Code: Select all
0001:If enemy level is higher, your DMG increases by %
0002:If enemy is human, your DMG increases by %
0003:If enemy is monster, your DMG increases by %
0004:If enemy is male,your DMG increases by %
0005:if enemy is female, yoru DMG increases by %
0006:Your physical attack DMG increases by %
0007:Your magical attack DMG increases by %
0008:Your cure spells heal % more
0009:ATK adjustment-Close combat
000A:ATK adjustment-Ranged shot
000B:ATK adjustment-Magical strike
000C:ATK adjustment-Support attack
000D:Your special DMG increases by %
000E:Your map attack DMG increases by %
000F:If enemies are sissies, your DMG increases by %
0015:If enemy LV is higher, you take % less damage
0016:If enemy is human, you take % less damage
0017:If enemy is monster,you take % less damage
0018:If enemy is male, you take % less damage
0019:If enemy is female, you take % less damage
001A:You take % less damage from physical attacks
001B:You take % less damage from magical attacks
001C:Cure spells heal % more on you
001D:DEF adjustment-Close combat
001E:DEF adjustment-Ranged shot
001F:DEF adjustment-Magical strike
0020:DEF adjustment-Support attack
0021:You take % less DMG from special attacks.
0022:You take % less DMG from map attacks.
0029:ACT increases by
002A:Can move ignoring ZOC
002B:Total movement Cost is averaged.
002C:Summon range +
002D:Summon range +
002E:Can move right after summoning.
002F:Attack/skill range + but cannot move.
0034:Stats of nearby enemy squads DOWN by %
0035:If your leader is alone, stats UP by %
0036:Stats DOWN by % but HP heals % each turn.
0037:Stats + % when allies nearby but -% when alone.
0038:Stats DOWN by % but all ally stats UP by %.
0039:Stats DOWN by % but all enemy stats DOWN by %.
003A:If enemies outnumber allies, stats UP by %.
003B:If allies outnumber enemies, stats UP by %.
003C:If you are the only ally squad, stats UP by %.
003D:HP increase by %
003E:STM increases by %
003F:ATK increases by %
0040:DEF increases by %
0041:INT increases by %
0042:SPD increases by %
0043:HIT increases by %
0044:RES increases by %
0047:HP decreases by %
0048:STM decreases by %
0049:ATK decreases by %
004A:DEF decreases by %
004B:deT decreases by %
004C:SPD decreases by %
004D:INT decreases by %
004E:RES decreases by %
0051:HP increases by %
0052:STM increases by %
0053:ATK increases by %
0054:DEF increases by %
0055:INT increases by %
0056:RES increases by %
0057:SPD increases by %
0058:HIT increases by %
005B:HP decreases by %
005C:STM decreases by %
005D:ATK decreases by %
005E:DEF decreases by %
005F:INT decreases by %
0060:RES decreases by %
0061:SPD decreases by %
0062:HIT decreases by %
0065:ATK UP by %, but RES DOWN by %
0066:SPD UP by %, but ATK DOWN by %
0067:INT UP by %, but ACT DOWN by %
0068:ACT UP by %, but HIT DOWN by %
0069:DEF & RES UP by %,but ACT DOWN by %
006A:Stats +% on odd rounds but -% on even rounds.
006B:Take % damage each turn,but all stats UP by %.
006C:Always attack 2nd,but all stats UP by %
006D:Enemy will always target you within _ panels.
006E:Attack match +%
006F:Stats UP by % every new game cycle.
0070:Evade UP by %, but one hit will kill you.
0071:If leader's HP drops below %, stats UP by %.
0072:Leader adjustment by %.
0073:Leader adjustment is %,but stats UP by %.
0074:Stats UP by %,but drop by % each turn.
0075:STM DOWN by %,stats UP by %.If STM=0,you die.
0076:Stat change depending on number of current allies.
0077:Level boost by _ per Drazil squad.
0079:All stats UP by % in rocky areas.
007A:All stats UP by % on roads&bridges.
007B:All stats UP by % in wooded areas.
007C:All stats UP by % in grasslands.
007D:All stats UP by % on shorelines and seas.
007E:All stats UP by % in towns, cities & castle walls.
007F:All stats UP by % in deserts & barren lands.
0080:Landscape bonus + %
0083:Attack range + _
0084:Counterattack damage increases by %
0085:Chance of critical attack increases by %.
0086:Accurancy becomes 100%, but you cannot dodge.
0087:Double the STM damage to enemies when you attack.
0088:ATK UP by % for each panel moved on.
0089: % chance that you will attack twice.
008A:All attack matches will be at %
008B:Immune to status change and ailments.
008C:Damage gives one-hit kill but no EXP give.
008D:Damage from criticals + %.
008E:Combo skill damage + %.
008F:Immune to magical field tactics.
0090:Immune to physical field tactics.
0091:When World Eater attacks, damage is DEF - _
0092:Increases chance of receiving items after battle.
0093:ATK UP by % for each attack turn on the spot.
0094:Map attack damage is dispersed among all allies.
0097:Gig Points gained UP by %.
0098:EXP gained UP by %.
0099:Skill EXP gain rate +%.
009B:Squad summoning cost DOWN by %.
009C:STM use DOWN by %.
009D:Power of 'Gig Heal' edicts +%.
009E:Success rate of 'Gig Steal' edicts +%.
009F:When squad is defeated, gain _ Gig points per level.
00A0:When squad is defeated,gain EXP.
00A1:When you summon,you will get a free gift!
00A2:Stats DOWN by %, but you gain 0x EXP.
00A3:Gain EXP every turn.
00A4:Stats UP by % every turn.
00AC:Cannot use special skills, but stats UP by %.
00AD:Number of special and field tactics + _.
00AE:Unlimited STM and use of special skills.
