[Request] Collection of SaGa Final Fantasy Legend
[Request] Collection of SaGa Final Fantasy Legend
Game Name: Collection of SaGa Final Fantasy Legend
Game Engine: Some Square Enix in-house emulator?
Game Version: Steam
Options Required:
Final Fantasy Legend 2:
-Money
-No Random Encounters
-Stat editor for party
-Items Quantity/Item Uses # pointers
Final Fantasy Legend 3:
-Money
-No Random Encounters
-XP multiplier
Steam Website:
Other Info: I already finished the first game so I didn't request anything for it. For character stats, they tend to be all fixed increments from each other once you find them; FFL2 lists them in an array but the order is different from the stat screen (DEF was last, I think). Money in any of the games has been impossible for me to find.
Game Engine: Some Square Enix in-house emulator?
Game Version: Steam
Options Required:
Final Fantasy Legend 2:
-Money
-No Random Encounters
-Stat editor for party
-Items Quantity/Item Uses # pointers
Final Fantasy Legend 3:
-Money
-No Random Encounters
-XP multiplier
Steam Website:
Other Info: I already finished the first game so I didn't request anything for it. For character stats, they tend to be all fixed increments from each other once you find them; FFL2 lists them in an array but the order is different from the stat screen (DEF was last, I think). Money in any of the games has been impossible for me to find.
Re: [Request] Collection of SaGa Final Fantasy Legend
Would be a nice thing ^^ Once again, i wasn't able to create one myself :S
Re: [Request] Collection of SaGa Final Fantasy Legend
I would also like to request this trilogy of games for cheats. Haven't found anything money related myself either.
Re: [Request] Collection of SaGa Final Fantasy Legend
Ikr, it's usually one of the easiest things to find. I'd be really interested to learn what the solution is if anyone ever finds it. I tried everything I could think of including endians which I wouldn't expect to see in a GB game.
Re: [Request] Collection of SaGa Final Fantasy Legend
Are you saying this cheat table isn't really simple to do and don't work like previous one ? That may explain why there wasn't CRT files back then...
Re: [Request] Collection of SaGa Final Fantasy Legend
+ 1 and for having the same options for the first game too
Re: [Request] Collection of SaGa Final Fantasy Legend
May i ask again if someone is brave enough to fulfill this request ?
Re: [Request] Collection of SaGa Final Fantasy Legend
I remember these games, it's sorta funny seeing them resold again. I still have the carts packed away with my gba sp. Did the upgrade any? Other then making it look like you're playing on super Gameboy?
Re: [Request] Collection of SaGa Final Fantasy Legend
I remember these games, it's sorta funny seeing them resold again. I still have the carts packed away with my gba sp. Did they upgrade any? Other then making it look like you're playing on super Gameboy?
Re: [Request] Collection of SaGa Final Fantasy Legend
Apologies for the double post. Noob, and I don't know how to delete it
Re: [Request] Collection of SaGa Final Fantasy Legend
bump for request
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Re: [Request] Collection of SaGa Final Fantasy Legend
Any luck with this game? I can't even find a way to edit gold. =/
Re: [Request] Collection of SaGa Final Fantasy Legend
Figured it out... At least in FFL1, the money.... is 4 byte (really 3).... in hex.
ie. 9999 gold is 00 00 99 99 (99990000 if you are editing it as a 4 byte hex), NOT 00 00 0F 27
And the code is a shared code, so... I am posting an experimental FFL1 script table.
Money RCX appears to be: C8D
For finding the encounters, encounter Step's RCX appears to be 33B..
Character 1's durability seems to start at C10 (Item type is -1 from the uses). FE (254) appears to be infinite uses.
I am expecting the code to be roughly the same for all three games with only minor details different, so I've tried to set it up to be ready for the other two games once I get to them.
Table includes
FFL2 money is a 2 byte value. 2 is update except for the items list. Will upload once I have the new list set up.
FFL3 money is a 4 byte value. The scanner is up, but 3 will take longer to update the locations of everything since it is closer to a traditional RPG, so while some things should still be about right, there are a few things that will need adjusting for.
Note: The code going through is the same for all three games, just the offset is different. I could potentially just have a toggle set up for the first two games, but the third game is quite different in how it is set up.
ie. 9999 gold is 00 00 99 99 (99990000 if you are editing it as a 4 byte hex), NOT 00 00 0F 27
And the code is a shared code, so... I am posting an experimental FFL1 script table.
Money RCX appears to be: C8D
For finding the encounters, encounter Step's RCX appears to be 33B..
Character 1's durability seems to start at C10 (Item type is -1 from the uses). FE (254) appears to be infinite uses.
I am expecting the code to be roughly the same for all three games with only minor details different, so I've tried to set it up to be ready for the other two games once I get to them.
Table includes
- FFL1:
- Scanner for base value.
- Money (You should be able to write it out in a semi-sane way. ie. 00 00 90 or 00 90 00 or 90 00 00 for 90, 9000, and 900000)
- Encounter Steps (Will trigger an encounter every 45th step (estimated). You can usually freeze this and it will stop encounters unless your next step is an encounter)
- Characters 1-4 and Inventory items. (No Stat options here).
FFL2 money is a 2 byte value. 2 is update except for the items list. Will upload once I have the new list set up.
FFL3 money is a 4 byte value. The scanner is up, but 3 will take longer to update the locations of everything since it is closer to a traditional RPG, so while some things should still be about right, there are a few things that will need adjusting for.
Note: The code going through is the same for all three games, just the offset is different. I could potentially just have a toggle set up for the first two games, but the third game is quite different in how it is set up.
- Attachments
-
- SaGa COLLECTION.CT
- v0.0.0.1 - FFL1 only
- (55.64 KiB) Downloaded 95 times
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