(Main Table) Combat > Max Resistances > Achieve Immunity: You can now achieve up to 100% resistance against fire, ltn and magic instead of just 75%. Even if the Max Resistance cheats are off, you can now legitimately reach 100% resistance with items that you equip with only this cheat on.
(Inventory Table) Import Known Item: I have provided a list of items I've found in my playthroughs. They include all books, scrolls, runes, quest items, consumables and most unique items. You can choose to import any of these items into your game. Locate the one you wish to import, select what you want to replace, and click the Import Known Item button.
I have not bothered to provide magical items I've found because 1) there are just too many and 2) if you really want magical items for your class you can activate the Loot Drop cheat or buy good ones from Griswold.
There was a lot of manual labor in incorporating all these items. It's quite possible some mistake has slipped in. Use at your own risk.
I tried finding other cheats like allowing char levels beyond 50, enumerating the number of unopened chests on a map, etc. but it is too difficult. I am no longer pursuing these.
Sorry ppl, I keep saying "it's the last update" and then keep posting another. Fingers crossed this is it.
Changed Hotkeys.ini to Hotkeys.hfr. For those of you who use both my Hellfire and Diablo tables, this will prevent conflicts between the two hotkeys files.
New: Spells > Permanent Reflect [Alt+R]: Will not show the reflect icon but your character will reflect damage back to enemies. After the cheat is turned off, one additional hit will be reflected before the status is removed from your character. This works even if you don't have the spell memorized. It also works if you have Godmode enabled and don't actually take any damage.
Fixed: Always Show Monster's HP will now color bosses in gold and normal monsters in white.
Fixed: Found a few prefixes and suffixes for items. Also, one prefix was duplicated.
I've been grinding away and was able to finally find ALL unique items in the game. The Inventory table (Known Items) now includes all unique items.
Also improved inventory import slightly: you can now see the stats of each known unique item before you import it.
In case anyone wants it, I've attached .hif formats of all unique items, as well as a Hellfire save file with all unique items. Of course, Lightforge mace is not included because that is a Diablo-only item. hif files are compatible with some other trainers out in the wild.
Display Monster Count will now also show the number of monsters on "special" maps like Leoric's tomb or Lazurus' Lair. However, the names of those maps will now show the level number instead. Displaying the correct name is too much unnecessary work for useless info.
You thought I was finished with these tables? So did I Happy 2023.
New: Spells > Cast Spells in Town: This will let you cast all spells while in town. In my game version I've encountered no crashes with it so far. Hopefully your version behaves itself too.
Fixed: Both tables should now work with Hellfire.exe or hellfire.exe or any combination of uppercase/lowercase characters in the name.
Fixed: Inventory Import/Export was sometimes activating Import Known Item by clicking somewhere "near" the button but not actually on the button. The new table should not have such weird behaviors.
Changed: Ctrl+L in inventory will now automatically collapse the list of items and reduce clutter. You can still use Alt+Left if you wish to collapse them after you've examined/modified a few items.
Added: Ctrl+R in inventory will Reload the inventory. Ctrl+L loads or unloads the inventory but Ctrl+R does both. You can always use Ctrl+R if you wish even if the inventory is not yet loaded. Highly recommended you use this every time before modifying, importing or exporting items.
This is my best hack yet: Life & Mana Regen without using any external timers or convoluted hooks You will steadily regen life and mana while on dungeon maps. I've intentionally left out regen in town because you can either talk to Pepin or (with the cheat) Adria, or just buy Mana potions. I've offered 5 regen speeds you can choose from. Default is slowest, 1 point per second. If you really want more than 5 points per second of regen, you should be using Godmode and Infinite Mana.
Fixed: Health was going down even with Godmode on when casting Blood Star or Bone Spirit.
Fixed: Infinite Mana was not preventing mana reduction when using Mana Shield with the Constricting Ring (and possibly other such scenarios too).
Changed: I have completely changed the way Godmode and Infinite Mana are coded. It uses much simpler and leaner code now.
All New Change Guardian Spell: Assign a different spell to Guardian instead of Firebolt. The default choice is Apocalypse. Recommended to enable Infinite Mana because some spells will quickly drain your mana even though the guardian is casting them. Blood Star and Bone Spirit will also drain HP if Godmode is off. The chosen spell will be cast at whatever level you have learnt it up to (or level 1).
Fixed: Mana-draining traps were draining mana even with Infinite Mana on.
Inv has not changed but it's part of the zip anyway.
FYI in case someone hasn't realized it: if you've set up custom hotkeys, you don't need to overwrite your hotkeys file with the one from the zip. Just extract the ct and you'll be set. Preferably extract the manual too coz I keep updating the Known Issues section whenever I find (or solve) things.
FYI, this is the list of all the effects that can be spawned from Guardian. In the table only useful offensive spells are listed. 95 is really interesting: it continuously spawns monsters (possibly giving us infinite sources of xp -- unless the char is 10+ levels greater than the monsters). This choice is not part of the table though.
