Shin Megami Tensei V (YUZU)

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SCArkadia
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Shin Megami Tensei V (YUZU)

Post by SCArkadia »

I would love to request cheat table for SMT V in Yuzu if it is possible

Game Name: Shin Megami Tensei V
Game Engine: Unreal Engine 4 (4.2.3)
Game Version: v1.2.0
Options Required: Infinite MP, Fast leveling up (+2000 exp, not too fast leveling)

nahobinachan
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Re: Shin Megami Tensei V (YUZU)

Post by nahobinachan »

I'm waiting for a

sketch
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Re: Shin Megami Tensei V (YUZU)

Post by sketch »

+1

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perfectcombo
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Re: Shin Megami Tensei V (YUZU)

Post by perfectcombo »

+1

Slayernice
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Re: Shin Megami Tensei V (YUZU)

Post by Slayernice »

An infinite items cheat would be great too 🙏🏿

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The Black X
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Re: Shin Megami Tensei V (YUZU)

Post by The Black X »

Hey soon enough guyz, soon enough 😂. So far stated demon editor but game memory is very different from previous games so patience. Also my machine has some trouble when scannin' yuzu so it will take even more.

GaleDDS
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Re: Shin Megami Tensei V (YUZU)

Post by GaleDDS »

The Black X wrote:
Thu Nov 11, 2021 10:28 am
Hey soon enough guyz, soon enough 😂. So far stated demon editor but game memory is very different from previous games so patience. Also my machine has some trouble when scannin' yuzu so it will take even more.
Godspeed good sir :prayge:

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notpikachu
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Re: Shin Megami Tensei V (YUZU)

Post by notpikachu »

I didn't know SMTV was released until recently, just right around this week :shock: but I don't think I can enjoy digging it around like before though, been really busy irl. I took a quick look just now n the structure is a bit messed up but I think it's still doable. They did make the demon ID more organized rather than throwing it randomly like on SMT3 :lol:
test
Image
Maybe I just wait for a complete table n njoy it at a later date :D *wink2 ~ Black X
I will drop a basic, nothing fancy, table on the weekend for ryujinx if I'm free from work (not sure if yuzu is more optimized but both it's a bit awful at my end).

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Re: Shin Megami Tensei V (YUZU)

Post by no1200 »

notpikachu wrote:
Thu Nov 11, 2021 2:02 pm
I didn't know SMTV was released until recently, just right around this week :shock: but I don't think I can enjoy digging it around like before though, been really busy irl. I took a quick look just now n the structure is a bit messed up but I think it's still doable. They did make the demon ID more organized rather than throwing it randomly like on SMT3 :lol:
test
Image
Maybe I just wait for a complete table n njoy it at a later date :D *wink2 ~ Black X
I will drop a basic, nothing fancy, table on the weekend for ryujinx if I'm free from work (not sure if yuzu is more optimized but both it's a bit awful at my end).
Please add Miman multiplier and Miracle unlocker if possible.

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perfectcombo
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Re: Shin Megami Tensei V (YUZU)

Post by perfectcombo »

The only thing i could do in CE is change money but anytime i try to change the hp or mp it reverts back. good to see progress tho

[Link]

liekong1991
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Re: Shin Megami Tensei V (YUZU)

Post by liekong1991 »

perfectcombo wrote:
Thu Nov 11, 2021 3:09 pm
The only thing i could do in CE is change money but anytime i try to change the hp or mp it reverts back. good to see progress tho

[Link]
I use Ryujinx and Cheat Engine 7.3, but I have never successfully tried to modify anything successfully

DiscordantHeroics
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Re: Shin Megami Tensei V (YUZU)

Post by DiscordantHeroics »

Any way to do infinite item use? Not necessarily asking for a table - I'm just having zero luck freezing item values (although I'll admit I am very new at this).

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Re: Shin Megami Tensei V (YUZU)

Post by no1200 »

perfectcombo wrote:
Thu Nov 11, 2021 3:09 pm
The only thing i could do in CE is change money but anytime i try to change the hp or mp it reverts back. good to see progress tho

[Link]
So far I could only freeze the HP and MP value outside battle, in battle they will still drop and increase like usual. I mainly use this as after battle complete healing.

Slayernice
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Re: Shin Megami Tensei V (YUZU)

Post by Slayernice »

DiscordantHeroics wrote:
Thu Nov 11, 2021 3:17 pm
Any way to do infinite item use? Not necessarily asking for a table - I'm just having zero luck freezing item values (although I'll admit I am very new at this).
The items values are stored in Byte, have you tried searching their values using Byte as the value type when scanning?

DiscordantHeroics
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Re: Shin Megami Tensei V (YUZU)

Post by DiscordantHeroics »

Slayernice wrote:
Thu Nov 11, 2021 5:04 pm
DiscordantHeroics wrote:
Thu Nov 11, 2021 3:17 pm
Any way to do infinite item use? Not necessarily asking for a table - I'm just having zero luck freezing item values (although I'll admit I am very new at this).
The items values are stored in Byte, have you tried searching their values using Byte as the value type when scanning?
This works! It's a bit tedious with lower values but going for Byte instead of All (as I was doing) works. Thanks!

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