Stardew Valley UWP

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PlaindewZ
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Stardew Valley UWP

Post by PlaindewZ »

Hey All, :D

Heres a Cheat table for Gamepass Version. ^_^ Includes 2 options "Inf stamina & Free Items". Enjoy! :wub:
Stardew Valley UWP.CT
(157.97 KiB) Downloaded 1605 times


How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

Adversary
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Re: Stardew Valley UWP

Post by Adversary »

Thanks bro <3

darkwillow
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Re: Stardew Valley UWP

Post by darkwillow »

wow very quick <3

isaaccummins
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Re: Stardew Valley UWP

Post by isaaccummins »

Wow, fast work but this is not working for me. I get an error for both scripts.

<<Error in live 17 (assert(Netcode.NetFloat::Set+58,C5 FA 11 49 44)) :Failure determiniting what Netcode.NetFloat::Set+58 means>>

same for Free Items with diferrence (Netcode.NetFloat::Set+4A,3B 4A 44 0F 95 C1)

Just to point out that I have followed the steps and used lots of tables before.

PlaindewZ
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Re: Stardew Valley UWP

Post by PlaindewZ »

isaaccummins wrote:
Fri Dec 03, 2021 1:26 am
Wow, fast work but this is not working for me. I get an error for both scripts.

<<Error in live 17 (assert(Netcode.NetFloat::Set+58,C5 FA 11 49 44)) :Failure determiniting what Netcode.NetFloat::Set+58 means>>

same for Free Items with diferrence (Netcode.NetFloat::Set+4A,3B 4A 44 0F 95 C1)

Just to point out that I have followed the steps and used lots of tables before.

Are you attaching debugger before you toogle the Script?

Ganywk
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Re: Stardew Valley UWP

Post by Ganywk »

Inf stamina prevents certain objects from being broken/harvested, and also causes dropped items to float away.

DarkThinkHuman
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Re: Stardew Valley UWP

Post by DarkThinkHuman »

Ganywk wrote:
Sun Dec 19, 2021 4:48 pm
Inf stamina prevents certain objects from being broken/harvested, and also causes dropped items to float away.
well, the table creator is injecting at "Netcode.NetFloat:Set" method

that will cause that ALL variables from the type float will get affected.

I dont have the game but solution to it:
-breakpoint on the Netcode.NetFloat:Set function while using stamina.
-copy RSP/ESP address and go to it.
-inject here before the call using the x86 or x64 calling convention

e.g a fastcall:
first argument on RCX = instance of the NetFloat
second argument = float on xmm1

inject before the Netcode.NetFloat:Set call and alter the xmm1 register to make it stamina only.

or just a super cheap return(0xC3) on the "UseStamina" method would probably be the best solution.

--

same for "free items" it will break every integer variable ingame

a warning to all user : if you use this table you will break your entire savegame ... :?

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