Ganywk wrote: ↑Sun Dec 19, 2021 4:48 pm
Inf stamina prevents certain objects from being broken/harvested, and also causes dropped items to float away.
well, the table creator is injecting at "Netcode.NetFloat:Set" method
that will cause that ALL variables from the type float will get affected.
I dont have the game but solution to it:
-breakpoint on the Netcode.NetFloat:Set function while using stamina.
-copy RSP/ESP address and go to it.
-inject here before the call using the x86 or x64 calling convention
e.g a fastcall:
first argument on RCX = instance of the NetFloat
second argument = float on xmm1
inject before the Netcode.NetFloat:Set call and alter the xmm1 register to make it stamina only.
or just a super cheap return(0xC3) on the "UseStamina" method would probably be the best solution.
--
same for "free items" it will break every integer variable ingame
a warning to all user : if you use this table you will break your entire savegame ...