Thank you so much! I was able to make something using this. It's pretty buggy but it's getting the job done.chipmunk12 wrote: ↑Sun Sep 12, 2021 5:01 amFound it, The offset before the ability, about -8, is actually a pointers to skill table. You'll have to disect that part and found the pointers. Edit them to get the skills.zachillios wrote: ↑Sat Sep 11, 2021 7:19 pmSo I tried to make an accessory editor, and I found the EXP for it, and found what I think are abilities, but I've got no clue how to properly edit them. So if any of you that are smarter than I want to take a whirl, feel free:Code: Select all
<?xml version="1.0" encoding="utf-8"?> <CheatTable> <CheatEntries> <CheatEntry> <ID>6</ID> <Description>"Auto Assemble script"</Description> <Options moHideChildren="1"/> <LastState Activated="1"/> <VariableType>Auto Assembler Script</VariableType> <AssemblerScript>{ Game : Tales of Arise.exe Version: Date : 2021-09-11 Author : zachw This script does blah blah blah } [ENABLE] aobscanmodule(ACC_EDIT,Tales of Arise.exe,44 8B 42 08 48 8D 4C 24 48 48 8B 12 44 8B 4C 24 54 E8 C9) // should be unique alloc(newmem,$1000,ACC_EDIT) globalalloc(ACCEDIT,4) label(code) label(return) newmem: push rax lea rax,[rdx+08] mov [ACCEDIT],rax pop rax code: mov r8d,[rdx+08] lea rcx,[rsp+48] jmp return ACC_EDIT: jmp newmem nop 4 return: registersymbol(ACC_EDIT) [DISABLE] ACC_EDIT: db 44 8B 42 08 48 8D 4C 24 48 unregistersymbol(ACC_EDIT) dealloc(newmem) dealloc(ACCEDIT) { // ORIGINAL CODE - INJECTION POINT: Tales of Arise.exe+CE11F1 Tales of Arise.exe+CE11CB: 48 8D 44 24 38 - lea rax,[rsp+38] Tales of Arise.exe+CE11D0: 89 4C 24 34 - mov [rsp+34],ecx Tales of Arise.exe+CE11D4: 48 3B C2 - cmp rax,rdx Tales of Arise.exe+CE11D7: 74 0A - je "Tales of Arise.exe"+CE11E3 Tales of Arise.exe+CE11D9: 48 8D 4C 24 38 - lea rcx,[rsp+38] Tales of Arise.exe+CE11DE: E8 0D F2 E3 FF - call "Tales of Arise.exe"+B203F0 Tales of Arise.exe+CE11E3: 48 8D 53 18 - lea rdx,[rbx+18] Tales of Arise.exe+CE11E7: 48 8D 44 24 48 - lea rax,[rsp+48] Tales of Arise.exe+CE11EC: 48 3B C2 - cmp rax,rdx Tales of Arise.exe+CE11EF: 74 16 - je "Tales of Arise.exe"+CE1207 // ---------- INJECTING HERE ---------- Tales of Arise.exe+CE11F1: 44 8B 42 08 - mov r8d,[rdx+08] // ---------- DONE INJECTING ---------- Tales of Arise.exe+CE11F5: 48 8D 4C 24 48 - lea rcx,[rsp+48] Tales of Arise.exe+CE11FA: 48 8B 12 - mov rdx,[rdx] Tales of Arise.exe+CE11FD: 44 8B 4C 24 54 - mov r9d,[rsp+54] Tales of Arise.exe+CE1202: E8 C9 8A 97 FF - call "Tales of Arise.exe"+659CD0 Tales of Arise.exe+CE1207: 8B 4C 24 34 - mov ecx,[rsp+34] Tales of Arise.exe+CE120B: E8 30 FF FF FF - call "Tales of Arise.exe"+CE1140 Tales of Arise.exe+CE1210: 48 8B 4C 24 48 - mov rcx,[rsp+48] Tales of Arise.exe+CE1215: 8B D8 - mov ebx,eax Tales of Arise.exe+CE1217: 48 85 C9 - test rcx,rcx Tales of Arise.exe+CE121A: 74 05 - je "Tales of Arise.exe"+CE1221 } </AssemblerScript> <CheatEntries> <CheatEntry> <ID>5</ID> <Description>"Abilities"</Description> <ShowAsSigned>0</ShowAsSigned> <VariableType>Binary</VariableType> <BitStart>1</BitStart> <BitLength>10</BitLength> <ShowAsBinary>0</ShowAsBinary> <Address>ACCEDIT</Address> <Offsets> <Offset>0</Offset> </Offsets> </CheatEntry> <CheatEntry> <ID>7</ID> <Description>"EXP"</Description> <ShowAsSigned>0</ShowAsSigned> <VariableType>4 Bytes</VariableType> <Address>ACCEDIT</Address> <Offsets> <Offset>8</Offset> </Offsets> </CheatEntry> </CheatEntries> </CheatEntry> </CheatEntries> </CheatTable>
The Layout look like an array with:
4 bytes Skill ID
4 bytes Unknown
4 bytes/floats ??
There are total of 5 editable slots.
[Request] Tales of Arise
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- Table Makers
- Posts: 905
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Re: [Request] Tales of Arise
Re: [Request] Tales of Arise
Not sure if my game is broken due to jumping to places I shouldn't, but I explored a lot of places that ended up with me getting to Lavtu Mashlands (jumping over the drawbridge in Frozen Valley). Seems like my game puts a star to enter Lavtu, but doesn't seem like it pushes events now. Perhaps I'm missing something once I leave Aureum Falls there appears to be no more stars to follow. I really don't want to roll back to a save a loooong time ago..
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- Table Makers
- Posts: 905
- Joined: Fri Mar 03, 2017 9:05 am
- Reputation: 760
Re: [Request] Tales of Arise
Here's my accessory editor:
If you don't find your stats sticking, revert your accessory exp to 0 and relevel them using my other script. If anyone wouldn't mind filling out all the ability values, it would be greatly appreciated.
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>27</ID>
<Description>"Accessory Ability Editor v2"</Description>
<Options moHideChildren="1"/>
<LastState Activated="1"/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>{ Game : Tales of Arise.exe
Version:
Date : 2021-09-12
Author : zachw
This script does blah blah blah
}
[ENABLE]
aobscanmodule(ACCESS_ABL,Tales of Arise.exe,44 8B 34 0F 89 43 08) // should be unique
alloc(newmem,$1000,ACCESS_ABL)
globalalloc(ACCESSABL,4)
label(code)
label(return)
newmem:
push rax
lea rax,[rcx]
mov [ACCESSABL],rax
pop rax
code:
mov r14d,[rdi+rcx]
mov [rbx+08],eax
jmp return
ACCESS_ABL:
jmp newmem
nop 2
return:
registersymbol(ACCESS_ABL)
[DISABLE]
ACCESS_ABL:
db 44 8B 34 0F 89 43 08
unregistersymbol(ACCESS_ABL)
dealloc(newmem)
dealloc(ACCESSABL)
{
// ORIGINAL CODE - INJECTION POINT: Tales of Arise.exe+C5F81B
Tales of Arise.exe+C5F7F4: 48 85 C0 - test rax,rax
Tales of Arise.exe+C5F7F7: 74 4C - je "Tales of Arise.exe"+C5F845
Tales of Arise.exe+C5F7F9: 85 F6 - test esi,esi
Tales of Arise.exe+C5F7FB: 7E 48 - jle "Tales of Arise.exe"+C5F845
Tales of Arise.exe+C5F7FD: 4C 89 74 24 48 - mov [rsp+48],r14
Tales of Arise.exe+C5F802: 48 8B EE - mov rbp,rsi
Tales of Arise.exe+C5F805: 66 66 66 0F 1F 84 00 00 00 00 00 - nop word ptr [rax+rax+00000000]
Tales of Arise.exe+C5F810: 48 63 73 08 - movsxd rsi,dword ptr [rbx+08]
Tales of Arise.exe+C5F814: 49 8B 4F 18 - mov rcx,[r15+18]
Tales of Arise.exe+C5F818: 8D 46 01 - lea eax,[rsi+01]
// ---------- INJECTING HERE ----------
Tales of Arise.exe+C5F81B: 44 8B 34 0F - mov r14d,[rdi+rcx]
// ---------- DONE INJECTING ----------
Tales of Arise.exe+C5F81F: 89 43 08 - mov [rbx+08],eax
Tales of Arise.exe+C5F822: 3B 43 0C - cmp eax,[rbx+0C]
Tales of Arise.exe+C5F825: 7E 08 - jle "Tales of Arise.exe"+C5F82F
Tales of Arise.exe+C5F827: 48 8B CB - mov rcx,rbx
Tales of Arise.exe+C5F82A: E8 F1 7E 97 FF - call "Tales of Arise.exe"+5D7720
Tales of Arise.exe+C5F82F: 48 8B 03 - mov rax,[rbx]
Tales of Arise.exe+C5F832: 48 83 C7 0C - add rdi,0C
Tales of Arise.exe+C5F836: 44 89 34 B0 - mov [rax+rsi*4],r14d
Tales of Arise.exe+C5F83A: 48 83 ED 01 - sub rbp,01
Tales of Arise.exe+C5F83E: 75 D0 - jne "Tales of Arise.exe"+C5F810
}
</AssemblerScript>
<CheatEntries>
<CheatEntry>
<ID>21</ID>
<Description>"Slot 1"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>4 Bytes</VariableType>
<Address>ACCESSABL</Address>
<Offsets>
<Offset>0</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>17</ID>
<Description>"Slot 2"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>4 Bytes</VariableType>
<Address>ACCESSABL</Address>
<Offsets>
<Offset>C</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>16</ID>
<Description>"Slot 3"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>4 Bytes</VariableType>
<Address>ACCESSABL</Address>
<Offsets>
<Offset>18</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>18</ID>
<Description>"Slot 4"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>4 Bytes</VariableType>
<Address>ACCESSABL</Address>
<Offsets>
