: This is a separate table from the main one. It lets you modify, export and import items in the inventory. Because each item in the inventory is being read 'on-the-fly', if you have many items it can be quite slow. I tested with 40 different items (one in each inventory slot) and it took just over 20 seconds to load! Of course, it is much faster if you have lesser items.
Export/Import is useful when creating new games. Diablo resets properties of several items when starting a new game (e.g., to play Nightmare after finishing Normal). So even if you
used oils to upgrade your weapon and armor stats, the game will still reset them to default values. If you saved your items before finishing the game, you can simply import them back after starting the new one.
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<CheatTable CheatEngineTableVersion="34">
<Forms>
<frmItems Class="TCEForm" Encoding="Ascii85">t)47j,At8u6%)+ylF*oLhxWiJo#]R%1M}t0Cd]n,1lk?mGG0J}to6tuADuo-pQ)pFLeG7K$]+#:1}Sd$WXrqS^r}/e;!)e}px1hD54;gzW$27#+j5n6,Z]CGf?[s7fQ:^05][Uqh0a#-3k%ew?Qak_C/Bn}A(R*X;$CoStoL1ln7KZ=WP+k4D]Z*Hb/e=e^J77:SigBRQVd1usCgHmRPWkh?}EbrcRkKPsH_[/EVH(w4]Y[;wJQ-eAf76WJRJu}9L;/7K5(Qoe83ckmo,h+pzN}%5{b1ng[6kaV*s@nJXuCHTP{FI3_:Kda@d5AIC-.oXe^ff6o#pN7RlT?O5C(Dg=T$Q(c-6tx?_^Mqu)_q/8qNsb#^qPlNvUirVYr!,^uUzwTI[vy?ijjSADzy(PPmwF_@#$)$D8gewTYx;V6)[l#Xi[NrFR2SsUnK:wlu4;;x-tKgq)y01j8/Ig[5nV;k2oB:z^s,}XhQ5kH.UOkrQ2QRi@gSyS}PyN[1CrFATKuOTsN.H}g+CX]ii6W]^V[MEQpCRB^Uela*nI^Q+IKgIqq(I*u]tegS$yGa+_5VE5OQlDv7vEwUYX1s17+{(F{BnxkzNY2vJ*Y6u+*cUaT2-=lFRG,Q,I2%sw%0lvW]e8{7l[xXDb^+N0^V11[Q?.j%x!;S?T7(n^IjAi8,GpWEd]5Vl(-$Cs)P/vX7(hUVI#0)l]@{yGovh)_/cHXdUph-67WDfWRvx{U$exDpMj#rDava,MA1A9}dLxuxb(v+CNaq2.?}UF]bh-?})HU3GJ5_}}AHrR!#kjs2b?K@ORc)qf6R;*^Rdou*-]+zab}hCpm-lhh6x8RSe^c/RfTM/Xs{:,Uyn;.:?pf[anZa!X6lI)k$$feQOUcP/F8SD.p4Gn3rd5mU-hjN7,JT/LFj9v(]iKLFRg((WT?C(li2MN</frmItems>
</Forms>
<CheatEntries>
<CheatEntry>
<ID>1</ID>
<Description>"Diablo Hellfire 1.02 Inventory"</Description>
<Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
aobscanmodule(base,$process,8B 35 * * * * 69 C0 C8 55 00 00 80)
alloc(CharAdr,4)
registersymbol(CharAdr)
CharAdr:
readmem(base+2,4)
[DISABLE]
unregistersymbol(CharAdr)
</AssemblerScript>
<CheatEntries>
<CheatEntry>
<ID>2</ID>
<Description>"Load Inventory"</Description>
<Options moDeactivateChildrenAsWell="1"/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
{$lua}
function createChild(add,desc,dtype,parent,ddlink,color)
local child = adrs.createMemoryRecord()
child.Address = add
child.DontSave = true
child.Description = desc
child.Type = dtype
child.ShowAsSigned = true
if ddlink ~= nil then
child.DropDownLinked = true
child.DropDownLinkedMemrec = ddlink
end
if color ~= nil then child.Color = color end
child.appendToEntry(parent)
return child
end
local inv = GetRec("Load Inventory")
local icount = readInteger("[[CharAdr]]+47D8")
local dlist = frmItems.ddItems.Items
dlist.clear()
local grey = tonumber(0x808080)
local blue = tonumber(0xFF0000)
if icount < 1 then
messageDialog("No items found in inventory",mtInformation,mbOK)
else
for i=0,icount-1 do
local iname = readString("[[CharAdr]]+E35+174*"..string.format("%X",i),36,false)
