Is there any way to use non-integer values for "Resources Multiplier: Money, Parts, Scrap, and Camp Resources" in cheat-table by "dna"? I want to reduce the amount of resources received, but fractional values like 0.5 do not work and are rounded to the nearest integer (0). Changing the type from 4Bytes to another disrupts the function, which is logical.
1-FarCry6_Fullcodes.7z
Game Speed Modify 游戏速度修改
God Mod/Ignore Hit 无敌模式/无视伤害
Infinite Player Health 角色无限生命值
Infinite Player Oxygen 角色无限氧气
Infinite Player Stamina 角色无限体力
Player Stealth 角色潜行
Infinite Ammo Use 无限弹药使用
No Reload 无需装弹
Super Accuracy 超级精准度
No Recoil 无后坐力
Weapon No Overheat 武器不会过热
Player EXP Multi 100 on Gain 经验值100倍获得
Enemy 1 Hit Kill 敌人一击必杀
Updated 2(FarCry6_2_Fullcodes.7z):
Player High Movement 角色高速移动
Player Moon Jump 角色超级跳跃力
Updated 3(FarCry6_3_Fullcodes.7z):
Rapid Fire 快速射击
Infinite Ammo Use 无限弹药使用 *(UPDATE)
Updated 4(FarCry6_4_Fullcodes.7z):
Teleport to Waypoint 瞬移至标志位置
Can someone kindly upload the current FC_m64d3d12.dll file from bin folder to mega.co.nz or mediafire and post the link here? Thanks! P.S.: I'm away, travelling.
Can someone kindly upload the current FC_m64d3d12.dll file from bin folder to mega.co.nz or mediafire and post the link here? Thanks! P.S.: I'm away, travelling.
The rapid fire function of this game is hard to find. I am trying to search for values (4 bytes and floating point numbers) in the memory area near the ammunition. I searched to change the value by changing the different weapons in my hand, but I did not find the rapid fire function.
Can someone help me?
Okey, who made me a table maker, and who posted a video about my table.
DarkThinkHuman can put this in his table.
Mainly weapon scripts:
No heat build up silencer
no Bullet spread
crosshiar hipfire
no ammo loss in clip
HP, stamina and oxygen v2 (different injection)
And I found the unl firing for tanks*. Think I found the base address for that and for vehicles. To lazy now to look into it. Left info in the scripts. v2 .
* Small thing on the tank. It's for the kalito tank en station/big turrets I found out later.
v3: Added stealth(activate before being detected) and Amigos HP
v4: Added jump height.
v5: Added XP multiplier and updated some scripts
v6: Quick interact with supply crates and alarms. And when you enter a vehicle it sets the HP to 999999.
With jump script I use the normal jump key (space) to set the value higher. I did this so you must change it! You can also hold the space key to get higher. Or change the key to set value to 100 and then when jumping normal/ mid-air use own key to get higher!! Have fun testing out.
Enjoy
Tnx for your hard work!
Is it possible to change the gunpowder value?
Anyone tried?
Also jump mod made me stay in mid air forever like no gravity, no matter what value I put in!? Bit weird
Also jump mod made me stay in mid air forever like no gravity, no matter what value I put in!? Bit weird
Then you did something wrong, did you change the value for the hotkey and not the pointer? And if you did, did you take a look at how I did it with the space key, and tried that out first?
Also jump mod made me stay in mid air forever like no gravity, no matter what value I put in!? Bit weird
Then you did something wrong, did you change the value for the hotkey and not the pointer? And if you did, did you take a look at how I did it with the space key, and tried that out first?
Probably! Space key? Can you demonstrate how please?
Also jump mod made me stay in mid air forever like no gravity, no matter what value I put in!? Bit weird
Then you did something wrong, did you change the value for the hotkey and not the pointer? And if you did, did you take a look at how I did it with the space key, and tried that out first?
I just tried to change value of hotkey, didn't change spece key... What do you suggest? To assign some other key except space instead?
Thank you for this, it mostly works great, with one issue. It doesn't work for weapons loaded one round at a time like the SKS or KSG. It works great on things with mags/clips though.
Nice find on the Moon jump and high speed movement. I just need to ask how did you find the values? I cannot find them.
Enable his scripts, debug the hook spots, monitor the values at the debug addresses you get. That's how. The guy gave you the means to do it.. you still ask? That means you don't know how to debug a piece of executable code.. Say you do...
In general, trying to learn as you go from bits and pieces won't serve you in the long run. Will leave you with crippled pieces of information and always having to ask questions. Let me know when you're ready to say and accept "SunBeam told me so"
Enable his scripts, debug the hook spots, monitor the values at the debug addresses you get. That's how. The guy gave you the means to do it.. you still ask? That means you don't know how to debug a piece of executable code.. Say you do...
In general, trying to learn as you go from bits and pieces won't serve you in the long run. Will leave you with crippled pieces of information and always having to ask questions. Let me know when you're ready to say and accept "SunBeam told me so"
I just found it out. I'm a slow learner.
And just doing this for the hobby. Is it wrong to ask, where he started/found it? Not everybody is doing this for 10+ years?
And I'm ready to accept that stuff go above me. That's life.