Football Manager 2022 | Steam 22.4.0

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tdg6661
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Re: Football Manager 2022 | Steam 22.4.0

Post by tdg6661 »

naigaxeon wrote:
Fri Jun 17, 2022 1:55 pm
tdg6661 wrote:
Fri Jun 17, 2022 1:44 pm
Just bought FM22 and decided to make a table for it.

Features:
  • Added md5 checksum to check the right process.
  • Edit Advanced Rules (Transfer Rules, Fixture Rules, Work Permit Rules)
  • Edit League Rules
  • Added new feature: Freezer - currently work for Club.
  • Added languages to table. Available: English, Chinese, French, German, Indonesia, Korean, Portuguese, Russian, Spanish, Thai.
  • Added currency data type to table. Available: ARS $, AUD $, BRL R$, CNY ¥, EUR €, IDR Rp, GBP £, HKD $, JPY ¥, KRW ₩, KWD KD, MXN $, PHP ₱, RUB руб, SGD $, THB ฿, TRY TL, USD $, UYU $, VND ₫
  • And a lot of working presets.
Tested on Win 10, FM22 (22.4.1) Steam
is there any "Periodic Scripts --> Manager's Club -> Set Match Condition/Fitness"?
Select club first, go to presets -> add this club to freezer.
Activate freezer, turn on switcher, select Remove all injuries, done.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

Scheimann
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Re: Football Manager 2022 | Steam 22.4.0

Post by Scheimann »

tdg6661 wrote:
Fri Jun 17, 2022 1:44 pm
Just bought FM22 and decided to make a table for it.

Features:
  • Added md5 checksum to check the right process.
  • Edit Advanced Rules (Transfer Rules, Fixture Rules, Work Permit Rules)
  • Edit League Rules
  • Added new feature: Freezer - currently work for Club.
  • Added languages to table. Available: English, Chinese, French, German, Indonesia, Korean, Portuguese, Russian, Spanish, Thai.
  • Added currency data type to table. Available: ARS $, AUD $, BRL R$, CNY ¥, EUR €, IDR Rp, GBP £, HKD $, JPY ¥, KRW ₩, KWD KD, MXN $, PHP ₱, RUB руб, SGD $, THB ฿, TRY TL, USD $, UYU $, VND ₫
  • And a lot of working presets.
Tested on Win 10, FM22 (22.4.1) Steam
Loved that you released a table for the current fm version.

Is there a way to edit the remove injuries to actually not remove injuries and just set the matchcondition/physical to a specified(or random value between x and y[i was using this in other table: math.random(9500,10000)])?

Also im using alt+w to "?" and apparently it trigger something in your table. Is something important or i can just ignore it?

Another doubt is about "cancel team transfer" and "no transfer activity". I think both do the same, but, this will cancel every transfer related to my club or just the In's or Out's? If it's the case it'll prevent any of my players to leave my club?

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Re: Football Manager 2022 | Steam 22.4.0

Post by tdg6661 »

Scheimann wrote:
Sat Jun 18, 2022 11:23 pm
Is there a way to edit the remove injuries to actually not remove injuries and just set the matchcondition/physical to a specified(or random value between x and y[i was using this in other table: math.random(9500,10000)])?

It's will be strange to see a injured player with full-fitness, but it's up to you. Here you go:
  1. Turn off all scripts.
  2. Create a new Auto Assemble script. Paste this following code into that. This code will overwrite the original code.

    Code: Select all

    {$lua}
    if syntaxcheck then return end
    [Enable]
    function removePlayerInjuries(addr)
    	local Person = getAddressSafe(addr)
    	if Person == nil or Person == 0 or not isPlayer(Person) then
    		Person = readQword(addr)
    	end
    	if Person == nil or Person == 0 or not isPlayer(Person) then
    		Person = readQword('ptrPerson')
    	end
    	if Person == nil or Person == 0 or not isPlayer(Person) then return end
    	
    	local Player = getPlayerFromPerson(Person)
    	if Player == nil or Player == 0 then return nil end
    
      writeSmallInteger(Player+0x1F0, math.random(9500,10000))    -- Match Sharpness
      writeSmallInteger(Player+0x1F2, 0)                          -- Fatigue
      writeSmallInteger(Player+0x1F4, math.random(9500,10000)) 		-- Overall Physical Condition
      writeByte(Player+0x25B, 20) 																-- Morale
    	
    	return
    end
    
    enableAutoDisable(memrec, nil) -- auto deactivate this
    [Disable]
    
  3. Assign the script, select that, run this code on Lua Engine

    Code: Select all

    print(getAddressList().getSelectedRecords().ID)
    it will return the script ID, then copy that.
  4. Open Root Script, look for autorunIDs, on User Scripts section, replace 0 with copied ID, click OK, click Yes on the warning message.
  5. Move the new script into Table Settings or anywhere you wish. (optional)
  6. Save the table, and re-run.
  7. Use Remove Injuries option as usual, done.
Scheimann wrote:
Sat Jun 18, 2022 11:23 pm
Also im using alt+w to "?" and apparently it trigger something in your table. Is something important or i can just ignore it?
I'm sorry about that, I forgot to remove that. It's personal use. Here the list, you can remove it manually (Right Click -> Set Hotkeys):
  • Alt+C = Extend Contract Length by 50 Years (Person -> Presets -> General);
  • Alt+W = Generate a DOF (Person -> Presets -> Non-Player)
  • Alt+S = Generate a Scout (Person -> Presets -> Non-Player)
Scheimann wrote:
Sat Jun 18, 2022 11:23 pm
Another doubt is about "cancel team transfer" and "no transfer activity". I think both do the same, but, this will cancel every transfer related to my club or just the In's or Out's? If it's the case it'll prevent any of my players to leave my club?
The diferences between these is just No Transfer Activity will eliminate incoming transfer offers to specific club periodically (When you managed a low profile club and you have a good player, it's annoying other clubs keep sending a bid on him, if you set Transfer Options to Reject All Transfer the player is tend to unhappy. So i think this option is a good alternative method.) How about applying this only to a specific player? No, currently not supported, just use Cancel All Transfer Offers (Person -> Presets -> General) instead.
[/size]