if iname:match("%a") ~= nil then
local itm = adrs.createMemoryRecord()
itm.Address = "[CharAdr]"
itm.DontSave = true
itm.Description = "Item "..i+1
itm.Type = vtString
itm.String.Size = 48
itm.OffsetCount = 1
itm.Offset[0] = tonumber("E35",16)+(tonumber("174",16)*i)
itm.Options = "[moManualExpandCollapse,moAllowManualCollapseAndExpand]"
itm.appendToEntry(inv)
local child = createChild("-45","Identified",vtByte,itm,"YesNo")
local meta = adrs.createMemoryRecord()
meta.Description = "Meta Info →"
meta.IsGroupHeader = true
meta.Color = grey
meta.Options = "[moHideChildren]"
meta.appendToEntry(itm)
child = createChild("+5F","Base Item/Properties (Rarely Used)",vtByte,meta,"Base",grey)
child = createChild("+47","Unidentified Price",vtDword,meta,nil,grey)
child = createChild("+4B","Identified Price (4x Sale Price)",vtDword,meta,nil,grey)
child = createChild("-40","Unidentified Name",vtString,meta,nil,grey)
child.String.Size = 48
child = createChild("-41","Grade",vtByte,meta,"Grades",grey)
child = createChild("+B7","Unique Item Id",vtByte,meta,"Uniques",grey)
child = createChild("+CF","Prefix",vtByte,meta,"Prefixes",grey)
child = createChild("+CF+1","Suffix",vtByte,meta,"Suffixes",grey)
child = createChild("+40+1","Equip Type",vtByte,meta,"ItemTypes",grey)
child = createChild("+40","Equip Slot",vtByte,meta,"EquipSlots",grey)
child = createChild("+40+3","Inventory Graphic",vtByte,meta,"InvGraphics",grey)
child = createChild("-75","Equipped Graphic",vtByte,meta,"EquipGraphics",grey)
child = createChild("+E3","Strength Required",vtByte,meta,nil,grey)
child = createChild("+E3+1","Magic Required",vtByte,meta,nil,grey)
child = createChild("+E3+2","Dexterity Required",vtByte,meta,nil,grey)
child = createChild("+E3+3","Vitality Required",vtByte,meta,nil,grey)
child = createChild("+5B","Magic Property 1",vtByte,itm,"MagicProps1",blue)
child = createChild("+5B+1","Magic Property 2",vtByte,itm,"MagicProps2",blue)
child = createChild("+5B+2","Combat Ability",vtByte,itm,"CombatAbilities",blue)
child = createChild("+5B+3","Other Ability",vtByte,itm,"OtherAbilities",blue)
child = createChild("+6F","Durability (Now)",vtDword,itm)
child = createChild("+6F+4","Durability (Max)",vtDword,itm)
child = createChild("+4F","Min Damage",vtDword,itm)
child = createChild("+4F+4","Max Damage",vtDword,itm)
child = createChild("+77","+ Damage %",vtDword,itm)
child = createChild("+A7","+ Damage",vtDword,itm)
child = createChild("+7B","To Hit %",vtDword,itm)
child = createChild("+57","AC",vtDword,itm)
child = createChild("+7F","AC %",vtDword,itm)
child = createChild("+AB","DFE",vtDword,itm)
child = createChild("+83","+ Strength",vtDword,itm)
child = createChild("+87","+ Magic",vtDword,itm)
child = createChild("+8B","+ Dexterity",vtDword,itm)
child = createChild("+8F","+ Vitality",vtDword,itm)
child = createChild("+93","Resist Fire",vtDword,itm)
child = createChild("+97","Resist Lightning",vtDword,itm)
child = createChild("+9B","Resist Magic",vtDword,itm)
child = createChild("+AF","Light Radius (x10)",vtDword,itm)
child = createChild("+BB","+ Fire Damage (Min)",vtDword,itm)
child = createChild("+BB+4","+ Fire Damage (Max)",vtDword,itm)
