Dungeon Encounters

Upload your cheat tables here (No requests)
Post Reply
User avatar
sanitka
Expert Cheater
Expert Cheater
Posts: 493
Joined: Sat Aug 22, 2020 5:40 am
Reputation: 249

Dungeon Encounters

Post by sanitka »


Cheats:
  • Gold
  • Any Player / Equipment editor
  • Abilities editor
  • Battle "editor"
  • Shop Items editor
  • Scripts
    - No Damage
    - No Status Change (like poisoned, stoned ...)
    - One Hit Kill
    - Always Ready
    - Unlimited SHIFT Ability
    - Unlimited Ability Points
  • Actions
    - Heal All
    - Reset Status (status = 0) for all
    - Set Status for all
    - Sync Location (you can modify party anywhere)
    - Mass Modify Abilities
    - Know All Battles
    - Know All Monsters
Notes:
  • the very best time to load the table is after loading your save
  • table contains Lua script to init values, fill the lists and execute actions
  • to execute an Action just click on it ;)

Original REQ: viewtopic.php?f=2&t=17789

Change log:
v 0.96
- Party
- Monster & Battle Book action (Know All Monsters & Know All Battles)
Spoiler
v 0.95
- Optimizations

v 0.94
- Unlimited Ability Points script

v 0.93
- Shop Items (inspired by Selaena - thx)

v 0.92
- Abilities (inspired by Selaena - thx)
- Ability Names & Descriptions
- Find / Activate All Abilities action

v 0.91
- Unlimited SHIFT Ability script

v 0.9
- Editable Equipment (inspired by Selaena - thx)

v 0.8
- ATB / Always Ready script

v 0.7
- Names Refresh action (works in / after battle)

v 0.6
- Party members marked in Players
- Battle members no longer anonymous ;)
- optimizations

v 0.5
- No Poison script

v 0.4
- Actions ~ Heal, Revive (Set status), ...

v 0.3
- Players

v 0.2
- Gold ptr
- "zero damage" script
- "one hit kill" script

v 0.1 by kodoku - thx
- Battle pointers


How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1
Attachments
DUNGEON ENCOUNTERS.CT
v 0.96
(110.84 KiB) Downloaded 352 times
DUNGEON ENCOUNTERS.CT
v 0.95
(92.84 KiB) Downloaded 71 times
DUNGEON ENCOUNTERS.CT
v 0.92
(77.65 KiB) Downloaded 79 times
DUNGEON ENCOUNTERS.CT
v 0.91
(67.35 KiB) Downloaded 69 times
DUNGEON ENCOUNTERS.CT
v 0.9
(62.82 KiB) Downloaded 60 times
Last edited by sanitka on Sat Nov 13, 2021 9:07 pm, edited 15 times in total.

blastz007
Expert Cheater
Expert Cheater
Posts: 70
Joined: Wed Jan 10, 2018 4:27 am
Reputation: 15

Re: Dungeon Encounters

Post by blastz007 »

thank you :D

Selaena
Noobzor
Noobzor
Posts: 8
Joined: Sat Oct 30, 2021 12:03 am
Reputation: 0

Re: Dungeon Encounters

Post by Selaena »

This is looking SO good!

In my script is a Unlimited Exploration Abilities, and Unlimited Battle Abilities. Even works at zero AP left (once the abilitiy is aquired).

I also found the Static Pointers for Activating All Abilities as soon as game starts. It all works fine, but if a good coder (hint hint) could make it a script that would be awesome! All that needs doing is to assign the value 257 to the Static Pointers. I have it as a clunky manual set now. I would love to see it as a script if you have the time.

I don't want to dirty up you board here, I uploaded the Abilities table last night.
download/file.php?id=36896

Thank you!

User avatar
sanitka
Expert Cheater
Expert Cheater
Posts: 493
Joined: Sat Aug 22, 2020 5:40 am
Reputation: 249

Re: Dungeon Encounters

Post by sanitka »

Thanks for the inspiration ;) I will try to incorporate your findings in a few days.
Selaena wrote:
Sun Oct 31, 2021 3:30 pm
In my script is a Unlimited Exploration Abilities, and Unlimited Battle Abilities. Even works at zero AP left (once the abilitiy is aquired).

I also found the Static Pointers for Activating All Abilities as soon as game starts. It all works fine, but if a good coder (hint hint) could make it a script that would be awesome! All that needs doing is to assign the value 257 to the Static Pointers. I have it as a clunky manual set now. I would love to see it as a script if you have the time.
...

Selaena
Noobzor
Noobzor
Posts: 8
Joined: Sat Oct 30, 2021 12:03 am
Reputation: 0

Re: Dungeon Encounters

Post by Selaena »

Well I got lucky! I was able to script the Abilities Unlock. It works for now as a merge with your table. But if you like it, please do whatever you like. It is fully copy and paste ready to be dumped anywhere. Included is the Infinite Ability Use for both Exploration and Battle abilites.

Uploaded on the request page
download/file.php?id=36927

User avatar
sanitka
Expert Cheater
Expert Cheater
Posts: 493
Joined: Sat Aug 22, 2020 5:40 am
Reputation: 249

Re: Dungeon Encounters

Post by sanitka »

EDIT: it works now ;) -> moved to the very first post
first post seems to be non-editable :( so he you are:

v 0.92
+ Abilities (inspired by Selaena - thx)
+ Ability Names & Descriptions
+ Find / Activate All Abilities action

User avatar
sanitka
Expert Cheater
Expert Cheater
Posts: 493
Joined: Sat Aug 22, 2020 5:40 am
Reputation: 249

Re: Dungeon Encounters

Post by sanitka »

v 0.96 is probably the final one.
Enjoy

Post Reply

Who is online

Users browsing this forum: Bing [Bot], Google Adsense [Bot], HiSpange, jenya.khaki, kcw0308, spirit6, valruin, 濒危物种猫咪