Core Keeper (Playtest and Demo)

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GreenHouse
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Core Keeper (Playtest and Demo)

Post by GreenHouse »

Image

Store page: [Link]
Last version compatible: Demo
Info: The game has a Demo version that is FREE, so give it a try, because it's a really fun game. If the table can be used in coop to grief people, please don't. That's not why I made the table.

- Infinite Health
You won't take any damage when getting hit by enemies.

- No Hunger
Hunger won't increase when doing any action. Instead it will refill.

- Freeze Item Durability
Item durability won't go down when using any item.

- Free Crafting
All crafting recipes will be free to create.

- Destroy All Tiles with One Hit
All walls and objects will be destroyed with a single hit.

- One Hit Kill Enemies
All enemies will die instantly with a single hit.

- Skill Progress Multiplier
Skills experience will multiply by the amount that you choose. Default is 1, and you can change it to any number.

- Enable Noclip ( Press 'T' to activate in-game, and 'Left Shift' to move faster )
When pressing 'T' ingame, it will activate noclip so you can phase through walls and objects. Also pressing 'Left Shift' will make you move a lot faster.

- [Editable Value] Movement Speed
Change the movement speed from your character to anything that you want, so you can either move faster or slower.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1
Attachments
CoreKeeper Demo.CT
Demo Version
(55.41 KiB) Downloaded 5051 times
CoreKeeper.CT
PlayTest Version
(50.51 KiB) Downloaded 14152 times
Last edited by GreenHouse on Thu Feb 17, 2022 7:52 pm, edited 2 times in total.

maxmackey
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Re: Core Keeper (Playtest)

Post by maxmackey »

Hey, this table was great, thank you!

A demo has been released a few days ago and it's no longer compatible. Could you do a rework?

GreenHouse
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Re: Core Keeper (Playtest and Demo)

Post by GreenHouse »

maxmackey wrote:
Mon Feb 14, 2022 6:26 pm
Hey, this table was great, thank you!

A demo has been released a few days ago and it's no longer compatible. Could you do a rework?
Updated for the Demo version. Have fun :P

maxmackey
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Re: Core Keeper (Playtest and Demo)

Post by maxmackey »

GreenHouse wrote:
Thu Feb 17, 2022 7:52 pm
maxmackey wrote:
Mon Feb 14, 2022 6:26 pm
Hey, this table was great, thank you!

A demo has been released a few days ago and it's no longer compatible. Could you do a rework?
Updated for the Demo version. Have fun :P
You're awesome, and quick! Thanks a lot.

ldyrdy
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Re: Core Keeper (Playtest and Demo)

Post by ldyrdy »

does this work for the new early access version?

hisvileness
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Re: Core Keeper (Playtest and Demo)

Post by hisvileness »

ldyrdy wrote:
Tue Mar 08, 2022 8:46 pm
does this work for the new early access version?
i can't vouch for everything else but i did try the skill progress multiplier and it did work well

raziel23x
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Re: Core Keeper (Playtest and Demo)

Post by raziel23x »

cannot get it to work at all for the EA Version the second i click on enable scripts the game crashes

shadowfang19
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Re: Core Keeper (Playtest and Demo)

Post by shadowfang19 »

looks like a fun game could you make a table for the ea version thanks

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Papanatitas
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Re: Core Keeper (Playtest and Demo)

Post by Papanatitas »

Some stuff from the Play Test one works with the early access version:

Item Duration Freeze (tested)
XP Multiplier (tested)
Free Crafting (tested)

Stuff that crashes the game:

1 hit Kills
Destroy All Tiles with 1 hit

Anything else, haven't tried.

zinczonk
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Re: Core Keeper (Playtest and Demo)

Post by zinczonk »

How do you keep the game from crashing? Everytime I tried launching the game and then the CT, the game always crash. Thanks in advance

9192jks
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Re: Core Keeper (Playtest and Demo)

Post by 9192jks »

The game will clash.

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Papanatitas
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Re: Core Keeper (Playtest and Demo)

Post by Papanatitas »

zinczonk wrote:
Thu Mar 10, 2022 4:21 am
How do you keep the game from crashing? Everytime I tried launching the game and then the CT, the game always crash. Thanks in advance
Here's what I do:

1.- Open the CT
2.- Open Game
3.- Open process in CE (the CT will do it's thing) and activate one or all of the scripts that currently work.
4.- Go into my save file and load it
5.- Game will crash (this will always happen)
7.- Re-open game (don't close the cheat table, leave it open)
8.- Re-load the process in CE (you'll get prompted to keep the current list, say yes. Then it will ask you if you want the assembler disabled, say no)
9.- Enjoy the game.

Note: You might have to turn off then on the scripts to be sure to make them work.

