Disciples: Liberation

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Vano_sz
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Re: Disciples: Liberation

Post by Vano_sz »

Good news everyone!
New version of Camera is working now
viewtopic.php?f=2&t=17868&start=30
I'm with ndck76 checked the new version of camera and it's working now on new P2P version and license game.
Who want's to knew details - it starts here - viewtopic.php?f=2&t=17868&start=45

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

wuxiangjinxing
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Re: Disciples: Liberation

Post by wuxiangjinxing »

This might be a dumb question, but what is the default player damage mod and enemy damage mod? Are they both 1.0 in vanilla game?

DarDreams
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Re: Disciples: Liberation

Post by DarDreams »

You can add, more heroes in group? (more then 2)

kalitbartman
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Re: Disciples: Liberation

Post by kalitbartman »

Csimbi wrote:
Thu Oct 28, 2021 11:17 am
Made this for fun and to fill some requests here.
I am using v1.0.1, chances are good it won't work with a newer release because some signatures are not unique.

The table contains a single script with quite a bit of stuff so I have grouped the settings into different groups.
Here it goes.
can you make it so none of the cheats are automatically turned on when you load the table please thanks
Last edited by kalitbartman on Sat Dec 11, 2021 1:17 pm, edited 2 times in total.

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Csimbi
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Re: Disciples: Liberation

Post by Csimbi »

kalitbartman wrote:
Sat Dec 11, 2021 12:26 pm
can you make it so none of the cheats are automatically turned on when you load the table please thanks
Just edit the script and turn 1s to 0s, then save table.

kalitbartman
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Re: Disciples: Liberation

Post by kalitbartman »

Csimbi wrote:
Sat Dec 11, 2021 12:47 pm
kalitbartman wrote:
Sat Dec 11, 2021 12:26 pm
can you make it so none of the cheats are automatically turned on when you load the table please thanks
Just edit the script and turn 1s to 0s, then save table.
where do I go to change the 1s to 0s

wuxiangjinxing
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Re: Disciples: Liberation

Post by wuxiangjinxing »

Is it possible to allow deploying 15 units in battle instead of the vanilla 10?

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sanitka
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Re: Disciples: Liberation

Post by sanitka »

Fritzy wrote:
Thu Nov 04, 2021 8:33 am
How do you use the file .CT? Do you copy some place or how?
.CT file is a C(heat)T(able) used by Cheat Engine.

You have to have Cheat Engine installed to use CheatTable.
Please check the instructions how to install it and use it.

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sanitka
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Re: Disciples: Liberation

Post by sanitka »

wuxiangjinxing wrote:
Sat Dec 25, 2021 2:55 am
Is it possible to allow deploying 15 units in battle instead of the vanilla 10?
I believe this post answers your question.

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sanitka
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Re: Disciples: Liberation

Post by sanitka »

kalitbartman wrote:
Sat Dec 11, 2021 1:17 pm
Csimbi wrote:
Sat Dec 11, 2021 12:47 pm
kalitbartman wrote:
Sat Dec 11, 2021 12:26 pm
can you make it so none of the cheats are automatically turned on when you load the table please thanks
Just edit the script and turn 1s to 0s, then save table.
where do I go to change the 1s to 0s
If you do not know how to do it and are too lazy to find it out - do not do it ;).

Otherwise try it - script editing is easy, finding values (ones) and changing them to (zeros) is not that difficult.
(everything is nicely named & commented)

Good luck.

suduko
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Re: Disciples: Liberation

Post by suduko »

sanitka wrote:
Tue Dec 28, 2021 10:52 pm
wuxiangjinxing wrote:
Sat Dec 25, 2021 2:55 am
Is it possible to allow deploying 15 units in battle instead of the vanilla 10?
I believe this post answers your question.
unfortunately it does not while it does allow one to increase the leadership and companion limit to infinite the frontline limit is still capped at 10 which is what they were referring to i believe [ which is bonkers to me as there is 15 slots but no way to actually fill them out ], ive tried to find the value myself to no avail the value is not what is shown in game ive tried from binary to double though ive very little understanding of ce so thats about as far as i can go.

acecel
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Re: Disciples: Liberation

Post by acecel »

@Csimbi : I started using your table today and all i can say is "Your table is fucking awesome, there is so much stuff in there !" :mrgreen:


Edit : I wanted to try the last version of the game, as it contains a lot of bug fixes including some i "met", but sadly the table doesn't work on it. :(

Edit : There is "only" one aob that fail in the main script (aobWorldPlayerGrabber) but i can't find it in the new version of the game, i mean i have the code from the original and there is nothing similar in the new version. :?
So they must have changed the code that you use for your aob, and i have no idea how to modify your code to make it work :mrgreen:

peterpan
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Re: Disciples: Liberation

Post by peterpan »

Does anyone know of an updated cheat table? i really want one for the reputation, as that is the most annoying.

Kaedean
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Re: Disciples: Liberation

Post by Kaedean »

Could we get an update for this table please? The DLC/Patch in March broke the table unfortunately.

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Csimbi
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Re: Disciples: Liberation

Post by Csimbi »

I was left unimpressed by this game so I ended up getting a refund.
So, I won't be able to provide an update.
By all means, please go ahead and update my table as you see fit.

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