The Last Stand: Aftermath +31

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LeFiXER
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Re: The Last Stand: Aftermath +28

Post by LeFiXER »

Anyone interested in this kind of hack? I'm not sure what to call it:

Image
quantum2000 wrote:
Fri Nov 19, 2021 12:19 pm
If I may suggest - any possibility to add option to adjust looting radius by adjusting distance for containers to be able to loot
I can't find anything relating to the distance of the containers. It's probably to do with the raycasts.

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quantum2000
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Re: The Last Stand: Aftermath +28

Post by quantum2000 »

LeFiXER wrote:
Sat Nov 20, 2021 8:09 am
Anyone interested in this kind of hack? I'm not sure what to call it:

[Link]
quantum2000 wrote:
Fri Nov 19, 2021 12:19 pm
If I may suggest - any possibility to add option to adjust looting radius by adjusting distance for containers to be able to loot
I can't find anything relating to the distance of the containers. It's probably to do with the raycasts.
Thanks for trying, guess we'll need to hope that developers fix this thing soon.

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LeFiXER
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Re: The Last Stand: Aftermath +28

Post by LeFiXER »

quantum2000 wrote:
Sat Nov 20, 2021 8:58 am
Thanks for trying, guess we'll need to hope that developers fix this thing soon.
In previous attempts, I increased the radius of the object which meant that the search icon appeared from further away; however, I wasn't able to actuate the interaction mechanic.

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Send
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Re: The Last Stand: Aftermath +28

Post by Send »

LeFiXER wrote:
Sat Nov 20, 2021 10:32 am
...
Three more options added.
Credits to LeFiXER for One-Hit-Kill, Instant Search, and Infinite Focus!

FinnFinnnnFinn
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Re: The Last Stand: Aftermath +28

Post by FinnFinnnnFinn »

LeFiXER wrote:
Sat Nov 20, 2021 7:46 am
SendMe wrote:
Sat Nov 20, 2021 3:11 am
Thank you LeFiXER. I hit you up on Discord.

Also, new hardware just arrived, will be doing some more digging in to the game in regards to xp, etc.
Yeah, the XP one has stumped me. I've changed the values but fail to see the changes in-game.
I'm not sure if i could be of some help.
But i can obviously tells that the XP is stored in Float type that can only be interpret when changing it to 4bytes type
(like the Car fuel one) and it can only be changes on the Total XP which the formula is like (LVL-1)x10000=exp needed to reach the next level(IE if you want to reach LVL100 the exp needed will be 990,000). Doing things like searching and killing normal zombies grants you 50xp. Eventho you cant search for that value while in 4bytes tho.

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LeFiXER
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Re: The Last Stand: Aftermath +28

Post by LeFiXER »

FinnFinnnnFinn wrote:
Sat Nov 20, 2021 5:28 pm
I'm not sure if i could be of some help.
But i can obviously tells that the XP is stored in Float type that can only be interpret when changing it to 4bytes type
(like the Car fuel one) and it can only be changes on the Total XP which the formula is like (LVL-1)x10000=exp needed to reach the next level(IE if you want to reach LVL100 the exp needed will be 990,000). Doing things like searching and killing normal zombies grants you 50xp. Eventho you cant search for that value while in 4bytes tho.
I found the values no problem just that when I changed it. I couldn't see my character level up or anything. Maybe I will look at it another time.

Zanzer
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Re: The Last Stand: Aftermath +31

Post by Zanzer »

viewtopic.php?p=220935
I added interact with objects from anywhere.

kff366
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Re: The Last Stand: Aftermath +31

Post by kff366 »

Can weapon editors turn weapons into broken versions? I'm collecting all the recipes, but broken weapons are too difficult to find. Thank you! :D

Zanzer
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Re: The Last Stand: Aftermath +31

Post by Zanzer »

viewtopic.php?p=220935
Added experience multiplier

That one map with the drawbridge, you can just farm XP from the endless waves.

danielyee
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Re: The Last Stand: Aftermath +31

Post by danielyee »

hi guys,seem the game got its first updated..any chance the table updated ..thanks

quantum2000
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Re: The Last Stand: Aftermath +31

Post by quantum2000 »

Seems only infinite focus script doesn't function with new update.

pacifista
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Re: The Last Stand: Aftermath +31

Post by pacifista »

Superb work, it worked like a charm.

oddboyz
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Re: The Last Stand: Aftermath +31

Post by oddboyz »

Hello This is my first time using CE and I wonder if there's a way to use CE / item editor to swap item types? (e.g. swap a 9mm handgun for a grenade launcher).

My thanks to all the contributors for this wonderful table. It makes the game so much fun!

Sithicus
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Re: The Last Stand: Aftermath +31

Post by Sithicus »

Great work. Is there a chance to add an option to edit the number of batteries?

oddboyz
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Re: The Last Stand: Aftermath +31

Post by oddboyz »

Sithicus wrote:
Fri Nov 26, 2021 11:57 pm
Great work. Is there a chance to add an option to edit the number of batteries?
There is! You just need to have 1 battery in your inventory to start with, mouse over that battery while in the game, ALT+TAB to the CE, edit the amount you wanted via item editor and that's it.

PS: Don't forget to uncheck the box on the item editor right after to avoid game crash.

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