Kena: Bridge of Spirits +? (table Update5)

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kaka
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Re: Kena: Bridge of Spirits +4

Post by kaka »

SunBeam wrote:
Wed Sep 22, 2021 11:32 am
kaka wrote:
Wed Sep 22, 2021 8:20 am
so far, all that annoys the fuck out of me are the timed challenges, ie "kill X amount of enemies in Y amount of time". i hope there's a cheat for that lol.
iirc the last time i played this type of challenges on a non race type game was in PS2 in jak and daxter games. lol, i dont think ive played this type of shit since. its just so tedious and sometimes luck based, especially when you cant really upgrade weapons or no aoe big dmg skills lol
In my opinion, the challenges give you +30s extra. If some challenge is tricky, come back later to it when you've upgraded your shit :) That simple. Also make use of the skills you've learned (e.g.: entangle an enemy with Rot, then use R key with the spirit arrow to kill multiple enemies in 1 blow -- of course, here you'll whine you're not fast enough to get the right combos, you're frustrated pressing 381268 keys and so on.. so either practice or maybe the game's not for you, hence the need to cheat it out and be done with it; either way, I get it, just speaking up my mind).
......
i mean, atm im only playing it at the highest difficulty not sure if the time is the same or the X amount of enemies are the same but some are just really luck based: quick spawns, or good spawns, etc. the most recent one is this shit:

i cant be sure what game but iirc it was Catherine where there was CT table where you can reset/freeze the time so you dont fail shit. its all good bro, just read your post and used that shit lol :D

EDIT 2: so i just literally just finished this mini game using a one-hit cheat. beware there are a lot of bugs in it. if you kill too quick shit wont spawn lmao and its just going to break the challenge lmao

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

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Re: Kena: Bridge of Spirits +6

Post by SunBeam »


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Cielos
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Re: Kena: Bridge of Spirits +10 (table Update2)

Post by Cielos »

table updated...
added some stuff I wasn't planning to make.
probably no more update as I've finished the game already.

not much to cheat anyway, no grinding, no unnecessary stealth, no out-of-place mini game, no over-complicated trading/crafting/managing...
anyway, I just love the game, even though there are some rough edges to me here and there, like the mentioned walking animation, need more rot interaction.. and some other stuff that probably only matters me, like the invisible walls, slight stutter when a cutscene ended, the meditation scene changes could be longer and slower, not enough rot interaction again.... all just nitpicking on my end most likely.
but the art, the direction, the music, the pacing, the smooth and simple combat, some simple puzzle every now and then.. all so nice to me...
you don't always need an epic storyline, crazy plot, mega sandbox world, insane gameplay... to make a enjoyable game. I think this game is one of them~

...sorry for the mini review that no one cares..
that's all. :)

Aki454
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Re: Kena: Bridge of Spirits +10 (table Update2)

Post by Aki454 »

Is there any way to cheat MAX ROT LEVEL??
Last edited by Aki454 on Sat Sep 25, 2021 1:05 pm, edited 1 time in total.

altaysevi
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Re: Kena: Bridge of Spirits +10 (table Update2)

Post by altaysevi »

Cielos wrote:
Wed Sep 22, 2021 6:20 am
some misc. scripts for the game.
as I was tracing the codes for the "rot cloud tear", the injection point I want to use is in the function that handling other stuff like health and shield, so... here's a full table for the other stuff I didn't planed to make. have fun~

** after you first hook the table to the game, you may need a few second for CE to load the game's symbols and that extended debug info before you can enable the table. you don't need to wait for all of them to be loaded though, still the waiting time varies depending on your system. **
so, just try to activate the enable script again and again until it's activated~
Update2
- added undead, max shield, max rot cloud tear, and ignore courage.
- updated inf. arrows to inf. arrow / bomb
- changed script name ignore spirit to ignore karma
Update1
- added inf. arrows and inf. focus
undead
- health still decrease when hurt but you won't die.

max shield
- as title says.

max rot cloud tear
- the water dragon thingy lifespan would stay at its max always.

inf. arrow / bomb
- activated shooting/throwing related script first.
- amount of arrow/bomb still drop when you shoot/throw until they reach 1.

inf. focus
- activated shooting/throwing related script first.
- allows you to re-fill the focus bar by pressing the focus button/key again during focus.
- allows you to use focus again even when it's still re-charging.

ignore courage
- the rots' actions won't be hindered during battle, you can call on them anytime you want.

ignore karma
- allows you to upgrade with zero karma.
- karma still decreases when you upgrade until it reaches zero.
- as the game's "sufficient karma for upgrade check" is performed when you access the map menu and/or access the upgrade menu, the script should be activated before you access either of these 2 menus for it to work properly.

walk key
- hold the specified key to walk. default: CapsLock

mouse move multiplier
- default: x2.
- the "id" check seems not very reliable. may need to refine it later.

get currency
- access map or store after the script is activated.
latest
Kena-Win64-Shipping.CT
backups
Kena-Win64-Shipping.CT
Kena-Win64-Shipping.CT
TY for your time and work, :wub: it's dont work with version 1.5 i tried many time to active it but all cheat engine crashed.