<Offset>24</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>14</ID>
<Description>"Slot 5"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>4 Bytes</VariableType>
<Address>ACCESSABL</Address>
<Offsets>
<Offset>30</Offset>
</Offsets>
</CheatEntry>
</CheatEntries>
</CheatEntry>
</CheatEntries>
</CheatTable>
Re: [Request] Tales of Arise
Are there any lists of effects and IDs to use?zachillios wrote: ↑Sun Sep 12, 2021 7:06 pmHere's my accessory editor:
If you don't find your stats sticking, revert your accessory exp to 0 and relevel them using my other script. If anyone wouldn't mind filling out all the ability values, it would be greatly appreciated.Code: Select all
<?xml version="1.0" encoding="utf-8"?> <CheatTable> <CheatEntries> <CheatEntry> <ID>27</ID> <Description>"Accessory Ability Editor v2"</Description> <Options moHideChildren="1"/> <LastState Activated="1"/> <VariableType>Auto Assembler Script</VariableType> <AssemblerScript>{ Game : Tales of Arise.exe Version: Date : 2021-09-12 Author : zachw This script does blah blah blah } [ENABLE] aobscanmodule(ACCESS_ABL,Tales of Arise.exe,44 8B 34 0F 89 43 08) // should be unique alloc(newmem,$1000,ACCESS_ABL) globalalloc(ACCESSABL,4) label(code) label(return) newmem: push rax lea rax,[rcx] mov [ACCESSABL],rax pop rax code: mov r14d,[rdi+rcx] mov [rbx+08],eax jmp return ACCESS_ABL: jmp newmem nop 2 return: registersymbol(ACCESS_ABL) [DISABLE] ACCESS_ABL: db 44 8B 34 0F 89 43 08 unregistersymbol(ACCESS_ABL) dealloc(newmem) dealloc(ACCESSABL) { // ORIGINAL CODE - INJECTION POINT: Tales of Arise.exe+C5F81B Tales of Arise.exe+C5F7F4: 48 85 C0 - test rax,rax Tales of Arise.exe+C5F7F7: 74 4C - je "Tales of Arise.exe"+C5F845 Tales of Arise.exe+C5F7F9: 85 F6 - test esi,esi Tales of Arise.exe+C5F7FB: 7E 48 - jle "Tales of Arise.exe"+C5F845 Tales of Arise.exe+C5F7FD: 4C 89 74 24 48 - mov [rsp+48],r14 Tales of Arise.exe+C5F802: 48 8B EE - mov rbp,rsi Tales of Arise.exe+C5F805: 66 66 66 0F 1F 84 00 00 00 00 00 - nop word ptr [rax+rax+00000000] Tales of Arise.exe+C5F810: 48 63 73 08 - movsxd rsi,dword ptr [rbx+08] Tales of Arise.exe+C5F814: 49 8B 4F 18 - mov rcx,[r15+18] Tales of Arise.exe+C5F818: 8D 46 01 - lea eax,[rsi+01] // ---------- INJECTING HERE ---------- Tales of Arise.exe+C5F81B: 44 8B 34 0F - mov r14d,[rdi+rcx] // ---------- DONE INJECTING ---------- Tales of Arise.exe+C5F81F: 89 43 08 - mov [rbx+08],eax Tales of Arise.exe+C5F822: 3B 43 0C - cmp eax,[rbx+0C] Tales of Arise.exe+C5F825: 7E 08 - jle "Tales of Arise.exe"+C5F82F Tales of Arise.exe+C5F827: 48 8B CB - mov rcx,rbx Tales of Arise.exe+C5F82A: E8 F1 7E 97 FF - call "Tales of Arise.exe"+5D7720 Tales of Arise.exe+C5F82F: 48 8B 03 - mov rax,[rbx] Tales of Arise.exe+C5F832: 48 83 C7 0C - add rdi,0C Tales of Arise.exe+C5F836: 44 89 34 B0 - mov [rax+rsi*4],r14d Tales of Arise.exe+C5F83A: 48 83 ED 01 - sub rbp,01 Tales of Arise.exe+C5F83E: 75 D0 - jne "Tales of Arise.exe"+C5F810 } </AssemblerScript> <CheatEntries> <CheatEntry> <ID>21</ID> <Description>"Slot 1"</Description> <ShowAsSigned>0</ShowAsSigned> <VariableType>4 Bytes</VariableType> <Address>ACCESSABL</Address> <Offsets> <Offset>0</Offset> </Offsets> </CheatEntry> <CheatEntry> <ID>17</ID> <Description>"Slot 2"</Description> <ShowAsSigned>0</ShowAsSigned> <VariableType>4 Bytes</VariableType> <Address>ACCESSABL</Address> <Offsets> <Offset>C</Offset> </Offsets> </CheatEntry> <CheatEntry> <ID>16</ID> <Description>"Slot 3"</Description> <ShowAsSigned>0</ShowAsSigned> <VariableType>4 Bytes</VariableType> <Address>ACCESSABL</Address> <Offsets> <Offset>18</Offset> </Offsets> </CheatEntry> <CheatEntry> <ID>18</ID> <Description>"Slot 4"</Description> <ShowAsSigned>0</ShowAsSigned> <VariableType>4 Bytes</VariableType> <Address>ACCESSABL</Address> <Offsets> <Offset>24</Offset> </Offsets> </CheatEntry> <CheatEntry> <ID>14</ID> <Description>"Slot 5"</Description> <ShowAsSigned>0</ShowAsSigned> <VariableType>4 Bytes</VariableType> <Address>ACCESSABL</Address> <Offsets> <Offset>30</Offset> </Offsets> </CheatEntry> </CheatEntries> </CheatEntry> </CheatEntries> </CheatTable>
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- Table Makers
- Posts: 905
- Joined: Fri Mar 03, 2017 9:05 am
- Reputation: 760
Re: [Request] Tales of Arise
Read the last sentence.HimoShifu wrote: ↑Sun Sep 12, 2021 7:15 pmAre there any lists of effects and IDs to use?zachillios wrote: ↑Sun Sep 12, 2021 7:06 pmHere's my accessory editor:
If you don't find your stats sticking, revert your accessory exp to 0 and relevel them using my other script. If anyone wouldn't mind filling out all the ability values, it would be greatly appreciated.Code: Select all
<?xml version="1.0" encoding="utf-8"?> <CheatTable> <CheatEntries> <CheatEntry> <ID>27</ID> <Description>"Accessory Ability Editor v2"</Description> <Options moHideChildren="1"/> <LastState Activated="1"/> <VariableType>Auto Assembler Script</VariableType> <AssemblerScript>{ Game : Tales of Arise.exe Version: Date : 2021-09-12 Author : zachw This script does blah blah blah } [ENABLE] aobscanmodule(ACCESS_ABL,Tales of Arise.exe,44 8B 34 0F 89 43 08) // should be unique alloc(newmem,$1000,ACCESS_ABL) globalalloc(ACCESSABL,4) label(code) label(return) newmem: push rax lea rax,[rcx] mov [ACCESSABL],rax pop rax code: mov r14d,[rdi+rcx] mov [rbx+08],eax jmp return ACCESS_ABL: jmp newmem nop 2 return: registersymbol(ACCESS_ABL) [DISABLE] ACCESS_ABL: db 44 8B 34 0F 89 43 08 unregistersymbol(ACCESS_ABL) dealloc(newmem) dealloc(ACCESSABL) { // ORIGINAL CODE - INJECTION POINT: Tales of Arise.exe+C5F81B Tales of Arise.exe+C5F7F4: 48 85 C0 - test rax,rax Tales of Arise.exe+C5F7F7: 74 4C - je "Tales of Arise.exe"+C5F845 Tales of Arise.exe+C5F7F9: 85 F6 - test esi,esi Tales of Arise.exe+C5F7FB: 7E 48 - jle "Tales of Arise.exe"+C5F845 Tales of Arise.exe+C5F7FD: 4C 89 74 24 48 - mov [rsp+48],r14 Tales of Arise.exe+C5F802: 48 8B EE - mov rbp,rsi Tales of Arise.exe+C5F805: 66 66 66 0F 1F 84 00 00 00 00 00 - nop word ptr [rax+rax+00000000] Tales of Arise.exe+C5F810: 48 63 73 08 - movsxd rsi,dword ptr [rbx+08] Tales of Arise.exe+C5F814: 49 8B 4F 18 - mov rcx,[r15+18] Tales of Arise.exe+C5F818: 8D 46 01 - lea eax,[rsi+01] // ---------- INJECTING HERE ---------- Tales of Arise.exe+C5F81B: 44 8B 34 0F - mov r14d,[rdi+rcx] // ---------- DONE INJECTING ---------- Tales of Arise.exe+C5F81F: 89 43 08 - mov [rbx+08],eax Tales of Arise.exe+C5F822: 3B 43 0C - cmp eax,[rbx+0C] Tales of Arise.exe+C5F825: 7E 08 - jle "Tales of Arise.exe"+C5F82F Tales of Arise.exe+C5F827: 48 8B CB - mov rcx,rbx Tales of Arise.exe+C5F82A: E8 F1 7E 97 FF - call "Tales of Arise.exe"+5D7720 Tales of Arise.exe+C5F82F: 48 8B 03 - mov rax,[rbx] Tales of Arise.exe+C5F832: 48 83 C7 0C - add rdi,0C Tales of Arise.exe+C5F836: 44 89 34 B0 - mov [rax+rsi*4],r14d Tales of Arise.exe+C5F83A: 48 83 ED 01 - sub rbp,01 Tales of Arise.exe+C5F83E: 75 D0 - jne "Tales of Arise.exe"+C5F810 } </AssemblerScript> <CheatEntries> <CheatEntry> <ID>21</ID> <Description>"Slot 1"</Description> <ShowAsSigned>0</ShowAsSigned> <VariableType>4 Bytes</VariableType> <Address>ACCESSABL</Address> <Offsets> <Offset>0</Offset> </Offsets> </CheatEntry> <CheatEntry> <ID>17</ID> <Description>"Slot 2"</Description> <ShowAsSigned>0</ShowAsSigned> <VariableType>4 Bytes</VariableType> <Address>ACCESSABL</Address> <Offsets> <Offset>C</Offset> </Offsets> </CheatEntry> <CheatEntry> <ID>16</ID> <Description>"Slot 3"</Description> <ShowAsSigned>0</ShowAsSigned> <VariableType>4 Bytes</VariableType> <Address>ACCESSABL</Address> <Offsets> <Offset>18</Offset> </Offsets> </CheatEntry> <CheatEntry> <ID>18</ID> <Description>"Slot 4"</Description> <ShowAsSigned>0</ShowAsSigned> <VariableType>4 Bytes</VariableType> <Address>ACCESSABL</Address> <Offsets> <Offset>24</Offset> </Offsets> </CheatEntry> <CheatEntry> <ID>14</ID> <Description>"Slot 5"</Description> <ShowAsSigned>0</ShowAsSigned> <VariableType>4 Bytes</VariableType> <Address>ACCESSABL</Address> <Offsets> <Offset>30</Offset> </Offsets> </CheatEntry> </CheatEntries> </CheatEntry> </CheatEntries> </CheatTable>