child = createChild("+BB+8","+ Lightning Damage (Min)",vtDword,itm)
child = createChild("+BB+C","+ Lightning Damage (Max)",vtDword,itm)
child = createChild("+B3","All Spell Levels",vtDword,itm)
child = createChild("+63","Spell",vtDword,itm,"Spells")
child = createChild("+67","Charges (Now)",vtDword,itm)
child = createChild("+67+4","Charges (Max)",vtDword,itm)
child = createChild("+A3","+ Life (x/64)",vtDword,itm)
child = createChild("+9F","+ Mana (x/64)",vtDword,itm)
local exp = adrs.createMemoryRecord()
exp.Description = "Export Stuff →"
exp.IsGroupHeader = true
exp.Color = grey
exp.Options = "[moHideChildren]"
exp.appendToEntry(itm)
child = createChild("+D3","Prefix Base Value",vtDword,exp,nil,grey)
child = createChild("+D3+4","Prefix Multiplier",vtDword,exp,nil,grey)
child = createChild("+D3+8","Suffix Base Value",vtDword,exp,nil,grey)
child = createChild("+D3+C","Suffix Multiplier",vtDword,exp,nil,grey)
child = createChild("+EB","Transfer Code",vtDword,exp,nil,grey)
child.ShowAsHex = true
child = createChild("-7D","Unicode Check",vtQword,exp,nil,grey)
child.ShowAsHex = true
strings_add(dlist,iname)
end
end
frmItems.ddItems.ItemIndex = 0
end
{$asm}
[DISABLE]
{$lua}
local inv = GetRec("Load Inventory")
for i=inv.Count-1,0,-1 do
memoryrecord_delete(inv[i])
end
frmItems.Hide()
</AssemblerScript>
<Hotkeys>
<Hotkey>
<Action>Toggle Activation</Action>
<Keys>
<Key>17</Key>
<Key>76</Key>
</Keys>
<ID>0</ID>
</Hotkey>
</Hotkeys>
</CheatEntry>
</CheatEntries>
</CheatEntry>
<CheatEntry>
<ID>3</ID>
<Description>"Dropdown Lists"</Description>
<Options moHideChildren="1"/>
<Color>C0C0C0</Color>
<GroupHeader>1</GroupHeader>
<Hotkeys>
<Hotkey>
<Action>Toggle Activation</Action>
<Keys>
<Key>18</Key>
<Key>37</Key>
</Keys>
<ID>0</ID>
</Hotkey>
</Hotkeys>
<CheatEntries>
<CheatEntry>
<ID>4</ID>
<Description>"YesNo"</Description>
<DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">1:✓
0:×
</DropDownList>
<GroupHeader>1</GroupHeader>
</CheatEntry>
<CheatEntry>
<ID>5</ID>
<Description>"Base"</Description>
<DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">0:None
1:?
2:Potion of Full Healing
3:Potion of Healing
4:?
5:?
6:Potion of Mana
7:Potion of Full Mana
8:?
9:?
10:Elixir of Strength
11:Elixir of Magic
12:Elixir of Dexterity
13:Elixir of Vitality
14:Decrease Strength
15:Decrease Magic
16:Decrease Dexterity
17:Decrease Vitality
18:Potion of Rejuvenation
19:Potion of Full Rejuvenation
20:?
21:Scroll of Apocalypse/Healing/Identify/InfraVision/Nova/Phasing/Teleport/Town Portal
22:Scroll of ChainLightning/FireBall/FireWall/Flash/Golem/Guardian/Inferno/Lightning/Resurrect/StoneCurse
23:Staff
24:Book
25:Ring
26:Amulet
27:Altered Item Abilities (Unique Item)
28:?
29:?
30:?
31:Oil of Accuracy
32:Oil of Mastery
33:Oil of Sharpness
34:Oil of Death
35:Oil of Skill
36:Blacksmith Oil
37:Oil of fortitude
38:Oil of Permanence
39:Oil of Hardening
40:Oil of Imperviousness
41:?
42:Map of Stars/Cathedral Map
43:Display Unidentified Price as "Level"
44:Spectral Elixir
45:?
46:?
47:Rune of Fire
48:Rune of Lightning
49:Greater Rune of Lightning
50:Greater Rune of Fire
51:Rune of Stone
52:?
