[Request] Tales of Arise

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ducky89
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Re: [Request] Tales of Arise

Post by ducky89 »

quang.billy.79 wrote:
Wed Sep 15, 2021 10:59 am
The accessory table works fine, but I don't know when I can't enchant the accessory to active the attribute? Is everyone know how long till that part? I'm at the part where I will go to the fire castle and defeat fire lord
Can you show how it works? I couldnt make it to work.

Genesis
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Re: [Request] Tales of Arise

Post by Genesis »

If your accessory abilities are greyed out, you need to either level up the accessory or use the option in the table to max them out, believe its the one called 'Instant Enhancing Accessories'

ducky89
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Re: [Request] Tales of Arise

Post by ducky89 »

Genesis wrote:
Thu Sep 23, 2021 1:43 pm
If your accessory abilities are greyed out, you need to either level up the accessory or use the option in the table to max them out, believe its the one called 'Instant Enhancing Accessories'
How does the code works? How to point it to a certain accessories? How to put in the attributes (such as Atk + 20) I want into the accessories?

MasterVegito
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Re: [Request] Tales of Arise

Post by MasterVegito »

ducky89 wrote:
Fri Sep 24, 2021 9:55 am
Genesis wrote:
Thu Sep 23, 2021 1:43 pm
If your accessory abilities are greyed out, you need to either level up the accessory or use the option in the table to max them out, believe its the one called 'Instant Enhancing Accessories'
How does the code works? How to point it to a certain accessories? How to put in the attributes (such as Atk + 20) I want into the accessories?
Drag the mouse over the item, alt tab, edit what you want. Easy.

Toobig
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Re: [Request] Tales of Arise

Post by Toobig »

zachillios wrote:
Sun Sep 12, 2021 9:45 pm
Awesome. Thank you both so much. I've updated my script with them.
snip
Hey, sorry to bother ya, but how do i even run this?

axellslade
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Re: [Request] Tales of Arise

Post by axellslade »

Ugh. Anyone managed to make a table for fishing? This minigames sucks balls.

Coco
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Re: [Request] Tales of Arise

Post by Coco »

Hiii! :)

Is it possible to add Devils arm weapons?

Thanks very much!

Tuuuup!
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Re: [Request] Tales of Arise

Post by Tuuuup! »

axellslade wrote:
Mon Oct 11, 2021 3:29 pm
Ugh. Anyone managed to make a table for fishing? This minigames sucks balls.

scroll page 1 :dry:

axellslade
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Re: [Request] Tales of Arise

Post by axellslade »

Tuuuup! wrote:
Mon Oct 11, 2021 6:58 pm
axellslade wrote:
Mon Oct 11, 2021 3:29 pm
Ugh. Anyone managed to make a table for fishing? This minigames sucks balls.

scroll page 1 :dry:
Whoops. I actually have chausies table, but didn't realize he was still updating it. Thanks!

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MSoniSama
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Re: [Request] Tales of Arise

Post by MSoniSama »

zachillios wrote:
Sun Sep 12, 2021 9:45 pm
Awesome. Thank you both so much. I've updated my script with them.
Spoiler

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>27</ID>
      <Description>"Accessory Ability Editor v2"</Description>
      <Options moHideChildren="1"/>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : Tales of Arise.exe
  Version: 
  Date   : 2021-09-12
  Author : zachw

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(ACCESS_ABL,Tales of Arise.exe,44 8B 34 0F 89 43 08) // should be unique
alloc(newmem,$1000,ACCESS_ABL)
globalalloc(ACCESSABL,4)
label(code)
label(return)

newmem:
push rax
lea rax,[rcx]
mov [ACCESSABL],rax
pop rax
code:
  mov r14d,[rdi+rcx]
  mov [rbx+08],eax
  jmp return

ACCESS_ABL:
  jmp newmem
  nop 2
return:
registersymbol(ACCESS_ABL)

[DISABLE]

ACCESS_ABL:
  db 44 8B 34 0F 89 43 08

unregistersymbol(ACCESS_ABL)
dealloc(newmem)
dealloc(ACCESSABL)
{
// ORIGINAL CODE - INJECTION POINT: Tales of Arise.exe+C5F81B

