{REQUEST} Eastward
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- Expert Cheater
- Posts: 119
- Joined: Mon Jun 22, 2020 5:07 am
- Reputation: 38
{REQUEST} Eastward
Hi, i wanna for a table for Eastward. Really hoping (again) someone will notice.
Functions:
-Infinite health
-one hit kill
-Freeze timer (optional)
link:
Waiting for a reply
Functions:
-Infinite health
-one hit kill
-Freeze timer (optional)
link:
Waiting for a reply
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- Noobzor
- Posts: 7
- Joined: Sun Sep 20, 2020 12:16 am
- Reputation: 2
Re: {REQUEST} Eastward
+1 - This would be awesome
Re: {REQUEST} Eastward
+1 bought it on switch and PC.
Re: {REQUEST} Eastward
+1 I'm not skilled but I tried 2 and 4 bytes for Salt and couldn't get anything.
Re: {REQUEST} Eastward
.
Last edited by Aurange on Wed Sep 22, 2021 7:38 pm, edited 3 times in total.
Re: {REQUEST} Eastward
For health, 1 full heart is 10; 1/2 heart is 5. So if you have 3 hearts just search for 30 in double.
Re: {REQUEST} Eastward
i don't know that we need a freeze timer, per se, but it woiuld be nice if we could slow down the mushroom-light timer for longer lights. everything is done in double for some reason and, like @Aurange, i can't find any pointers either. but then i'm the one asking for a table and not one writing a table, sooo that's my skill level right there.
Re: {REQUEST} Eastward
Still WIP, but here for now..
- Inf HP
- Inf/Max Money
- Inf Item Use
- Inf HP
- Inf/Max Money
- Inf Item Use
PSX wrote:well, you can make it yourself then..
Like this:
1. search for hp, bomb, or money [double value]
2. right click that address, then "Find out what writes to this address"
3. click OK
4. get hit, use item, or find some salt to update that address
5. click Show disassembler
6. click tool
7. auto assemble
8. click template
9. aob injection
10. edit!!!
here some sample code:
copy/paste to your CE:Code: Select all
<?xml version="1.0" encoding="utf-8"?> <CheatTable> <CheatEntries> <CheatEntry> <ID>13543</ID> <Description>"Eastward v1.0.5"</Description> <LastState Activated="1"/> <VariableType>Auto Assembler Script</VariableType> <AssemblerScript>{ Game : Eastward.exe Version: Date : 2021-09-18 Author : aanpsx This script does blah blah blah } [ENABLE] aobscanmodule(INJECT,Eastward.exe,4D 89 1A 8B 06) // should be unique alloc(newmem,$1000,INJECT) label(code) label(return) label(_GetHP,_GetMoney,_GetBomb) registersymbol(INJECT,_GetHP,_GetMoney,_GetBomb) newmem://find health address cmp dword [rax+18],6C616568//(6C616568 = string 4byte for "heal") jne @f cmp dword [rax+1c],00006874//(00006874 = string 4byte for "th") jne @f cmp dword [r10+4c],0 je @f cmp dword [r10+60],#-1 jne @f mov [_GetHP],r10 // save hp pointer //inf hp flag cmp byte [_GetHP+8],0//address [_GetHP+8] as flag je code //jump if not active (set to 1) mov r11,[_GetHP+10]//[_GetHP+10]=new hp value (double) jmp code //jump to original code below Money://find money address cmp dword [rax+18],656E6F6D//mone jne @f cmp dword [rax+1c],00000079//y jne @f mov [_GetMoney],r10 // save money address //inf Money flag cmp byte [_GetMoney+8],0//address [_GetMoney+8] as flag je code mov r11,[_GetMoney+10] jmp code Bomb://find item address cmp dword [rax+18],6E756F63//count jne @f cmp dword [rax+1c],00000074//y jne @f mov [_GetBomb],r10 // save bomb/item address //inf item flag cmp byte [_GetBomb+8],0//address [_GetBomb+8] as flag je code mov r11,[_GetBomb+10] code://original code mov [r10],r11 mov eax,[rsi] jmp return // set for register hp: _GetHP: dq 0//[+0] - for hp address dq 0//[+8] - for flag dq (double)100//[+10] for hp // set for register money: _GetMoney: dq 0//[+0] - for money address dq 0//[+8] - for flag dq (double)9999//[+10] for money // set for register item/bomb: _GetBomb: dq 0//[+0] - for item address dq 0//[+8] - for flag dq (double)10//[+10] for Bomb INJECT: jmp newmem return: [DISABLE] INJECT: db 4D 89 1A 8B 06 unregistersymbol(*) dealloc(*) { // ORIGINAL CODE - INJECTION POINT: Eastward.exe+2164 Eastward.exe+2139: 4C 03 55 28 - add r10,[rbp+28] Eastward.exe+213D: 49 BB 00 00 00 00 00 80 FD FF - mov r11,FFFD800000000000 Eastward.exe+2147: 49 09 C3 - or r11,rax Eastward.exe+214A: 4D 39 5A 08 - cmp [r10+08],r11 Eastward.exe+214E: 75 3F - jne Eastward.exe+218F Eastward.exe+2150: 49 83 3A FF - cmp qword ptr [r10],-01 Eastward.exe+2154: 74 23 - je Eastward.exe+2179 Eastward.exe+2156: F6 45 08 04 - test byte ptr [rbp+08],04 Eastward.exe+215A: 0F 85 81 00 00 00 - jne Eastward.exe+21E1 Eastward.exe+2160: 4C 8B 1C CA - mov r11,[rdx+rcx*8] // ---------- INJECTING HERE ---------- Eastward.exe+2164: 4D 89 1A - mov [r10],r11 // ---------- DONE INJECTING ---------- Eastward.exe+2167: 8B 06 - mov eax,[rsi] Eastward.exe+2169: 0F B6 CC - movzx ecx,ah Eastward.exe+216C: 0F B6 E8 - movzx ebp,al Eastward.exe+216F: 48 83 C6 04 - add rsi,04 Eastward.exe+2173: C1 E8 10 - shr eax,10 Eastward.exe+2176: FF 24 EB - jmp qword ptr [rbx+rbp*8] Eastward.exe+2179: 4C 8B 5D 20 - mov r11,[rbp+20] Eastward.exe+217D: 4D 85 DB - test r11,r11 Eastward.exe+2180: 74 D4 - je Eastward.exe+2156 Eastward.exe+2182: 41 F6 43 0A 02 - test byte ptr [r11+0A],02 } </AssemblerScript> <CheatEntries> <CheatEntry> <ID>13544</ID> <Description>"current hp"</Description> <ShowAsSigned>0</ShowAsSigned> <VariableType>Double</VariableType> <Address>_GetHP</Address> <Offsets> <Offset>0</Offset> </Offsets> </CheatEntry> <CheatEntry> <ID>13545</ID> <Description>"current money"</Description> <ShowAsSigned>0</ShowAsSigned> <VariableType>Double</VariableType> <Address>_GetMoney</Address> <Offsets> <Offset>0</Offset> </Offsets> </CheatEntry> <CheatEntry> <ID>13546</ID> <Description>"current item/bomb"</Description> <ShowAsSigned>0</ShowAsSigned> <VariableType>Double</VariableType> <Address>_GetBomb</Address> <Offsets> <Offset>0</Offset> </Offsets> </CheatEntry> <CheatEntry> <ID>13547</ID> <Description>"Inf HP - set to 1"</Description> <DropDownList DisplayValueAsItem="1">0:Off 1:ON </DropDownList> <LastState Value="0" RealAddress="7FF614D800D1"/> <ShowAsSigned>0</ShowAsSigned> <VariableType>Byte</VariableType> <Address>_GetHP+8</Address> </CheatEntry> <CheatEntry> <ID>13548</ID> <Description>"Inf money - set to 1"</Description> <DropDownList DisplayValueAsItem="1">0:Off 1:ON </DropDownList> <LastState Value="0" RealAddress="7FF614D800E9"/> <ShowAsSigned>0</ShowAsSigned> <VariableType>Byte</VariableType> <Address>_GetMoney+8</Address> </CheatEntry> <CheatEntry> <ID>13549</ID> <Description>"Inf item - set to 1"</Description> <DropDownList DisplayValueAsItem="1">0:Off 1:ON </DropDownList> <LastState Value="0" RealAddress="7FF614D80101"/> <ShowAsSigned>0</ShowAsSigned> <VariableType>Byte</VariableType> <Address>_GetBomb+8</Address> </CheatEntry> </CheatEntries> </CheatEntry> </CheatEntries> </CheatTable>
- Attachments
-
- Eastward.CT
- v1.0.5 [WIP]
- (36.49 KiB) Downloaded 1421 times
Last edited by aanpsx on Sat Sep 18, 2021 4:24 am, edited 1 time in total.
Re: {REQUEST} Eastward
bruh... thank you. so quickly, too!
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- Noobzor
- Posts: 7
- Joined: Sat Dec 21, 2019 5:04 pm
- Reputation: 0
Re: {REQUEST} Eastward
Thanks for the quick reply on this man. I know it's a WIP, but for me, i'm getting an error with CE 7.3 :
"Error while scanning for AOB's: PSX_GetHP Error: Not all results found"
So I can't enable anything.
Thanks.
Re: {REQUEST} Eastward
@aanpsx - you sir are a hero among us troglodytes, Thank you
Re: {REQUEST} Eastward
Careful with items manipulations, I just derailed my save at the king crab cooking thingy. I am now softlocked and have to start a new game
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