[Request] Beyond Contact
-
- Noobzor
- Posts: 10
- Joined: Tue Aug 06, 2019 7:36 am
- Reputation: 0
Re: [Request] Beyond Contact
The game just updated to 1.0.1 please update the table to compensate, and please make it less confusing, i can't even find any options other than adding rediculusly large amounts of items up to over 4000 in one stacked slot, and this creates massive problems with the inventory cluttering up and filling the whole area with too many items as i have to keep throwing them all on the floor to pick up new ones.
-
- Noobzor
- Posts: 10
- Joined: Tue Aug 06, 2019 7:36 am
- Reputation: 0
Re: [Request] Beyond Contact
If you'd read the thread, you'd find out how to edit that # to make it smaller.LykanBluePaws wrote: ↑Wed Apr 12, 2023 7:45 pmThe game just updated to 1.0.1 please update the table to compensate, and please make it less confusing, i can't even find any options other than adding rediculusly large amounts of items up to over 4000 in one stacked slot, and this creates massive problems with the inventory cluttering up and filling the whole area with too many items as i have to keep throwing them all on the floor to pick up new ones.
-
- Noobzor
- Posts: 10
- Joined: Tue Aug 06, 2019 7:36 am
- Reputation: 0
Re: [Request] Beyond Contact
Thankyou i appreciate that, but that still doesn't help me because the table doesnt work with the newest v1.0.1 of the game anyway anymore.sicwan wrote: ↑Sat Apr 15, 2023 3:03 pmIf you'd read the thread, you'd find out how to edit that # to make it smaller.LykanBluePaws wrote: ↑Wed Apr 12, 2023 7:45 pmThe game just updated to 1.0.1 please update the table to compensate, and please make it less confusing, i can't even find any options other than adding rediculusly large amounts of items up to over 4000 in one stacked slot, and this creates massive problems with the inventory cluttering up and filling the whole area with too many items as i have to keep throwing them all on the floor to pick up new ones.
Re: [Request] Beyond Contact
game just updated to 1.0.2. i am aware it is a real bitch to work with, but if anyone is feeling saucy, an update would be fantastic and very much appreciated. a health cheat, in particular, would be very welcome. i've tried to nail that down but i am afraid my chops just aren't up to the task.
Re: [Request] Beyond Contact
game updooted again. anyone? anyone? 1.2.0
Re: [Request] Beyond Contact
Been a year since the last update. I didn't do much here and I don't plan to do much more. Not the best game to work on and I found these to be more than enough to beat the game. You can easily just dupe grenades/mines/health packs (and food if you save some of the non-deteriorating ones) and win pretty easily.
Split to dupe (cap 1000, requires the ability to split).
Ignore skill points used for skill unlocks (At least 1 point in prereqs are still required).
v0.0.0.2 changes:
Split to dupe caps at 1000 still, but will also cap quantity at 8999 (before split, so if you had 9999 element, it will become 8999 element). This is to help reduce excessive stacks that will cause performance issues and potentially crash the game because the game does not appear to have item cleanup.
Split to subtract. This will set the item to 2 quantity on split (2 stacks of 1). Helpful for if you need to remove an item. Did not test what happens if you set it to 0 on split, but this should at least allow reducing items that you can't get rid of otherwise into a single stack.
Exp finder. Finds exp on exp gain. Note that the exp must change from a non-zero value for this to detect correctly.
Added a mono activator and auto-attacher.
Split to dupe (cap 1000, requires the ability to split).
Ignore skill points used for skill unlocks (At least 1 point in prereqs are still required).
v0.0.0.2 changes:
Split to dupe caps at 1000 still, but will also cap quantity at 8999 (before split, so if you had 9999 element, it will become 8999 element). This is to help reduce excessive stacks that will cause performance issues and potentially crash the game because the game does not appear to have item cleanup.
Split to subtract. This will set the item to 2 quantity on split (2 stacks of 1). Helpful for if you need to remove an item. Did not test what happens if you set it to 0 on split, but this should at least allow reducing items that you can't get rid of otherwise into a single stack.
Exp finder. Finds exp on exp gain. Note that the exp must change from a non-zero value for this to detect correctly.
Added a mono activator and auto-attacher.
Who is online
Users browsing this forum: DotBot, SemrushBot