Here is one with very basic pointers so hopefully it works. Havent been able to get any real scripting learned yet so no scripts.
Lol well Let me know if it works for you guys, with the pointers being so simple idk how well it will work for others so feedback is appreciated.
Looks nice but doesn't work for me. Using GOG on AMD processor on 1.0.6853. You are using static addresses in a Unity il2cpp game. I dont think those address will be stable at all and be reused between different launches of the game and less so when game is updated. This is why I use the more complicated code to find the static address. There are probably easier ways to get the static addresses from CE but it probably needs to use monocollector scripts in ways that I don't currently know how.
I have the steam version also on intel. Iv been able to use the table through multiple game lunches without issue, so maybe the version/cpu or combo there of.
Also idk if the game has been updated in the last 2 days or so. That was the last time i actually ran it.
So jumped back into this today and seen my table is most definitely broken with this new patch, if my old table actually did work for anyone i can upload an updated version after i find the new pointers.
Here is that update. Still no script as all the aob iv found either bring back a few matches or none no matter how long i make the byte string if anyone with actual experience wants to use this as a base and do a script or anything feel free.
Edit: just a reminder i made this on steam, with an intel CPU. You milage may very
Remade in a few minutes, tested to work both in regular and daily runs. Again just basic pointers, intel, steam. Version number 7162
If the pointers dont work, all values are just 4byte and pretty easy to find. Then you can use my tables offset structure to find the rest of the addresses easily.