No yeah youre right on adding primos and stuff, what you can do with a proxy is edit the prices for the banners, not much else
The proxy is almost done, I just need to decrypt the packet data and modify it, repack it and relay it but you probably will get banned for doing this
Btw its actually connecting to the hoyoverse servers and letting me play as if im playing without any proxy, this is basically just a mitm attack lmfao
But Hoyoverse will most likely get the request and immediately (or rather sooner) realize that their server is sending banner packets at $0... Im not too familiarized with how this proxy works, but if this does work and you make it public, it will most definitely going to be abuse by people in their main accounts lol
The Hoyoverse server sends the packet containing the shop information to the client, i edit the price before the client receives the request,
Hoyoverse wouldnt know its modified, on top of that the client only sends the banner id to the server to know which banner has been wished on.
Meaning this is pretty undetectable, however this is only a proof of concept and actual implementation is far from done atm
What would be possible with this? Unlimited wishing for 0 primogems and possibly all shop items for free? If you need a beta tester send me a PM whenever you have something to test.
No yeah youre right on adding primos and stuff, what you can do with a proxy is edit the prices for the banners, not much else
The proxy is almost done, I just need to decrypt the packet data and modify it, repack it and relay it but you probably will get banned for doing this
Btw its actually connecting to the hoyoverse servers and letting me play as if im playing without any proxy, this is basically just a mitm attack lmfao
But Hoyoverse will most likely get the request and immediately (or rather sooner) realize that their server is sending banner packets at $0... Im not too familiarized with how this proxy works, but if this does work and you make it public, it will most definitely going to be abuse by people in their main accounts lol
The Hoyoverse server sends the packet containing the shop information to the client, i edit the price before the client receives the request,
Hoyoverse wouldnt know its modified, on top of that the client only sends the banner id to the server to know which banner has been wished on.
Meaning this is pretty undetectable, however this is only a proof of concept and actual implementation is far from done atm
But I'm sure the packets are encrypted and decrypting that shit must be very very close to impossible, if not then absurdly difficult, props to you for at least trying! I know I would have quitted a long time ago lol
It is actually possible on PC, I have been working on a proxy between my client and the server to intercept the banner request event,
If I were to modify the price of the banner to 0, wishing would become free, if this works or not, i dont know yet, im still writing the proxy.
Damn LOL Su_
you always proofing me wrong hehe
But i was mainly responding to primogems
I still believe wishing or adding gems will get you banned later on
(not talking about private servers)
No yeah youre right on adding primos and stuff, what you can do with a proxy is edit the prices for the banners, not much else
The proxy is almost done, I just need to decrypt the packet data and modify it, repack it and relay it but you probably will get banned for doing this
Btw its actually connecting to the hoyoverse servers and letting me play as if im playing without any proxy, this is basically just a mitm attack lmfao
So, if you can decrypt and modify the packet data, would it be possible to get character level-up/ascend or weapon upgrade/refine with no cost (not spending any items or mora)?
Basically, the only data changed are the exp or the level of the character/weapon (maybe?), and there is no change to the data for the items used to upgrade/level-up in the client and server because the cost is zero.
I should've asked this ages ago but could someone look into crafting/cooking talents passive percentages? Would be nice to guarantee things like specialty dishes or sucrose/xq crafting passive to trigger 100% of the time
Also what the guy above me said, that would be SO useful. I don't mind grinding characters to 80, it's 80 to 90 that's RIDICULOUS in terms of materials, money and exp
Actually, can something be done about the statues' oculi costs or the great sakura upgrade cost? I hate grinding sigils
There is a problem, in the new version 3.0, when certain functions are turned on, until I found out which ones, the charged attack stops working on characters, ...
Well we didn't wanted to stop without at least trying to fix the 2202-04-03 problem
So i have:
2022-04-05 update: If you don't see a 2022-04-05 table attachment
check a bit later: SinGul4ritY still has to upload it then
- added EXTENDED damage hack Information by FAII
- added EXTENDED damage hack Information by Sparky9020
- Separated the 2 damage hacks
* there's no need to always enable them both
* and hopefully this will fix the problem(s)
- Attack multiplier default back to 10 ( as in the original )
We will be back at next release if needed, trying to fix things
But well there are way more clever people as us around here
But Hoyoverse will most likely get the request and immediately (or rather sooner) realize that their server is sending banner packets at $0... Im not too familiarized with how this proxy works, but if this does work and you make it public, it will most definitely going to be abuse by people in their main accounts lol
The Hoyoverse server sends the packet containing the shop information to the client, i edit the price before the client receives the request,
Hoyoverse wouldnt know its modified, on top of that the client only sends the banner id to the server to know which banner has been wished on.
Meaning this is pretty undetectable, however this is only a proof of concept and actual implementation is far from done atm
But I'm sure the packets are encrypted and decrypting that shit must be very very close to impossible, if not then absurdly difficult, props to you for at least trying! I know I would have quitted a long time ago lol
I've been working on a private server that mimics the hoyoverse servers, to do that I must already decrypt all packets.
It's not hard with the right tools, besides theres a great community for this kind of stuff
There is a problem, in the new version 3.0, when certain functions are turned on, until I found out which ones, the charged attack stops working on characters, ...
Well we didn't wanted to stop without at least trying to fix the 2202-04-03 problem
So i have:
2022-04-05 update: If you don't see a 2022-04-05 table attachment
check a bit later: SinGul4ritY still has to upload it then
- added EXTENDED damage hack Information by FAII
- added EXTENDED damage hack Information by Sparky9020
- Separated the 2 damage hacks
* there's no need to always enable them both
* and hopefully this will fix the problem(s)
- Attack multiplier default back to 10 ( as in the original )
We will be back at next release if needed, trying to fix things
But well there are way more clever people as us around here
I love the new ambers burst upgrade. Its epic lol. And the buffed duration fgor bursts like ayato, raiden etc doesnt work sometimes but switching the character to another and back in will make it work. now its really a quality of life hack lol
Thoma's burst no longer works with dmg mult. the fire thingy doesnt seem to trigger
fyi i have access to most characters except klee. so i can help test out some stuff