REQUEST Increlution (Steam version)

Ask about cheats/tables for single player games here
ender513
Noobzor
Noobzor
Posts: 5
Joined: Sun Dec 05, 2021 7:41 am
Reputation: 0

Re: REQUEST Increlution (Steam version)

Post by ender513 »

inventory size is a little tricky to find, since the address keeps changing with updates.

[/quote]

I tried to look for those mentioned values in gniller-min.js but didn't find them.

The newest update was in 3.5. so these values might have changed (again).

Still looking for a way to increase my inventory.
[/quote]

so steamapps- common- increlution- resources-app - gniller-min. js file

then search for ;var a0_0x963d37=new Decimal(1.1);var a0_0x5cbca9=new Decimal(1.25);var a0_0x423b08=new Decimal(1.5);var a0_0x445d86=new Decimal(0x2);var a0_0x4f5a18=new Decimal(0x3);var a0_0x404b5e=new Decimal(0x4);var a0_0x5940ba=new Decimal(0x5);var a0_0x4c7f21=new Decimal(0x6);var a0_0x4194ca=new Decimal(0x7)

where 1.1 is the gem pendant (pyramd) that boosts all skills
1.25 is the constructed items that boost individial skills
and 0x5 is inventory as of june 14th (updated 3 june 22)

Scheumi
What is cheating?
What is cheating?
Posts: 1
Joined: Tue Sep 28, 2021 3:51 pm
Reputation: 0

Re: REQUEST Increlution (Steam version)

Post by Scheumi »

Found 2 more

;var a0_0x4a5074=new Decimal(0xa); = start inventory, example:´change (0xa) to (0x14) for 20 or (0x32) for 50
;var a0_0x41ec24=new Decimal(0x3e8); = exp gain divided by 1000(0x3e8),
for double the exp gain change (0x3e8) to (0x1F4)

YetiIsReady
What is cheating?
What is cheating?
Posts: 1
Joined: Wed Jan 04, 2023 9:57 pm
Reputation: 0

Re: REQUEST Increlution (Steam version)

Post by YetiIsReady »

Bumping thread because latest update & hotfix. Changing 'New Decimal 0.5' to 0.1 divides decay by 10 if you construct hut tied to it. Doesnt work instantly but after reincarnation it does. Warning though: Never save "gniller-min.js" file if code is restructured by JSTools in Notepad++. Game won't boot unless the file stays in its current form. Maybe checksum acting or game depends on blank space. Otherwise, thanks for helping!

fizzy871
What is cheating?
What is cheating?
Posts: 1
Joined: Thu Apr 06, 2023 9:29 pm
Reputation: 1

Re: REQUEST Increlution (Steam version)

Post by fizzy871 »

addresses for version 15.03.2023

health decay increase/min: a0_0x14de39
hut decay modifiers:
a0_0x1edd80[a0_0x1775('0x4a8')]
a0_0x5e9443[a0_0x1775('0x4a8')]
a0_0x3d9eb5[a0_0x1775('0x4a8')]
a0_0x24b01a[a0_0x1775('0x4a8')]
a0_0x3df9cc[a0_0x1775('0x4a8')]
a0_0x183499[a0_0x1775('0x4a8')]
a0_0x38799a[a0_0x1775('0x4a8')]
a0_0x1cd1c7[a0_0x1775('0x90d')]
a0_0x3fc950[a0_0x1775('0x90d')]

values to edit follows this strings

reysoul
What is cheating?
What is cheating?
Posts: 1
Joined: Tue Jun 06, 2023 10:43 am
Reputation: 0

Re: REQUEST Increlution (Steam version)

Post by reysoul »

Scheumi wrote:
Sun Jul 31, 2022 2:54 pm
Found 2 more

;var a0_0x4a5074=new Decimal(0xa); = start inventory, example:´change (0xa) to (0x14) for 20 or (0x32) for 50
;var a0_0x41ec24=new Decimal(0x3e8); = exp gain divided by 1000(0x3e8),
for double the exp gain change (0x3e8) to (0x1F4)
Can anyone update this? The exp gain doesn't work anymore.

Kongor
What is cheating?
What is cheating?
Posts: 1
Joined: Sun Apr 04, 2021 11:05 pm
Reputation: 0

Re: REQUEST Increlution (Steam version)

Post by Kongor »

reysoul wrote:
Tue Jun 06, 2023 10:44 am

Can anyone update this? The exp gain doesn't work anymore.
;var a0_0x57ff08=new Decimal(0x3e8)

The multiplier stayed constant so I just searched the file for 3e8, only the one result.

