I'm pretty sure I've checked all the tables in the first post, but don't see this: has anyone made a script to lock/modify Shionne's special ammo? (the bombs)
I was playing around this morning trying to find a way to control the "wetness" value of the overworld character. I'm onto something, but I don't have the skill to turn it into a proper script.
I've found a significant instruction that modifies one address corresponding to 'wetness'
F3 0F 11 8E FC 06 00 00 is the AoB (hopefully unique) for the line responsible for lowering your character's wetness each tick after you emerge from water. NOP'ing this will leave the character permanently 'wet' provided you enter water. Scanning for what this instruction writes to and then entering/exiting water in game will give you the address for wetness value.
4 bytes behind the wetness address is the float for how submerged the character is when they enter water, which (somehow) controls whether the wet appearance applies only to the feet, waist or the full body. The value should be ~0.64 for full submersion.
4 bytes past the wetness address is a float for the timer in seconds before the character starts to dry off after they enter water. While in water it should be a value of 2, it starts ticking down upon exiting the water, and when it reaches 0 the wetness address will then start to tick down to 0 causing the character's appearance to revert to the dry state.
I can just NOP the instruction and have my permanently 'wet' character, but I'm not good enough yet to write a proper AoB injection to accomplish it more gracefully. Hopefully the AoB I provided is unique and someone more knowledgeable than me can make something proper for the table if they want.
So this is a bit of a weird request any way to unlearn a skill. I ran into a glitch were a skill I learned is still flagged as a tracked skill so after every fight it alerts me I have the sp to learn it. I was able to fix it on my other characters by flagging a different skill but my Alphin is out of skills to learn.
So this is a bit of a weird request any way to unlearn a skill. I ran into a glitch were a skill I learned is still flagged as a tracked skill so after every fight it alerts me I have the sp to learn it. I was able to fix it on my other characters by flagging a different skill but my Alphin is out of skills to learn.
My table has the instruction that reads whether a skill is enabled under Advanced Options, if you right click on it and click "Open the disassembler at this location", right click on the highlighted part in the new window, click "find out what addresses this instruction accesses", then open alphen's skill panel, it will list all of his skills toggle, just change one of them to 0 and one should be disabled
Anyone found enemy artes ID (like Flame Drive and Void Dragoon)? I tried changing values of equipped artes using the latest table and random values, found some skills but they do not work. Also would be cool to permanently unlock other characters' artes, like how it was possible in Berseria.
EDIT: I found enemy spells. Starting from Shionne's First Aid ID (530441), enemy artes start from +1263 (531704). Tested Storm (531741), Icicle (531732) and Black Hole (love it, 531708) - all work.
When I click on the skill, nothing happens (Black Hole). What could be the problem?
Anyone found enemy artes ID (like Flame Drive and Void Dragoon)? I tried changing values of equipped artes using the latest table and random values, found some skills but they do not work. Also would be cool to permanently unlock other characters' artes, like how it was possible in Berseria.
EDIT: I found enemy spells. Starting from Shionne's First Aid ID (530441), enemy artes start from +1263 (531704). Tested Storm (531741), Icicle (531732) and Black Hole (love it, 531708) - all work.
When I click on the skill, nothing happens (Black Hole). What could be the problem?
Hi sorry fot the late reply. Does it appear in the arte list? Or is it not working after you select it? I didn't use it much because I finished the game shortly after posting here, but I tested a bit more and I'm sorry to say that Black Hole is not working great, it just damages the enemies once on hit.