53:Auric Amulet
54:Reconstructed Note
</DropDownList>
<GroupHeader>1</GroupHeader>
</CheatEntry>
<CheatEntry>
<ID>6</ID>
<Description>"EquipGraphics"</Description>
<DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">0:Books, Potions, Elixirs, Scrolls, Ears
1:Daggers, Swords, Falchions, Scimitars
2:Axes
3:Bows
4:Clubs, Flails, Maces, Mauls
5:Shields
6:Cloaks, Capes, Rags, Armor
7:Caps, Skull Caps, Helms, Crowns
8:Mail
9:Plates
10:Staves
11:Gold
12:Rings
13:Amulets
255:None
</DropDownList>
<GroupHeader>1</GroupHeader>
</CheatEntry>
<CheatEntry>
<ID>7</ID>
<Description>"InvGraphics"</Description>
<DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">4:Gold Pile (1-1000)
5:Gold Pile (1001-2499)
6:Gold Pile (2500+)
32:Small Health Potion
35:Full Health Potion
39:Small Mana Potion
0:Full Mana Potion
37:Small Rejuvenation Potion
33:Full Rejuvanation Potion
38:Elixir of Strength
34:Elixir of Magic
36:Elixir of Dexterity
31:Elixir of Vitality
15:Thin Rainbow Vial (Spectral Elixir)
16:Large Rainbow Vial
17:Ruby Vial (Golden Elixir)
29:Thin Black Vial
30:Large Black Vial
52:Bottle of Brew
51:Red Handle Dagger
54:Blue Handle Dagger
50:Bastard Dagger (Wizard Spike)
53:Jagged Dagger (Black Razor)
55:Snap Blade
56:Blade
64:Short Sword
67:Sabre
72:Scimitar
62:Falchion
60:Long Sword
200:Long Sword
201:Sword with Hole
202:Serrated Sword
57:Bastard Sword
58:Jagged Sword (Executioner's Blade)
61:Broad Sword
65:Claymore
68:Legion Sword
73:Blood Angel Sword
74:Pain Sword
110:Two Handed Sword
134:Great Sword (Katana)
160:Rune Sword (The Grizzly)
161:White Katana (The Grandfather)
206:Glass Sword
221:Red Orb Sword with Hole
66:Wooden Club
69:Bone Club
218:Bone
70:Spiked Club
71:Club with Nail
162:Spiked Baseball Bat (The Protector)
63:Morning Star
59:Mace
216:Spine Mace
217:Bone Mace
220:Spiked Star Mace
223:Spiked Star
212:Spiked Orb Mace
213:Jagged Steel Mace
131:Flail
130:Three Ball Flail
121:WarHammer
122:Maul
205:Diamond Hammer
214:Backbone Hammer
215:Hip Hammer
112:Small Axe
144:Axe
141:Broad Axe
142:Large Axe
143:Great Axe
156:Ripper Axe (Great Axe + Ruby)
104:Hack Axe (Stone Cleaver)
101:Battle Axe
106:The Butcher's Cleaver
163:Double-Bladed Axe (Messerschmidt's Reaver)
222:Red Orb Axe with Hole
211:Red Orb Axe
224:Multiblade Axe
118:Short Bow
102:Hunter's/Long Bow
133:Composite Bow
165:Short War Bow
167:Short Battle Bow
119:Long Battle/War Bow
209:Metal Bow
210:Ice Bow
219:Bone Bow
145:Blackstone Bow
120:Fish Bow
164:Bow of the Wind (Windforce)
108:Bone Bow (Eaglehorn)
158:Crossbow (The Needler)
166:Composite Staff
123:Long Staff
124:War Staff
109:Red Striped Staff
208:Blue Crystal Staff
125:Shaman's Staff
207:Harlequin Staff
155:Skull Staff (Lazarus' Staff)
83:Buckler
105:Small Shield
147:Large Shield
100:Lightning Shield
113:Kite Shield
132:Tower Shield
148:Gothic Shield
115:Thick Roman Shield
117:Red-Dragon Shield (Dragon's Breach)
116:Grinning Death Shield (Split Skull Shield)
146:Red Gothic Shield (Holy Defender)
91:Cap
90:Skull Cap
93:Cushioned Skull Cap (Thinking Cap)
82:Helm
84:Horned Helm
98:Great Helm
85:Great War Helm
75:Full Helm
95:Crown
77:Spiked Undead Crown
78:Thanatos' Crown
80:Jester's Cap
79:Leoric's Helm (Royal Circlet)
81:Jeweled Helm (Harlequin Crest)
99:Samurai Helm (Overlords Helm)
128:Rags
149:Cloak
150:Cape
139:Leather Shirt
129:Quilted Armor
135:Leather Armor
