Emperor : Rise of the Middle Kingdom (GoG and Box)

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Shizuma
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Emperor : Rise of the Middle Kingdom (GoG and Box)

Post by Shizuma »

Table for Emperor : Rise of the Middle Kingdom (GoG and Box)

Version v1.5:

:arrow: Army - God mod
:arrow: Request - Auto validate

details

This Table Already do:
Spoiler

:arrow: Houses - Fill with Goods and Visitors
Fill Houses with goods and required visitors.

:arrow: Houses - Elite House free build
Build Elite House regards less of Desirability or Hemp/Ceramic stocks.

:arrow: Building - Fill Workers
Fill Buildings with workers

:arrow: Building - No Hazards
Protect all buildings from hazards like climb or fire.

:arrow: Building - Instant Production
All Industry and Military building instant product, if they are required stored resources.

:arrow: Building - Fill with raw and goods
Fill all Building with maximum required ressources.
Works for Hunters, Fishers, Industry, Tax offices, Confucian Academy, Military buildings.

:arrow: :arrow: Submenu > Fill Hemp Farm and Orchards
Once by month fill Hemp farm and Orchards with adjustable value (Default 4 units)

:arrow: :arrow: Submenu > Fill Farmhouses
Fulfill the farmhouses with 400 units of each crops allowed in the mission.

:arrow: Building - Unlock all
Allow you to build anything except Monuments.

:arrow: Unlock Ressources in WareHouse
Unlock Warehouse to all you to use all ressources.

:arrow: Aesthetics - Perfect Desirability

:arrow: Aesthetics - Perfect Feng Shui

:arrow: Religion - Gods Exalted
All gods get -Exalted- status

:arrow: Religion - Gods Activation (+Sub Menu)
Active or Unactive all gods and gods type.

:arrow: Agriculture - Instant Grown
All Fields and Trees are full grown instantly
:!: Dont change the harvesting date.

:arrow: Army - God mod
Give 0 HP, 0 Armor, 0 Damages to enemy

:arrow: Request - Auto validate
Validate request before it happen, for goods, money, troops requests.

:arrow: Worldmap : City Editor
Select foreign city on WorldMap to change:
Spoiler
-Monetary strength
-Military strength
-Faction
-City Fortification
-Favor
> Docile / Hostile
-Relation
-Trade Road
:arrow: :arrow: Worldmap : Editor trigger
Allow you to edit the world map like in the editor.
:!: You may don't have all the option because this is not 'the editor'.

:arrow: Ingame - Map Editor
Edit your map.

:arrow: :arrow: Submenu > Brush Size
Adjust the brush size.

:arrow: Tweaks - Dont allow in new Warehouse & Mill
All ressources is set on unallow by default on new Warehouse & Mill.

:arrow: Tweaks - Trade no limit
Allow trader to sell and buy more than the maximum allowed.

:arrow: > Build Monuments
Just a drop down menu to allow you to build:
Spoiler
Tumulus
Grand Tumulus
Great Temple
Splendid Temple
Temple Complex
Grand Temple Complex
Large Palace
Underground Vault
Clock Tower
Grand Pagoda
-Laborers camp
-Carpenters Guild
-Masons Guild
-Ceramists Guild
:arrow: Additional options>
Just a drop down menu to jump to :
Spoiler
Victory Mission menu
Victory Campaign menu
Difficulty setting menu
:arrow: "Month"
A dropdown with months, for time control

:arrow: "Year "
Pointer address to actual year for time control


How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1
Attachments
Emperor_v1.5.CT
> Army - God mod
> Request - Auto validate
(77.47 KiB) Downloaded 540 times
Emperor_v1.4.4.CT
> lots of triggers on Houses - Fill Goods & Visitors
(69.42 KiB) Downloaded 231 times
Emperor_v1.4.3.CT
Patch> Build Monuments
Add missing Clock Tower entry
(55.38 KiB) Downloaded 121 times
Emperor_v1.3.CT
> Build Monuments
Just a drop down menu
(51.61 KiB) Downloaded 108 times
Emperor_v1.2.1.CT
Patch> Tweaks - Trade no limit
> Unlock Ressources in WareHouse
(51.48 KiB) Downloaded 226 times
Last edited by Shizuma on Mon Jan 09, 2023 1:25 pm, edited 19 times in total.

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Shizuma
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Re: Emperor : Rise of the Middle Kingdom (GoG and Box)

Post by Shizuma »

Table v1.1 available Here

:arrow: Patch > Houses - Fill with Goods and Visitors
Ressource for elite house are now correctly filled

:arrow: Worldmap : City Editor
Select a foreign city on WorldMap to change is:
-Monetary strength
-Military strength
-Faction
-City Fortification
-Favour
> Docile / Hostile
-Relation
-Trade Road

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Shizuma
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Re: Emperor : Rise of the Middle Kingdom (GoG and Box)

Post by Shizuma »

Table v1.2 available Here

:arrow: Patch > Worldmap : City Editor
Now all values are correctly updated.

