Ruined King: A League of Legends Story [GOG]

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RTX_XXXX
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Ruined King: A League of Legends Story [GOG]

Post by RTX_XXXX »

Image

Based on "ruined king a league of legends story-GOG(51492)"

-Health:
1-God Mode
2-Weak Enemy

-Blue Mana:
1-Player has infinite
2-Enemy has zero

-Red Mana:
1-Player has infinite
2-Enemy has zero

UPDATE1: Mega XP
by default it will give you max xp, you can open script and change this line:

Image

UPDATE1: Currency

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1
Attachments
RuinedKingUpdate1.CT
(8.51 KiB) Downloaded 330 times
RuinedKing.CT
(6.91 KiB) Downloaded 119 times
Last edited by RTX_XXXX on Mon Nov 29, 2021 6:14 am, edited 4 times in total.

Jo Jim
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Re: Ruined King: A League of Legends Story [GOG]

Post by Jo Jim »

Seems those named memory regions are not found
aobscanregion(GetHP,FighterStats.set_health,FighterStats.get_healthPercent,F3 0F 11 73 6C)
and I have to change to something like
aobscanregion(GetHP,GameAssembly.dll+9F82A0,GameAssembly.dll+9F8386,F3 0F 11 73 6C)

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RTX_XXXX
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Re: Ruined King: A League of Legends Story [GOG]

Post by RTX_XXXX »

Table works for me without problem, I just added those addresses in cause ! in fact we don't need them, you can change script to just aob mode like this :

Code: Select all

[ENABLE]
aobscanmodule(GetHP,GameAssembly.dll,F3 0F 11 73 6C)
alloc(newmem,$100,GetHP)
alloc(playerHP,8)
alloc(enemyHP,8)
label(code)
label(return)
registersymbol(GetHP,enemyHP,playerHP )

////
playerHP:
dd 0
enemyHP:
dd 0
////

newmem:

cmp [rbx+48],101
jne @f
cmp [playerHP],1
jne  code
push eax
mov eax,[rbx+70]
mov [rbx+6C],eax
pop eax
jmp return

@@:
cmp [enemyHP],1
jne  code
cmp [rbx+6C],(float)1
jle  code
mov [rbx+6C],(float)1
jmp return

code:
movss [rbx+6C],xmm6
jmp return

GetHP:
jmp newmem
return:

[DISABLE]

GetHP:
  db F3 0F 11 73 6C

unregistersymbol(*)
dealloc(*)

Last edited by RTX_XXXX on Mon Nov 29, 2021 6:08 am, edited 1 time in total.

Jo Jim
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Re: Ruined King: A League of Legends Story [GOG]

Post by Jo Jim »

Not sure it will work because GameAssembly.dll have 4 hits for the array of bits. And only the last one is the target one.
I thought "FighterStats" is something like user-defined structure/address array which you forget to attach to the table. Never mind, seems we have different GoG versions.

Thanks to you, as you did all the job finding the instructions. :)

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RTX_XXXX
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Re: Ruined King: A League of Legends Story [GOG]

Post by RTX_XXXX »

Can you please share working table for your version so i can add it to my topic with credits to you ?
Last edited by RTX_XXXX on Mon Nov 29, 2021 6:10 am, edited 2 times in total.

Jo Jim
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Re: Ruined King: A League of Legends Story [GOG]

Post by Jo Jim »

Sure. No credits are needed. Use it as you want. (This table was done for the first version of yours. So no Mega Exp and Currency stuff)

UPD: Seems Steam version works for GoG (v58173) now viewtopic.php?f=4&t=18227
Attachments
RuinedKing.CT
Ruined King v57824 GoG (with relative offsets)
(20.33 KiB) Downloaded 175 times

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