[REQUEST] Deltarune Chapter 2
- rudebuster
- What is cheating?
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[REQUEST] Deltarune Chapter 2
Game Name: DELTARUNE (Chapter 1 & 2 DEMO)
Game Engine: GameMaker
Game Version: ???
Options Required: Infinite health/health is able to be manually increased.
Steam Website: [Link]
Other Info: A table for Chapter 1 has been released, but it no longer works with Chapter 2 and OP has stated that they will not be making an updated table. The game is free to download and play. I've had no luck successfully finding and changing health values. Any help is super appreciated.
Game Engine: GameMaker
Game Version: ???
Options Required: Infinite health/health is able to be manually increased.
Steam Website: [Link]
Other Info: A table for Chapter 1 has been released, but it no longer works with Chapter 2 and OP has stated that they will not be making an updated table. The game is free to download and play. I've had no luck successfully finding and changing health values. Any help is super appreciated.
Re: [REQUEST] Deltarune Chapter 2
i made a table is only for hp and dark dollars thoug, i made it today because i got bored of not having a cheat table and just made it
Re: [REQUEST] Deltarune Chapter 2
this is the table that i make.. im kinda of new to making table for games other than rpg makers ones
- Attachments
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- DELTARUNE2 table (only hp and dark dollars).CT
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- What is cheating?
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Re: [REQUEST] Deltarune Chapter 2
The table found here [Link] should do the trick.
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- Noobzor
- Posts: 9
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Re: [REQUEST] Deltarune Chapter 2
really really could use a table! that one up there seems.. complicated.
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Re: [REQUEST] Deltarune Chapter 2
istg i really need this
- ApeDemon66
- Expert Cheater
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Re: [REQUEST] Deltarune Chapter 2
Try this table I made:
It's got some useful stuff.
Edit: Check more recent table.
Old Table
Edit: Check more recent table.
Last edited by ApeDemon66 on Mon Sep 27, 2021 9:21 am, edited 1 time in total.
- ApeDemon66
- Expert Cheater
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Re: [REQUEST] Deltarune Chapter 2
Took me a bit to figure it out, but I have it following the logic of the game engine and, although it's very messy on the inside, it looks very close to update-proof. Only tested it with version 1.02 and 1.06 so ya never know what might change in the future.
Try this:
Old Table
Edit: But wait, there's more!
I cleaned my code a little, still could be better. Due to the way I've written it, I found a few more things I wouldn't have normally found or bothered with scanning such as the currently used heroes and their spells. Also, from more experimenting, I noticed, for some enemy values, you'll need to run the Setup script again, if you already did before entering a battle, for it to be accurate.
Old Table
Here's the table:
Here's a picture of what it could do:
Last edited by ApeDemon66 on Sun Oct 03, 2021 8:58 pm, edited 1 time in total.
Re: [REQUEST] Deltarune Chapter 2
Last edited by alvaro222 on Mon Oct 04, 2021 2:50 am, edited 1 time in total.
- ApeDemon66
- Expert Cheater
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Re: [REQUEST] Deltarune Chapter 2
Well I wouldn't know too much about what exists in the game. If you're referring to them being tired, I just recently added it in the table here.
Also, when you reply to me, or anyone, you can edit the quote text from the post your replying to. You kept it all there and it makes this forum topic bloated. If possible, can you edit your post and trim it down? If the reply was to get my attention, just delete all text inside the quote.
So... update time! My last few tables, in retrospect, are garbage. I've written and polished my code to read through the VMBuffers much more accurately and followed how it pushes, pops, and navigates its unique stack for each CCode. Also fixed a few things so it adjusts to Chapter 1 and 2 accordingly. Along with that I added two threads in the background to run so it can automatically update the offsets/addresses. I also added the distinction for objects' local variables. I've only experimented with it, but found the main character's, Kris', movement speed so... pretty cool. Something important to note is you, generally, shouldn't freeze the address items' values in Cheat Engine because the very frequent changing of offsets and addresses may cause the address to be a random one that exists and you could, easily, overwrite an important pointer, causing a null pointer exception, crashing the game. Also added a few other global variables I found.
Here's the table:
Edit: Oh. GameMaker's object variables are instance, not local, variables. I'll get'em next time.