> You can use trigger " Ingame - Map Editor" to reveal all the hidden city of the map, dont forget to untrigger it before back on city map.

andreasadi
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Re: Emperor : Rise of the Middle Kingdom (GoG and Box)

Post by andreasadi »

big thank you.
i will test it.

edit:
1.perfect desirability work,only on feng shui tab( feng shui desirability still yellow,although its not important :mrgreen: )
3.trade limit not work.
2. can you make "unlock resources in warehouse" in separate entry?so i can play champaign mode with original handicap :v

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Shizuma
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Re: Emperor : Rise of the Middle Kingdom (GoG and Box)

Post by Shizuma »

Table v1.2.1 available Here

:arrow: Patch > Tweaks - Trade no limit
Just add a forgot entry in code.

:arrow: Patch and separate > UnlockRessources
Fix trigger entry and separate it from "Building - Unlock all"
andreasadi wrote:
Tue Nov 30, 2021 4:27 pm
big thank you.
i will test it.

edit:
1.perfect desirability work,only on feng shui tab( feng shui desirability still yellow,although its not important :mrgreen: )
3.trade limit not work.
2. can you make "unlock resources in warehouse" in separate entry?so i can play champaign mode with original handicap :v
Thanks for the report,
For the 1 I chose this solution because it's more easy and feng shui don't seem have effect on buildings,
the 3 i modified the code and do some fast tests on random cities i think it's fixed now,
and 2 it's separated and also fixed.

And sorry for the responding delay, take care.

Tungngann
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Re: Emperor : Rise of the Middle Kingdom (GoG and Box)

Post by Tungngann »

You can do instant agricultural harvest, and unlock monuments ?

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Shizuma
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Re: Emperor : Rise of the Middle Kingdom (GoG and Box)

Post by Shizuma »

Table v1.3 available Here

:arrow: > Build Monuments
Just a drop down menu to allow you to build:
Tumulus
Grand Tumulus
Great Temple
Splendid Temple
Temple Complex
Grand Temple Complex
Large Palace
Underground Vault
Clock Tower
Grand Pagoda
Tungngann wrote:
Mon Aug 08, 2022 3:21 am
You can do instant agricultural harvest, and unlock monuments ?
I actually don't find the precise code for start harvesting or a satisfying way to put material directly into farms.
And just add buildable monuments.

Tungngann
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Re: Emperor : Rise of the Middle Kingdom (GoG and Box)

Post by Tungngann »

There is no carpenter association, Ceramist Association, Mason Association, Labor Camp, so it cannot be built in campaigns.

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Shizuma
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Re: Emperor : Rise of the Middle Kingdom (GoG and Box)

Post by Shizuma »

Oh that's right x(

I do my test on missions with monuments :roll:

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Re: Emperor : Rise of the Middle Kingdom (GoG and Box)

Post by Tungngann »

please add more time control menu and god mode for armies :)

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Re: Emperor : Rise of the Middle Kingdom (GoG and Box)

Post by Tungngann »

please add more time control menu and god mode for armies :)

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Re: Emperor : Rise of the Middle Kingdom (GoG and Box)

Post by Shizuma »

Table v1.4.2 available Here

:arrow: Fill Farmhouse trigger ( in "Building - Fill raw...")
Fulfill the farmhouse with 400 units of each crops allowed in the mission.
:!: I keep it separate from "Fill Farms and Orchards" because of deliveryman mecanism.
In Farmhouse only one deliveryman for each resource spawn at a time, in other farms and orchards a deliveryman spawn if building have 100-400 units in stock, and this without limitation so this can decreasing game performance

:arrow: add Worldmap : Editor trigger (in "Worldmap : City editor)
Allow you to edit the world map like in the editor.
:!: You may don't have all the option because this is not the full 'EmperorEdit' program.

:arrow: Additional options>
Just a drop down menu to jump to :
>Victory Mission menu
Win the mission
>Victory Campaign menu
Win the campagn
>Difficulty setting menu
Change the mission difficulty

:arrow: > Build Monuments
Add those buildings to drop down menu :
-Laborers camp
-Carpenters Guild
-Masons Guild
-Ceramists Guild

:arrow: "Month" & "Year "
A dropdown with the month and pointer with year address.

About Monuments:
In pharaoh the game have pointers emplacements are reserved to monuments buildings, emplacements separated from mission objectives, in Emperor monuments seem totally dependant of mission objectives and i dont see actually any way to by pass it so until i add Laborers camp and Guilds to Build Monuments drop down menu.

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Re: Emperor : Rise of the Middle Kingdom (GoG and Box)

Post by Tungngann »

Thanks :)

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Re: Emperor : Rise of the Middle Kingdom (GoG and Box)

Post by Tungngann »

"Build Monuments" without "Clocktower"

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Shizuma
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Re: Emperor : Rise of the Middle Kingdom (GoG and Box)

Post by Shizuma »

Tungngann wrote:
Sat Sep 03, 2022 5:35 am
"Build Monuments" without "Clocktower"
Thanks, fixed in 1.4.3 :)

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