Tales of Arise.exe+C5F7F4: 48 85 C0                          - test rax,rax
Tales of Arise.exe+C5F7F7: 74 4C                             - je "Tales of Arise.exe"+C5F845
Tales of Arise.exe+C5F7F9: 85 F6                             - test esi,esi
Tales of Arise.exe+C5F7FB: 7E 48                             - jle "Tales of Arise.exe"+C5F845
Tales of Arise.exe+C5F7FD: 4C 89 74 24 48                    - mov [rsp+48],r14
Tales of Arise.exe+C5F802: 48 8B EE                          - mov rbp,rsi
Tales of Arise.exe+C5F805: 66 66 66 0F 1F 84 00 00 00 00 00  - nop word ptr [rax+rax+00000000]
Tales of Arise.exe+C5F810: 48 63 73 08                       - movsxd  rsi,dword ptr [rbx+08]
Tales of Arise.exe+C5F814: 49 8B 4F 18                       - mov rcx,[r15+18]
Tales of Arise.exe+C5F818: 8D 46 01                          - lea eax,[rsi+01]
// ---------- INJECTING HERE ----------
Tales of Arise.exe+C5F81B: 44 8B 34 0F                       - mov r14d,[rdi+rcx]
// ---------- DONE INJECTING  ----------
Tales of Arise.exe+C5F81F: 89 43 08                          - mov [rbx+08],eax
Tales of Arise.exe+C5F822: 3B 43 0C                          - cmp eax,[rbx+0C]
Tales of Arise.exe+C5F825: 7E 08                             - jle "Tales of Arise.exe"+C5F82F
Tales of Arise.exe+C5F827: 48 8B CB                          - mov rcx,rbx
Tales of Arise.exe+C5F82A: E8 F1 7E 97 FF                    - call "Tales of Arise.exe"+5D7720
Tales of Arise.exe+C5F82F: 48 8B 03                          - mov rax,[rbx]
Tales of Arise.exe+C5F832: 48 83 C7 0C                       - add rdi,0C
Tales of Arise.exe+C5F836: 44 89 34 B0                       - mov [rax+rsi*4],r14d
Tales of Arise.exe+C5F83A: 48 83 ED 01                       - sub rbp,01
Tales of Arise.exe+C5F83E: 75 D0                             - jne "Tales of Arise.exe"+C5F810
}
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>21</ID>
          <Description>"Slot 1"</Description>
          <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">1:Null Poison
2:Null Freeze
3:Null Paralysis
4:Null Curse
5:Fire/Water Damage -50%
6:Wind/Earth Damage -50%
7:Light/Dark Damage -50%
8:Max HP +15%
9:Attack +15%
10:Elemental Attack +15%
11:Penetration +30%
12:Resistance +30%
13:Heal 5% HP on Enemy Defeat
14:Recover 1CP on Enemy Defeat
15:Stat Boost on Enemy Defeat
16:Item Drop Rate Up
17:Move/Escape Speed +50%
18:All Elemental Damage -20%
19:Physical Damage -20%
20:Penetration +80%, Resistance -80%
21:Stagger Time -20%
22:Arte CP Cost -20%
23:Half AG Cost Chance 50%
24:Revival Chance 50%
25:Casting Time -20%
26:Heal 5% HP after Battle
27:Heal 1% HP on Perfect Evade
28:Parental Love
29:Increase Max AG
30:Faster AG Recovery
31:Omit 1
32:Easier Over Limit
33:Over Limit Extension
34:Increased BG at Battle Start
35:Increased Boost Gauge from Enemy Defeats
36:Increased Boost Gague from Enemy Downs
37:10-hit Boost Gauge Increase
38:Recover
39:Mid-Air Jump
40:Mid-Air Evasion
41:Increased Normal Attack Limit
42:Easier Perfact Evading/Guarding
43:Guard Mobility
44:Omit 2
45:Arte Casting Mobility
46:Counter Edge
47:Increased Near-Death Attack/Elemental Attack
48:Increased Near-Death Defense/Elemental Defense
49:Increased Critical Damage
50:AG Restored From Critical Hits
51:Increased Counterattack Damage
52:Increased Counterattack Critical Hit Rate
53:AG Restored Upon Enemy Defeat
54:Increased Down Damage
55:Increased Mid-Air Damage
56:Increased Boost Strike Damage
57:Omit 3
58:Increased Evasion Distance
59:Strengthened Counter Edge
60:Increased Ailment Rate
61:Increased Ailment Bonus Damage
62:Increased Weak Point Damage
63:Faster Flaming Edge Charge
64:Flaiming Edge Burst
65:Improved Healing Arts
66:Thorn Shield
