(Request) for Trainer for Heads Will roll!
(Request) for Trainer for Heads Will roll!
Game Name: Heads Will Roll
Game Engine: i don't actually know
Game Version: 1.1
Options Required:
Change stats to be OP
tons of money!
uhm find out anything more?
Steam Website: [Link]
Other Info:
the game is simliar to A Legionary's Life and shigitari. A Legionary's Life has already been made a trainer for and is a fun story text rpg.
Game Engine: i don't actually know
Game Version: 1.1
Options Required:
Change stats to be OP
tons of money!
uhm find out anything more?
Steam Website: [Link]
Other Info:
the game is simliar to A Legionary's Life and shigitari. A Legionary's Life has already been made a trainer for and is a fun story text rpg.
Last edited by LeonidasI on Wed Sep 22, 2021 7:19 pm, edited 2 times in total.
- bloodsucker
- Expert Cheater
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Re: Request for Trainer for Heads Must roll!
the game can change by save editor and it not working using cheat eninge. the game itself is kinda pointless because bug are everywhere and even new updates come out, there is still bug and I using v1.02
Re: Request for Trainer for Heads Must roll!
your using a pirated version of the game the newest is 1.1bloodsucker wrote: ↑Wed Sep 22, 2021 5:07 amthe game can change by save editor and it not working using cheat eninge. the game itself is kinda pointless because bug are everywhere and even new updates come out, there is still bug and I using v1.02
so that's not my fault
Re: (Request) for Trainer for Heads Will roll!
Version 1.2 is coming soon, so it might be a good idea to wait until that drops.
Re: (Request) for Trainer for Heads Will roll!
Not to revive an old thread, but to anyone who is still interested, you can use *UnRen* tool as the game runs on Ren'Py engine and once you enable console you can use these.
player_coordination = xx
player_agility
player_endurance
player_strength
player_stamina
player_health
player_vitality
player_weapon_skill_swords = XX
player_weapon_skill_axes_maces = XX
player_weapon_skill_polearms = XX
I think it's also player_gold = xx for cash
player_coordination = xx
player_agility
player_endurance
player_strength
player_stamina
player_health
player_vitality
player_weapon_skill_swords = XX
player_weapon_skill_axes_maces = XX
player_weapon_skill_polearms = XX
I think it's also player_gold = xx for cash
Re: (Request) for Trainer for Heads Will roll!
hi guys hello there,any table yet for this game..thanks
the game is cute ...consider the developer have a good insight of medieval time...
the game is cute ...consider the developer have a good insight of medieval time...
Last edited by danielyee on Wed Jan 12, 2022 9:18 pm, edited 1 time in total.
Re: (Request) for Trainer for Heads Will roll!
Cheat engine isn't great for it, much better doing console commands,
Edit the config file below:
headswillroll/Renpy/Common/00console.rpy
Press Ctrl+F and enter config.console
Set it to True i.e. config.console = True
Load the game - enter into a save and press shift + c
and enter the codes you want active i.e.
player_strength = 100
player_agility = 100
player_endurance = 100
player_coordination = 100
player_vitality = 100
player_crafting = 100
player_intelligence = 100
player_luck = 100
player_health = 1000
player_health_max = 1000
player_evasion_bonus = 100
player_gold = 1000
player_fatigue_pool = 100000
Edit the config file below:
headswillroll/Renpy/Common/00console.rpy
Press Ctrl+F and enter config.console
Set it to True i.e. config.console = True
Load the game - enter into a save and press shift + c
and enter the codes you want active i.e.
player_strength = 100
player_agility = 100
player_endurance = 100
player_coordination = 100
player_vitality = 100
player_crafting = 100
player_intelligence = 100
player_luck = 100
player_health = 1000
player_health_max = 1000
player_evasion_bonus = 100
player_gold = 1000
player_fatigue_pool = 100000
Re: (Request) for Trainer for Heads Will roll!
hi guys any chance a table as the game been just updated ver 1.5..thanks
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Re: (Request) for Trainer for Heads Will roll!
Console is working, only the key is "Shift+O" for me.
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