Re: [Request] Tales of Arise
Still working on this, not sure why skills are showing up for now. But figured get a list then worry about it later.zachillios wrote: ↑Sun Sep 12, 2021 7:24 pmRead the last sentence.HimoShifu wrote: ↑Sun Sep 12, 2021 7:15 pmAre there any lists of effects and IDs to use?zachillios wrote: ↑Sun Sep 12, 2021 7:06 pmHere's my accessory editor:
If you don't find your stats sticking, revert your accessory exp to 0 and relevel them using my other script. If anyone wouldn't mind filling out all the ability values, it would be greatly appreciated.Code: Select all
<?xml version="1.0" encoding="utf-8"?> <CheatTable> <CheatEntries> <CheatEntry> <ID>27</ID> <Description>"Accessory Ability Editor v2"</Description> <Options moHideChildren="1"/> <LastState Activated="1"/> <VariableType>Auto Assembler Script</VariableType> <AssemblerScript>{ Game : Tales of Arise.exe Version: Date : 2021-09-12 Author : zachw This script does blah blah blah } [ENABLE] aobscanmodule(ACCESS_ABL,Tales of Arise.exe,44 8B 34 0F 89 43 08) // should be unique alloc(newmem,$1000,ACCESS_ABL) globalalloc(ACCESSABL,4) label(code) label(return) newmem: push rax lea rax,[rcx] mov [ACCESSABL],rax pop rax code: mov r14d,[rdi+rcx] mov [rbx+08],eax jmp return ACCESS_ABL: jmp newmem nop 2 return: registersymbol(ACCESS_ABL) [DISABLE] ACCESS_ABL: db 44 8B 34 0F 89 43 08 unregistersymbol(ACCESS_ABL) dealloc(newmem) dealloc(ACCESSABL) { // ORIGINAL CODE - INJECTION POINT: Tales of Arise.exe+C5F81B Tales of Arise.exe+C5F7F4: 48 85 C0 - test rax,rax Tales of Arise.exe+C5F7F7: 74 4C - je "Tales of Arise.exe"+C5F845 Tales of Arise.exe+C5F7F9: 85 F6 - test esi,esi Tales of Arise.exe+C5F7FB: 7E 48 - jle "Tales of Arise.exe"+C5F845 Tales of Arise.exe+C5F7FD: 4C 89 74 24 48 - mov [rsp+48],r14 Tales of Arise.exe+C5F802: 48 8B EE - mov rbp,rsi Tales of Arise.exe+C5F805: 66 66 66 0F 1F 84 00 00 00 00 00 - nop word ptr [rax+rax+00000000] Tales of Arise.exe+C5F810: 48 63 73 08 - movsxd rsi,dword ptr [rbx+08] Tales of Arise.exe+C5F814: 49 8B 4F 18 - mov rcx,[r15+18] Tales of Arise.exe+C5F818: 8D 46 01 - lea eax,[rsi+01] // ---------- INJECTING HERE ---------- Tales of Arise.exe+C5F81B: 44 8B 34 0F - mov r14d,[rdi+rcx] // ---------- DONE INJECTING ---------- Tales of Arise.exe+C5F81F: 89 43 08 - mov [rbx+08],eax Tales of Arise.exe+C5F822: 3B 43 0C - cmp eax,[rbx+0C] Tales of Arise.exe+C5F825: 7E 08 - jle "Tales of Arise.exe"+C5F82F Tales of Arise.exe+C5F827: 48 8B CB - mov rcx,rbx Tales of Arise.exe+C5F82A: E8 F1 7E 97 FF - call "Tales of Arise.exe"+5D7720 Tales of Arise.exe+C5F82F: 48 8B 03 - mov rax,[rbx] Tales of Arise.exe+C5F832: 48 83 C7 0C - add rdi,0C Tales of Arise.exe+C5F836: 44 89 34 B0 - mov [rax+rsi*4],r14d Tales of Arise.exe+C5F83A: 48 83 ED 01 - sub rbp,01 Tales of Arise.exe+C5F83E: 75 D0 - jne "Tales of Arise.exe"+C5F810 } </AssemblerScript> <CheatEntries> <CheatEntry> <ID>21</ID> <Description>"Slot 1"</Description> <ShowAsSigned>0</ShowAsSigned> <VariableType>4 Bytes</VariableType> <Address>ACCESSABL</Address> <Offsets> <Offset>0</Offset> </Offsets> </CheatEntry> <CheatEntry> <ID>17</ID> <Description>"Slot 2"</Description> <ShowAsSigned>0</ShowAsSigned> <VariableType>4 Bytes</VariableType> <Address>ACCESSABL</Address> <Offsets> <Offset>C</Offset> </Offsets> </CheatEntry> <CheatEntry> <ID>16</ID> <Description>"Slot 3"</Description> <ShowAsSigned>0</ShowAsSigned> <VariableType>4 Bytes</VariableType> <Address>ACCESSABL</Address> <Offsets> <Offset>18</Offset> </Offsets> </CheatEntry> <CheatEntry> <ID>18</ID> <Description>"Slot 4"</Description> <ShowAsSigned>0</ShowAsSigned> <VariableType>4 Bytes</VariableType> <Address>ACCESSABL</Address> <Offsets> <Offset>24</Offset> </Offsets> </CheatEntry> <CheatEntry> <ID>14</ID> <Description>"Slot 5"</Description> <ShowAsSigned>0</ShowAsSigned> <VariableType>4 Bytes</VariableType> <Address>ACCESSABL</Address> <Offsets> <Offset>30</Offset> </Offsets> </CheatEntry> </CheatEntries> </CheatEntry> </CheatEntries> </CheatTable>
My bad, didn't read that part. Here's what I got so far:
1 Null Poison
2 Null Freeze
3 Null Paralysis
4 Null Curse
5 Fire/Water Damage -50%
6 Wind/Earth Damage -50%
7 Light/Dark Damage -50%
8 Max HP +15%
9 Attack +15%
10 Elemental Attack +15%
11 Penetration +30%
12 Resistance +30%
13 Heal 5% HP on Enemy Defeat
14 Recover 1CP on Enemy Defeat
15 Stat Boost on Enemy Defeat
16 Item Drop Rate Up
17 Move/Escape Speed +50%
18 All Elemental Damage -20%
19 Physical Damage -20%
20 Penetration +80%, Resistance -80%
21 Stagger Time -20%
22 Arte CP Cost -20%
23 Half AG Cost Chance 50%
24 Revival Chance 50%
25 Casting Time -20%
26 Heal 5% HP after Battle
27 Heal 1% HP on Perfect Evade
28 Parental Love
29 Increase Max AG
30 Faster AG Recovery
31 Omit 1
32 Easier Over Limit
33 Over Limit Extension
34 Increased BG at Battle Start
35 Increased Boost Gauge from Enemy Defeats
36 Increased Boost Gague from Enemy Downs
37 10-hit Boost Gauge Increase
38 Recover
39 Mid-Air Jump
40 Mid-Air Evasion
41 Increased Normal Attack Limit
42 Easier Perfact Evading/Guarding
43 Guard Mobility
44 Omit 2
45 Arte Casting Mobility
46 Counter Edge
47 Increased Near-Death Attack/Elemental Attack
48 Increased Near-Death Defense/Elemental Defense
49 Increased Critical Damage
50 AG Restored From Critical Hits
51 Increased Counterattack Damage
52 Increased Counterattack Critical Hit Rate
53 AG Restored Upon Enemy Defeat
54 Increased Down Damage
55 Increased Mid-Air Damage
56 Increased Boost Strike Damage
57 Omit 3
58 Increased Evasion Distance
59 Strengthened Counter Edge
60 Increased Ailment Rate
61 Increased Ailment Bonus Damage
62 Increased Weak Point Damage
63 Faster Flaming Edge Charge
64 Flaiming Edge Burst
65 Improved Healing Arts
66 Thorn Shield
67 Increased Awakening Attack
68 Easier Awakening Over Limit
69 Strengthened Magic Charge
70 Omit 4
71 Increased Anti-Dragon Damage
72 Faster Magic Charge
73 Altered Magic Charge
74 Owl Astral Energy
75 Increased Attack/Elemental Attack After Guarding
76 Increased Guarding Effects
77 Easier Party Member Over Limit
78 Increaseed Attack/Elemental Attack When Surrounded
79 Increased Rod Extension Attack
80 Increased Rod Extension Length
81 AG Restored By Perfect Evading/Guarding
82 Reduced Arte Casting Time During Combos
83 Increased Arte Casting Resilience
84 Ag Restored from Enemy Downs
85 KO Prevension
86 Reduced Flaming Edge HP Cost
87 Easier Flaming Edge Over Limit
88 Increased Attack/Elemental Attack When Full
89 CP Restoration When Full
90 Awakening Battle Chain Bonus
91 Increased Aggro While Guarding
92 Guard Vengeance
93 Increased Special Ammo
94 Last Shot
95 Counter Edge Upon Enemy Defeat
96 Awakening Burst
97 Reduced Awakening Requirements
98 Increased Rod Extension Critical Rate
99 Increased Rod Extension Critical Damage
100 Increased Rod Extension Time Limit
101 Strengthened Guard Ignition
102 Swallow Blade (SKILL)
103 Demon Fang (SKILL)
104 Iron Cleaver (SKILL)
105 Iron Cleaver (SkILL)
106 Rising Wyver (SKILL)
107 Sword Rain: Alpha (SKILL)
108 Lightning Trust (SKILL)
109 Mirage (SKILL)
-
- Noobzor
- Posts: 12
- Joined: Sun Sep 12, 2021 9:02 pm
- Reputation: 1
Re: [Request] Tales of Arise
Here are the sub-skills list.HimoShifu wrote: ↑Sun Sep 12, 2021 8:12 pmStill working on this, not sure why skills are showing up for now. But figured get a list then worry about it later.
