Kena: Bridge Of Spirits (Epic v1.09)

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Paul44
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Kena: Bridge Of Spirits (Epic v1.09)

Post by Paul44 »

Kena: Bridge Of Spirits (Epic & Steam v2.0x)

Prenotes:
- It can take some time (5~10s) for CE to attach/load the table for this game.
Just wait till the game-exe_name appears in the Windows title... !
Tip: load the CT-table first, then the game !

- Tip: for non-Qwerty users, best is to create/add an [English - Internationial) keyboard
(use [Winkey+Space] to switch between keyboards)


* Cheats:
- Health (incl Regen Rate/Delay & Always Regen)
- Health Shield (incl Regen Rate/Delay & Always Regen)
- Arrows (incl Recharge Time & Unlimited)
- Bombs (incl Recharge Time & Prevent Multiple Bombs)
- Rot
- Courage
- Karma
- Gems
- Rot Cloud
- 1-Hit Kill
- Miscellaneous:
> Trials (w/ most challenges)
> Teleport & Coordinates (Warp shrines, Rot hats, Free roam, Save/restore coordinates)
> Speed Multiplier
> Jump Multiplier
> FOV
> Player Name

- UPDATE 1 - v2.1
* added: additional "sub-cheats"
* added: Teleport function (to any Warp Shrine) from anywhere

- UPDATE 2 - v2.4
* minor updates
* Teleport: Warp Shrine revamped & Rot Hats added

- UPDATE 3 - v2.5
* added: option to easily edit Rot Hat values

- UPDATE 4 - v2.7
* Teleport: Warp Shrine list shows instantly now

- UPDATE 5 - v2.8
* some minor updates related to Teleport
* added Special Event Hats coordinates (6 of them) as devs did leave these out
(see Readme ~ and how to get them without needing to "reset" your date)

- UPDATE 6 - v3.1
* updated for v2.02 (will not work with prev versions !)

- UPDATE 7 - v3.3
* GUI backend updated to latest release
* complete revamp of Free Roam feature (mouse-controlled, using yaw & pitch now)
* added: save & restore coordinates
* added: trials (with most challenges)

- UPDATE 8 - v3.4
* issues with FreeRoam should now mostly have been solved...
* EDIT: fixed freeroam coordinates init


Readme is updated accordingly !

Before reporting any issues, reproduce the situation so that I have something to go on...

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1
Attachments
Kena_v3.4_Released.rar
pw: Fearless
(66.86 KiB) Downloaded 751 times
Kena_v3.1_Released.rar
pw: Fearless
(60.4 KiB) Downloaded 128 times
Kena_v2.8_Released.rar
pw: Fearless
(61.29 KiB) Downloaded 332 times
Last edited by Paul44 on Tue Oct 11, 2022 7:25 am, edited 11 times in total.

paul44frf
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Re: Kena: Bridge Of Spirits (Epic v1.09)

Post by paul44frf »

* Other good tables:
> #Cielos: [ viewtopic.php?p=212447#p212447 ]
> #Sunbeam: [ viewtopic.php?p=212606#p212606 ]
> #AlvinC: [ viewtopic.php?p=212333#p212333 ]
> #Rhark: [ viewtopic.php?t=17687 ]

* Location of all collectibles: google "rockpapershotgun kena collectible"

* Missed the Halloween Hats: either change date to 31/10/2021, or use [RunAsDate] (NirSoft)

* I took on this game primarily to research #Cake-san's 'Basic UE4 Win64 Base Table' (see here: [ viewtopic.php?f=23&t=14414 ]).
(that said: it is a marvelous game, and haven't regret it since !)
Most of my time has been spent on how to integrate the tool's "feedback" into my own template table (while keeping the original code untouched; and "overhead" to a minimum). Truth to be told: I'm still struggling on how to use the dumpfiles to my advantage. Pretty much all of the cheat values here were obtained through "normal" CE research. But once found, it was pretty easy to relay that info back to the "live" object_dump.
Also, the 'Enable ue_structureDissectCallback' is very helpfull in that respect as well, as it will build the proper data structures (~ naming conventions) used in both mem_records & scripts...!
As proof of concept, I've defined the 'Rot' cheat following the 'structure.element' naming referencing (I was not aware one could do this actually). I've taken over the 'Fly' routine "natively", by integrating the necessary routines (see main script). And while the Speed & Jump routines did not seem to work on my side; having the scripts (~ on how to manipulate these values) and values at hand made it very easy to create some working scripts for these features.
* Still to look into: object_dump info; console info (see #Sunbeam's research in that regard) and (main) pdb...

nscovil88
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Re: Kena: Bridge Of Spirits (Epic v1.09)

Post by nscovil88 »

What's the password to unzip the .rar file?

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SunBeam
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Re: Kena: Bridge Of Spirits (Epic v1.09)

Post by SunBeam »

nscovil88 wrote:
Wed Feb 16, 2022 4:12 pm
What's the password to unzip the .rar file?
Hi there.

Can you kindly take a picture of the first post where it shows the list of attachments, upload it somewhere and post the link here?

Thank you!

nscovil88
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Re: Kena: Bridge Of Spirits (Epic v1.09)

Post by nscovil88 »

SunBeam wrote:
Wed Feb 16, 2022 4:20 pm
nscovil88 wrote:
Wed Feb 16, 2022 4:12 pm
What's the password to unzip the .rar file?
Hi there.

Can you kindly take a picture of the first post where it shows the list of attachments, upload it somewhere and post the link here?

Thank you!
Not sure how to do all that, but the links/attachments are 2 posts up . This thread is very short.

Image

I've seen these passwords before, but the uploader (paul44) usually includes them somewhere. I think it was just a simple oversight.

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SunBeam
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Re: Kena: Bridge Of Spirits (Epic v1.09)

Post by SunBeam »

nscovil88 wrote:
Wed Feb 16, 2022 4:43 pm
...
The link you posted is not working (cuz you've only added the tags, but not a link to an uploaded screenshot between the tags).

"Not sure how to do all that" -- I asked you to go to the first post in this topic, scroll to where the attachments are, take a screenshot of the attachments, save the picture and upload it someplace. Then post the link here. Are you saying you don't know how to take, save and upload a picture?

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