00AF:STM becomes 80% of unit with the highest STM.
00B5: % of HP healed at start of each round.
00B6: % damage taken at start of round.
00B7: % of STM recovered at start of round.
00B8: HP & STM is fully recovered,but deal 9 damage.
00B9: Random warp at start of round.
00BA:Nearby squads take % damage at start of unit turn.
00BB: % of HP healed at start of unit turn.
00BC: % damage taken at start of unit turn.
00BD: % of STM recovered at start of unit turn.
00BF:Slows down the turn flow.
00C0:Cannot move for _ turns but ACT UP by 0.
00C1:Invicible for _ turns but instant death after.
00C2:Will not be targeted for _ turns.
00C3:On turn _ you explode and damage nearby squads.
00C4:Move _ times in a row but STM=0 after.
00C5:Infinite special skills for _ turns but STM=0 after.
00C6:After _ turns,leave play and resummon(max 0x).
00C7:Your STM won't decrease for _ turns.
00C9:Do explosive damage to nearby squads when summoned.
00CA:Heal 10% of nearby squads'HP when summoned.
00CB:Heal 50% of nearby squads'STM when summoned.
00CC:Decrease nearby squads' stats by 30% when summoned.
00CD:Add 1 to each skill of nearby squads when summoned.
00CE:Decrease nearby squads' STM by 30% when summoned.
00CF:Decrease nearby squads' HIT by 50% when summoned.
00D3:Explode and damage nearby units when defeated.
00D4:When leader falls, revive with 1 HP _ times.
00D6:Cannot move but stats UP by %.
00D7:Cannot move but EXP UP by %.
00D8:Cannot move but GP UP by %.
00D9:Cannot move but you have unlimited skill use.
00DA:Cannot attack or use special skills but ACT+_.
00DD:Take % less damage when guarding.
00DE:STM healed when resting +%
00E7:Soldiers stats UP by %.
00E8:Knight stats UP by %.
00E9:Phynx Knight stats UP by %.
00EA:Gryphos Rider stats UP by %.
00EB:Archer stats UP by %.
00EC:Gypsy stats UP by %.
00ED:Cleric stats UP by %.
00EE:Saboteur stats UP by %.
00EF:Pyremage stats UP by %.
00F0:Gideon stats UP by %.
00F1:Swordsman stats UP by %.
00F2:Bareknuckle stats UP by %.
00F3:Bard stats UP by %.
00F4:Bandit stats UP by %.
00F5:Dracosage stats UP by %.
00F6:Schemestress stats UP by %.
00F7:Nereid stats UP by %.
00F8:Redflank stats UP by %.
00F9:Werewin stats UP by %.
00FA:Seraph stats UP by %.
00FB:Cherub stats UP by %.
00FC:Deathblossom stats UP by %.
00FD:Phynx stats up by %.
00FE:Drache stats UP by %.
00FF:Hydrone stats UP by %.
0100:Ghobb stats UP by %.
0101:Gryphos stats UP by %.
0105:If movement type is flight, stats UP by %.
0106:If movement type is flatland,stats UP by %.
0107:If movement type is mountain,stats UP by %.
0108:If movement type is aquatic, Stats UP by %.
0109:If unit is male, stats UP by %.
010A:If unit is female,stats UP by %.
010B:If unit is human,stats UP by %.
010C:If unit is monster, stats UP by %.
010D:All front unit stats UP by %.
010E:All middle unit stats UP by %.
010F:All rear unit stats UP by %.
0119:Adon becomes usable.
011A:Nacht becomes usable.
011B:Sacrei becomes usable.
011C:Wilter becomes usable.
011D:Yama becomes usable.
011E:Mewlin becomes usable.
011F:Nergal becomes usable.
0123:HP + _ at level-up.
0124:ATK + _ at level-up.
0125:DEF + _ at level-up.
0126:INT + _ at level-up.
0127:SPD + _ at level-up.
0128:HIT + _ at level-up.
0129:RES + _ at level-up.
012D:Formation set to shape.
012E:Formation set to T shape.
012F:Formation set to X shape.
0130:Formation set to H shape.
0131:Formation set to 3X3 shape.
0137:Damage to Soldiers + %, damage to self -0%.
0138:Damage to Knights + %,damage to self -0%.
0139:Damage to Phynx Knigts + %, damage to self -0%.
013A:Damage to Gryphos Riders + %,damage to self -0%.
013B:Damage to Archers + %, damage to self -0%.
013C:Damage to Gypsies + %, damage to self -0%.
013D:Damage to Clerics + %, damage to self -0%.
013E:Damage to Saboteurs + %, damage to self -0%.
013F:Damage to Pyremages + %,damage to self -0%.
0140:Damage to Gideons + %, damage to self -0%.
0141:Damage to Swordmen + %, damage to self - 0%.
0142:Damage to Bareknucles +%,damage to self -0%.
0143:Damage to Bards + %, damage to self -0%.
0144:Damage to Bandits + %, damage to self -0%.
0145:Damage to Dracosages + %, damage to self -0%.
0146:Damage to Schemestresses + %, damage to self -0%.
0147:Damage to Nereids + %, damage to self - 0%.
0148:Damage to Redflanks + %, damage to self -0%.
0149:Damage to Werewins + %, damage to self -0%.
0150:Damage to Seraphim + %, damage to self -0%.
0151:Damage to Cherubim + %,damage to self -0%.
0152:Damage to Deathblossoms + %,damage to self -0%.
0153:Damage to Phynx +%, damage to self -0%.
0154:Damage to Draches + %,damage to self -0%.
0155:Damage to Hydrones + %, damage to self -0%.
0156:Damage to Ghobbs + %, damage to self -0%.
0157:Damage to Gryphosen + %, damage to self -0%.