Will test this further and will try the hunter as well. For the fish, it works somehow and flooded me with fish, using fishing rod instead of nets. Will also test further with miners in mineshafts. Might be related with too much profession level, but on my initial tests between 10 ( the original value ) and more than 10, they behave the same, at least on other resources.TypewriterGuy wrote: ↑Sun Jun 30, 2024 9:06 amUsed butchering and also the command to kill rabbits (and other critters) using the hunters. The butchers just touch the animals and that's it.kamoteq wrote: ↑Sun Jun 30, 2024 8:05 amHow do you test this? Is this using butchery?TypewriterGuy wrote: ↑Sun Jun 30, 2024 5:00 amIs there any way to turn off -> Villeins immune to death.
It's affecting the animals and they become immortal.
Either it's the immortality or they game thinks it's too fast when they try to harvest resources. It kind of happens with the fishermen and the miners (mineshafts) where they harvest but no resources are gained, but I have to test it again on a new game.
Lords and Villeins cheat
Re: Lords and Villeins cheat
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- What is cheating?
- Posts: 4
- Joined: Wed Dec 08, 2021 3:11 pm
- Reputation: 0
Re: Lords and Villeins cheat
the first cheat that you did seemed ok for the fishermen. Although it seems 50/50 when it comes to fishing... Sometimes it gives a boatload of fishes, sometimes you can just see the red bar while they fish. I was also using fishing rods. Will test them more into late late game.kamoteq wrote: ↑Sun Jun 30, 2024 9:58 amWill test this further and will try the hunter as well. For the fish, it works somehow and flooded me with fish, using fishing rod instead of nets. Will also test further with miners in mineshafts. Might be related with too much profession level, but on my initial tests between 10 ( the original value ) and more than 10, they behave the same, at least on other resources.TypewriterGuy wrote: ↑Sun Jun 30, 2024 9:06 amUsed butchering and also the command to kill rabbits (and other critters) using the hunters. The butchers just touch the animals and that's it.
Either it's the immortality or they game thinks it's too fast when they try to harvest resources. It kind of happens with the fishermen and the miners (mineshafts) where they harvest but no resources are gained, but I have to test it again on a new game.
Red Bars
[Link]
Re: Lords and Villeins cheat
Replicated the issue and revamped the code, fishery are now able to fish and I can see meat now in the butchery. Also, growth of farms are more 'natural'. Tested using Ruling Lesson #6, although not sure how to test accurately now if Villeins have protection. Let me know if Villeins are still alive after animal attacks.TypewriterGuy wrote: ↑Sun Jun 30, 2024 10:39 am
the first cheat that you did seemed ok for the fishermen. Although it seems 50/50 when it comes to fishing... Sometimes it gives a boatload of fishes, sometimes you can just see the red bar while they fish. I was also using fishing rods. Will test them more into late late game.
Red Bars
[Link]
Will still test on Mining Shafts.
Changes:
-> Increased base movement speed 0.04 -> 0.24
-> Increased max. stat points 10 -> 10000
-> Increased max. ability points 10 -> 10 ( reverted to original values )
-> Increased max. profession level 20 ->10 ( reverted to original values )
-> Shorted Sleep Time to 1 Hour
-> Instant Learning of Professions ( to Lvl 10 immediately )
-> Faster Tree and Plant Growth, regardless of Soil Quality
-> Increased Storage Capacities to 1000000KG.
-> Cheaper Family Request
-> Setting of STR, DEX, INT of Characters to 10000.
-> Increased Beauty Rating and Beauty Range for Decorations category items.
-> Faster Overall Activites ( Replanting, Construction, Cooking etc. ) (not fully tested which activities are covered, might still have some activity that is normal speed )
-> Setting of Adult Age to Year 1 instead of 20% of Age Setting ( probably not fully working, can see some Villeins in Teens ).
Same Password
- Attachments
-
- Assembly-CSharpV3.zip
- (1.33 MiB) Downloaded 102 times
Last edited by kamoteq on Mon Jul 01, 2024 2:40 am, edited 1 time in total.
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- What is cheating?
- Posts: 4
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Re: Lords and Villeins cheat
Thank you so much. Will report if I see any issues henceforth. Will test it now.