Aki454
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Re: Kena: Bridge of Spirits +10 (table Update2)

Post by Aki454 »

Is there any way to cheat MAX ROT LEVEL??

Joshuan
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Re: Kena: Bridge of Spirits +10 (table Update2)

Post by Joshuan »

@ Aki454

Please stop spamming your sentence everywhere.
Even twice in this thread.


@ altaysevi

Current game version is v1.06

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kay0
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Re: Kena: Bridge of Spirits +10 (table Update2)

Post by kay0 »

Hey Cielos, could you add an option for HOLD/TOGGLE Walk with adjustable speed like in the other games you created tables for?

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Re: Kena: Bridge of Spirits +10 (table Update2)

Post by Cielos »

kay0 wrote:
Tue Sep 28, 2021 5:01 pm
Hey Cielos, could you add an option for HOLD/TOGGLE Walk with adjustable speed like in the other games you created tables for?
for the walk speed, the game just have one speed for walking, one speed for normal running, and one speed for sprinting it seems.
my approach was to force the movement input in half so that it only triggers the walk animation.
so, at least with my approach, you can't change the walk speed sadly...

as for the toggle key, let's do some exercise shall we~

first, re-download the just updated table.

activate the table as usual, and before activating the walk key script, we edit the the script itself first.

add "/*" without quote between line 46 and 47 so that it becomes like this:

Code: Select all

[DISABLE]
//code from here till the end of the code will be used to disable the cheat
/*
{$lua}
if syntaxcheck then return end
then do the same between line 6 and 7:

Code: Select all

db 1

///*****************************************///
/*
//modified from ShyTwig16's lua keylistener script
//http://fearlessrevolution.com/viewtopic.php?f=4&t=6041&start=60#p62657
{$lua}
click OK on the bottom. then activate the script.

now, activate the entry "key", you should see 2 child entries, one is a float and one is a byte.
highlight the byte entry then press Ctrl-H
set some hotkeys to your likings base on these 2 rules:
0 means normal, 1 means walk.

test in-game to see if it works as you want.
then save the table~

next time you just need to activate the walk key acript normally, and you can use the hotkeys you chose to toggle walk.

have fun~

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Re: Kena: Bridge of Spirits +4

Post by SunBeam »

kaka wrote:
Wed Sep 22, 2021 9:40 pm
there was CT table where you can reset/freeze the time so you dont fail shit
As explained in my topic, you can tweak all that shit, but it's just visual. The challenge would end after the normal designated time depletes (e.g.: change 1 minute to 2 minutes; when timer reaches 1 minute, challenge ends). I posted a different script in my topic that kills the challenge being stopped when timer ends. So the only end condition remains that of success (achieve the challenge goal).

See: viewtopic.php?f=4&t=17521.
Aki454 wrote:
Sat Sep 25, 2021 1:06 pm
Is there any way to cheat MAX ROT LEVEL??
The whole challenge is FINDING THEM ALL, rather than cheating at it then bitching you don't get 100% achievements (cuz you cheated the max number in the first place). So please stop spamming.

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TroyDevin
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Re: Kena: Bridge of Spirits +11 (table Update3)

Post by TroyDevin »

Please update for v1.06, returns error "<<Failure determining what Kena-Win64-Shipping.FGraphEvent::DispatchSubsequents means>>". Thanks in advance

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Re: Kena: Bridge of Spirits +11 (table Update3)

Post by Cielos »

TroyDevin wrote:
Sat Oct 02, 2021 8:56 am
Please update for v1.06, returns error "<<Failure determining what Kena-Win64-Shipping.FGraphEvent::DispatchSubsequents means>>". Thanks in advance
thanks for the report!
I've just updated the game and boot up the game.
everything can be activated.
if you see that error, read the first post again, mainly the text before the update notes.
the basic idea is this, hook the table to the game earlier, preferably when the "emberlab" just come up on the scree, you alt-tab out and hook the table to the game right away. then proceed to "continue" or "load" a savegame.
when you're in-game. try to activate the scripts. for me it should gave enough time for the necessary symbols (e.g., Kena-Win64-Shipping.FGraphEvent::DispatchSubsequents) to be loaded in CE, but, as stated in the first post, the waiting time varies depends on your system. good luck~

that said, walk key script stopped working, hopefully I just need to update the filter abit...

EDIT:
said filter is updated. re-download if any of you use that script.

Joshuan
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Re: Kena: Bridge of Spirits +11 (table Update3.2)

Post by Joshuan »

Thank you very much Cielos for your table and instruction.

fyi: Game just updated to v1.08

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ifa20
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Re: Kena: Bridge of Spirits +11 (table Update3.3)

Post by ifa20 »

Can the table update to game version version 2.02 please?

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Re: Kena: Bridge of Spirits +11 (table Update3.3)

Post by machine4578 »

maifa2022 wrote:
Wed Sep 28, 2022 5:00 pm
Can the table update to game version version 2.02 please?
looking for the same. hopefully someone has time to update it. thank you!

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