//aobscanmodule(aodmgmul,UserAssembly.dll,06 F3 0F ? ? 48 83 C4 ? 5B C3 49 8B ? E8 ? ? ? ? CC E8 ? ? ? ? CC CC CC CC CC CC CC CC CC CC 48 89)
//aobscanmodule(aodmgmul,UserAssembly.dll+14FDC0E,f3xxxxxx48xxxxxxxxxx49xxxxe8xxxxxxxxxxe8xxxxxxxxxxxxxxxxxxxxxxxxxxxx33)
aobscanmodule(aodmgmul,UserAssembly.dll,F30F10004883C4205BC3498BD0E810E1CCFCCCE8DAC7C204CCCCCCCCCCCCCCCCCCCC40534883EC20803D9F509E0700488BD975128B0DC0E86006E80329BF04C60588509E07014533C00F57C9)
//aobscanmodule(aodmgmul,UserAssembly.dll,4883EC20803DCCB3DD0600488BD975128B0DCC169F05E8F308FE03C605B5B3DD060133D2488BCBE89281240084C0742B488B0D9FF1EF06F6810A01000001740E83B9BC00000000 )
alloc(ndmgmul,$1000,aodmgmul)
alloc(set_damage,$32)
label(rdmgmul)
label(resdmgmul)
label(dbg_rax)
set_damage:
dd (float)1000
ndmgmul:
movss xmm0,[rax]
add rsp,20
there is a suspicious multiple dmg AOB but I have not condition to test:
F3 0F 10 00 48 83 C4 20 5B C3 49 8B D0 E8 60 C1 D4 FB CC E8 2A A8 CA 03 CC
(I just change it casually , when I attack ,the game crashed but I can operate game. the old AOB also has this feature)
Are you maybe able to show this in action?
I have never used multiple damage, in the past days,I just use it to make game crashed but game can be operated (server connection lost), so I can disconnect my network to analysis game with cheat engine in case of getting ban
there is a suspicious multiple dmg AOB but I have not condition to test:
F3 0F 10 00 48 83 C4 20 5B C3 49 8B D0 E8 60 C1 D4 FB CC E8 2A A8 CA 03 CC
(I just change it casually , when I attack ,the game crashed but I can operate game. the old AOB also has this feature)
Are you maybe able to show this in action?
I have never used multiple damage, in the past days,I just use it to make game crashed but game can be operated (server connection lost), so I can disconnect my network to analysis game with cheat engine in case of getting ban
UPDATE: I added categories and put the corresponding hacks into their category along with editing the script to auto open compact mode on injection into the game so there is no need to press the title anymore, also changed up the colors for low risk and medium risk to be a little easier to read, enjoy people.
GenshinImpact 2.6 Darkmode.CT
Nice layout and yep the problems with colors wetween them is why i am not using it atm
I did a request for seperate color schemes... but
Just if you could somewhere put info about the current version of the table your are using....
would be very helpfull to others
^
i think i have time to move it from my debug table into the working table this evening viewtopic.php?p=244105#p244105
( no promise )
About this, I just copied that snippet of yours into mine but the game crashes when i do an attack, maybe if you could look into that AOB a little more to make sure it doesnt crash.
^
i think i have time to move it from my debug table into the working table this evening viewtopic.php?p=244105#p244105
( no promise )
About this, I just copied that snippet of yours into mine but the game crashes when i do an attack, maybe if you could look into that AOB a little more to make sure it doesnt crash.
ehh?? That's because it was not all the code (bit weird to state that to me tbh ) you test it with a little snippet in your code and ask me to look a little more into it because it's crashing by you?
I have a fully working version here
Amber is 1 bursting several diff bosses.
Just need to test a bit more with other chars here before release.
which is a pain btw because i don't have many on this debug account
^
i think i have time to move it from my debug table into the working table this evening viewtopic.php?p=244105#p244105
( no promise )
About this, I just copied that snippet of yours into mine but the game crashes when i do an attack, maybe if you could look into that AOB a little more to make sure it doesnt crash.
ehh?? That's because it was not all the code (bit weird to state that to me tbh ) you test it with a little snippet in your code and ask me to look a little more into it because it's crashing by you?
I have a fully working version here
Amber is 1 bursting several diff bosses.
Just need to test a bit more with other chars here before release.
which is a pain btw because i don't have many on this debug account
also am I allowed to add my name to the list of contributors aswell?
Ofcourse everybody who contributed is allowed
I am not the person to judge over that, nor do i want to
My apologies, I shouldn't have assumed that snippet was the final piece..
Thanks, Also do you maybe have any suggestions for the colors or should I leave them as I have them currently?
As right now only my judgement of the colors is being honored but some might have other ideas.
Took the liberty and added character acceleration from previous versions... Who knows, but I liked to run around the world with acceleration x2. Suddenly someone will come in handy)) I didn't change anything else. I'm just learning to work with CE and I'm following everything carefully...
Many thanks to the author and everyone else who takes part... while I'm trying to get along with simpler things in other games
As requested by SinGul4ritY I added the version information into the table
New in this table:
- Dark/Light Mode Toggle
- Better color of green for low risk to accomodate readability in light mode
- Re-added Movement speed from previous version (credits to Frendly Chemist)
2202-04-02 update: v2
- Frendly Chemist FIXED Movement Speed
- iamnotgirl & me FIXED: Damage Hack (for certain chara only)
* i could only test it with the Traveler and Amber
** i didn't test Stats Multiple