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- Novice Cheater
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Re: Lords and Villeins cheat
Thank you! Gonna test it here too!kamoteq wrote: ↑Mon Jul 01, 2024 1:03 amReplicated the issue and revamped the code, fishery are now able to fish and I can see meat now in the butchery. Also, growth of farms are more 'natural'. Tested using Ruling Lesson #6, although not sure how to test accurately now if Villeins have protection. Let me know if Villeins are still alive after animal attacks.TypewriterGuy wrote: ↑Sun Jun 30, 2024 10:39 am
the first cheat that you did seemed ok for the fishermen. Although it seems 50/50 when it comes to fishing... Sometimes it gives a boatload of fishes, sometimes you can just see the red bar while they fish. I was also using fishing rods. Will test them more into late late game.
Red Bars
[Link]
Will still test on Mining Shafts.
Changes:
-> Increased base movement speed 0.04 -> 0.24
-> Increased max. stat points 10 -> 10000
-> Increased max. ability points 10 -> 10 ( reverted to original values )
-> Increased max. profession level 20 ->10 ( reverted to original values )
-> Shorted Sleep Time to 1 Hour
-> Instant Learning of Professions ( to Lvl 10 immediately )
-> Faster Tree and Plant Growth, regardless of Soil Quality
-> Increased Storage Capacities to 1000000KG.
-> Cheaper Family Request
-> Setting of STR, DEX, INT of Characters to 10000.
-> Increased Beauty Rating and Beauty Range for Decorations category items.
-> Faster Overall Activites ( Replanting, Construction, Cooking etc. ) (not fully tested which activities are covered, might still have some activity that is normal speed )
-> Setting of Adult Age to Year 1 instead of 20% of Age Setting ( probably not fully working, can see some Villeins in Teens ).
Same Password
Re: Lords and Villeins cheat
How does this work exactly, my villeins are still sleeping all through the night, would it be possible to remove sleeping all together?
Making demolishing faster would great, it's still normal speeds. Also I noticed that demolishing breaks sometimes, whenever I try to get them to demolish all the clay rocks they do some then stop completely. Is it just me?
Have you ever tried messing with Mood, Happiness and Conditions? I'm wondering if mood and happiness can increase when it would normal decrease. As for conditions I haven't been playing long but always having positive conditions would be good if possible.
Re: Lords and Villeins cheat
Well I've just based it on code though on my experience, it is somewhat shorter.
I come across it in the code but I'm thinking if I'll implement it. What if someone wants to be a regular tyrant where everything is taxed 100% using Socage and controls regular rebellion occurrence? If Happiness and Mood is always happy, this kind of gameplay is not possible. Besides, it is much easier to make Villeins happier now due to flooding of goods, and I've added another feature so that it is easier to gain money, so your slavesVilleins can easily build a dream home.
Looked at the code again, I've stumbled across on ALL of the activities, including sleeping haha, though sometimes they just idle and not sure if this is due to production limit settings or the game basically makes the Villeins 'rest' somehow. So basically this new release does everything very instantly and might revamping the whole code if it does not have reported adverse side effect, as far as testing goes, beds of Inn are still being 'rented' but the character has completed sleeping immediately although need to test further.
Changes:
-> Increased base movement speed 0.04 -> 0.24
-> Increased max. stat points 10 -> 10000
-> Increased max. ability points 10 -> 10
-> Increased max. profession level 20 ->10
-> Shorted Sleep Time to 1 Hour
-> Instant Learning of Professions ( to Lvl 10 immediately )
-> Faster Tree and Plant Growth, regardless of Soil Quality
-> Increased Storage Capacities to 1000000KG.
-> Cheaper Family Request
-> Setting of STR, DEX, INT of Characters to 10000.
-> Increased Beauty Rating and Beauty Range for Decorations category items.
-> Faster Overall Activites ( Replanting, Construction, Cooking etc. ) *NEW*: ALL activites seem affected including Sleeping. Need further testing on side effect, like Villein suddenly dying due to lack of sleep. Might add some delays a bit in the future release, kind of missing the working animation of workshops *
-> Setting of Adult Age to Year 1 instead of 20% of Age Setting ( probably not fully working, can see some Villeins in Teens ).
