Hi everyone!
I've tried to find a way to freeze timer in Cooking Simulator (vanila game, not pizza / backery), and following this message: viewtopic.php?p=92610#p92610 I've started with searching through Mono Dissector, but after opening Memory Viewer I'm stuck. There are only three operations at TimeManager:UpdateDayTime address and I'm not sure where to dig next
Here is how memory view for TimeManager:UpdateDayTime looks like
Any help would be apperciated!
Thank you!
[Help] Freeze timer using Mono Dissector
Re: [Help] Freeze timer using Mono Dissector
The information is there in the thread you linked. Instead of using mono dissector use .NET info to locate the method. It will probably be in Assembly-C-Sharp.dll (from the left-hand side). Search in the field at the top, TimeManager. Select it then right-click the UpdateDayTime method on the right-hand side, in the popup menu click JIT/Get address.
Re: [Help] Freeze timer using Mono Dissector
Could be that the game has updated and they changed the function that handles the timer. Try looking for other time related stuff under "TimeManager".
Re: [Help] Freeze timer using Mono Dissector
Hi! Yeah, I know that, that's how I reached memory view in the first placeLeFiXER wrote: ↑Sun Nov 07, 2021 12:27 pmThe information is there in the thread you linked. Instead of using mono dissector use .NET info to locate the method. It will probably be in Assembly-C-Sharp.dll (from the left-hand side). Search in the field at the top, TimeManager. Select it then right-click the UpdateDayTime method on the right-hand side, in the popup menu click JIT/Get address.
That's my first attempt to make something more complex than just address scan, so I'm not very familiar with all CE tools
Re: [Help] Freeze timer using Mono Dissector
Guess it is like you are describing, there are a lot of different time managers, and looks like the 'top' one works only with events queue instead of direct values. Tried to play with `StandardTimeManager` using linked thread as an example, but got nothing working, unfortunatelly. I'll try again when I come up with a new ideas!
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