The Last Stand: Aftermath +31

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quantum2000
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Re: The Last Stand: Aftermath +28

Post by quantum2000 »

SendMe (The Mogician and Zanzer too), LeFiXER thank you for your great work but could you please merge your tables or point us to some tutorial how to integrate options you created, thanks in advance.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

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LeFiXER
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Re: The Last Stand: Aftermath +28

Post by LeFiXER »

quantum2000 wrote:
Fri Nov 19, 2021 11:02 am
SendMe (The Mogician and Zanzer too), LeFiXER thank you for your great work but could you please merge your tables or point us to some tutorial how to integrate options you created, thanks in advance.
The thing with merging tables is that there can be conflicts of code. I am working on a table with all the features that I would like and then release it but that may take me a little while.

quantum2000
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Re: The Last Stand: Aftermath +28

Post by quantum2000 »

LeFiXER wrote:
Fri Nov 19, 2021 11:22 am
quantum2000 wrote:
Fri Nov 19, 2021 11:02 am
SendMe (The Mogician and Zanzer too), LeFiXER thank you for your great work but could you please merge your tables or point us to some tutorial how to integrate options you created, thanks in advance.
The thing with merging tables is that there can be conflicts of code. I am working on a table with all the features that I would like and then release it but that may take me a little while.
If I may suggest - any possibility to add option to adjust looting radius by adjusting distance for containers to be able to loot

FinnFinnnnFinn
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Re: The Last Stand: Aftermath +28

Post by FinnFinnnnFinn »

LeFiXER wrote:
Fri Nov 19, 2021 9:52 am

I've attached a table for infinite focus. Is anyone interested in a one-hit-kill script?
Yes please. Thank you for your hard work.

KS212
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Re: The Last Stand: Aftermath +28

Post by KS212 »

LeFiXER wrote:
Thu Nov 18, 2021 11:02 am


Try this:

Code: Select all

{ Game   : TLSA.exe
  Version: 
  Date   : 16/11/2021
  Author : LeFiXER

  Infinite Stamina
}

[ENABLE]

aobscanmodule(aobStamina,GameAssembly.dll,F3xxxxxxxx0F2Fxx76xx8Bxxxxxxxxxx89xxxx48xxxxxxxxxxxx)
alloc(newmem,$1000,aobStamina)
label(code)
label(return)

newmem:
  movss xmm6,[rbx+3C]
  mov [rbx+48],0

code:
  movss [rbx+40],xmm6
  jmp return

aobStamina:
  jmp newmem
return:
registersymbol(aobStamina)
[DISABLE]

aobStamina:
  db F3 0F 11 73 40

unregistersymbol(aobStamina)
dealloc(newmem)
Late, but it works, thanks a lot! +rep!

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LeFiXER
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Re: The Last Stand: Aftermath +28

Post by LeFiXER »

FinnFinnnnFinn wrote:
Fri Nov 19, 2021 1:37 pm
Yes please. Thank you for your hard work.
Here you go :). Note: the script also grants infinite health.
KS212 wrote:
Fri Nov 19, 2021 3:13 pm
Late, but it works, thanks a lot! +rep!
What's late?
Attachments
TLSA - One Hit Kill.CT
(1.54 KiB) Downloaded 106 times

KS212
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Re: The Last Stand: Aftermath +28

Post by KS212 »

LeFiXER wrote:
Fri Nov 19, 2021 3:13 pm

What's late?
Me testing your code, lol. Thanks again!

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LeFiXER
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Re: The Last Stand: Aftermath +28

Post by LeFiXER »

KS212 wrote:
Fri Nov 19, 2021 3:21 pm
Me testing your code, lol. Thanks again!
Oh okay haha. Glad it works :) and thanks for reporting back.

Zanzer
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Re: The Last Stand: Aftermath +28

Post by Zanzer »

LeFiXER, your hacks are arriving too late. Please hurry up next time.

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Re: The Last Stand: Aftermath +28

Post by LeFiXER »

Zanzer wrote:
Fri Nov 19, 2021 4:14 pm
LeFiXER, your hacks are arriving too late. Please hurry up next time.
It's just something I do as a hobby by no means do I consider myself a professional like yourself. Nevertheless, it's better to release a hack late than never and I believe that the more hacks there are the better.

Zanzer
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Re: The Last Stand: Aftermath +28

Post by Zanzer »

T'was a joke my dear sir. :)

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LeFiXER
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Re: The Last Stand: Aftermath +28

Post by LeFiXER »

Zanzer wrote:
Fri Nov 19, 2021 5:28 pm
T'was a joke my dear sir. :)
Haha yeah I thought it was. I talk in a way that may come across unplayful but don't worry it's all in jest. :)

nowork
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Re: The Last Stand: Aftermath +28

Post by nowork »

Zanzer wrote:
Fri Nov 19, 2021 4:14 pm
LeFiXER, your hacks are arriving too late. Please hurry up next time.
LMAO. BTW Zanzer my dude, I forgot to thank you since your options are in this table as well. So... thank you. :D

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Send
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Re: The Last Stand: Aftermath +28

Post by Send »

Thank you LeFiXER. I hit you up on Discord.

Also, new hardware just arrived, will be doing some more digging in to the game in regards to xp, etc.

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LeFiXER
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Re: The Last Stand: Aftermath +28

Post by LeFiXER »

SendMe wrote:
Sat Nov 20, 2021 3:11 am
Thank you LeFiXER. I hit you up on Discord.

Also, new hardware just arrived, will be doing some more digging in to the game in regards to xp, etc.
Yeah, the XP one has stumped me. I've changed the values but fail to see the changes in-game.

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