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Chikaze
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Re: Core Keeper (Playtest and Demo)

Post by Chikaze »

Code: Select all

{ Game   : CoreKeeper.exe
  Version: 1.0
  Date   : 03-10-22
  Author : Chikaze
  This script does blah blah blah
}

[ENABLE]
aobscanmodule(INJECT_Fast_Fishing,GameAssembly.dll,0f2fxx0f83xxxxxxxx0f2fxxxxxxxxxx0f83xxxxxxxxf3)
registersymbol(INJECT_Fast_Fishing)

INJECT_Fast_Fishing:
  db 0F 2F C1 90 E9

[DISABLE]
INJECT_Fast_Fishing:
  db 0F 2F C1 0F 83

unregistersymbol(INJECT_Fast_Fishing)

{
// ORIGINAL CODE - INJECTION POINT: GameAssembly.dll+2739578

GameAssembly.dll+2739547: E8 24CDCEFE - call 7FF9D4DB6270
GameAssembly.dll+273954C: 44 0F28 E8  - movaps xmm13,xmm0
GameAssembly.dll+2739550: 48 85 DB  - test rbx,rbx
GameAssembly.dll+2739553: 0F84 4E030000 - je 7FF9D60C98A7
GameAssembly.dll+2739559: 45 33 C0  - xor r8d,r8d
GameAssembly.dll+273955C: 41 0F28 CD  - movaps xmm1,xmm13
GameAssembly.dll+2739560: 48 8B CB  - mov rcx,rbx
GameAssembly.dll+2739563: E8 E866E0FF - call 7FF9D5ECFC50
GameAssembly.dll+2739568: F3 0F10 8F 14010000  - movss xmm1,[rdi+00000114]
GameAssembly.dll+2739570: F3 0F10 05 50CB3801  - movss xmm0,[7FF9D74560C8]
// ---------- INJECTING HERE ----------
GameAssembly.dll+2739578: 0F2F C1  - comiss xmm0,xmm1
GameAssembly.dll+273957B: 0F83 75020000 - jae 7FF9D60C97F6
// ---------- DONE INJECTING  ----------
GameAssembly.dll+2739581: 0F2F 0D 34EAA300  - comiss xmm1,[7FF9D6B07FBC]
GameAssembly.dll+2739588: 0F83 A6010000 - jae 7FF9D60C9734
GameAssembly.dll+273958E: F3 0F10 87 38010000  - movss xmm0,[rdi+00000138]
GameAssembly.dll+2739596: 41 0F2F C0  - comiss xmm0,xmm8
GameAssembly.dll+273959A: 0F82 15FAFFFF - jb 7FF9D60C8FB5
GameAssembly.dll+27395A0: 48 8B 47 10  - mov rax,[rdi+10]
GameAssembly.dll+27395A4: 48 85 C0  - test rax,rax
GameAssembly.dll+27395A7: 0F84 FA020000 - je 7FF9D60C98A7
GameAssembly.dll+27395AD: 33 DB  - xor ebx,ebx
GameAssembly.dll+27395AF: 89 98 58070000  - mov [rax+00000758],ebx
}

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Akira
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Re: Core Keeper (Playtest and Demo)

Post by Akira »

Game Name: Core Keeper
Game Process: CoreKeeper.exe
Game Version: 0.3.7-1f3f
Game Engine: Unity
Anti-Cheat: -
Cheat Engine: 7.4
Game Website:


CoreKeeper_v1.5.CT
(1.97 MiB) Downloaded 2439 times
Fixed Everything that broke through the last game update.

Scripts:
-God Mode
-Inf. Health
-Inf. Food
-Inf. Durability
-One Punch Man
-No Item Consume
-Eating Refills Hunger Completely
-Instant Fishing Win + Re-Cast
-Force Bigger Map Reveal
-Set All Skills to lvl 100
-Free Repairs (no scrap requirement) [Broken]
-Inventory Editor
-Get X/Y Coords
-Save Manager (Use To Change Nick Names)
-craftingMaterialsAreNotRequired (pointer)
-movementSpeed (pointer)
-Character Saves (multiple pointer)

Pointer:
-[Manager] (a lot pointer)
The Table can also be found in our Discord Server:
[Link]
If you have any questions or need help feel free to ask there, we have tables for a lot other games as well.
Old Versions
CoreKeeper_v1.4.CT
(1.97 MiB) Downloaded 452 times
CoreKeeper_v1.3.CT
(1.82 MiB) Downloaded 976 times
CoreKeeper_v1.2.CT
(1.44 MiB) Downloaded 372 times
CoreKeeper_v1.1.CT
(579.54 KiB) Downloaded 633 times
CoreKeeper_v1.0.CT
(336.58 KiB) Downloaded 565 times
Item ID List (work in progress)

[Link]
Last edited by Akira on Wed Apr 13, 2022 6:55 pm, edited 27 times in total.

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Papanatitas
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Re: Core Keeper (Playtest and Demo)

Post by Papanatitas »

@Akira
Nice W.I.P. you got there. Just letting you know that scripts work flawlessly but some pointers crash the game. I'm still testing them but that might be because of the small hotfix they added today.

P.S. An XP multiplier could come handy. That's what I use trainers for most of the time, for faster speed.

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