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Re: Football Manager 2022 | Steam 22.4.0

Post by tdg6661 »

Table updated. Added player Comparison GUI.

Image

Mipuzzanoleascelle
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Re: Football Manager 2022 | Steam 22.4.0

Post by Mipuzzanoleascelle »

Is it possible to remove the non-EU rules in Serie A? Anyway incredible table, it has even more features than paid FMRTE

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Re: Football Manager 2022 | Steam 22.4.0

Post by tdg6661 »

Mipuzzanoleascelle wrote:
Mon Jun 20, 2022 9:42 am
Is it possible to remove the non-EU rules in Serie A? Anyway incredible table, it has even more features than paid FMRTE
Thanks.
There are several ways to do it, but here the simpliest thing:

Open Italy in Nation, open EU Rules, then open Database List -> Continent.

Then follow this image below.

Image

This thing will make all nation worldwide marked as EU in Italy.

Note: All Rules will be revert to original in the next season, so this is only applied to current season.

Dagdatine
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Re: Football Manager 2022 | Steam 22.4.0

Post by Dagdatine »

Hola se puede hacer que los jugadores alcancen su potencial más rápidamente

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Re: Football Manager 2022 | Steam 22.4.0

Post by exteras »

tdg6661 wrote:
Sun Jun 19, 2022 8:39 am
Table updated. Added player Comparison GUI.

Image
Hi, do you plan to add gamepass support?

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Re: Football Manager 2022 | Steam 22.4.0

Post by cumlord »

tdg6661 wrote:
Mon Jun 20, 2022 10:26 am
Mipuzzanoleascelle wrote:
Mon Jun 20, 2022 9:42 am
Is it possible to remove the non-EU rules in Serie A? Anyway incredible table, it has even more features than paid FMRTE
Thanks.
There are several ways to do it, but here the simpliest thing:

Open Italy in Nation, open EU Rules, then open Database List -> Continent.

Then follow this image below.

Image

This thing will make all nation worldwide marked as EU in Italy.

Note: All Rules will be revert to original in the next season, so this is only applied to current season.
Can you add gamepass support please

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tdg6661
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Re: Football Manager 2022 | Steam 22.4.0

Post by tdg6661 »

exteras wrote:
Thu Jun 30, 2022 7:23 am
tdg6661 wrote:
Sun Jun 19, 2022 8:39 am
Table updated. Added player Comparison GUI.

Image
Hi, do you plan to add gamepass support?
No, sorry.

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tdg6661
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Re: Football Manager 2022 | Steam 22.4.0

Post by tdg6661 »

Dagdatine wrote:
Mon Jun 27, 2022 7:14 pm
Hola se puede hacer que los jugadores alcancen su potencial más rápidamente
No hay soporte para eso en este momento, lo siento.

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Re: Football Manager 2022 | Steam 22.4.0

Post by gfpao13 »

Great table, thank you very much!
In which way I can remove the only-5-Foreign-Players rule from my Chile First Division save?

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Re: Football Manager 2022 | Steam 22.4.0

Post by tdg6661 »

gfpao13 wrote:
Sun Jul 03, 2022 8:09 pm
Great table, thank you very much!
In which way I can remove the only-5-Foreign-Players rule from my Chile First Division save?
Open Chile, select Nation -> Fixture Rules -> select the correct rules -> Squad Selection Rules -> Change foreign rules valur to 99 or something.

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Re: Football Manager 2022 | Steam 22.4.0

Post by gfpao13 »

Thank you very much for your quick answer.
I did that and indeed it changed.
But after 1-2 "Continue"s it returned back to 5.
Did i do anything wrong? Is there a way to save this change?
Or even remove the rule completely?

Thank you again for your incredible work.

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Re: Football Manager 2022 | Steam 22.4.0

Post by tdg6661 »

gfpao13 wrote:
Tue Jul 05, 2022 9:37 am
Thank you very much for your quick answer.
I did that and indeed it changed.
But after 1-2 "Continue"s it returned back to 5.
Did i do anything wrong? Is there a way to save this change?
Or even remove the rule completely?

Thank you again for your incredible work.
That's happened when you're using original database, this game always reloaded the value in the next season or even when you're restart the game. But It never happened to me after continuing the game, or I missed something.

I looked at Rules 2 it contains 5 foreign players rules (not O21s), maybe it's the correct rules used for Chilean First Division, you can can change it to other rule type, or anything. Because no information what rules linked to a comp, you have to compare data on Table with comp info in FM (ex. EPL used Rules no 5 / 6 in the database).

That's what I said, you can only permanently change it if you use custom editor data. For now I'm still learning how the game's actually work, let's hope better in the future.

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