127:Hard Leather Armor
107:Studded Leather Armor
137:Robe
138:Dark Mage Robe
92:Torn Flesh of Souls
94:Red Roman Tunic
111:Chain Mail
114:Scale Mail
103:Field Plate/Plate mail
153:Breast Plate
154:Ring Mail
136:Splint Mail (Samurai Armor)
152:Gothic Plate
151:Full Plate Mail
225:Red Metal Armor
157:Padded Plate (Arkaine's Valor)
226:Bovine Plate
159:Horned Dragon Plate Armor (Naj's Light Plate)
203:Bloody Armor
204:Skull Armor
7:Thick Gold Ring
8:Ruby Ring (The Bleeder)
9:Thorny Ring (Bramble)
10:Sapphire Ring (Ring of Truth)
11:Skull Ring (Ring of Regha)
12:Metal Ring
13:Ebony Gold Ring (Ring of Engagement)
14:Orange Gem Gold Ring (Constricting Ring)
18:Steel Blue Diamond Ring (Empyrean Band)
168:Pentagram Ring
169:Blue Orb Ring
174:Gold/Silver Ring
177:Strong Ring
179:Heavy Gold Ring
181:Carved Gold Ring
182:Brown Ring
184:Lava Ring
186:Square Ring
45:Amulet
44:Blue Ivory Amulet (Optic Amulet)
46:Black Eye Amulet
47:Golden Scarab Brooch
48:Black Ankh
170:Red Orb Gold Amulet
171:Flower Amulet
172:Globe Amulet
173:2 Skull Amulet
175:Pentagram Amulet
176:Wing Amulet
178:Dark Rock Amulet
183:Gold Dark Rock Amulet
185:Hexagram Amulet
180:Chest Amulet
1:White Scroll
2:Brown Scroll
3:Blue Scroll
193:Brown Pyramide Rune
194:Brown Square Rune
195:Blue Rune
196:Gold Rune
197:Silver Rune
22:Hellraiser Orb
23:Hellraiser Box/Cube
24:Hellraiser Pyramid
25:Large Ruby (Blood stone)
26:Red Christmas Tree Ornament
27:Blue Sapphire Cube
28:Orange Pyramid
126:Tavern Sign
76:Magic Rock
97:Tome of Knowledge (Fungal Tome)
89:Black Mushroom
40:Demon's Brain
140:Anvil of Fury
187:Rune Bomb
188:Teddy Bear
198:Grey Suit
199:Brown Suit
96:Map/Diagram
189:Torn Note 1
190:Torn Note 2
191:Torn Note 3
192:Reconstructed Note
41:Claw
42:Tooth
43:Loaf of Bread
49:Pouch
86:Black Book
87:Red Book
88:Blue Book
19:Sorceror's Ear
20:Warrior's Ear
21:Rogue's Ear
</DropDownList>
<GroupHeader>1</GroupHeader>
</CheatEntry>
<CheatEntry>
<ID>8</ID>
<Description>"Grades"</Description>
<DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">0:Normal
1:Magical
2:Unique
*:Unknown
</DropDownList>
<GroupHeader>1</GroupHeader>
</CheatEntry>
<CheatEntry>
<ID>9</ID>
<Description>"Prefixes"</Description>
<DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">0:Bronze/Iron/Steel/Silver/Gold/Platinum/Mithril/Meteoric/Weird/Strange (+x% to Hit)
1:Tin/Brass (-x% to Hit)
2:Jagged/Deadly/Heavy/Vicious/Brutal/Massive/Savage/Ruthless/Merciless (+x% Damage)
3:Useless/Bent/Weak (-100%/x% Damage)
4:Sharp/Fine/Warrior/Soldier/Lord/Knight/Master/Champion/King (+x% to Hit, +y% Damage)
5:Clumsy/Dull (-x% Hit, -y% Damage)
6:Fine/Strong/Grand/Valiant/Glorious/Blessed/Saintly/Awesome/Holy/Godly (+x% to AC)
7:Vulnerable/Rusted (-x to AC)
8:Red/Crimson/Garnet/Ruby (Resist Fire +x%)
9:Blue/Azure/Lapis/Cobalt/Saphire (Resist Lightning +x%)
10:White/Pearl/Ivory/Crystal/Diamond (Resist Magic +x%)
11:Topaz/Amber/Jade/Obsidian/Emerald (Resist All x%)
14:Angel's/Arch-angel's (Increase Spells by 1/2 levels)
15:Bountiful/Plentiful (Double/Triple Charges)
16:Flaming (Extra Fire Damage)
17:Lightning (Extra Lightning Damage)
33:Spider/Raven/Snake/Serpent/Drake/Dragon/Wyrm/Hydra (+x Mana)
34:Hyena/Frog (-x Mana)
41:Gnat String (Bow Multishot)
45:Thorns (Attacker Takes 1-3 Damage)
87:Jester's (Random 0-500% damage)
88:Crystalling (-x% Durability, +200-300% Damage)