My bad, didn't read that part. Here's what I got so far:
1 Null Poison
2 Null Freeze
3 Null Paralysis
4 Null Curse
5 Fire/Water Damage -50%
6 Wind/Earth Damage -50%
7 Light/Dark Damage -50%
8 Max HP +15%
9 Attack +15%
10 Elemental Attack +15%
11 Penetration +30%
12 Resistance +30%
13 Heal 5% HP on Enemy Defeat
14 Recover 1CP on Enemy Defeat
15 Stat Boost on Enemy Defeat
16 Item Drop Rate Up
17 Move/Escape Speed +50%
18 All Elemental Damage -20%
19 Physical Damage -20%
20 Penetration +80%, Resistance -80%
21 Stagger Time -20%
22 Arte CP Cost -20%
23 Half AG Cost Chance 50%
24 Revival Chance 50%
25 Casting Time -20%
26 Heal 5% HP after Battle
27 Heal 1% HP on Perfect Evade
28 Parental Love
29 Increase Max AG
30 Faster AG Recovery
31 Omit 1
32 Easier Over Limit
33 Over Limit Extension
34 Increased BG at Battle Start
35 Increased Boost Gauge from Enemy Defeats
36 Increased Boost Gague from Enemy Downs
37 10-hit Boost Gauge Increase
38 Recover
39 Mid-Air Jump
40 Mid-Air Evasion
41 Increased Normal Attack Limit
42 Easier Perfact Evading/Guarding
43 Guard Mobility
44 Omit 2
45 Arte Casting Mobility
46 Counter Edge
47 Increased Near-Death Attack/Elemental Attack
48 Increased Near-Death Defense/Elemental Defense
49 Increased Critical Damage
50 AG Restored From Critical Hits
51 Increased Counterattack Damage
52 Increased Counterattack Critical Hit Rate
53 AG Restored Upon Enemy Defeat
54 Increased Down Damage
55 Increased Mid-Air Damage
56 Increased Boost Strike Damage
57 Omit 3
58 Increased Evasion Distance
59 Strengthened Counter Edge
60 Increased Ailment Rate
61 Increased Ailment Bonus Damage
62 Increased Weak Point Damage
63 Faster Flaming Edge Charge
64 Flaiming Edge Burst
65 Improved Healing Arts
66 Thorn Shield
67 Increased Awakening Attack
68 Easier Awakening Over Limit
69 Strengthened Magic Charge
70 Omit 4
71 Increased Anti-Dragon Damage
72 Faster Magic Charge
73 Altered Magic Charge
74 Owl Astral Energy
75 Increased Attack/Elemental Attack After Guarding
76 Increased Guarding Effects
77 Easier Party Member Over Limit
78 Increaseed Attack/Elemental Attack When Surrounded
79 Increased Rod Extension Attack
80 Increased Rod Extension Length
81 AG Restored By Perfect Evading/Guarding
82 Reduced Arte Casting Time During Combos
83 Increased Arte Casting Resilience
84 Ag Restored from Enemy Downs
85 KO Prevension
86 Reduced Flaming Edge HP Cost
87 Easier Flaming Edge Over Limit
88 Increased Attack/Elemental Attack When Full
89 CP Restoration When Full
90 Awakening Battle Chain Bonus
91 Increased Aggro While Guarding
92 Guard Vengeance
93 Increased Special Ammo
94 Last Shot
95 Counter Edge Upon Enemy Defeat
96 Awakening Burst
97 Reduced Awakening Requirements
98 Increased Rod Extension Critical Rate
99 Increased Rod Extension Critical Damage
100 Increased Rod Extension Time Limit
101 Strengthened Guard Ignition
102 Swallow Blade (SKILL)
103 Demon Fang (SKILL)
104 Iron Cleaver (SKILL)
105 Iron Cleaver (SkILL)
106 Rising Wyver (SKILL)
107 Sword Rain: Alpha (SKILL)
108 Lightning Trust (SKILL)
109 Mirage (SKILL)
414 Poison Resistance +25%
415 Freeze Resistance +25%
416 Paralysis Resistance +25%
417 Curse Resistance +25%
418 Fire/Water Damage -10%
419 Wind/Earth Damage -10%
420 Light/Dark Damage -10%
421 Max HP +200
422 Max HP +400
423 Attack +20
424 Attack +60
425 Elemental Attack +20
426 Elemental Attack +60
427 Penetration +40
428 Penetration +120
429 Resistance +40
430 Resistance +120
431 Defense +20
432 Defense +60
433 Elemental Defense +20
434 Elemental Defense +60
435 Rare Drop Rate Up S
436 Rare Drop Rate Up L
437 CP Cost -10%
438 Half AG Cost 20%
439 Casting Time -5%
440 Counterattack Damage +30%
441 Down Damage +5%
442 Smack Down N/A
443 Down Damage +10%
444 Glutton for Battle N/A
445 Increased Aggro S
446 Increased Aggro L
447 Decreased Aggro S
448 Decreased Aggro L
449 AG Recovery Speed +4%
450 AG Recovery Speed +8%
451 BG Charge Rate +4%
452 BG Charge Rate +8%
453 Alertness N/A
454 Coup de Grace N/A
455 Max HP Damage +15%
456 Move/Escape Speed +15%
457 Fire Damage +7.5%
458 Fire Damage +15%
459 Water Damage +7.5%
460 Water Damage +15%
461 Earth Damage +7.5%
462 Earth Damage +15%
463 Wind Damage +7.5%
464 Wind Damage +15%
465 Dark Damage +7.5%
466 Dark Damage +15%
467 Light Damage +7.5%
468 Light Damage +15%
-
- Table Makers
- Posts: 905
- Joined: Fri Mar 03, 2017 9:05 am
- Reputation: 760
Re: [Request] Tales of Arise
Awesome. Thank you both so much. I've updated my script with them.
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>27</ID>
<Description>"Accessory Ability Editor v2"</Description>
<Options moHideChildren="1"/>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>{ Game : Tales of Arise.exe
Version:
Date : 2021-09-12
Author : zachw
This script does blah blah blah
}
[ENABLE]
aobscanmodule(ACCESS_ABL,Tales of Arise.exe,44 8B 34 0F 89 43 08) // should be unique
alloc(newmem,$1000,ACCESS_ABL)
globalalloc(ACCESSABL,4)
label(code)
label(return)
newmem:
push rax
lea rax,[rcx]
mov [ACCESSABL],rax
pop rax
code:
mov r14d,[rdi+rcx]
mov [rbx+08],eax
jmp return
ACCESS_ABL:
jmp newmem
nop 2
return:
registersymbol(ACCESS_ABL)
[DISABLE]
ACCESS_ABL:
db 44 8B 34 0F 89 43 08
unregistersymbol(ACCESS_ABL)
dealloc(newmem)
dealloc(ACCESSABL)
{
// ORIGINAL CODE - INJECTION POINT: Tales of Arise.exe+C5F81B
Tales of Arise.exe+C5F7F4: 48 85 C0 - test rax,rax
Tales of Arise.exe+C5F7F7: 74 4C - je "Tales of Arise.exe"+C5F845
Tales of Arise.exe+C5F7F9: 85 F6 - test esi,esi
Tales of Arise.exe+C5F7FB: 7E 48 - jle "Tales of Arise.exe"+C5F845
Tales of Arise.exe+C5F7FD: 4C 89 74 24 48 - mov [rsp+48],r14
Tales of Arise.exe+C5F802: 48 8B EE - mov rbp,rsi
Tales of Arise.exe+C5F805: 66 66 66 0F 1F 84 00 00 00 00 00 - nop word ptr [rax+rax+00000000]
Tales of Arise.exe+C5F810: 48 63 73 08 - movsxd rsi,dword ptr [rbx+08]
Tales of Arise.exe+C5F814: 49 8B 4F 18 - mov rcx,[r15+18]
Tales of Arise.exe+C5F818: 8D 46 01 - lea eax,[rsi+01]
// ---------- INJECTING HERE ----------
Tales of Arise.exe+C5F81B: 44 8B 34 0F - mov r14d,[rdi+rcx]
// ---------- DONE INJECTING ----------
Tales of Arise.exe+C5F81F: 89 43 08 - mov [rbx+08],eax
Tales of Arise.exe+C5F822: 3B 43 0C - cmp eax,[rbx+0C]
Tales of Arise.exe+C5F825: 7E 08 - jle "Tales of Arise.exe"+C5F82F
Tales of Arise.exe+C5F827: 48 8B CB - mov rcx,rbx
Tales of Arise.exe+C5F82A: E8 F1 7E 97 FF - call "Tales of Arise.exe"+5D7720
Tales of Arise.exe+C5F82F: 48 8B 03 - mov rax,[rbx]
Tales of Arise.exe+C5F832: 48 83 C7 0C - add rdi,0C
Tales of Arise.exe+C5F836: 44 89 34 B0 - mov [rax+rsi*4],r14d
Tales of Arise.exe+C5F83A: 48 83 ED 01 - sub rbp,01
Tales of Arise.exe+C5F83E: 75 D0 - jne "Tales of Arise.exe"+C5F810
}
</AssemblerScript>
<CheatEntries>
<CheatEntry>
<ID>21</ID>
<Description>"Slot 1"</Description>
<DropDownList DescriptionOnly="1" DisplayValueAsItem="1">1:Null Poison
2:Null Freeze
3:Null Paralysis
4:Null Curse
5:Fire/Water Damage -50%
6:Wind/Earth Damage -50%
7:Light/Dark Damage -50%
8:Max HP +15%
9:Attack +15%
10:Elemental Attack +15%
11:Penetration +30%
12:Resistance +30%
13:Heal 5% HP on Enemy Defeat
14:Recover 1CP on Enemy Defeat
15:Stat Boost on Enemy Defeat
16:Item Drop Rate Up
17:Move/Escape Speed +50%
18:All Elemental Damage -20%
19:Physical Damage -20%
20:Penetration +80%, Resistance -80%
21:Stagger Time -20%
22:Arte CP Cost -20%
23:Half AG Cost Chance 50%
24:Revival Chance 50%
25:Casting Time -20%
26:Heal 5% HP after Battle
27:Heal 1% HP on Perfect Evade
28:Parental Love
29:Increase Max AG
30:Faster AG Recovery
31:Omit 1
32:Easier Over Limit
33:Over Limit Extension
34:Increased BG at Battle Start
35:Increased Boost Gauge from Enemy Defeats
36:Increased Boost Gague from Enemy Downs
37:10-hit Boost Gauge Increase
38:Recover
39:Mid-Air Jump
40:Mid-Air Evasion
41:Increased Normal Attack Limit
42:Easier Perfact Evading/Guarding
43:Guard Mobility
44:Omit 2
45:Arte Casting Mobility
46:Counter Edge
47:Increased Near-Death Attack/Elemental Attack
48:Increased Near-Death Defense/Elemental Defense
49:Increased Critical Damage
50:AG Restored From Critical Hits
51:Increased Counterattack Damage
52:Increased Counterattack Critical Hit Rate
