[r14+08] contains start of player structure, +600 contains food and so on.
Will post my table soon if someone doesn't beat me to it. Off to sleep now.
Maybe not the right place to ask this, but I used your AOB to get the base address and then the offsets to get resources.
These values are able to be modified, but why do the address not appear in scan results?
Is it something having to do with memory scan options?
Maybe not the right place to ask this, but I used your AOB to get the base address and then the offsets to get resources.
These values are able to be modified, but why do the address not appear in scan results?
Is it something having to do with memory scan options?
They are exact float scans, and you get a lot of results that all change together but the correct one is in that list.
Make sure you have Fast Scan disabled just to be sure.
Maybe not the right place to ask this, but I used your AOB to get the base address and then the offsets to get resources.
These values are able to be modified, but why do the address not appear in scan results?
Is it something having to do with memory scan options?
They are exact float scans, and you get a lot of results that all change together but the correct one is in that list.
Make sure you have Fast Scan disabled just to be sure.
I was still having no luck when I tried that
Either I have some other setting messed up, or I'm a total noob lol
Fast scan disabled and I do get like 10 results, but none of them are the address that actually changes anything.
Maybe not the right place to ask this, but I used your AOB to get the base address and then the offsets to get resources.
These values are able to be modified, but why do the address not appear in scan results?
Is it something having to do with memory scan options?
Hey....as Rhark said it was straight-forward float exact scan except for the crashes upon editing or freezing many values. Annoying as hell.
What can i think of perhaps this setting (the mem_mapped)
I have it enabled in CE settings which it doesn't come by default in CE. Rest are default (except some extensions/temp dir, fast scan on)
Hey....as Rhark said it was straight-forward float exact scan except for the crashes upon editing or freezing many values. Annoying as hell.
What can i think of perhaps this setting (the mem_mapped)
I have it enabled in CE settings which it doesn't come by default in CE. Rest are default (except some extensions/temp dir, fast scan on)
Perfect, thank you. That was the fix!
What is the explanation behind this - certain values are not stored in RAM for this game? (or something along those lines)