-> *NEW* Make Caravans' arrival more frequent and faster, just give it a day or 2 to have the effects after building market ( side effect: more visitor at Inn, also it is possible now for Import-Manufacturing Type of Economy )
Same Password
- Attachments
-
- Assembly-CSharpV4.zip
- (1.34 MiB) Downloaded 67 times
Re: Lords and Villeins cheat
You're absolutely right, I didn't think about that.kamoteq wrote: ↑Wed Jul 03, 2024 12:07 amWhat if someone wants to be a regular tyrant where everything is taxed 100% using Socage and controls regular rebellion occurrence? If Happiness and Mood is always happy, this kind of gameplay is not possible. Besides, it is much easier to make Villeins happier now due to flooding of goods, and I've added another feature so that it is easier to gain money, so your slavesVilleins can easily build a dream home.
When you say 'looked at the code', the file I'm overwriting is just the actual game? If that's the case I'd like to know how to get into it and if it's the same for other Unity games...I'd probably say that what you're doing here is more like modding.kamoteq wrote: ↑Wed Jul 03, 2024 12:07 amLooked at the code again, I've stumbled across on ALL of the activities, including sleeping haha, though sometimes they just idle and not sure if this is due to production limit settings or the game basically makes the Villeins 'rest' somehow. So basically this new release does everything very instantly and might revamping the whole code if it does not have reported adverse side effect, as far as testing goes, beds of Inn are still being 'rented' but the character has completed sleeping immediately although need to test further.
Also is it safe to assume that demolishing is also instant now? (I guess this question doesn't matter I'm going to find out as soon as I finished posting this)
Ahh last thing, I came across something odd, I saw a bunch of wolves attacking a rabbit and it wasn't dying and neither were the wolves. [Link] This would go on for days.
Re: Lords and Villeins cheat
Ah yes I'm modding it in a way, the base code is still the game. There are a lot of tutorials for these, but for this game, I just continued the previous contributors. It just happens that the previous method was insufficient due to how this game was coded, and proceeded to mod it directly on core DLL files.
I cannot say for other Unity games but might be similar. Also it helps if you are already comfortable coding or really programmer / software developer professionally, since typically a game has so much code and tracing a specific functionality is fundamental skill needed. This is somehow different when using CE for scripting since it is more low level / assembly code.
Thanks for confirmation of earlier implementation. One of the aspects of how this works health mechanism works is the butchering of animal for meat. As reported on previous post that the setting this to invulnerable affects butchering, and no meat produced. So changed the other setting to affect healing / regeneration instead of invulnerability, so was able to harvest meat now. Will leave it as is now, but if people wanted more 'natural', will turn it off at the expense of protection of Villeins in general. Also have not gotten to a point in game where I invade, so I cannot say if this also affects that as well. If it is, will turn off this protection.
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- Noobzor
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Re: Lords and Villeins cheat
Yes, animals don't die.They are constantly at war with each other.And hunters still can't kill anyone.Immortality and regeneration must be disabled.kamoteq wrote: ↑Wed Jul 03, 2024 5:32 amAh yes I'm modding it in a way, the base code is still the game. There are a lot of tutorials for these, but for this game, I just continued the previous contributors. It just happens that the previous method was insufficient due to how this game was coded, and proceeded to mod it directly on core DLL files.
I cannot say for other Unity games but might be similar. Also it helps if you are already comfortable coding or really programmer / software developer professionally, since typically a game has so much code and tracing a specific functionality is fundamental skill needed. This is somehow different when using CE for scripting since it is more low level / assembly code.
Thanks for confirmation of earlier implementation. One of the aspects of how this works health mechanism works is the butchering of animal for meat. As reported on previous post that the setting this to invulnerable affects butchering, and no meat produced. So changed the other setting to affect healing / regeneration instead of invulnerability, so was able to harvest meat now. Will leave it as is now, but if people wanted more 'natural', will turn it off at the expense of protection of Villeins in general. Also have not gotten to a point in game where I invade, so I cannot say if this also affects that as well. If it is, will turn off this protection.
Re: Lords and Villeins cheat
My hunters are killing things fine, they have 10k strength would be weird if they can't kill anything.Drafter666 wrote: ↑Wed Jul 03, 2024 9:03 pmYes, animals don't die.They are constantly at war with each other.And hunters still can't kill anyone.Immortality and regeneration must be disabled.
