Assassin's Creed 1 Director's Cut Dx10 (Steam & GOG)

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RandomCOG
What is cheating?
What is cheating?
Posts: 4
Joined: Thu Jan 04, 2024 11:45 am
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Post by RandomCOG »



How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1
Last edited by RandomCOG on Fri Aug 23, 2024 10:42 am, edited 2 times in total.

Paul44
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Joined: Thu Jul 27, 2017 9:02 am
Reputation: 566

Re: Assassin's Creed 1 Director's Cut Dx10 (Steam & GOG)

Post by Paul44 »

^ "fine enough for causing a desync on any health loss": if you mean that you'd like some script that skips the test (basically executing nop), i can do that. But as you said: you'll need to get hurt first before that kicks in, so my practical logic...
(even if you set your health to -1, nothing will happen till you get hurt)

* dark mode: [ [Link] ]
(just so you know, I HATE darkmode :ph34r:)
anywho:
1. find a color of your liking that "fits" darkmode (I found some sites listing such RGB_codes, but can't find any right now)
2. copy/paste that colorcode in the bckgr_color field
3. click 'apply changes to table', and presto
=> if that colorcode is incorrect (technically), CE will turn black completely. Which is why i then change it to full_white so that you can still read the screens !
4. when happy, save the table manually !

=> BIG request: if you do not mind testing out 4/5 colors fitting for DarkMode, and upload printscreens showing the tables as in my example: that would be highly appreciated. You are not the 1st one asking this, but... everytime i ask for some examples "they" never report back.. So: can i dare you ? :P

Oh yeah: also get me a prtscrn with my standard color, so one has an idea about its "non"-readability.
thx in advance (just in case)

RandomCOG
What is cheating?
What is cheating?
Posts: 4
Joined: Thu Jan 04, 2024 11:45 am
Reputation: 1

Post by RandomCOG »

Last edited by RandomCOG on Fri Aug 23, 2024 10:42 am, edited 2 times in total.

RandomCOG
What is cheating?
What is cheating?
Posts: 4
Joined: Thu Jan 04, 2024 11:45 am
Reputation: 1

Post by RandomCOG »

Last edited by RandomCOG on Fri Aug 23, 2024 10:42 am, edited 2 times in total.

Paul44
RCE Fanatics
RCE Fanatics
Posts: 887
Joined: Thu Jul 27, 2017 9:02 am
Reputation: 566

Re: Assassin's Creed 1 Director's Cut Dx10 (Steam & GOG)

Post by Paul44 »

^^ It is not clear to me whether you updated the color_code by editing the CT file itself, rather then changing that color via [Settings] (which is the "proper" way to do it) ? But yeah, that's where it gets its white color from...
^ I'll look into this later on this week; thx for reporting that...
i'm pretty sure there is a system_flag somewhere being set "if hidden": if so, i should disable "invisibility" then
(i am using their system_flag here, so - basically - this is a game_bug :shock:)

btw: rate +5: for reporting back, following up, detailing, info uploading and especially taking out the time for all that effort !

ps: i notice some (image?) icon/link, but it does not (seem to) work. If you did make some prtscrns, do pm that link or rar them and upload to mediafire. if not, just ignore. I tend to use these as suggestions for other users...
ps2: will check them vids this evening...

Paul44
RCE Fanatics
RCE Fanatics
Posts: 887
Joined: Thu Jul 27, 2017 9:02 am
Reputation: 566

Re: Assassin's Creed 1 Director's Cut Dx10 (Steam & GOG)

Post by Paul44 »

^^ I just checked your 1st vid: it should show the new color. However: even though it "does" (not in your case apparently) show that new color, you MUST still save the table manually, then quit/reload in order to get the new color throughout/applied...

=> almost forgot: download this table from #Akira: it offers a color+Darkmode selector. BUT: his colorcode is "inversed"; iow reverse per 2 digits first...

^ "To hide Or not", that's the Q: will look into this later on this week, and hopefully come up with solution.
(that "pull out weapon" is going to be tricky though...)

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