Have a specific question around here. Playing [Link]. Randomly made a wrong save and loosing hero just after the start. Tried to activate the code for god mode, but, it seems, it doesn't work with this version especially, same as I can only open the tab with the shrines... I just hear: "god mode disabled" after pressing the combination. Any way to use it in a such case?
If you are playing The Hell 2, use cheat tables for The Hell 2. You can't mix and match cheat tables across games. This table, as the post title states, works only with Hellfire 1.02 (a couple of players have reported it to be working with Hellfire 1.01).
Added Combat > Cleave [Alt+C]: This is not cleave in the traditional D&D sense. Instead, you can hit up to 3 adjacent monsters with each swing regardless of your class and equipment. That is, you no longer need to be a Monk wielding a staff, a Bard holding two swords or a shield-less Barbarian to achieve this feat. AFAIK, the enemies have to be in front of you, not around you.
Updated the manual to reflect the change. Inventory Editor has not changed.
Added Spells > Change Shrine: Change the shrine under your mouse pointer. Changes to Shrines are permanent (you can turn the cheat off as soon as you see the new shrine name in the game). Changes to Goat Shrines and Cauldrons will come into effect only on click (the cheat needs to be active while you activate the object). I've set the default shrine to Sparkling, which gives you XP. If you leave the cheat active, all shrines will progressively change to your selected one as you point to them or click on them.
Notes:
There are two separate Ids for Magical Shrine in the game which is why it appears twice in the list. I don't know what is the difference between the two.
On activating the cheat, the dropdown list of choices will not show what the shrine is currently; it will show the default I have set. If you want to know what a cauldron or goat shrine does before changing it, click it before activating the cheat, then reload and change it using the cheat if you don't like the effect. If you want to know what a regular shrine is, don't have the cheat active when you point to it.
To manage space, the dropdown list uses shorthand to describe the shrine effects. To see the full effects of each shrine, check the Shrines Reference.
Added Alt+Left to collapse item trees, just like in the Inventory Editor.
Added a way to automatically enable whichever cheats you want on start-up. This is a bit technical. See the included manual to learn how to do this.
Changed: Movement > Always Run now uses the game's Jog function so it is no longer jerky. If Jog is enabled, you will now run while in town as well as in dungeons. This makes it easy to catch up with monsters running away from melee characters without having to deal with bad graphics.
Added: Movement > Always Disarm Traps: This contains two cheats. 1) Attempts to disarm traps will never fail no matter what your class or dexterity. 2) Even if you don't want to disarm traps, clicking trapped objects will not set the traps off. I've tested this across several maps with a few different classes but there are many places where the game handles different types of traps, so it's possible I've missed some types. If you find any, let me know. Barrels/pods will still explode as that is a totally different mechanic.
Added: Combat > Cannot be Knocked Back.
Added: Spells > Shrine XP based on Difficulty: It was extremely irritating that Sparkling Shrines on Hell levels give the same XP as on Normal levels. A couple of thousand XP at that point is just 2-3 monsters worth whereas on Normal and Nightmare that same XP would be worth a horde of monsters. This cheat scales Sparkling Shrines with difficulty. Nightmare L1 will give 25000xp (to account for 24 levels on Normal) and progress from there. Hell levels will start from 49000xp.
Added: Oils Always Work: Oils of Accuracy, Sharpness, Fortitude, etc. will not fail if your item is already too powerful. Blacksmith and Fortitude Oils will cap out at 254 durability though. 255 makes an item Indestructible and you should use Oil of Permanance for that. Oils of Death will work with bows too.
Added: Combat > Permanent Combat Boosts: Confers Multiple Arrows, 5% Mana Steal, 5% Life Steal, Fastest Attack, Fastest Recovery, Fast Block and Thorns irrespective of your gear. Move something in the inventory after dis/enabling this. For some reason Bards never get Multiple Arrows, even without cheating. Seems to be a bug in the game or some class feature I am unaware of.
Added: Hotkey Alt+K for Skip Cinematics. This cheat now also locks in-game hotkeys (F5-F8) so that they are not erased when starting a new game with the same character. I've merged this into Skip Cinematics because the only time you need this cheat is near the end of the game. Toggle the cheat before and after the Lazarus video, and enable it before the endgame video. Start a new game and your hotkeys will stay assigned. Now you can disable the cheat.
Added: Combat > Anyone Can Crit: All classes have a chance to crit (2x damage), not just warriors and barbarians. I haven't set this to 100% crit chance -- if you want to permanently double your damage, edit your items or stats.
Fixed: Godmode now also prevents permanent max life drain by Black Deaths.
Fixed: Adria Refills Mana will now update the blue orb correctly.
Added: Inventory Editor now lets you quickly un/freeze all values of loaded items (Ctrl+F). Use this after Ctrl+L to avoid resetting of item properties when starting a new game.
Password: g (lowercase G). Signed cheat tables. Hellfire will attempt to launch .\Hellfire.exe. Inventory will attempt to connect to Hellfire.exe. Includes Hotkeys.hfr and manual.
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Last edited by gibberishh on Sun Sep 29, 2024 5:00 am, edited 1 time in total.