67:Increased Awakening Attack
68:Easier Awakening Over Limit
69:Strengthened Magic Charge
70:Omit 4
71:Increased Anti-Dragon Damage
72:Faster Magic Charge
73:Altered Magic Charge
74:Owl Astral Energy
75:Increased Attack/Elemental Attack After Guarding
76:Increased Guarding Effects
77:Easier Party Member Over Limit
78:Increaseed Attack/Elemental Attack When Surrounded
79:Increased Rod Extension Attack
80:Increased Rod Extension Length
81:AG Restored By Perfect Evading/Guarding
82:Reduced Arte Casting Time During Combos
83:Increased Arte Casting Resilience
84:Ag Restored from Enemy Downs
85:KO Prevension
86:Reduced Flaming Edge HP Cost
87:Easier Flaming Edge Over Limit
88:Increased Attack/Elemental Attack When Full
89:CP Restoration When Full
90:Awakening Battle Chain Bonus
91:Increased Aggro While Guarding
92:Guard Vengeance
93:Increased Special Ammo
94:Last Shot
95:Counter Edge Upon Enemy Defeat
96:Awakening Burst
97:Reduced Awakening Requirements
98:Increased Rod Extension Critical Rate
99:Increased Rod Extension Critical Damage
100:Increased Rod Extension Time Limit
101:Strengthened Guard Ignition
102:Swallow Blade (SKILL)
103:Demon Fang (SKILL)
104:Iron Cleaver (SKILL)
105:Iron Cleaver (SkILL)
106:Rising Wyver (SKILL)
107:Sword Rain: Alpha (SKILL)
108:Lightning Trust (SKILL)
109:Mirage (SKILL)
414:Poison Resistance +25%
415:Freeze Resistance +25%
416:Paralysis Resistance +25%
417:Curse Resistance +25%
418:Fire/Water Damage -10%
419:Wind/Earth Damage -10%
420:Light/Dark Damage -10%
421:Max HP +200
422:Max HP +400
423:Attack +20
424:Attack +60
425:Elemental Attack +20
426:Elemental Attack +60
427:Penetration +40
428:Penetration +120
429:Resistance +40
430:Resistance +120
431:Defense +20
432:Defense +60
433:Elemental Defense +20
434:Elemental Defense +60
435:Rare Drop Rate Up S
436:Rare Drop Rate Up L
437:CP Cost -10%
438:Half AG Cost 20%
439:Casting Time -5%
440:Counterattack Damage +30%
441:Down Damage +5%
442:Smack Down N/A
443:Down Damage +10%
444:Glutton for Battle N/A
445:Increased Aggro S
446:Increased Aggro L
447:Decreased Aggro S
448:Decreased Aggro L
449:AG Recovery Speed +4%
450:AG Recovery Speed +8%
451:BG Charge Rate +4%
452:BG Charge Rate +8%
453:Alertness N/A
454:Coup de Grace N/A
455:Max HP Damage +15%
456:Move/Escape Speed +15%
457:Fire Damage +7.5%
458:Fire Damage +15%
459:Water Damage +7.5%
460:Water Damage +15%
461:Earth Damage +7.5%
462:Earth Damage +15%
463:Wind Damage +7.5%
464:Wind Damage +15%
465:Dark Damage +7.5%
466:Dark Damage +15%
467:Light Damage +7.5%
468:Light Damage +15%
</DropDownList>
          <LastState Value="9" RealAddress="253ABB40880"/>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>4 Bytes</VariableType>
          <Address>ACCESSABL</Address>
          <Offsets>
            <Offset>0</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>17</ID>
          <Description>"Slot 2"</Description>
          <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">1:Null Poison
2:Null Freeze
3:Null Paralysis
4:Null Curse
5:Fire/Water Damage -50%
6:Wind/Earth Damage -50%
7:Light/Dark Damage -50%
8:Max HP +15%
9:Attack +15%
10:Elemental Attack +15%
11:Penetration +30%
12:Resistance +30%
13:Heal 5% HP on Enemy Defeat
14:Recover 1CP on Enemy Defeat
15:Stat Boost on Enemy Defeat
16:Item Drop Rate Up
17:Move/Escape Speed +50%
18:All Elemental Damage -20%
19:Physical Damage -20%
20:Penetration +80%, Resistance -80%
21:Stagger Time -20%
22:Arte CP Cost -20%
23:Half AG Cost Chance 50%
24:Revival Chance 50%
25:Casting Time -20%
26:Heal 5% HP after Battle
27:Heal 1% HP on Perfect Evade
28:Parental Love
29:Increase Max AG
30:Faster AG Recovery
31:Omit 1
32:Easier Over Limit
33:Over Limit Extension