53:AG Restored Upon Enemy Defeat
54:Increased Down Damage
55:Increased Mid-Air Damage
56:Increased Boost Strike Damage
57:Omit 3
58:Increased Evasion Distance
59:Strengthened Counter Edge
60:Increased Ailment Rate
61:Increased Ailment Bonus Damage
62:Increased Weak Point Damage
63:Faster Flaming Edge Charge
64:Flaiming Edge Burst
65:Improved Healing Arts
66:Thorn Shield
67:Increased Awakening Attack
68:Easier Awakening Over Limit
69:Strengthened Magic Charge
70:Omit 4
71:Increased Anti-Dragon Damage
72:Faster Magic Charge
73:Altered Magic Charge
74:Owl Astral Energy
75:Increased Attack/Elemental Attack After Guarding
76:Increased Guarding Effects
77:Easier Party Member Over Limit
78:Increaseed Attack/Elemental Attack When Surrounded
79:Increased Rod Extension Attack
80:Increased Rod Extension Length
81:AG Restored By Perfect Evading/Guarding
82:Reduced Arte Casting Time During Combos
83:Increased Arte Casting Resilience
84:Ag Restored from Enemy Downs
85:KO Prevension
86:Reduced Flaming Edge HP Cost
87:Easier Flaming Edge Over Limit
88:Increased Attack/Elemental Attack When Full
89:CP Restoration When Full
90:Awakening Battle Chain Bonus
91:Increased Aggro While Guarding
92:Guard Vengeance
93:Increased Special Ammo
94:Last Shot
95:Counter Edge Upon Enemy Defeat
96:Awakening Burst
97:Reduced Awakening Requirements
98:Increased Rod Extension Critical Rate
99:Increased Rod Extension Critical Damage
100:Increased Rod Extension Time Limit
101:Strengthened Guard Ignition
102:Swallow Blade (SKILL)
103:Demon Fang (SKILL)
104:Iron Cleaver (SKILL)
105:Iron Cleaver (SkILL)
106:Rising Wyver (SKILL)
107:Sword Rain: Alpha (SKILL)
108:Lightning Trust (SKILL)
109:Mirage (SKILL)
414:Poison Resistance +25%
415:Freeze Resistance +25%
416:Paralysis Resistance +25%
417:Curse Resistance +25%
418:Fire/Water Damage -10%
419:Wind/Earth Damage -10%
420:Light/Dark Damage -10%
421:Max HP +200
422:Max HP +400
423:Attack +20
424:Attack +60
425:Elemental Attack +20
426:Elemental Attack +60
427:Penetration +40
428:Penetration +120
429:Resistance +40
430:Resistance +120
431:Defense +20
432:Defense +60
433:Elemental Defense +20
434:Elemental Defense +60
435:Rare Drop Rate Up S
436:Rare Drop Rate Up L
437:CP Cost -10%
438:Half AG Cost 20%
439:Casting Time -5%
440:Counterattack Damage +30%
441:Down Damage +5%
442:Smack Down N/A
443:Down Damage +10%
444:Glutton for Battle N/A
445:Increased Aggro S
446:Increased Aggro L
447:Decreased Aggro S
448:Decreased Aggro L
449:AG Recovery Speed +4%
450:AG Recovery Speed +8%
451:BG Charge Rate +4%
452:BG Charge Rate +8%
453:Alertness N/A
454:Coup de Grace N/A
455:Max HP Damage +15%
456:Move/Escape Speed +15%
457:Fire Damage +7.5%
458:Fire Damage +15%
459:Water Damage +7.5%
460:Water Damage +15%
461:Earth Damage +7.5%
462:Earth Damage +15%
463:Wind Damage +7.5%
464:Wind Damage +15%
465:Dark Damage +7.5%
466:Dark Damage +15%
467:Light Damage +7.5%
468:Light Damage +15%
</DropDownList>
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<ShowAsSigned>0</ShowAsSigned>
<VariableType>4 Bytes</VariableType>
<Address>ACCESSABL</Address>
<Offsets>
<Offset>0</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>17</ID>
<Description>"Slot 2"</Description>
<DropDownList DescriptionOnly="1" DisplayValueAsItem="1">1:Null Poison
2:Null Freeze
3:Null Paralysis
4:Null Curse
5:Fire/Water Damage -50%
6:Wind/Earth Damage -50%
7:Light/Dark Damage -50%
8:Max HP +15%
9:Attack +15%
10:Elemental Attack +15%
11:Penetration +30%
12:Resistance +30%
13:Heal 5% HP on Enemy Defeat
14:Recover 1CP on Enemy Defeat
15:Stat Boost on Enemy Defeat
16:Item Drop Rate Up
17:Move/Escape Speed +50%
18:All Elemental Damage -20%
19:Physical Damage -20%
20:Penetration +80%, Resistance -80%
21:Stagger Time -20%
22:Arte CP Cost -20%
23:Half AG Cost Chance 50%
24:Revival Chance 50%
25:Casting Time -20%
26:Heal 5% HP after Battle
27:Heal 1% HP on Perfect Evade
28:Parental Love
29:Increase Max AG
30:Faster AG Recovery
31:Omit 1
32:Easier Over Limit
33:Over Limit Extension
34:Increased BG at Battle Start
35:Increased Boost Gauge from Enemy Defeats
36:Increased Boost Gague from Enemy Downs
37:10-hit Boost Gauge Increase
38:Recover
39:Mid-Air Jump
40:Mid-Air Evasion
41:Increased Normal Attack Limit
42:Easier Perfact Evading/Guarding
43:Guard Mobility
44:Omit 2
45:Arte Casting Mobility
46:Counter Edge
47:Increased Near-Death Attack/Elemental Attack
48:Increased Near-Death Defense/Elemental Defense
49:Increased Critical Damage
50:AG Restored From Critical Hits
51:Increased Counterattack Damage
52:Increased Counterattack Critical Hit Rate
53:AG Restored Upon Enemy Defeat
54:Increased Down Damage
55:Increased Mid-Air Damage
56:Increased Boost Strike Damage
57:Omit 3
58:Increased Evasion Distance
59:Strengthened Counter Edge
60:Increased Ailment Rate
61:Increased Ailment Bonus Damage
62:Increased Weak Point Damage
63:Faster Flaming Edge Charge
64:Flaiming Edge Burst
65:Improved Healing Arts
66:Thorn Shield
67:Increased Awakening Attack
68:Easier Awakening Over Limit
69:Strengthened Magic Charge
70:Omit 4
71:Increased Anti-Dragon Damage
72:Faster Magic Charge
73:Altered Magic Charge
74:Owl Astral Energy
75:Increased Attack/Elemental Attack After Guarding
76:Increased Guarding Effects
77:Easier Party Member Over Limit
78:Increaseed Attack/Elemental Attack When Surrounded
79:Increased Rod Extension Attack
80:Increased Rod Extension Length
81:AG Restored By Perfect Evading/Guarding
82:Reduced Arte Casting Time During Combos
83:Increased Arte Casting Resilience
84:Ag Restored from Enemy Downs
85:KO Prevension
86:Reduced Flaming Edge HP Cost
87:Easier Flaming Edge Over Limit
88:Increased Attack/Elemental Attack When Full
89:CP Restoration When Full
90:Awakening Battle Chain Bonus
91:Increased Aggro While Guarding
92:Guard Vengeance
93:Increased Special Ammo
94:Last Shot
95:Counter Edge Upon Enemy Defeat
96:Awakening Burst
97:Reduced Awakening Requirements
98:Increased Rod Extension Critical Rate
99:Increased Rod Extension Critical Damage
100:Increased Rod Extension Time Limit
101:Strengthened Guard Ignition
102:Swallow Blade (SKILL)
103:Demon Fang (SKILL)
104:Iron Cleaver (SKILL)
105:Iron Cleaver (SkILL)
106:Rising Wyver (SKILL)
107:Sword Rain: Alpha (SKILL)
108:Lightning Trust (SKILL)
109:Mirage (SKILL)
414:Poison Resistance +25%
415:Freeze Resistance +25%
416:Paralysis Resistance +25%
417:Curse Resistance +25%
418:Fire/Water Damage -10%
419:Wind/Earth Damage -10%
420:Light/Dark Damage -10%
421:Max HP +200
422:Max HP +400
423:Attack +20
424:Attack +60
425:Elemental Attack +20
426:Elemental Attack +60
427:Penetration +40
428:Penetration +120
429:Resistance +40
430:Resistance +120
431:Defense +20
432:Defense +60
433:Elemental Defense +20
434:Elemental Defense +60
435:Rare Drop Rate Up S
436:Rare Drop Rate Up L
437:CP Cost -10%
438:Half AG Cost 20%
439:Casting Time -5%
440:Counterattack Damage +30%
441:Down Damage +5%
442:Smack Down N/A
443:Down Damage +10%
444:Glutton for Battle N/A
445:Increased Aggro S
446:Increased Aggro L
447:Decreased Aggro S
448:Decreased Aggro L
449:AG Recovery Speed +4%
450:AG Recovery Speed +8%
451:BG Charge Rate +4%
452:BG Charge Rate +8%
453:Alertness N/A
454:Coup de Grace N/A
455:Max HP Damage +15%
456:Move/Escape Speed +15%
457:Fire Damage +7.5%
458:Fire Damage +15%
459:Water Damage +7.5%
460:Water Damage +15%
461:Earth Damage +7.5%
462:Earth Damage +15%
463:Wind Damage +7.5%
464:Wind Damage +15%
465:Dark Damage +7.5%
466:Dark Damage +15%
467:Light Damage +7.5%
468:Light Damage +15%
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<CheatEntry>
<ID>16</ID>
<Description>"Slot 3"</Description>
<DropDownList DescriptionOnly="1" DisplayValueAsItem="1">1:Null Poison
2:Null Freeze
3:Null Paralysis
4:Null Curse
5:Fire/Water Damage -50%
6:Wind/Earth Damage -50%
7:Light/Dark Damage -50%
8:Max HP +15%
9:Attack +15%
10:Elemental Attack +15%
11:Penetration +30%
12:Resistance +30%
13:Heal 5% HP on Enemy Defeat
14:Recover 1CP on Enemy Defeat
15:Stat Boost on Enemy Defeat
16:Item Drop Rate Up
17:Move/Escape Speed +50%
18:All Elemental Damage -20%
19:Physical Damage -20%