89:Doppelganger's (+x% to Hit +x% to Damage, 10% chance to dupe monster)
255:None
*:Unidentified
</DropDownList>
<GroupHeader>1</GroupHeader>
</CheatEntry>
<CheatEntry>
<ID>10</ID>
<Description>"Suffixes"</Description>
<DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">19:of Strength/Might/Power/Giant/Titan (+x Strength)
20:of Frailty/Weakness (-x Strength)
21:of Magic/Mind/Briliance/Sorcery/Wizardry (+x Magic)
22:of Fool/Dyslexia (-x Magic)
23:of Dexterity/Skill/Accuracy/Precision/Perfection (+x Dexterity)
24:of Paralysis/Atrophy (-x Dexterity)
25:of Vitality/Zest/Vim/Vigor/Life (+x to Vitality)
26:of Illness/Disease (-x Vitality)
27:of Sky/Moon/Stars/Heavens/Zodiac (+x to All)
28:of Trouble/Pit (-x All)
29:of Pain/Tears (+x Damage Recieved)
30:of Health/Protection/Absorption/Deflection/Osmosis (-3/4/2 Damage)
31:of Fox/Jaguar/Eagle/Wolf/Tiger/Lion/Mamooth/Whale (+x to HP)
31:of Fox/Jaguar/Eagle/Wolf/Tiger/Lion/Mamooth/Whale (+x to HP)
32:of Vulture/Jackal (-x to HP)
35:of Craftmanship/Plenty/Structure/Sturdiness/Many (High Durability)
36:of Brittleness/Strudiness/Craftmanship/Structure/Many/Plenty (Decreased Durability)
37:of Ages (Indestructible)
38:of Light/Radiance (+20/40% Light Radius)
39:of Dark/Night (-20%/40% Light Radius)
42:of Flame/Fire/Burning (+x-y Fire Damage)
43:of Shock/Lightning/Thunder (+x-y Lightning Damage)
52:of Thieves (Half Trap Damage)
53:of Bear (Knocks Target Back)
55:of Bat/Vampire (Steals 3%/5% Mana)
56:of Leech/Blood (Steals 3%/5% Life)
57:of Piercing/Puncturing/Bashing (Penetrate Target's Armor)
58:of Readiness/Swiftness/Speed/Haste (Quick/Fast/Faster/Fastest Attack)
59:of Balance/Stability/Harmony (Fast/Faster/Fastest Hit Recovery)
60:of Blocking (Fast Block)
61:of Quality/Maiming/Slaying/Gore/Carnage/Slaughter (+11/20 Damage)
84:of Devastation (10% chance to do Triple Damage)
85:of Decay (+150-250% Damage, decreases by 5 each hit)
86:of Peril (2x Dmg to Monster, 1x to You)
255:None
*:Unidentified
</DropDownList>
<GroupHeader>1</GroupHeader>
</CheatEntry>
<CheatEntry>
<ID>11</ID>
<Description>"EquipSlots"</Description>
<DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">1:One-handed
2:Two-handed
3:Armor
4:Head Gear
5:Ring
6:Amulet
7:Unequippable
</DropDownList>
<GroupHeader>1</GroupHeader>
</CheatEntry>
<CheatEntry>
<ID>12</ID>
<Description>"ItemTypes"</Description>
<DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">0:Unidentified
1:Weapon
2:Armor
3:Jewelry
4:Gold
5:Unusable
</DropDownList>
<GroupHeader>1</GroupHeader>
</CheatEntry>
<CheatEntry>
<ID>13</ID>
<Description>"MagicProps1"</Description>
<DropDownList DisplayValueAsItem="1">0:None
1:Infravision
2:Life Steal
4:Random Speed Arrows
8:Fire Arrows
16:Fire Melee Damage
32:Lighting Melee Damage
48:Spell on Hit (Min Lt Dmg=1/2/3)
64:Constantly Lose Hit Points
</DropDownList>
<GroupHeader>1</GroupHeader>
</CheatEntry>
<CheatEntry>
<ID>14</ID>
<Description>"MagicProps2"</Description>
<DropDownList DisplayValueAsItem="1">0:None
2:Multishot Arrows
8:Knockback
32:Bat (Steal 3% Mana)
64:Vampire (Steal 5% Mana)
128:Leech (Steal 3% Life)
</DropDownList>
<GroupHeader>1</GroupHeader>
</CheatEntry>
<CheatEntry>
<ID>15</ID>
<Description>"CombatAbilities"</Description>
<DropDownList DisplayValueAsItem="1">0:None
1:Blood (Steal 5% Life)
2:Quick Attack
4:Swiftness (Fast Attack)