34:Increased BG at Battle Start
35:Increased Boost Gauge from Enemy Defeats
36:Increased Boost Gague from Enemy Downs
37:10-hit Boost Gauge Increase
38:Recover
39:Mid-Air Jump
40:Mid-Air Evasion
41:Increased Normal Attack Limit
42:Easier Perfact Evading/Guarding
43:Guard Mobility
44:Omit 2
45:Arte Casting Mobility
46:Counter Edge
47:Increased Near-Death Attack/Elemental Attack
48:Increased Near-Death Defense/Elemental Defense
49:Increased Critical Damage
50:AG Restored From Critical Hits
51:Increased Counterattack Damage
52:Increased Counterattack Critical Hit Rate
53:AG Restored Upon Enemy Defeat
54:Increased Down Damage
55:Increased Mid-Air Damage
56:Increased Boost Strike Damage
57:Omit 3
58:Increased Evasion Distance
59:Strengthened Counter Edge
60:Increased Ailment Rate
61:Increased Ailment Bonus Damage
62:Increased Weak Point Damage
63:Faster Flaming Edge Charge
64:Flaiming Edge Burst
65:Improved Healing Arts
66:Thorn Shield
67:Increased Awakening Attack
68:Easier Awakening Over Limit
69:Strengthened Magic Charge
70:Omit 4
71:Increased Anti-Dragon Damage
72:Faster Magic Charge
73:Altered Magic Charge
74:Owl Astral Energy
75:Increased Attack/Elemental Attack After Guarding
76:Increased Guarding Effects
77:Easier Party Member Over Limit
78:Increaseed Attack/Elemental Attack When Surrounded
79:Increased Rod Extension Attack
80:Increased Rod Extension Length
81:AG Restored By Perfect Evading/Guarding
82:Reduced Arte Casting Time During Combos
83:Increased Arte Casting Resilience
84:Ag Restored from Enemy Downs
85:KO Prevension
86:Reduced Flaming Edge HP Cost
87:Easier Flaming Edge Over Limit
88:Increased Attack/Elemental Attack When Full
89:CP Restoration When Full
90:Awakening Battle Chain Bonus
91:Increased Aggro While Guarding
92:Guard Vengeance
93:Increased Special Ammo
94:Last Shot
95:Counter Edge Upon Enemy Defeat
96:Awakening Burst
97:Reduced Awakening Requirements
98:Increased Rod Extension Critical Rate
99:Increased Rod Extension Critical Damage
100:Increased Rod Extension Time Limit
101:Strengthened Guard Ignition
102:Swallow Blade (SKILL)
103:Demon Fang (SKILL)
104:Iron Cleaver (SKILL)
105:Iron Cleaver (SkILL)
106:Rising Wyver (SKILL)
107:Sword Rain: Alpha (SKILL)
108:Lightning Trust (SKILL)
109:Mirage (SKILL)
414:Poison Resistance +25%
415:Freeze Resistance +25%
416:Paralysis Resistance +25%
417:Curse Resistance +25%
418:Fire/Water Damage -10%
419:Wind/Earth Damage -10%
420:Light/Dark Damage -10%
421:Max HP +200
422:Max HP +400
423:Attack +20
424:Attack +60
425:Elemental Attack +20
426:Elemental Attack +60
427:Penetration +40
428:Penetration +120
429:Resistance +40
430:Resistance +120
431:Defense +20
432:Defense +60
433:Elemental Defense +20
434:Elemental Defense +60
435:Rare Drop Rate Up S
436:Rare Drop Rate Up L
437:CP Cost -10%
438:Half AG Cost 20%
439:Casting Time -5%
440:Counterattack Damage +30%
441:Down Damage +5%
442:Smack Down N/A
443:Down Damage +10%
444:Glutton for Battle N/A
445:Increased Aggro S
446:Increased Aggro L
447:Decreased Aggro S
448:Decreased Aggro L
449:AG Recovery Speed +4%
450:AG Recovery Speed +8%
451:BG Charge Rate +4%
452:BG Charge Rate +8%
453:Alertness N/A
454:Coup de Grace N/A
455:Max HP Damage +15%
456:Move/Escape Speed +15%
457:Fire Damage +7.5%
458:Fire Damage +15%
459:Water Damage +7.5%
460:Water Damage +15%
461:Earth Damage +7.5%
462:Earth Damage +15%
463:Wind Damage +7.5%
464:Wind Damage +15%
465:Dark Damage +7.5%
466:Dark Damage +15%
467:Light Damage +7.5%
468:Light Damage +15%
</DropDownList>
          <LastState Value="63" RealAddress="253ABB4088C"/>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>4 Bytes</VariableType>
          <Address>ACCESSABL</Address>
