Age of Darkness Final Stand Update 3. +18

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bjrzs
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Re: Age of Darkness Final Stand Update 3. +18

Post by bjrzs »

Image
Shown in the picture, after setting these to zero, if the hero is level 1, the hero's skill time does not need to be cooled, but if the hero is not level 1,
If it is level 2, the hero's skill time needs a cooldown

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1
Last edited by bjrzs on Tue May 10, 2022 8:05 am, edited 1 time in total.

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bjrzs
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Re: Age of Darkness Final Stand Update 3. +18

Post by bjrzs »

If it's too much troubie,Just make one suitable for level 10.thanks.

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BabyGroot
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Re: Age of Darkness Final Stand Update 3. +18

Post by BabyGroot »

I will see it.

1. means that if the hero is level 2, the hero pointer <ability constants> doesn't work (as in the picture the value becomes ????) right?
2. or the value persists, but the function doesn't work?

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BabyGroot
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Re: Age of Darkness Final Stand Update 3. +18

Post by BabyGroot »

Script for skill No cooldown all hero

1. Click SELECT ALL and copy (CTRL + C)
2. Paste in cheat engine (CTRL + V)

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>90446</ID>
      <Description>"No Cooldown Skill All Hero"</Description>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : Achilles-Win64-Shipping.exe
  Version: 
  Date   : 2022-05-10
  Author : ResQ

  This script does blah blah blah
}

define(address,"Achilles-Win64-Shipping.exe"+E62E7A)
define(bytes,8B 0C 88 41 89 0F)

[ENABLE]

assert(address,bytes)
alloc(newmem,$1000,"Achilles-Win64-Shipping.exe"+E62E7A)

label(code)
label(return)

newmem:

code:
  mov [rax+rcx*4],(float)0
  mov ecx,[rax+rcx*4]
  mov [r15],ecx
  jmp return

address:
  jmp newmem
  nop
return:

[DISABLE]

address:
  db bytes
  // mov ecx,[rax+rcx*4]
  // mov [r15],ecx

dealloc(newmem)


</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>

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bjrzs
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Re: Age of Darkness Final Stand Update 3. +18

Post by bjrzs »

ReskyAW wrote:
Tue May 10, 2022 12:36 pm
I will see it.

1. means that if the hero is level 2, the hero pointer <ability constants> doesn't work (as in the picture the value becomes ????) right?
2. or the value persists, but the function doesn't work?
2. the past is--->or the value persists, but the function doesn't work.

I'll try your update. Thank you! :D

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bjrzs
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Re: Age of Darkness Final Stand Update 3. +18

Post by bjrzs »

thomm9923 wrote:
Tue May 10, 2022 3:14 am
Oh I do understand. Yes it works fine, for now. But my main point is this. Lets just say there's again a new big patch came out and then suddenly something or everything broke. There's tons of pointers there to check it out again. If there's a way to minimize those pointers and convert it into a script form then he doesn't need to update too much. Since he already mentioned that he doesn't want to do any future updates if something breaks then the cycle of asking to update returns again and repeats over and over. I know it's not his obligation to do updates. He has the right to update it or not. We'll just have to wait and see. Did you get what I'm trying to say here? This what happens to Mr.Wizard's table. Though his cheat options are not that much and it broke or doesn't work and he doesn't updates anymore and now we are all asking for updates. It all comes down to that person determination to do future updates as well as fix them. Gideon25 and some other table makers are one of those examples.
I have summarized some necessary settings:

1. All resources are the largest - 9999( I have this )
2.Infinite Save
3.Freeze Timer
4.Building Infinite Health
5.Speed Game

6.Troops Constants-
.Archer Constants(pointer is 0)
.Crossbow Constants(pointer is 10)( I have this )
:purchase_ cost. villagers and other setting

7. Heroes
.Hero experience Max exp - fast to level 10
.No Cooldown Skill All Hero
:move_ speed. start_ value and move_ speed. value_ array
:Radius. start_ value and Radius. value_ array

Maybe the hero infinite health will be more interesting, but it doesn't matter.

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BabyGroot
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Re: Age of Darkness Final Stand Update 3. +18

Post by BabyGroot »

bjrzs wrote:
Wed May 11, 2022 2:55 am
thomm9923 wrote:
Tue May 10, 2022 3:14 am
...
...
Maybe the hero infinite health will be more interesting, but it doesn't matter.
is there no health in the Hero Pointer script?

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bjrzs
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Re: Age of Darkness Final Stand Update 3. +18

Post by bjrzs »

Yes. Hero Health.start_value ,It's in pointer script

I didn't activate it :D

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Panzerdragoon2000
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Re: Age of Darkness Final Stand Update 3. +18

Post by Panzerdragoon2000 »

Can you update the table, it's no longer working

Khoulack
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Re: Age of Darkness Final Stand Update 3. +18

Post by Khoulack »

Would be great if someone could update this table !

Venom_Hunter
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Re: Age of Darkness Final Stand Update 3. +18

Post by Venom_Hunter »

Can someone update this table for new version of game? I use this: Version of game 0.8.1.121 (Mon 05/09/2022) eac5849d4c

Dionysos
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Re: Age of Darkness Final Stand Update 3. +18

Post by Dionysos »

Bump !
It would be a delight if someone skilled enough could update it, but I'll understand if you don't have time. Thanks anyway for the effort :)

adamg11
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Re: Age of Darkness Final Stand Update 3. +18

Post by adamg11 »

Can someone update this table for new version of game ? version 0.8.3

KaninDESU
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Re: Age of Darkness Final Stand Update 3. +18

Post by KaninDESU »

An update for 2023 would be neat.

Dionysos
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Re: Age of Darkness Final Stand Update 3. +18

Post by Dionysos »

I mean at this stage, even a table/hint for gold or any resources will do haha

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