Epistory - Typing Chronicles

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STN
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Epistory - Typing Chronicles

Post by STN »

Made by Shinkansen
Simple table for Epistory - Typing Chronicles, may or may not work. Game generates code at runtime so table has a high chance of not working / detecting the wrong code / crashing.

Usage info:
Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX.
Scripts with "To Update: XXX" will only update their effect after doing action XXX.
Addresses with "XXX?" will enable the script effect XXX when 1 is put into the Value.

In general:
A. Do action YYY.
B. Activate (put an X) the "Initialization (Activate This First)" script.
C. Activate (put an X) the "Base Address Scan (To Activate: YYY, To Update: ZZZ)" script.
D. Enable (put a 1) the desired effect. Example: "Set Health to Max?" address.
E. Do action ZZZ.


V1000
1. Tested game version V1.0.1 64-bit. May work on other versions.

2. GAMEOBJECT_MANAGER.
"Combo Reset Timer Set to 0?" sets Combo Reset Timer to 0.
"Skill Points Set to Massive?" sets Skill Points to massive.

3. COMBAT_ENEMY.
"Enemy Set to Frozen?" sets Enemy to frozen.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1
Attachments
Shinkansen Epistory - Typing Chronicles V1000.CT
(51.75 KiB) Downloaded 307 times

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FreeER
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Posts: 116
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Reputation: 31

Re: Epistory - Typing Chronicles

Post by FreeER »

auto type and god mode, set to 1

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>0</ID>
      <Description>"DEBUG_CHEAT_HANDLER"</Description>
      <LastState Activated="1"/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{$lua}
[ENABLE]
LaunchMonoDataCollector()
local klass = mono_findClass('', 'DEBUG_CHEAT_HANDLER')
local debug_addr = mono_class_getStaticFieldAddress('', klass)
memrec.Child[0].Address = getNameFromAddress(debug_addr)
[DISABLE]

</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>1</ID>
          <Description>"AutoType"</Description>
          <VariableType>4 Bytes</VariableType>
          <Address>0</Address>
          <CheatEntries>
            <CheatEntry>
              <ID>2</ID>
              <Description>"GodMode"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>+4</Address>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>

Fluffster
Novice Cheater
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Posts: 23
Joined: Sun Apr 05, 2020 11:17 pm
Reputation: 2

Re: Epistory - Typing Chronicles

Post by Fluffster »

Sorry, I know little about script coding in Cheat Engine. I tried pasting this in the auto assembler but I get error messages when I try to assign the script.
How can I add this to a table?

Any tip would be appreciated. I tried going through the CE docs but I still can't figure it out.
FreeER wrote:
Fri Apr 19, 2019 5:56 pm
auto type and god mode, set to 1

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>0</ID>
      <Description>"DEBUG_CHEAT_HANDLER"</Description>
      <LastState Activated="1"/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{$lua}
[ENABLE]
LaunchMonoDataCollector()
local klass = mono_findClass('', 'DEBUG_CHEAT_HANDLER')
local debug_addr = mono_class_getStaticFieldAddress('', klass)
memrec.Child[0].Address = getNameFromAddress(debug_addr)
[DISABLE]

</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>1</ID>
          <Description>"AutoType"</Description>
          <VariableType>4 Bytes</VariableType>
          <Address>0</Address>
          <CheatEntries>
            <CheatEntry>
              <ID>2</ID>
              <Description>"GodMode"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>+4</Address>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>

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