Settlement Survival

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KUDr
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Settlement Survival

Post by KUDr »

Requires Cheat Engine version >= 7.3
Tested on steam on EA versions up to v0.84.275.985 (non-URP mode), but most of the features should work with newer versions. So when you request an update, don't forget to specify which feature no longer works and what are the symptoms:

Important (or you may have troubles activating cheats):
  • Start the game into main menu (if you was already playing, exit to desktop and then start it again)
  • When in main menu, attach the Cheat Engine to the Game Process
  • In CE Activate Mono (Menu -> Mono -> Activate Mono Features)
  • In CE Activate cheats you think will want to use (still in game main menu)
  • Then load your old or start a new game
  • Deactivate the cheats you don't want
Features:
(the following list is valid for older version - Update 2021-10-21.01.050; today there is even more features)
  1. FamilyData.NewBirthLoop (no or more children - see Settings below)
    • No Children (0/1)
    • More Children (0/1)
  2. EntityView.DayClock (see Settings below)
    • Domestic Animals Rapid Breeding (0/1)
    • All Wild Animals to be tamed (0/1)
  3. DevelopmentMgrData.AddExp (faster research)
    • multiplies the experience received
  4. FarmComponent.CanSow (allow sowing again after harvest)
  5. CitizenView.Update() (see Settings below)
    • _base_speed (game default=3)
    • _minCoins (Your money!)
  6. BuildView.LateUpdate (see Settings below)
    • Faster Building (0/1) after all constr.mat is there
    • Instant Building (1/0) (without constr.mat)
    • Instant Sell (1/0) (Grocery sells everything immediatelly)
    • Min Production (per production cycle)
    • Min Inventory capacity (total weight)
  7. BuildView.onClick (when you click on building - see Settings below)
    • Clear Inventory (1/0)
    • Finish build (1/0)
    • Min Inventory capacity
    • Edit Production of last factory you clicked:
      • [E] Prod 1 - Uneducated
      • [E] Prod 1 - Educated
      • [E] Prod 2 - Uneducated
      • [E] Prod 2 - Educated
      • [E] _weightLimit (int BagData.weightLimit) <- this allows to edit inventory capacity of individual buildings
  8. BuildingData.AddWorker (When new Worker is added to building - see Settings below)
    • Clear Worker's BackPack (1/0)
  9. GrowUpSys.dayUpdate (faster grow, see Settings below)
    • _citizen_growUp (1/0)
    • _citizen_keepYoung (1/0)
    • _animal_growUp (1/0)
    • _animal_keepYoung (1/0)
    • _building_growUp (1/0)
    • _building_keepYoung (1/0)
    • _tree_growUp (1/0)
    • _tree_keepYoung (1/0)
  10. ResMatureSys.DayUpdate (trees mature faster, give more fruits)
For optimal results you may need to use a combination of options. I.e. the combination:
  • FarmComponent.CanSow (allow sowing again after harvest)
  • GrowUpSys.dayUpdate (faster grow, see Settings below)
    • _building_growUp (1/0) = 1
will make farms sow/harvest several times per season giving tons of product

Feel free to add new options if you can do it the similar way the table's AA scripts were made (using CE's IL2CPP symbol resolving)

History:
  • Update 2022-05-16.03.002
    • Added: Caravans return almost immediately
  • Update 2021-11-13.02.011
    • Fixed: More Children didn't work after last game update
    • Added: A lot of new features (sorry, the full list would be too long)
  • Update 2021-10-21.01.050
    • Fixed: More Children didn't work after previous update
    • Added: Domestic Animals Rapid Breeding
    • Added: All Wild Animals to be tamed
  • Update 2021-10-21.01.047
    • Fixed: Forgot to comment out some part of the CT lua script causing "undefined lua error" reported by CE (thanks gonnagetcha69 for reporting it)
    • Added: Instant Sell (1/0) (Grocery sells everything immediately)


How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1
Attachments
SettlementSurvival.03.002.CT
Latest version
(308.35 KiB) Downloaded 7054 times
SettlementSurvival.02.011.CT
(297.61 KiB) Downloaded 1577 times
SettlementSurvival.01.050.CT
(134.21 KiB) Downloaded 514 times
SettlementSurvival.01.047.CT
(112.34 KiB) Downloaded 718 times
Last edited by KUDr on Mon May 16, 2022 9:57 pm, edited 13 times in total.

KUDr
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Re: Settlement Survival

Post by KUDr »

Important note:
If you are unable to activate cheats in game, save the game, exit to desktop, restart, activate all cheats in main menu and then load the game (and optionally deactivate some cheats you don't want). The game pre-allocates a lot of memory and CE may be unable to allocate small chunks of memory near (+/- 2GB) the hooked functions.

gonnagetcha69
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Re: Settlement Survival

Post by gonnagetcha69 »

ive tried in game and at the main screen but i keep getting the same " undefined lua error " message anyway to fix?

KUDr
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Re: Settlement Survival

Post by KUDr »

I have no idea what " undefined lua error " means, so how can I tell you how to fix it? Where exactly did you see this message? And which script? You must give me as much details as possible to have any chance to guess what it could mean. Also OS and CE versions.

gonnagetcha69
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Re: Settlement Survival

Post by gonnagetcha69 »

idk what it means either thats why im telling you about it. It happens whenever i try to attach the table to my game no matter if it be in game or at the main menu. And its CE 7.3 i have no idea what OS means either i just know you attach the tables to games and cheat

gonnagetcha69
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Re: Settlement Survival

Post by gonnagetcha69 »

its on steam game version is 0.84.172.655 thats all i know

KUDr
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Re: Settlement Survival

Post by KUDr »

By "attach the table to my game" you mean opening the game process? If not, then did you activated Mono? (Menu->Mono->Activate Mono Features) This should be done after attaching to the process.

gonnagetcha69
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Re: Settlement Survival

Post by gonnagetcha69 »

yes i run the game first then run cheat engine and attach the table and activate mono im sorry i know im bad at explaining im new to this kind of stuff

KUDr
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Re: Settlement Survival

Post by KUDr »

I think I figured it out. Tried to quit the game and CE (which was running for 3 days) and start from fresh and the same error message appeared (but not after attaching to the game, but when opening the cheat table). So thank you for the bug report. Now it should be fixed (you can download the updated cheat table with this bug fixed and as a bonus there is now also a new feature.

gonnagetcha69
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Re: Settlement Survival

Post by gonnagetcha69 »

i appreciate you taking the time to make this possible! Thank you i wish i knew how to explain it better i felt bad i didnt want you to think i was being a jerk or anything i hate communication through keyboard sometimes lol but thank you for this its working like a charm now kudos to you!

KUDr
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Re: Settlement Survival

Post by KUDr »

I am glad that it works for you now. And don't worry, you helped me to fix bug in my code.

KUDr
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Re: Settlement Survival

Post by KUDr »

v01.050 fixes "More Children" stopped working after previous update, adds 2 new features

qualiall
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Re: Settlement Survival

Post by qualiall »

excellent. First time using a CT-you explained it well. Works for what I needed it to do!

KUDr
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Re: Settlement Survival

Post by KUDr »

qualiall wrote:
Thu Oct 21, 2021 8:51 pm
excellent. First time using a CT-you explained it well. Works for what I needed it to do!
Thanks for +rep!

gonnagetcha69
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Re: Settlement Survival

Post by gonnagetcha69 »

im a day late and a dollar short lol but thank you for the update i have been obsessed with this game lately and timberborn lol kudos KUDr! thank you!

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