as I was tracing the codes for the "rot cloud tear", the injection point I want to use is in the function that handling other stuff like health and shield, so... here's a full table for the other stuff I didn't planed to make. have fun~
** after you first hook the table to the game, you may need a few second for CE to load the game's symbols and the extended debug info before you can enable the table and some child scripts. you don't need to wait for all of them to be loaded though, still the waiting time varies depending on your system. **
so, just try to activate the enable script again and again until it's activated~
latest
undeadUpdate5
- updated the table for the latest EPIC version as of 2022.10.15 (should be patch 2.04). only the "id" check for the walk key script is updated actually, the patch didn't break any other script as far as I know.
- added trials objectives multiplier.
- added the description for analogue movement simulation, which is in the table for a while now, I just forgot to mention it.
Update4
- updated the table for the latest EPIC version as of 2022.10.03 (should be patch 2.03).
- added max shield v2
- added trials timer control
Update3.3
- updated the filter for the directional input and mouse input, walk key and mouse move multiplier should work on patch 1.11 now.
- added one more filter to inf. arrow/bomb, the "random" crash caused by this script should be fixed now.
Update3.2
- updated the filter for the directional input and mouse input, walk key and mouse move multiplier should work on the latest patch now.
Update3.1
- updated inf. arrows, fix a bug that could crash the game because of a wrong conditional jmp.
- updated walk key, added sleep() to reduce CPU usage.
Update3
- added some skills soft unlock
Update2
- added undead, max shield, max rot cloud tear, and ignore courage.
- updated inf. arrows to inf. arrow / bomb
- changed script name ignore spirit to ignore karma
Update1
- added inf. arrows and inf. focus
- health still decrease when hurt but you won't die.
max shield v2
- shield can still be broken but you can activate it again immediately. if you don't care missing the shield-breaking animation, just use v1 instead.
max shield v1
- shield stays max always.
max rot cloud tear
- the water dragon thingy lifespan would stay at its max always.
inf. arrow / bomb
- activated shooting/throwing related script first.
- amount of arrow/bomb still drop when you shoot/throw until they reach 1.
inf. focus
- activated shooting/throwing related script first.
- allows you to re-fill the focus bar by pressing the focus button/key again during focus.
- allows you to use focus again even when it's still re-charging.
- may stop working occasionally in the trials, seems no problem in all other scenarios for me.
ignore courage
- the rots' actions won't be hindered during battle, you can call on them anytime you want.
ignore karma
- allows you to upgrade with zero karma.
- karma still decreases when you upgrade until it reaches zero.
- as the game's "sufficient karma for upgrade check" is performed when you access the map menu and/or access the upgrade menu, the script should be activated before you access either of these 2 menus for it to work properly.
trials timer control
- timer in trials will stop counting when it reaches the specified threshold.
- threshold is in seconds, can be changed by editing the value.
- threshold default: <=50 (secs).
trials objectives multiplier
- for example, each target you destroyed in shooting trials would be multiped by 50.
- multiplier can only be changed by editing the script, line 3.
walk key
- hold the specified key to walk. default: CapsLock
analogue movement simulation
- makes the turning looks more natural.
- may hinder your battle experience a bit, as the script would make the turning less responsive.
mouse move multiplier
- OUTDATED. don't use. the game's setting should have it all cover now.
get currency
- access map or store after the script is activated.
some skills soft unlock
- allows you to use some skills without the need to learn the skill or obtain the corresponding item first.
- known affecting skills are Rot Hammer, Air Slam, and Shield Dash.
- may works on the the rot arrow and rot bomb too, don't care~.
- I was tracking the Shield Dash so that I can use it on a new game right away without the need to play through almost the whole game before I can use it again, so I don't really care about the other skills..
- ANYWAY, you can still learn the skills or obtain the items normally with this script, it just allows you to use some skills earlier.
- ALSO, I didn't try to dash through the purple gate before the game's plot let me, I advice against trying this. you've been warned~ if you want to try, save first, and remember to tell me the result~
backups
How to use this cheat table?
- Install Cheat Engine
- Double-click the .CT file in order to open it.
- Click the PC icon in Cheat Engine in order to select the game process.
- Keep the list.
- Activate the trainer options by checking boxes or setting values from 0 to 1