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RTX_XXXX
Expert Cheater
Posts: 124 Joined: Thu Sep 24, 2020 6:02 pm
Reputation: 172
Post
by RTX_XXXX » Sat Nov 20, 2021 10:15 pm
Based on "ruined king a league of legends story-GOG(51492)"
-
Health:
1-God Mode
2-Weak Enemy
-
Blue Mana:
1-Player has infinite
2-Enemy has zero
-
Red Mana:
1-Player has infinite
2-Enemy has zero
UPDATE1: Mega XP
by default it will give you max xp, you can open script and change this line:
UPDATE1: Currency
How to use this cheat table?
Install Cheat Engine
Double-click the .CT file in order to open it.
Click the PC icon in Cheat Engine in order to select the game process.
Keep the list.
Activate the trainer options by checking boxes or setting values from 0 to 1
Attachments
RuinedKingUpdate1.CT
(8.51 KiB) Downloaded 330 times
RuinedKing.CT
(6.91 KiB) Downloaded 119 times
Last edited by
RTX_XXXX on Mon Nov 29, 2021 6:14 am, edited 4 times in total.
Jo Jim
Noobzor
Posts: 6 Joined: Fri Jul 23, 2021 9:48 pm
Reputation: 15
Post
by Jo Jim » Sun Nov 21, 2021 11:14 pm
Seems those named memory regions are not found
aobscanregion(GetHP,FighterStats.set_health,FighterStats.get_healthPercent ,F3 0F 11 73 6C)
and I have to change to something like
aobscanregion(GetHP,GameAssembly.dll+9F82A0,GameAssembly.dll+9F8386 ,F3 0F 11 73 6C)
RTX_XXXX
Expert Cheater
Posts: 124 Joined: Thu Sep 24, 2020 6:02 pm
Reputation: 172
Post
by RTX_XXXX » Sun Nov 21, 2021 11:31 pm
Table works for me without problem, I just added those addresses in cause ! in fact we don't need them, you can change script to just aob mode like this :
Code: Select all
[ENABLE]
aobscanmodule(GetHP,GameAssembly.dll,F3 0F 11 73 6C)
alloc(newmem,$100,GetHP)
alloc(playerHP,8)
alloc(enemyHP,8)
label(code)
label(return)
registersymbol(GetHP,enemyHP,playerHP )
////
playerHP:
dd 0
enemyHP:
dd 0
////
newmem:
cmp [rbx+48],101
jne @f
cmp [playerHP],1
jne code
push eax
mov eax,[rbx+70]
mov [rbx+6C],eax
pop eax
jmp return
@@:
cmp [enemyHP],1
jne code
cmp [rbx+6C],(float)1
jle code
mov [rbx+6C],(float)1
jmp return
code:
movss [rbx+6C],xmm6
jmp return
GetHP:
jmp newmem
return:
[DISABLE]
GetHP:
db F3 0F 11 73 6C
unregistersymbol(*)
dealloc(*)
Last edited by
RTX_XXXX on Mon Nov 29, 2021 6:08 am, edited 1 time in total.
Jo Jim
Noobzor
Posts: 6 Joined: Fri Jul 23, 2021 9:48 pm
Reputation: 15
Post
by Jo Jim » Mon Nov 22, 2021 12:21 am
Not sure it will work because GameAssembly.dll have 4 hits for the array of bits. And only the last one is the target one.
I thought "FighterStats" is something like user-defined structure/address array which you forget to attach to the table. Never mind, seems we have different GoG versions.
Thanks to you, as you did all the job finding the instructions.
RTX_XXXX
Expert Cheater
Posts: 124 Joined: Thu Sep 24, 2020 6:02 pm
Reputation: 172
Post
by RTX_XXXX » Mon Nov 22, 2021 5:02 am
Can you please share working table for your version so i can add it to my topic with credits to you ?
Last edited by
RTX_XXXX on Mon Nov 29, 2021 6:10 am, edited 2 times in total.
Jo Jim
Noobzor
Posts: 6 Joined: Fri Jul 23, 2021 9:48 pm
Reputation: 15
Post
by Jo Jim » Mon Nov 22, 2021 1:00 pm
Sure. No credits are needed. Use it as you want. (This table was done for the first version of yours. So no Mega Exp and Currency stuff)
UPD: Seems Steam version works for GoG (v58173) now
viewtopic.php?f=4&t=18227
Attachments
RuinedKing.CT
Ruined King v57824 GoG (with relative offsets) (20.33 KiB) Downloaded 175 times
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