Thanks to @aSwedishMagyar tutorials & some trials & errors , this simple table/tool had been made.
viewtopic.php?f=10&t=17695
viewtopic.php?f=10&t=16018
viewtopic.php?f=10&t=15885
Note: This table only cover some gamemaker games & there're a few that I doesn't manage to make it work because my insufficient knowledge for older game on finding the nameindex & other stuff.
Update 1
- Added global var scanner (thanks to aSwedishMagyar)
- Fixed namelist scanner for a few games...
- etc
GameMaker Basic Table
GameMaker Basic Table
- Attachments
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- gamemaker_.CT
- Update 1
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- gamemaker_.CT
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Last edited by Cake-san on Thu Nov 04, 2021 5:22 pm, edited 3 times in total.
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- Table Makers
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Re: GameMaker Basic Table
Just gonna put mine in here as well.
This one doesn't auto-detect offsets so you'll need to know what each one is to modify for your game.
I'll append an explanation below over the weekend to go over what each offset represents.
Current Table:
Current Options:
This one doesn't auto-detect offsets so you'll need to know what each one is to modify for your game.
I'll append an explanation below over the weekend to go over what each offset represents.
Current Table:
Current Options:
- GameMaker Tools
- Generate Records
- Generate Object Variables
- Generate Global Variables
- Create Dump
- Dump Script Names
- Dump Object Names
- Dump Object CCodes
- Dump Names/Indexes
- Generate Records
Re: GameMaker Basic Table
Any example games you'd recommend to take these out for a spin?
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- Table Makers
- Posts: 690
- Joined: Mon Jul 06, 2020 3:19 am
- Reputation: 1262
Re: GameMaker Basic Table
I believe Loop Hero, Astronarch, Hero Siege, Death's Gambit, Chronicon, The Swords of Ditto, and a few others will work directly with mine without serious modification but you may have to change the GM.Strings.IndexCorrection value. Some games, like Katana Zero, the order of the AOBs unfortunately finds the wrong section for the global variables so you may want to play around with that as well. You can easily find the global variables pointer by looping through the process at 4-8 bytes at a time (x32 or x64) and checking if it points to an instance of YYObjectBase.
Re: GameMaker Basic Table
some more games : 1-Dead State 2-Critadel ..
Re: GameMaker Basic Table
Although there are a few older game that the table doesn't support because of name index handling is different, like deadbolt,.. most
older game like Hyper Light Drifter, Undertale , Nuclear Throne, etc works the way as it should...
Just let me know on what newer game this table doesn't work, though...
Haha, i never thought about that... added that feature into the table... thanksaSwedishMagyar wrote: ↑Wed Nov 03, 2021 8:26 pmYou can easily find the global variables pointer by looping through the process at 4-8 bytes at a time (x32 or x64) and checking if it points to an instance of YYObjectBase.
Re: GameMaker Basic Table
Thanks for your post. if i hit "Generate Global Variables" it just creates a pointer instead of a resultwindow. Anything i am missing?aSwedishMagyar wrote: ↑Wed Nov 03, 2021 6:24 pmJust gonna put mine in here as well.
This one doesn't auto-detect offsets so you'll need to know what each one is to modify for your game.
I'll append an explanation below over the weekend to go over what each offset represents.
Current Table:
GameMaker_Template(x32-x64)_aSwedishMagyar.CT
Current Options:
- GameMaker Tools
- Generate Records
- Generate Object Variables
- Generate Global Variables
- Create Dump
- Dump Script Names
- Dump Object Names
- Dump Object CCodes
- Dump Names/Indexes
Thanks in advance
Ice
Re: GameMaker Basic Table
This is great! Zero Sievert with offset 0 is good. I created a table based on the template that has a script to only show the values I've found that are useful:
viewtopic.php?p=280779#p280779
You can call collectGlobalVariables() and then setup pointers using the values. For objects you need collectObjectNames(), collectObjectVariables("obj_player"), and collectObjectInstances("obj_player") to find and populate the addresses.
Re: GameMaker Basic Table
Thanks for the amazing table! In the most recent update to Zero Sievert (v0.28), they changed to 64 bit and I had to change this, I don't know if it is related to a new game maker version or just this game, but if anyone is having trouble with a newer game you might try this:aSwedishMagyar wrote: ↑Wed Nov 03, 2021 6:24 pmJust gonna put mine in here as well.
This one doesn't auto-detect offsets so you'll need to know what each one is to modify for your game.
I'll append an explanation below over the weekend to go over what each offset represents.
Code: Select all
-- JASON: Change to 0x48 for 64 bit
-- GM.Object.VarArray = targetIs64Bit() and 0x58 or 0x2C
GM.Object.VarArray = targetIs64Bit() and 0x48 or 0x2C
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