[REQ] Dungeon Encounters
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- Novice Cheater
- Posts: 22
- Joined: Sat Feb 16, 2019 6:23 am
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[REQ] Dungeon Encounters
Dungeon Encounters
Party:
- Gold
- AP
Party members:
- current and max HP
- current and max PD
- current and max MD
- current and max PP
Unlock:
All abilities
Encounters:
Skip battles
One hit kill
Win instant
Party:
- Gold
- AP
Party members:
- current and max HP
- current and max PD
- current and max MD
- current and max PP
Unlock:
All abilities
Encounters:
Skip battles
One hit kill
Win instant
-
- Novice Cheater
- Posts: 22
- Joined: Sat Feb 16, 2019 6:23 am
- Reputation: 6
Re: [REQ] Dungeon Encounters
Here's what I have for gold
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- Novice Cheater
- Posts: 22
- Joined: Sat Feb 16, 2019 6:23 am
- Reputation: 6
Re: [REQ] Dungeon Encounters
GameAssembly.dll+2F00D6 - 41 03 C4 - add eax,r12d
I think this is where it adds the experience gained to the current experience
I think this is where it adds the experience gained to the current experience
Re: [REQ] Dungeon Encounters
exp. are tedious. I don't know the cap yet but it's more than lv. 100
need store items stock or item editor
need store items stock or item editor
Re: [REQ] Dungeon Encounters
I don't know if I did this right, it's my first time really doing it, but I think I managed to get pointers to the enemy and party member structures in battle. Hopefully this works for more people than just me. I did try restarting the game several times and they stick for me.
Edited with a second attempt, after noticing this morning that only my party member pointers were working and not the enemy ones.
Edited with a second attempt, after noticing this morning that only my party member pointers were working and not the enemy ones.
- Attachments
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- DUNGEON ENCOUNTERS-try3.CT
- (42.48 KiB) Downloaded 52 times
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- DUNGEON ENCOUNTERS.CT
- (36.94 KiB) Downloaded 51 times
Re: [REQ] Dungeon Encounters
Can someone provide to us a good trainer?
Re: [REQ] Dungeon Encounters
stupid question, but anyone know where the save file location for this? (the non-steam version, if you know what i mean)
not seeing shit in the square eniz docs or steam library, not finding any answers too in google or pcgamingWiki.
EDIT. nvm just found it, its not on public docs, but user docs. > games/dungeon encounters/steam
not seeing shit in the square eniz docs or steam library, not finding any answers too in google or pcgamingWiki.
EDIT. nvm just found it, its not on public docs, but user docs. > games/dungeon encounters/steam
Re: [REQ] Dungeon Encounters
Try "My Documents\My Games\DUNGEON ENCOUNTERS"
EDIT: I see meanwhile you've found it
Last edited by sanitka on Sun Oct 24, 2021 11:50 pm, edited 3 times in total.
Re: [REQ] Dungeon Encounters
Moved to TABLES viewtopic.php?f=4&t=17910 and
no longer maintained here
Added to kodoku's table
- Actions (v 0.4) ~ Heal, Revive (Set Status), ...
- Players (v 0.3)
- Gold ptr (v 0.2)
- "zero damage" script (v 0.2)
- "one hit kill" script (v 0.2)
no longer maintained here
Added to kodoku's table
- Actions (v 0.4) ~ Heal, Revive (Set Status), ...
- Players (v 0.3)
- Gold ptr (v 0.2)
- "zero damage" script (v 0.2)
- "one hit kill" script (v 0.2)
Last edited by sanitka on Sat Oct 30, 2021 4:32 pm, edited 2 times in total.
Re: [REQ] Dungeon Encounters
Not sure if anyone wants this but I have a full character editor including editing the equipted items. The drop lists contain every item equiptable in the game.
- Attachments
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- DE CharStruct.CT
- All character stats and equiptment editor.
- (356.34 KiB) Downloaded 55 times
Re: [REQ] Dungeon Encounters
Another Quick table. This has just the Shop items for sale. Word of caution; the Struct is BYTE but the shop does not hold more than 99 of each item. Not sure if it would cause trouble to try to add more than that. NO Lamia or Stalker shop though. Did not see the point.
The table uses base pointers and is copy/paste without issue.
The table uses base pointers and is copy/paste without issue.
- Attachments
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- DE ShopSaleStruct.CT
- (70.89 KiB) Downloaded 57 times
Re: [REQ] Dungeon Encounters
Major Update!
Version 2 of the abilities unlocker is now fully scripted. I trapped the menu call that reads what your party knows before filling the Ability Log, and made it think "EVERYTHING". Just Click once and open the log or use the Ability Station and you will have all abilities. As a bonus, there is also the Infinite Ability Use script too.
This will load in after Sanitka's table as a merge.
Full Abilities Unlocked
(Original post deleted as totally invalid)
Version 2 of the abilities unlocker is now fully scripted. I trapped the menu call that reads what your party knows before filling the Ability Log, and made it think "EVERYTHING". Just Click once and open the log or use the Ability Station and you will have all abilities. As a bonus, there is also the Infinite Ability Use script too.
This will load in after Sanitka's table as a merge.
Full Abilities Unlocked
(Original post deleted as totally invalid)
- Attachments
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- DE AbilStruct V2.CT
- (24.13 KiB) Downloaded 102 times
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- AbilStruct.CT
- (33.4 KiB) Downloaded 89 times
Re: [REQ] Dungeon Encounters
Selaena, hi, can not Quit/save after using your unlocker with Cheat engine. What's the point in using it if you can not save the progress? Or am I doing something wrong? Same error occurs when I try to use Sanitka's tables. Seems like there is some kind of game protection is built-in?
Re: [REQ] Dungeon Encounters
I did notice this in testing too. What works is to use the stairs or a teleport to force an autosave. Make sure the unlock has been disabled when you do. It only needs to be activated and the menu opened once, then disabled.Sugurik wrote: ↑Mon Nov 01, 2021 8:18 amSelaena, hi, can not Quit/save after using your unlocker with Cheat engine. What's the point in using it if you can not save the progress? Or am I doing something wrong? Same error occurs when I try to use Sanitka's tables. Seems like there is some kind of game protection is built-in?
Re: [REQ] Dungeon Encounters
Well, still didn't get it: I force it to autosave after teleporting and then what? You can not quit/save anyway. Or should I close the game, find autosave, rename it and delete a normal save?
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