20:Penetration +80%, Resistance -80%
21:Stagger Time -20%
22:Arte CP Cost -20%
23:Half AG Cost Chance 50%
24:Revival Chance 50%
25:Casting Time -20%
26:Heal 5% HP after Battle
27:Heal 1% HP on Perfect Evade
28:Parental Love
29:Increase Max AG
30:Faster AG Recovery
31:Omit 1
32:Easier Over Limit
33:Over Limit Extension
34:Increased BG at Battle Start
35:Increased Boost Gauge from Enemy Defeats
36:Increased Boost Gague from Enemy Downs
37:10-hit Boost Gauge Increase
38:Recover
39:Mid-Air Jump
40:Mid-Air Evasion
41:Increased Normal Attack Limit
42:Easier Perfact Evading/Guarding
43:Guard Mobility
44:Omit 2
45:Arte Casting Mobility
46:Counter Edge
47:Increased Near-Death Attack/Elemental Attack
48:Increased Near-Death Defense/Elemental Defense
49:Increased Critical Damage
50:AG Restored From Critical Hits
51:Increased Counterattack Damage
52:Increased Counterattack Critical Hit Rate
53:AG Restored Upon Enemy Defeat
54:Increased Down Damage
55:Increased Mid-Air Damage
56:Increased Boost Strike Damage
57:Omit 3
58:Increased Evasion Distance
59:Strengthened Counter Edge
60:Increased Ailment Rate
61:Increased Ailment Bonus Damage
62:Increased Weak Point Damage
63:Faster Flaming Edge Charge
64:Flaiming Edge Burst
65:Improved Healing Arts
66:Thorn Shield
67:Increased Awakening Attack
68:Easier Awakening Over Limit
69:Strengthened Magic Charge
70:Omit 4
71:Increased Anti-Dragon Damage
72:Faster Magic Charge
73:Altered Magic Charge
74:Owl Astral Energy
75:Increased Attack/Elemental Attack After Guarding
76:Increased Guarding Effects
77:Easier Party Member Over Limit
78:Increaseed Attack/Elemental Attack When Surrounded
79:Increased Rod Extension Attack
80:Increased Rod Extension Length
81:AG Restored By Perfect Evading/Guarding
82:Reduced Arte Casting Time During Combos
83:Increased Arte Casting Resilience
84:Ag Restored from Enemy Downs
85:KO Prevension
86:Reduced Flaming Edge HP Cost
87:Easier Flaming Edge Over Limit
88:Increased Attack/Elemental Attack When Full
89:CP Restoration When Full
90:Awakening Battle Chain Bonus
91:Increased Aggro While Guarding
92:Guard Vengeance
93:Increased Special Ammo
94:Last Shot
95:Counter Edge Upon Enemy Defeat
96:Awakening Burst
97:Reduced Awakening Requirements
98:Increased Rod Extension Critical Rate
99:Increased Rod Extension Critical Damage
100:Increased Rod Extension Time Limit
101:Strengthened Guard Ignition
102:Swallow Blade (SKILL)
103:Demon Fang (SKILL)
104:Iron Cleaver (SKILL)
105:Iron Cleaver (SkILL)
106:Rising Wyver (SKILL)
107:Sword Rain: Alpha (SKILL)
108:Lightning Trust (SKILL)
109:Mirage (SKILL)
414:Poison Resistance +25%
415:Freeze Resistance +25%
416:Paralysis Resistance +25%
417:Curse Resistance +25%
418:Fire/Water Damage -10%
419:Wind/Earth Damage -10%
420:Light/Dark Damage -10%
421:Max HP +200
422:Max HP +400
423:Attack +20
424:Attack +60
425:Elemental Attack +20
426:Elemental Attack +60
427:Penetration +40
428:Penetration +120
429:Resistance +40
430:Resistance +120
431:Defense +20
432:Defense +60
433:Elemental Defense +20
434:Elemental Defense +60
435:Rare Drop Rate Up S
436:Rare Drop Rate Up L
437:CP Cost -10%
438:Half AG Cost 20%
439:Casting Time -5%
440:Counterattack Damage +30%
441:Down Damage +5%
442:Smack Down N/A
443:Down Damage +10%
444:Glutton for Battle N/A
445:Increased Aggro S
446:Increased Aggro L
447:Decreased Aggro S
448:Decreased Aggro L
449:AG Recovery Speed +4%
450:AG Recovery Speed +8%
451:BG Charge Rate +4%
452:BG Charge Rate +8%
453:Alertness N/A
454:Coup de Grace N/A
455:Max HP Damage +15%
456:Move/Escape Speed +15%
457:Fire Damage +7.5%
458:Fire Damage +15%
459:Water Damage +7.5%
460:Water Damage +15%
461:Earth Damage +7.5%
462:Earth Damage +15%
463:Wind Damage +7.5%
464:Wind Damage +15%
465:Dark Damage +7.5%
466:Dark Damage +15%
467:Light Damage +7.5%
468:Light Damage +15%
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<Description>"Slot 4"</Description>
<DropDownList DescriptionOnly="1" DisplayValueAsItem="1">1:Null Poison
2:Null Freeze
3:Null Paralysis
4:Null Curse
5:Fire/Water Damage -50%
6:Wind/Earth Damage -50%
7:Light/Dark Damage -50%
8:Max HP +15%
9:Attack +15%
10:Elemental Attack +15%
11:Penetration +30%
12:Resistance +30%
13:Heal 5% HP on Enemy Defeat
14:Recover 1CP on Enemy Defeat
15:Stat Boost on Enemy Defeat
16:Item Drop Rate Up
17:Move/Escape Speed +50%
18:All Elemental Damage -20%
19:Physical Damage -20%
20:Penetration +80%, Resistance -80%
21:Stagger Time -20%
22:Arte CP Cost -20%
23:Half AG Cost Chance 50%
24:Revival Chance 50%
25:Casting Time -20%
26:Heal 5% HP after Battle
27:Heal 1% HP on Perfect Evade
28:Parental Love
29:Increase Max AG
30:Faster AG Recovery
31:Omit 1
32:Easier Over Limit
33:Over Limit Extension
34:Increased BG at Battle Start
35:Increased Boost Gauge from Enemy Defeats
36:Increased Boost Gague from Enemy Downs
37:10-hit Boost Gauge Increase
38:Recover
39:Mid-Air Jump
40:Mid-Air Evasion
41:Increased Normal Attack Limit
42:Easier Perfact Evading/Guarding
43:Guard Mobility
44:Omit 2
45:Arte Casting Mobility
46:Counter Edge
47:Increased Near-Death Attack/Elemental Attack
48:Increased Near-Death Defense/Elemental Defense
49:Increased Critical Damage
50:AG Restored From Critical Hits
51:Increased Counterattack Damage
52:Increased Counterattack Critical Hit Rate
53:AG Restored Upon Enemy Defeat
54:Increased Down Damage
55:Increased Mid-Air Damage
56:Increased Boost Strike Damage
57:Omit 3
58:Increased Evasion Distance
59:Strengthened Counter Edge
60:Increased Ailment Rate
61:Increased Ailment Bonus Damage
62:Increased Weak Point Damage
63:Faster Flaming Edge Charge
64:Flaiming Edge Burst
65:Improved Healing Arts
66:Thorn Shield
67:Increased Awakening Attack
68:Easier Awakening Over Limit
69:Strengthened Magic Charge
70:Omit 4
71:Increased Anti-Dragon Damage
72:Faster Magic Charge
73:Altered Magic Charge
74:Owl Astral Energy
75:Increased Attack/Elemental Attack After Guarding
76:Increased Guarding Effects
77:Easier Party Member Over Limit
78:Increaseed Attack/Elemental Attack When Surrounded
79:Increased Rod Extension Attack
80:Increased Rod Extension Length
81:AG Restored By Perfect Evading/Guarding
82:Reduced Arte Casting Time During Combos
83:Increased Arte Casting Resilience
84:Ag Restored from Enemy Downs
85:KO Prevension
86:Reduced Flaming Edge HP Cost
87:Easier Flaming Edge Over Limit
88:Increased Attack/Elemental Attack When Full
89:CP Restoration When Full
90:Awakening Battle Chain Bonus
91:Increased Aggro While Guarding
92:Guard Vengeance
93:Increased Special Ammo
94:Last Shot
95:Counter Edge Upon Enemy Defeat
96:Awakening Burst
97:Reduced Awakening Requirements
98:Increased Rod Extension Critical Rate
99:Increased Rod Extension Critical Damage
100:Increased Rod Extension Time Limit
101:Strengthened Guard Ignition
102:Swallow Blade (SKILL)
103:Demon Fang (SKILL)
104:Iron Cleaver (SKILL)
105:Iron Cleaver (SkILL)
106:Rising Wyver (SKILL)
107:Sword Rain: Alpha (SKILL)
108:Lightning Trust (SKILL)
109:Mirage (SKILL)
414:Poison Resistance +25%
415:Freeze Resistance +25%
416:Paralysis Resistance +25%
417:Curse Resistance +25%
418:Fire/Water Damage -10%
419:Wind/Earth Damage -10%
420:Light/Dark Damage -10%
421:Max HP +200
422:Max HP +400
423:Attack +20
424:Attack +60
425:Elemental Attack +20
426:Elemental Attack +60
427:Penetration +40
428:Penetration +120
429:Resistance +40
430:Resistance +120
431:Defense +20
432:Defense +60
433:Elemental Defense +20
434:Elemental Defense +60
435:Rare Drop Rate Up S
436:Rare Drop Rate Up L
437:CP Cost -10%
438:Half AG Cost 20%
439:Casting Time -5%
440:Counterattack Damage +30%
441:Down Damage +5%
442:Smack Down N/A
443:Down Damage +10%
444:Glutton for Battle N/A
445:Increased Aggro S
446:Increased Aggro L
447:Decreased Aggro S
448:Decreased Aggro L
449:AG Recovery Speed +4%
450:AG Recovery Speed +8%
451:BG Charge Rate +4%
452:BG Charge Rate +8%
453:Alertness N/A
454:Coup de Grace N/A
455:Max HP Damage +15%
456:Move/Escape Speed +15%
457:Fire Damage +7.5%
458:Fire Damage +15%
459:Water Damage +7.5%
460:Water Damage +15%
461:Earth Damage +7.5%
462:Earth Damage +15%
463:Wind Damage +7.5%
464:Wind Damage +15%
