Tembo The Badass Elephant

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Tembo The Badass Elephant

Post by STN » Mon Apr 17, 2017 2:45 am

Simple table for Tembo The Badass Elephant , may or may not work. Game generates code at runtime so table has a high chance of not working / detecting the wrong code / crashing.
Made by Shinkansen
Usage info:
Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX.
Scripts with "To Update: XXX" will only update their effect after doing action XXX.
Addresses with "XXX?" will enable the script effect XXX when 1 is put into the Value.

In general:
A. Do action YYY.
B. Activate (put an X) the "Initialization (Activate This First)" script.
C. Activate (put an X) the "Base Address Scan (To Activate: YYY, To Update: ZZZ)" script.
D. Enable (put a 1) the desired effect. Example: "Set Health to Max?" address.
E. Do action ZZZ.

1. GameControl.
"Water Set to Max?" sets Water to max, updated from Demo.

1. Tested game version Not Demo. May work on other versions.

2. GameControl.
"Level Time Set to 0?" sets Level Time to 0.
Allows the following to be modfied.
- phantomPoint. "GameControl Stats -> gameSystemk__BackingField -> _gameData -> phantomPoint"

3. PeanutGaugeController.
"Continue Set to Massive?" sets Continue to massive.
"Play Time Set to 0?" sets Play Time to 0.

1. Tested game version Demo. May work on other versions.

2. GameControl.
"Invulnerable Time Set to Massive?" sets Invulnerable Time to massive (effectively Godmode).
"HP Set to Max?" sets HP to max.
"Water Set to Max?" sets Water to max.
"Jump Set to Jump Value?" sets Jump to Jump Value. Nomal game default is 12, so 36 jumps roughly 3 times higher.
Shinkansen Tembo The Badass Elephant V1002.CT
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