Re: Lords and Villeins cheat
Well checked again on the sleeping, but it seems this is an game engine issue already. It seems randomly, or whatever triggers it, I have always encountered these issues after some seasons or days past:
1. Villeins not selling or buying anything, they just produce things indefinitely or if product limit set, they just stand around indefnitely.. Leading to micromanagement to distribute goods, regardless of rent type ( socage or feefarm etc. ).
2. Even though Villeins have money ( not asset, they have 200 gold money on hand ) and materials, construction will not start. Explicitly stopped production of building kits to give way to construction. Also waited for another season, to reset. But still no.
These issues are also apparent with unmodded games, as this is also discussed on Steam Store Page.
Also will stop playing and updates for now ( or if someone confirms this only happens on 30+ residents in game ), since it becomes unenjoyable for me due to these issues, unless the devs resolve these issues.
I can live with 20FPS frame rates but not these kind of bugs wherein it affects the core play.
Changes:
-> Increased base movement speed 0.04 -> 0.24
-> Increased max. stat points 10 -> 10000
-> Increased max. ability points 10 -> 10
-> Increased max. profession level 20 ->10
-> Shorted Sleep Time to 1 Hour( Still in the code since this implementation is code setting of sleep hours, but superceded by fast activity )
-> Instant Learning of Professions ( to Lvl 10 immediately )
-> Faster Tree and Plant Growth, regardless of Soil Quality
-> Increased Storage Capacities to 2M KG *Updated* ( previously 1M KG )
-> Cheaper Family Request
-> Setting of STR, DEX, INT of Characters to 10000.
-> Increased Beauty Rating and Beauty Range for Decorations category items.
-> Faster Overall Activites ( Replanting, Construction, Cooking etc. )
-> Setting of Adult Age to Year 1 instead of 20% of Age Setting ( Confirmed not fully working, but will leave it here ).
-> Make Caravans' arrival more frequent and faster, just give it a day or 2 to have the effects after building market ( side effect: more visitor at Inn, also it is possible now for Import-Manufacturing Type of Economy ).
-> Increased Fruit Growth Rate of Fruit Trees and Blueberry shrub ( Acorn for Oak Trees ) *NEW*
-> Faster Wool and Milk Production of Animals *NEW*
Same Password
1. Villeins not selling or buying anything, they just produce things indefinitely or if product limit set, they just stand around indefnitely.. Leading to micromanagement to distribute goods, regardless of rent type ( socage or feefarm etc. ).
2. Even though Villeins have money ( not asset, they have 200 gold money on hand ) and materials, construction will not start. Explicitly stopped production of building kits to give way to construction. Also waited for another season, to reset. But still no.
These issues are also apparent with unmodded games, as this is also discussed on Steam Store Page.
Also will stop playing and updates for now ( or if someone confirms this only happens on 30+ residents in game ), since it becomes unenjoyable for me due to these issues, unless the devs resolve these issues.
I can live with 20FPS frame rates but not these kind of bugs wherein it affects the core play.
Changes:
-> Increased base movement speed 0.04 -> 0.24
-> Increased max. stat points 10 -> 10000
-> Increased max. ability points 10 -> 10
-> Increased max. profession level 20 ->10
-> Shorted Sleep Time to 1 Hour( Still in the code since this implementation is code setting of sleep hours, but superceded by fast activity )
-> Instant Learning of Professions ( to Lvl 10 immediately )
-> Faster Tree and Plant Growth, regardless of Soil Quality
-> Increased Storage Capacities to 2M KG *Updated* ( previously 1M KG )
-> Cheaper Family Request
-> Setting of STR, DEX, INT of Characters to 10000.
-> Increased Beauty Rating and Beauty Range for Decorations category items.
-> Faster Overall Activites ( Replanting, Construction, Cooking etc. )
-> Setting of Adult Age to Year 1 instead of 20% of Age Setting ( Confirmed not fully working, but will leave it here ).
-> Make Caravans' arrival more frequent and faster, just give it a day or 2 to have the effects after building market ( side effect: more visitor at Inn, also it is possible now for Import-Manufacturing Type of Economy ).
-> Increased Fruit Growth Rate of Fruit Trees and Blueberry shrub ( Acorn for Oak Trees ) *NEW*
-> Faster Wool and Milk Production of Animals *NEW*
Same Password
- Attachments
-
- Assembly-CSharpV5.zip
- (1.34 MiB) Downloaded 261 times
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