465:Dark Damage +7.5%
466:Dark Damage +15%
467:Light Damage +7.5%
468:Light Damage +15%
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<Description>"Slot 5"</Description>
<DropDownList DescriptionOnly="1" DisplayValueAsItem="1">1:Null Poison
2:Null Freeze
3:Null Paralysis
4:Null Curse
5:Fire/Water Damage -50%
6:Wind/Earth Damage -50%
7:Light/Dark Damage -50%
8:Max HP +15%
9:Attack +15%
10:Elemental Attack +15%
11:Penetration +30%
12:Resistance +30%
13:Heal 5% HP on Enemy Defeat
14:Recover 1CP on Enemy Defeat
15:Stat Boost on Enemy Defeat
16:Item Drop Rate Up
17:Move/Escape Speed +50%
18:All Elemental Damage -20%
19:Physical Damage -20%
20:Penetration +80%, Resistance -80%
21:Stagger Time -20%
22:Arte CP Cost -20%
23:Half AG Cost Chance 50%
24:Revival Chance 50%
25:Casting Time -20%
26:Heal 5% HP after Battle
27:Heal 1% HP on Perfect Evade
28:Parental Love
29:Increase Max AG
30:Faster AG Recovery
31:Omit 1
32:Easier Over Limit
33:Over Limit Extension
34:Increased BG at Battle Start
35:Increased Boost Gauge from Enemy Defeats
36:Increased Boost Gague from Enemy Downs
37:10-hit Boost Gauge Increase
38:Recover
39:Mid-Air Jump
40:Mid-Air Evasion
41:Increased Normal Attack Limit
42:Easier Perfact Evading/Guarding
43:Guard Mobility
44:Omit 2
45:Arte Casting Mobility
46:Counter Edge
47:Increased Near-Death Attack/Elemental Attack
48:Increased Near-Death Defense/Elemental Defense
49:Increased Critical Damage
50:AG Restored From Critical Hits
51:Increased Counterattack Damage
52:Increased Counterattack Critical Hit Rate
53:AG Restored Upon Enemy Defeat
54:Increased Down Damage
55:Increased Mid-Air Damage
56:Increased Boost Strike Damage
57:Omit 3
58:Increased Evasion Distance
59:Strengthened Counter Edge
60:Increased Ailment Rate
61:Increased Ailment Bonus Damage
62:Increased Weak Point Damage
63:Faster Flaming Edge Charge
64:Flaiming Edge Burst
65:Improved Healing Arts
66:Thorn Shield
67:Increased Awakening Attack
68:Easier Awakening Over Limit
69:Strengthened Magic Charge
70:Omit 4
71:Increased Anti-Dragon Damage
72:Faster Magic Charge
73:Altered Magic Charge
74:Owl Astral Energy
75:Increased Attack/Elemental Attack After Guarding
76:Increased Guarding Effects
77:Easier Party Member Over Limit
78:Increaseed Attack/Elemental Attack When Surrounded
79:Increased Rod Extension Attack
80:Increased Rod Extension Length
81:AG Restored By Perfect Evading/Guarding
82:Reduced Arte Casting Time During Combos
83:Increased Arte Casting Resilience
84:Ag Restored from Enemy Downs
85:KO Prevension
86:Reduced Flaming Edge HP Cost
87:Easier Flaming Edge Over Limit
88:Increased Attack/Elemental Attack When Full
89:CP Restoration When Full
90:Awakening Battle Chain Bonus
91:Increased Aggro While Guarding
92:Guard Vengeance
93:Increased Special Ammo
94:Last Shot
95:Counter Edge Upon Enemy Defeat
96:Awakening Burst
97:Reduced Awakening Requirements
98:Increased Rod Extension Critical Rate
99:Increased Rod Extension Critical Damage
100:Increased Rod Extension Time Limit
101:Strengthened Guard Ignition
102:Swallow Blade (SKILL)
103:Demon Fang (SKILL)
104:Iron Cleaver (SKILL)
105:Iron Cleaver (SkILL)
106:Rising Wyver (SKILL)
107:Sword Rain: Alpha (SKILL)
108:Lightning Trust (SKILL)
109:Mirage (SKILL)
414:Poison Resistance +25%
415:Freeze Resistance +25%
416:Paralysis Resistance +25%
417:Curse Resistance +25%
418:Fire/Water Damage -10%
419:Wind/Earth Damage -10%
420:Light/Dark Damage -10%
421:Max HP +200
422:Max HP +400
423:Attack +20
424:Attack +60
425:Elemental Attack +20
426:Elemental Attack +60
427:Penetration +40
428:Penetration +120
429:Resistance +40
430:Resistance +120
431:Defense +20
432:Defense +60
433:Elemental Defense +20
434:Elemental Defense +60
435:Rare Drop Rate Up S
436:Rare Drop Rate Up L
437:CP Cost -10%
438:Half AG Cost 20%
439:Casting Time -5%
440:Counterattack Damage +30%
441:Down Damage +5%
442:Smack Down N/A
443:Down Damage +10%
444:Glutton for Battle N/A
445:Increased Aggro S
446:Increased Aggro L
447:Decreased Aggro S
448:Decreased Aggro L
449:AG Recovery Speed +4%
450:AG Recovery Speed +8%
451:BG Charge Rate +4%
452:BG Charge Rate +8%
453:Alertness N/A
454:Coup de Grace N/A
455:Max HP Damage +15%
456:Move/Escape Speed +15%
457:Fire Damage +7.5%
458:Fire Damage +15%
459:Water Damage +7.5%
460:Water Damage +15%
461:Earth Damage +7.5%
462:Earth Damage +15%
463:Wind Damage +7.5%
464:Wind Damage +15%
465:Dark Damage +7.5%
466:Dark Damage +15%
467:Light Damage +7.5%
468:Light Damage +15%
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-
- Noobzor
- Posts: 5
- Joined: Thu Aug 30, 2018 7:24 pm
- Reputation: 0
Re: [Request] Tales of Arise
Is there a way to edit stats permanent?
-
- Noobzor
- Posts: 12
- Joined: Sun Sep 12, 2021 9:02 pm
- Reputation: 1
Re: [Request] Tales of Arise
From what i have tested yes. But if you change the primary skill of an item it won't change its name, just the rarity and it's effect. Also if you add like 4 skills to a rarity one accessory, you'll have to enhance said accessory to have the effects.
-
- Noobzor
- Posts: 12
- Joined: Sun Sep 12, 2021 9:02 pm
- Reputation: 1
Re: [Request] Tales of Arise
I will see what i can do about finding out the limited values as i progress the game. At the moment all I know is that Slots 2,3,4,5 are limited to 414-468. As for slot 1, my best guess is between 1 and 27? maybe 30?zachillios wrote: ↑Sun Sep 12, 2021 9:45 pmAwesome. Thank you both so much. I've updated my script with them.Code: Select all
<?xml version="1.0" encoding="utf-8"?> <CheatTable> <CheatEntries> <CheatEntry> <ID>27</ID> <Description>"Accessory Ability Editor v2"</Description> <Options moHideChildren="1"/> <LastState/> <VariableType>Auto Assembler Script</VariableType> <AssemblerScript>{ Game : Tales of Arise.exe Version: Date : 2021-09-12 Author : zachw This script does blah blah blah } [ENABLE] aobscanmodule(ACCESS_ABL,Tales of Arise.exe,44 8B 34 0F 89 43 08) // should be unique alloc(newmem,$1000,ACCESS_ABL) globalalloc(ACCESSABL,4) label(code) label(return) newmem: push rax lea rax,[rcx] mov [ACCESSABL],rax pop rax code: mov r14d,[rdi+rcx] mov [rbx+08],eax jmp return ACCESS_ABL: jmp newmem nop 2 return: registersymbol(ACCESS_ABL) [DISABLE] ACCESS_ABL: db 44 8B 34 0F 89 43 08 unregistersymbol(ACCESS_ABL) dealloc(newmem) dealloc(ACCESSABL) { // ORIGINAL CODE - INJECTION POINT: Tales of Arise.exe+C5F81B Tales of Arise.exe+C5F7F4: 48 85 C0 - test rax,rax Tales of Arise.exe+C5F7F7: 74 4C - je "Tales of Arise.exe"+C5F845 Tales of Arise.exe+C5F7F9: 85 F6 - test esi,esi Tales of Arise.exe+C5F7FB: 7E 48 - jle "Tales of Arise.exe"+C5F845 Tales of Arise.exe+C5F7FD: 4C 89 74 24 48 - mov [rsp+48],r14 Tales of Arise.exe+C5F802: 48 8B EE - mov rbp,rsi Tales of Arise.exe+C5F805: 66 66 66 0F 1F 84 00 00 00 00 00 - nop word ptr [rax+rax+00000000] Tales of Arise.exe+C5F810: 48 63 73 08 - movsxd rsi,dword ptr [rbx+08] Tales of Arise.exe+C5F814: 49 8B 4F 18 - mov rcx,[r15+18] Tales of Arise.exe+C5F818: 8D 46 01 - lea eax,[rsi+01] // ---------- INJECTING HERE ---------- Tales of Arise.exe+C5F81B: 44 8B 34 0F - mov r14d,[rdi+rcx] // ---------- DONE INJECTING ---------- Tales of Arise.exe+C5F81F: 89 43 08 - mov [rbx+08],eax Tales of Arise.exe+C5F822: 3B 43 0C - cmp eax,[rbx+0C] Tales of Arise.exe+C5F825: 7E 08 - jle "Tales of Arise.exe"+C5F82F Tales of Arise.exe+C5F827: 48 8B CB - mov rcx,rbx Tales of Arise.exe+C5F82A: E8 F1 7E 97 FF - call "Tales of Arise.exe"+5D7720 Tales of Arise.exe+C5F82F: 48 8B 03 - mov rax,[rbx] Tales of Arise.exe+C5F832: 48 83 C7 0C - add rdi,0C Tales of Arise.exe+C5F836: 44 89 34 B0 - mov [rax+rsi*4],r14d Tales of Arise.exe+C5F83A: 48 83 ED 01 - sub rbp,01 Tales of Arise.exe+C5F83E: 75 D0 - jne "Tales of Arise.exe"+C5F810 } </AssemblerScript> <CheatEntries> <CheatEntry> <ID>21</ID> <Description>"Slot 1"</Description> <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">1:Null Poison 2:Null Freeze 3:Null Paralysis 4:Null Curse 5:Fire/Water Damage -50% 6:Wind/Earth Damage -50% 7:Light/Dark Damage -50% 8:Max HP +15% 9:Attack +15% 10:Elemental Attack +15% 11:Penetration +30% 12:Resistance +30% 13:Heal 5% HP on Enemy Defeat 