8:Speed (Faster Attack)
16:Haste (Fastest Attack)
32:Balance (Fast Recovery)
64:Stability (Faster Recovery)
128:Harmony (Fastest Recovery)
</DropDownList>
<GroupHeader>1</GroupHeader>
</CheatEntry>
<CheatEntry>
<ID>16</ID>
<Description>"OtherAbilities"</Description>
<DropDownList DisplayValueAsItem="1">0:None
1:Blocking (Fast Block)
2:Lightning Arrows/Spell on Shoot (Min Lt Dmg=1/2/3 or Min Fire Dmg>0)
4:1-3 Thorns Damage
8:Corruption (0 Mana)
16:Thieves (Absorb Half Trap Damage)
32:+200% Damage vs. Demons
64:0 Resisitances
</DropDownList>
<GroupHeader>1</GroupHeader>
</CheatEntry>
<CheatEntry>
<ID>17</ID>
<Description>"Spells"</Description>
<DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">0:None
1:Firebolt
12:Fireball
20:Inferno
6:Fire Wall
15:Flame Wave
41:Immolation
45:Ring of Fire
13:Guardian
29:Elemental
30:Charged Bolt
3:Lightning
14:Chain Lightning
18:Nova
40:Lightning Wall
4:Flash
31:Holy Bolt
35:Blood Star
36:Bone Spirit
24:Apocalypse
8:Stone Curse
21:Golem
11:Mana Shield
37:Mana
2:Healing
34:Heal Other
7:Town Portal
33:Telekinesis
10:Phasing
42:Warp
23:Teleport
5:Identify
9:Infravision
43:Reflect
44:Berserk
46:Search
</DropDownList>
<GroupHeader>1</GroupHeader>
</CheatEntry>
<CheatEntry>
<ID>18</ID>
<Description>"Uniques"</Description>
<DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">108:Acolyte's Amulet
42:Aguinara's Hatchet
97:Amulet of Warding
7:Arkaine's Valor
100:Armor of Gloom
49:Baranar's Star
23:Black Razor
82:Blackoak Shield
101:Blizen
38:BloodSlayer
106:Bone Chain Armour
9:Bovine Plate
14:Bow of the Dead
85:Bramble
47:Civerb's Cudgel
88:Constricting Ring
45:Crackrust
13:Deadly Hunter
107:Demon Plate Armour
78:Demonspike Coat
105:Diamond Edge
33:Doombringer
81:Dragon's Breach
53:Dreamflange
19:Eaglehorn
104:Eater of Souls
2:Empyrean Band
99:Flambeau
16:Flamedart
17:Fleshstinger
66:Fool's Crest
90:Giant's Knuckle
24:Gibbous Moon
109:Gladiator's Ring
57:Gleamsong
50:Gnarled Root
98:Gnat Sting
20:Gonnagal's Dirk
67:Gotterdamerung
8:Griswold's Edge
22:Gryphons Claw
46:Hammer of Jholm
5:Harlequin Crest
43:Hellslayer
63:Helm of Sprits
83:Holy Defender
25:Ice Shank
55:Immolator
32:Inferno
93:Karik's Ring
72:Leather of Aut
30:Lightsabre
91:Mercurial Ring
44:Messerschmidt's Reaver
61:Mindcry
77:Naj's Light Plate
60:Naj's Puzzler
76:Nightscape
3:Optic Amulet
65:OverLord's Helm
89:Ring of Engagement
94:Ring of Magma
95:Ring of Mystics
86:Ring of Regha
96:Ring of Thunder
4:Ring of Truth
62:Rod of Onan
68:Royal Circlet
75:Scavenger Carapace
52:Schaefer's Hammer
28:Shadowhawk
37:Sharp Beak
103:Shiotachi
74:Sparking Mail
80:Split Skull Shield
54:Staff of Shadows
41:Stonecleaver
56:Storm Spire
84:Stormshield
15:The Blackoak Bow
87:The Bleeder
27:The Bonesaw
0:The Butcher's Cleaver/Not Unique
39:The Celestial Axe
12:The Celestial Bow
48:The Celestial Star
51:The Cranium Basher
21:The Defender
79:The Deflector
26:The Executioner's Blade
31:The Falcon's Talon
70:The Gladiator's Bane
35:The Grandfather
34:The Grizzly
36:The Mangler
11:The Needler
59:The Protector
71:The Rainbow Cloak
10:The Rift Bow
1:The Undead Crown
64:Thinking Cap
58:Thundercall
102:Thunderclap
69:Torn Flesh of Souls
6:Veil of Steel
40:Wicked Axe
18:Windforce
73:Wisdom's Wrap
29:Wizardspike
92:Xorine Ring
</DropDownList>
<GroupHeader>1</GroupHeader>
</CheatEntry>
</CheatEntries>
</CheatEntry>
