Not Enough Camp Resources
build is greyed out.
metal/Gasoline,etc
not sure man, it all works fine for me. either doesnt work with ubi+ or you might have made a small mistake somewhere.. idk. If other table features are working, but that feature is not, then it prob is specific to ubi+
Nah, here with the normal ubi version, it only works on crafting at the work bench, not other stuff that needs resources like building out the camp.
updated the table with a resource/money script multiplier ( a pointer was not possible )
if you just want money:
-activate script
-set a high multiplier
-activate "money only"
-pickup some money
in theory it should work for all ressources.
Hi. First of all, thanks for ur Work.
But the Multi for Money didnt work or i am stupid
I set the Multi Value to 99999 and sell some stuff. But it count the normal pesos ? What do i wrong?
Hi. First of all, thanks for ur Work.
But the Multi for Money didnt work or i am stupid
I set the Multi Value to 99999 and sell some stuff. But it count the normal pesos ? What do i wrong?
Hey,
its only working if you pickup money/ressources
it should also work for all base ressources ( coz my free craft does not work for some base stuff )
Hi. First of all, thanks for ur Work.
But the Multi for Money didnt work or i am stupid
I set the Multi Value to 99999 and sell some stuff. But it count the normal pesos ? What do i wrong?
Hey,
its only working if you pickup money/ressources
it should also work for all base ressources ( coz my free craft does not work for some base stuff )
thx for answer. but i have to change the Value Type right? Because i tried to pick up stuff and nothing happened
Hi. First of all, thanks for ur Work.
But the Multi for Money didnt work or i am stupid
I set the Multi Value to 99999 and sell some stuff. But it count the normal pesos ? What do i wrong?
Hey,
its only working if you pickup money/ressources
it should also work for all base ressources ( coz my free craft does not work for some base stuff )
thx for answer. but i have to change the Value Type right? Because i tried to pick up stuff and nothing happened
same here - everything else works. but the multiplier doesn't work for money nor does it work for resources.
nevertheless thank you for your work!
updated the table with a resource/money script multiplier ( a pointer was not possible ) Spoiler
if you just want money:
-activate script
-set a high multiplier
-activate "money only"
-pickup some money
in theory it should work for all ressources.
awesome dude, thanks. are you able to 'find what writes/accesses this address' without it crashing the game? and are you using standard ubisoft connect game version?
im getting quite a few game crashes.. is it just me? I dont know yet if its related to something in the table or if its just the game itself. I need to do some testing, with and without the table active
@yaodm2020 -- sorry, I have not seen a rapid fire script
Should be less severe than the prior Ubisoft games but if it's similar to those then the start of the game will be more stable and later on with more stuff done it can gradually get more unstable.
Seen a few glitches and a number of minor bugs, no crash problems so far yet although I have seen reports from other people which also include save game progress loss despite how frequently auto saves go and using a few different slots for it.
Back end for UPlay itself also seems a bit prone to disconnection errors for some users no idea if that can also affect the way the game works if it happens while running unless it's capable of switching into a sort of offline mode.
Also not sure yet as to Cheat Engine and any form of anti tamper or anti debug stuff, haven't tested any of the newer scripts either if that affects anything but if the crashes are frequent enough to make testing easier then toggling the options off one by one and trying to replicate it might narrow it down.
EDIT: Valhalla was quite a mess and the recent updates still resolves occasional stability problems, Watch_Dogs Legion is in need of some more updates too.
Delay really helped here but I wouldn't be surprised if the first update out is still quite sizeable not just from having to re-download the files instead of patching them but the contents of the change log too.