[REQUEST] Deltarune Chapter 2

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rudebuster
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[REQUEST] Deltarune Chapter 2

Post by rudebuster »

Game Name: DELTARUNE (Chapter 1 & 2 DEMO)
Game Engine: GameMaker
Game Version: ???
Options Required: Infinite health/health is able to be manually increased.
Steam Website: [Link]
Other Info: A table for Chapter 1 has been released, but it no longer works with Chapter 2 and OP has stated that they will not be making an updated table. The game is free to download and play. I've had no luck successfully finding and changing health values. Any help is super appreciated.

kokitree
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Re: [REQUEST] Deltarune Chapter 2

Post by kokitree »

i made a table is only for hp and dark dollars thoug, i made it today because i got bored of not having a cheat table and just made it

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Re: [REQUEST] Deltarune Chapter 2

Post by kokitree »

this is the table that i make.. im kinda of new to making table for games other than rpg makers ones
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DELTARUNE2 table (only hp and dark dollars).CT
(1.07 KiB) Downloaded 1156 times

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ashuraman
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Re: [REQUEST] Deltarune Chapter 2

Post by ashuraman »

kokitree wrote:
Sat Sep 18, 2021 10:33 pm
this is the table that i make.. im kinda of new to making table for games other than rpg makers ones
Table's not working. I assume the game uses dynamic addresses and not static ones so everytime you load it's a different address.

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Kaisa
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Re: [REQUEST] Deltarune Chapter 2

Post by Kaisa »

kokitree wrote:
Sat Sep 18, 2021 10:33 pm
this is the table that i make.. im kinda of new to making table for games other than rpg makers ones
I think you forgotten to pointer scan them first -_-

wishmaker11
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Re: [REQUEST] Deltarune Chapter 2

Post by wishmaker11 »

The table found here [Link] should do the trick.

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Re: [REQUEST] Deltarune Chapter 2

Post by dusktildawn »

really really could use a table! that one up there seems.. complicated.

Pleummy2007
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Re: [REQUEST] Deltarune Chapter 2

Post by Pleummy2007 »

istg i really need this

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ApeDemon66
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Re: [REQUEST] Deltarune Chapter 2

Post by ApeDemon66 »

Try this table I made:
Old Table
DELTARUNE.CT
(100.97 KiB) Downloaded 231 times
It's got some useful stuff.

Edit: Check more recent table.
Last edited by ApeDemon66 on Mon Sep 27, 2021 9:21 am, edited 1 time in total.

vcgamer
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Re: [REQUEST] Deltarune Chapter 2

Post by vcgamer »

Geo wrote:
Thu Sep 23, 2021 2:17 pm
Try this table I made:
DELTARUNE.CT


It's got some useful stuff.
new update killed weapon and armor sections , equiped weapon also dont work but equiped armors are changeable still , tp value also not working

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ApeDemon66
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Re: [REQUEST] Deltarune Chapter 2

Post by ApeDemon66 »

vcgamer wrote:
Fri Sep 24, 2021 10:47 pm
new update killed ...
Took me a bit to figure it out, but I have it following the logic of the game engine and, although it's very messy on the inside, it looks very close to update-proof. Only tested it with version 1.02 and 1.06 so ya never know what might change in the future.

Try this:
Old Table
DELTARUNE.zip
Password: geo
Compressed with 7-Zip-zstd
(6.09 KiB) Downloaded 113 times
I wouldn't recommend reusing any of my code for other game maker games as I would assume I designed it very circumstantially, but let's hope it keeps working for any other version of this game.

Edit: But wait, there's more!

I cleaned my code a little, still could be better. Due to the way I've written it, I found a few more things I wouldn't have normally found or bothered with scanning such as the currently used heroes and their spells. Also, from more experimenting, I noticed, for some enemy values, you'll need to run the Setup script again, if you already did before entering a battle, for it to be accurate.
Old Table
Here's the table:
DELTARUNE.zip
Password: geo
Compressed with 7-Zip-zstd
(7.35 KiB) Downloaded 183 times

Here's a picture of what it could do:
Image
Last edited by ApeDemon66 on Sun Oct 03, 2021 8:58 pm, edited 1 time in total.

alvaro222
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Re: [REQUEST] Deltarune Chapter 2

Post by alvaro222 »

Geo wrote:
Mon Sep 27, 2021 9:15 am
vcgamer wrote:
Fri Sep 24, 2021 10:47 pm
new update killed ...
]

Damn friend, you've been working a lot on this table, it looks great, I don't know how you made the maximum HP to be modifiable again but I appreciate your work
Last edited by alvaro222 on Mon Oct 04, 2021 2:50 am, edited 1 time in total.

alvaro222
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Re: [REQUEST] Deltarune Chapter 2

Post by alvaro222 »

Geo wrote:
Mon Sep 27, 2021 9:15 am
vcgamer wrote:
Fri Sep 24, 2021 10:47 pm
new update killed ...

Is there any way to add status modifiers to the game?
Last edited by alvaro222 on Mon Oct 04, 2021 2:50 am, edited 1 time in total.

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ApeDemon66
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Re: [REQUEST] Deltarune Chapter 2

Post by ApeDemon66 »

alvaro222 wrote:
Fri Oct 01, 2021 6:35 pm
Is there any way to add status modifiers to the game?
Well I wouldn't know too much about what exists in the game. If you're referring to them being tired, I just recently added it in the table here.

Also, when you reply to me, or anyone, you can edit the quote text from the post your replying to. You kept it all there and it makes this forum topic bloated. If possible, can you edit your post and trim it down? If the reply was to get my attention, just delete all text inside the quote.


So... update time! My last few tables, in retrospect, are garbage. I've written and polished my code to read through the VMBuffers much more accurately and followed how it pushes, pops, and navigates its unique stack for each CCode. Also fixed a few things so it adjusts to Chapter 1 and 2 accordingly. Along with that I added two threads in the background to run so it can automatically update the offsets/addresses. I also added the distinction for objects' local variables. I've only experimented with it, but found the main character's, Kris', movement speed so... pretty cool. Something important to note is you, generally, shouldn't freeze the address items' values in Cheat Engine because the very frequent changing of offsets and addresses may cause the address to be a random one that exists and you could, easily, overwrite an important pointer, causing a null pointer exception, crashing the game. Also added a few other global variables I found.


Here's the table:
DELTARUNE.zip
Password: geo
Compressed with 7-Zip-zstd
(11.35 KiB) Downloaded 651 times

Edit: Oh. GameMaker's object variables are instance, not local, variables. I'll get'em next time.

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Re: [REQUEST] Deltarune Chapter 2

Post by alvaro222 »

Geo wrote:
Sun Oct 03, 2021 8:57 pm


Oh sorry lol, I didn't know about the possibility of editing the person's text, fixed

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