</CheatEntries>
<Comments>Created by gibberishh. Get the latest version from https://fearlessrevolution.com/viewtopic.php?t=17450</Comments>
<LuaScript>local proc = "Hellfire.exe"
adrs = getAddressList()
function GetRec(desc)
return adrs.getMemoryRecordByDescription(desc)
end
registerLuaFunctionHighlight("GetRec")
function ToggleDisplay(sender,force)
local state = not(menuitem.Caption == "Compact M&ode")
if force~=nil then state = not force end
menuitem.Caption = state and "Compact M&ode" or "Full M&ode"
getMainForm().Splitter1.Visible = state
getMainForm().Panel5.Visible = state
end
function AddCompactMenu()
if compactmenuexists then return end
menuitem = createMenuItem(parent)
getMainForm().Menu.Items.add(menuitem)
menuitem.Caption = "Compact M&ode"
menuitem.OnClick = ToggleDisplay
compactmenuexists = true
getMainForm().WindowState = "wsMaximized"
end
function Launch()
local ticks = 0
local maxTicks = 3000
local tick = 100
while process ~= proc and ticks < maxTicks do
openProcess(proc)
sleep(tick)
ticks = ticks + tick
end
if process ~= proc then
messageDialog(proc.." is not running. Game not attached.",mtError,mbOK)
return
else
adrs.getMemoryRecord(0).Active = true
end
ToggleDisplay(nil,true)
end
function AddFormMenu()
if mnuItemsExists then return end
mnuItems = createMenuItem(parent)
getMainForm().Menu.Items[1].add(mnuItems)
mnuItems.Caption = "&Export/Import Items"
mnuItems.OnClick = ShowExporter
mnuItems.Shortcut = "Ctrl+E"
mnuItemsExists = true
end
local inv = GetRec("Load Inventory")
function ShowExporter()
if inv.Active then
if inv.Count > 0 then
frmItems.Show()
else
messageDialog("No items found in inventory",mtInformation,mbOK)
end
else
messageDialog("Load the inventory first",mtError,mbOK)
end
end
function ddItems_OnChange(sender)
frmItems.btnExport.Enabled = frmItems.ddItems.ItemIndex >= 0
frmItems.btnImport.Enabled = frmItems.ddItems.ItemIndex >= 0
end
function btnClose_Click(sender)
frmItems.Hide()
end
function btnExport_Click(sender)
if frmItems.ddItems.ItemIndex < 0 then return false end
local inv = GetRec("Load Inventory")
local item = inv[frmItems.ddItems.ItemIndex]
frmItems.dlgSave.FileName = item.Value
if frmItems.dlgSave.execute() then
local savestr = string.format('prop.Value="%s"\n',item.Value)
for i=0,item.Count-1 do
if item[i].Count == 0 then
savestr = string.format('%sprop[%i].Value=%s\n',savestr,i,item[i].Value)
else
for j=0,item[i].Count-1 do
local format = (item[i][j].Type==vtString or item[i][j].ShowAsHex) and '%sprop[%i][%i].Value="%s"\n' or '%sprop[%i][%i].Value=%s\n'
savestr = string.format(format,savestr,i,j,item[i][j].Value)
end
end
end
local f = io.open(frmItems.dlgSave.FileName,"w")
f:write(savestr)
f:close()
messageDialog(item.Value.." saved",mtInformation,mbOK)
end
end
function btnImport_Click(sender)
local idx = frmItems.ddItems.ItemIndex
if idx >= 0 then
if frmItems.dlgOpen.execute() then
local f = io.open(frmItems.dlgOpen.FileName, "r")
local cmd = f:read("*all")
f:close()
prop = inv[idx]
if messageDialog("Are you sure you want to replace "..prop.Value.."?",mtConfirmation,mbYes,mbNo) == mrYes then
load(cmd)()
frmItems.ddItems.Items[idx] = prop.Value
end
prop = nil
end
end
end
GetRec("Dropdown Lists").OnActivate = function()
for i=0,inv.Count-1 do inv[i].Collapsed = true end
end
AddCompactMenu()
AddFormMenu()
Launch()
</LuaScript>
</CheatTable>