14:Recover 1CP on Enemy Defeat 15:Stat Boost on Enemy Defeat 16:Item Drop Rate Up 17:Move/Escape Speed +50% 18:All Elemental Damage -20% 19:Physical Damage -20% 20:Penetration +80%, Resistance -80% 21:Stagger Time -20% 22:Arte CP Cost -20% 23:Half AG Cost Chance 50% 24:Revival Chance 50% 25:Casting Time -20% 26:Heal 5% HP after Battle 27:Heal 1% HP on Perfect Evade 28:Parental Love 29:Increase Max AG 30:Faster AG Recovery 31:Omit 1 32:Easier Over Limit 33:Over Limit Extension 34:Increased BG at Battle Start 35:Increased Boost Gauge from Enemy Defeats 36:Increased Boost Gague from Enemy Downs 37:10-hit Boost Gauge Increase 38:Recover 39:Mid-Air Jump 40:Mid-Air Evasion 41:Increased Normal Attack Limit 42:Easier Perfact Evading/Guarding 43:Guard Mobility 44:Omit 2 45:Arte Casting Mobility 46:Counter Edge 47:Increased Near-Death Attack/Elemental Attack 48:Increased Near-Death Defense/Elemental Defense 49:Increased Critical Damage 50:AG Restored From Critical Hits 51:Increased Counterattack Damage 52:Increased Counterattack Critical Hit Rate 53:AG Restored Upon Enemy Defeat 54:Increased Down Damage 55:Increased Mid-Air Damage 56:Increased Boost Strike Damage 57:Omit 3 58:Increased Evasion Distance 59:Strengthened Counter Edge 60:Increased Ailment Rate 61:Increased Ailment Bonus Damage 62:Increased Weak Point Damage 63:Faster Flaming Edge Charge 64:Flaiming Edge Burst 65:Improved Healing Arts 66:Thorn Shield 67:Increased Awakening Attack 68:Easier Awakening Over Limit 69:Strengthened Magic Charge 70:Omit 4 71:Increased Anti-Dragon Damage 72:Faster Magic Charge 73:Altered Magic Charge 74:Owl Astral Energy 75:Increased Attack/Elemental Attack After Guarding 76:Increased Guarding Effects 77:Easier Party Member Over Limit 78:Increaseed Attack/Elemental Attack When Surrounded 79:Increased Rod Extension Attack 80:Increased Rod Extension Length 81:AG Restored By Perfect Evading/Guarding 82:Reduced Arte Casting Time During Combos 83:Increased Arte Casting Resilience 84:Ag Restored from Enemy Downs 85:KO Prevension 86:Reduced Flaming Edge HP Cost 87:Easier Flaming Edge Over Limit 88:Increased Attack/Elemental Attack When Full 89:CP Restoration When Full 90:Awakening Battle Chain Bonus 91:Increased Aggro While Guarding 92:Guard Vengeance 93:Increased Special Ammo 94:Last Shot 95:Counter Edge Upon Enemy Defeat 96:Awakening Burst 97:Reduced Awakening Requirements 98:Increased Rod Extension Critical Rate 99:Increased Rod Extension Critical Damage 100:Increased Rod Extension Time Limit 101:Strengthened Guard Ignition 102:Swallow Blade (SKILL) 103:Demon Fang (SKILL) 104:Iron Cleaver (SKILL) 105:Iron Cleaver (SkILL) 106:Rising Wyver (SKILL) 107:Sword Rain: Alpha (SKILL) 108:Lightning Trust (SKILL) 109:Mirage (SKILL) 414:Poison Resistance +25% 415:Freeze Resistance +25% 416:Paralysis Resistance +25% 417:Curse Resistance +25% 418:Fire/Water Damage -10% 419:Wind/Earth Damage -10% 420:Light/Dark Damage -10% 421:Max HP +200 422:Max HP +400 423:Attack +20 424:Attack +60 425:Elemental Attack +20 426:Elemental Attack +60 427:Penetration +40 428:Penetration +120 429:Resistance +40 430:Resistance +120 431:Defense +20 432:Defense +60 433:Elemental Defense +20 434:Elemental Defense +60 435:Rare Drop Rate Up S 436:Rare Drop Rate Up L 437:CP Cost -10% 438:Half AG Cost 20% 439:Casting Time -5% 440:Counterattack Damage +30% 441:Down Damage +5% 442:Smack Down N/A 443:Down Damage +10% 444:Glutton for Battle N/A 445:Increased Aggro S 446:Increased Aggro L 447:Decreased Aggro S 448:Decreased Aggro L 449:AG Recovery Speed +4% 450:AG Recovery Speed +8% 451:BG Charge Rate +4% 452:BG Charge Rate +8% 453:Alertness N/A 454:Coup de Grace N/A 455:Max HP Damage +15% 456:Move/Escape Speed +15% 457:Fire Damage +7.5% 458:Fire Damage +15% 459:Water Damage +7.5% 460:Water Damage +15% 461:Earth Damage +7.5% 462:Earth Damage +15% 463:Wind Damage +7.5% 464:Wind Damage +15% 465:Dark Damage +7.5% 466:Dark Damage +15% 467:Light Damage +7.5% 468:Light Damage +15% </DropDownList> <LastState Value="9" RealAddress="253ABB40880"/> <ShowAsSigned>0</ShowAsSigned> <VariableType>4 Bytes</VariableType> <Address>ACCESSABL</Address> <Offsets> <Offset>0</Offset> </Offsets> </CheatEntry> <CheatEntry> <ID>17</ID> <Description>"Slot 2"</Description> <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">1:Null Poison 2:Null Freeze 3:Null Paralysis 4:Null Curse 5:Fire/Water Damage -50% 6:Wind/Earth Damage -50% 7:Light/Dark Damage -50% 8:Max HP +15% 9:Attack +15% 10:Elemental Attack +15% 11:Penetration +30% 12:Resistance +30% 13:Heal 5% HP on Enemy Defeat 14:Recover 1CP on Enemy Defeat 15:Stat Boost on Enemy Defeat 16:Item Drop Rate Up 17:Move/Escape Speed +50% 18:All Elemental Damage -20% 19:Physical Damage -20% 20:Penetration +80%, Resistance -80% 21:Stagger Time -20% 22:Arte CP Cost -20% 23:Half AG Cost Chance 50% 24:Revival Chance 50% 25:Casting Time -20% 26:Heal 5% HP after Battle 27:Heal 1% HP on Perfect Evade 28:Parental Love 29:Increase Max AG 30:Faster AG Recovery 31:Omit 1 32:Easier Over Limit 33:Over Limit Extension 34:Increased BG at Battle Start 35:Increased Boost Gauge from Enemy Defeats 36:Increased Boost Gague from Enemy Downs 37:10-hit Boost Gauge Increase 38:Recover 39:Mid-Air Jump 40:Mid-Air Evasion 41:Increased Normal Attack Limit 42:Easier Perfact Evading/Guarding 43:Guard Mobility 44:Omit 2 45:Arte Casting Mobility 46:Counter Edge 47:Increased Near-Death Attack/Elemental Attack 48:Increased Near-Death Defense/Elemental Defense 49:Increased Critical Damage 50:AG Restored From Critical Hits 51:Increased Counterattack Damage 52:Increased Counterattack Critical Hit Rate 53:AG Restored Upon Enemy Defeat 54:Increased Down Damage 55:Increased Mid-Air Damage 56:Increased Boost Strike Damage 57:Omit 3 58:Increased Evasion Distance 59:Strengthened Counter Edge 60:Increased Ailment Rate 61:Increased Ailment Bonus Damage 62:Increased Weak Point Damage 63:Faster Flaming Edge Charge 64:Flaiming Edge Burst 65:Improved Healing Arts 66:Thorn Shield 67:Increased Awakening Attack 68:Easier Awakening Over Limit 69:Strengthened Magic Charge 70:Omit 4 71:Increased Anti-Dragon Damage 72:Faster Magic Charge 73:Altered Magic Charge 74:Owl Astral Energy 75:Increased Attack/Elemental Attack After Guarding 76:Increased Guarding Effects 77:Easier Party Member Over Limit 78:Increaseed Attack/Elemental Attack When Surrounded 79:Increased Rod Extension Attack 80:Increased Rod Extension Length 81:AG Restored By Perfect Evading/Guarding 82:Reduced Arte Casting Time During Combos 83:Increased Arte Casting Resilience 84:Ag Restored from Enemy Downs 85:KO Prevension 86:Reduced Flaming Edge HP Cost 87:Easier Flaming Edge Over Limit 88:Increased Attack/Elemental Attack When Full 89:CP Restoration When Full 90:Awakening Battle Chain Bonus 91:Increased Aggro While Guarding 92:Guard Vengeance 93:Increased Special Ammo 94:Last Shot 95:Counter Edge Upon Enemy Defeat 96:Awakening Burst 97:Reduced Awakening Requirements 98:Increased Rod Extension Critical Rate 99:Increased Rod Extension Critical Damage 100:Increased Rod Extension Time Limit 101:Strengthened Guard Ignition 102:Swallow Blade (SKILL) 103:Demon Fang (SKILL) 104:Iron Cleaver (SKILL) 105:Iron Cleaver (SkILL) 106:Rising Wyver (SKILL) 107:Sword Rain: Alpha (SKILL) 108:Lightning Trust (SKILL) 109:Mirage 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Re: [Request] Tales of Arise
Can I please request that ores (accessory material for creation) always be max level? Thank you in advance.
Re: [Request] Tales of Arise
First. Nice job posting the same question on two topics. Way to be greedy.lsdlsdlsdlsd wrote: ↑Mon Sep 13, 2021 1:56 amCan I please request that ores (accessory material for creation) always be max level? Thank you in advance.
Second, if you use the scripts that already exist, your request is pointless, which means you also didn't bother to even see if someone had already done it.
Congrats. You're a jackass.
Re: [Request] Tales of Arise
Can someone put this accessory editor into a table for us CE plebs please and thank you ;3
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