Kubis88
What is cheating?
What is cheating?
Posts: 2
Joined: Tue Oct 03, 2023 12:56 am
Reputation: 1

Re: REQUEST Increlution (Steam version)

Post by Kubis88 »

Kongor wrote:
Wed Jul 05, 2023 2:30 pm
The multiplier stayed constant so I just searched the file for 3e8, only the one result.
This constant is affecting a lot more than just exp gain - it's more of a global timescale messing with many visual tooltips, making some decision making in fights very dificult.
If you want to increase the exp gain all across the board "cleanly", it can be done by modifying the function that handle tools multiplier, although it requires a bit of a reverse engineering.
(I recommend to copy the file and format that copy with Notepad++ and JSTool, but Do not format the main file itself, it will break the game, as pointed by YetiIsReady.)
  • Locate Tools multiplier variable definition
    easily done by searching for "= new Decimal(1.25)". In current version, the variable name is a0_0x501133 and will probably change in future releases

    Code: Select all

    var a0_0x501133 = new Decimal(1.25);
  • Locate correct function
    search for this variable (a0_0x501133). Only one function is using it (14 times, currently). It basically checks ownership of every boosting item in sequence of many IF's, gradually increasing the multiplier. We need to insert new line just after the last IF statement:

    Code: Select all

    ...
    if (game[a0_0x3f84('0x16b')][0x15][a0_0x3f84('0x2be')])
        a0_0x5d013d[_0x4d0c72] = a0_0x5d013d[_0x4d0c72][a0_0x3f84('0x272')](a0_0x352b91);
    if (game[a0_0x3f84('0x16b')][0x2e][a0_0x3f84('0x2be')])
        a0_0x5d013d[_0x4d0c72] = a0_0x5d013d[_0x4d0c72]['mul'](a0_0x352b91);
    ***This is the spot***
    game[a0_0x3f84('0x4c3')][_0x4d0c72]['currentMultiplier'] = a0_0x4a37ad(_0x4d0c72);
    $(a0_0x3f84('0xd2') + _0x4d0c72 + '-multiplier')[a0_0x3f84('0x96')](a0_0x3f84('0x182')...
    
  • Compose new line
    Just take the last line before our sweet spot ("a0_0x5d013d[_0x4d0c72] = a0_0x5d013d[_0x4d0c72]['mul'](a0_0x352b91);") and replace the content of last parentheses with the multiplier you want, ie "a0_0x5d013d[_0x4d0c72] = a0_0x5d013d[_0x4d0c72]['mul'](4);", so the result looks like this

    Code: Select all

    ...
    if (game[a0_0x3f84('0x16b')][0x15][a0_0x3f84('0x2be')])
        a0_0x5d013d[_0x4d0c72] = a0_0x5d013d[_0x4d0c72][a0_0x3f84('0x272')](a0_0x352b91);
    if (game[a0_0x3f84('0x16b')][0x2e][a0_0x3f84('0x2be')])
        a0_0x5d013d[_0x4d0c72] = a0_0x5d013d[_0x4d0c72]['mul'](a0_0x352b91);
    a0_0x5d013d[_0x4d0c72] = a0_0x5d013d[_0x4d0c72]['mul'](4);
    game[a0_0x3f84('0x4c3')][_0x4d0c72]['currentMultiplier'] = a0_0x4a37ad(_0x4d0c72);
    $(a0_0x3f84('0xd2') + _0x4d0c72 + '-multiplier')[a0_0x3f84('0x96')](a0_0x3f84('0x182')...
    
  • Insert our new line to same place in original, un-formatted file, and enjoy speedrunning
    Image
Tl;dr working in current (6 July 2023) version:
Replace: a0_0x5d013d[_0x4d0c72]['mul'](a0_0x352b91);
With: a0_0x5d013d[_0x4d0c72]['mul'](a0_0x352b91);a0_0x5d013d[_0x4d0c72] = a0_0x5d013d[_0x4d0c72]['mul'](4);
where 4 is your desired multiplier

Kubis88
What is cheating?
What is cheating?
Posts: 2
Joined: Tue Oct 03, 2023 12:56 am
Reputation: 1

Re: REQUEST Increlution (Steam version)

Post by Kubis88 »

Health bonus in current version (6 July 2023) :

Code: Select all

a0_0xeca4c2[a0_0x3f84('0x82d')]=new Decimal(0x2);
Find and replace 0x2 to change the "Campfire party" (first available health multi action) to any number you want.

bird5388
Noobzor
Noobzor
Posts: 9
Joined: Sun Apr 30, 2023 2:59 am
Reputation: 1

Re: REQUEST Increlution (Steam version)

Post by bird5388 »

start inventory = 10 (version 6 july 2023)

;var a0_0x5cf5a4=new Decimal(0xa)

if you want to keep belt in chapter 3
buy all tools in chapter 5
you have to change it
for example. i change it to

;var a0_0x5cf5a4=new Decimal(0x14)

it will start game with inventory 20

chi90504
Noobzor
Noobzor
Posts: 8
Joined: Fri Apr 29, 2022 7:36 am
Reputation: 0

Re: REQUEST Increlution (Steam version)

Post by chi90504 »

Anyone have the values for the later food past lobster?

Post Reply

Who is online

Users browsing this forum: czarnozeby, mldt-f1, Neobleak, pyr0blast, vexximus