          <Offsets>
            <Offset>C</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>16</ID>
          <Description>"Slot 3"</Description>
          <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">1:Null Poison
2:Null Freeze
3:Null Paralysis
4:Null Curse
5:Fire/Water Damage -50%
6:Wind/Earth Damage -50%
7:Light/Dark Damage -50%
8:Max HP +15%
9:Attack +15%
10:Elemental Attack +15%
11:Penetration +30%
12:Resistance +30%
13:Heal 5% HP on Enemy Defeat
14:Recover 1CP on Enemy Defeat
15:Stat Boost on Enemy Defeat
16:Item Drop Rate Up
17:Move/Escape Speed +50%
18:All Elemental Damage -20%
19:Physical Damage -20%
20:Penetration +80%, Resistance -80%
21:Stagger Time -20%
22:Arte CP Cost -20%
23:Half AG Cost Chance 50%
24:Revival Chance 50%
25:Casting Time -20%
26:Heal 5% HP after Battle
27:Heal 1% HP on Perfect Evade
28:Parental Love
29:Increase Max AG
30:Faster AG Recovery
31:Omit 1
32:Easier Over Limit
33:Over Limit Extension
34:Increased BG at Battle Start
35:Increased Boost Gauge from Enemy Defeats
36:Increased Boost Gague from Enemy Downs
37:10-hit Boost Gauge Increase
38:Recover
39:Mid-Air Jump
40:Mid-Air Evasion
41:Increased Normal Attack Limit
42:Easier Perfact Evading/Guarding
43:Guard Mobility
44:Omit 2
45:Arte Casting Mobility
46:Counter Edge
47:Increased Near-Death Attack/Elemental Attack
48:Increased Near-Death Defense/Elemental Defense
49:Increased Critical Damage
50:AG Restored From Critical Hits
51:Increased Counterattack Damage
52:Increased Counterattack Critical Hit Rate
53:AG Restored Upon Enemy Defeat
54:Increased Down Damage
55:Increased Mid-Air Damage
56:Increased Boost Strike Damage
57:Omit 3
58:Increased Evasion Distance
59:Strengthened Counter Edge
60:Increased Ailment Rate
61:Increased Ailment Bonus Damage
62:Increased Weak Point Damage
63:Faster Flaming Edge Charge
64:Flaiming Edge Burst
65:Improved Healing Arts
66:Thorn Shield
67:Increased Awakening Attack
68:Easier Awakening Over Limit
69:Strengthened Magic Charge
70:Omit 4
71:Increased Anti-Dragon Damage
72:Faster Magic Charge
73:Altered Magic Charge
74:Owl Astral Energy
75:Increased Attack/Elemental Attack After Guarding
76:Increased Guarding Effects
77:Easier Party Member Over Limit
78:Increaseed Attack/Elemental Attack When Surrounded
79:Increased Rod Extension Attack
80:Increased Rod Extension Length
81:AG Restored By Perfect Evading/Guarding
82:Reduced Arte Casting Time During Combos
83:Increased Arte Casting Resilience
84:Ag Restored from Enemy Downs
85:KO Prevension
86:Reduced Flaming Edge HP Cost
87:Easier Flaming Edge Over Limit
88:Increased Attack/Elemental Attack When Full
89:CP Restoration When Full
90:Awakening Battle Chain Bonus
91:Increased Aggro While Guarding
92:Guard Vengeance
93:Increased Special Ammo
94:Last Shot
95:Counter Edge Upon Enemy Defeat
96:Awakening Burst
97:Reduced Awakening Requirements
98:Increased Rod Extension Critical Rate
99:Increased Rod Extension Critical Damage
100:Increased Rod Extension Time Limit
101:Strengthened Guard Ignition
102:Swallow Blade (SKILL)
103:Demon Fang (SKILL)
104:Iron Cleaver (SKILL)
105:Iron Cleaver (SkILL)
106:Rising Wyver (SKILL)
107:Sword Rain: Alpha (SKILL)
108:Lightning Trust (SKILL)
109:Mirage (SKILL)
414:Poison Resistance +25%
415:Freeze Resistance +25%
416:Paralysis Resistance +25%
417:Curse Resistance +25%
418:Fire/Water Damage -10%
419:Wind/Earth Damage -10%
420:Light/Dark Damage -10%
421:Max HP +200
422:Max HP +400
423:Attack +20
424:Attack +60
425:Elemental Attack +20
426:Elemental Attack +60
427:Penetration +40
428:Penetration +120
429:Resistance +40
430:Resistance +120
431:Defense +20
432:Defense +60
433:Elemental Defense +20
434:Elemental Defense +60
435:Rare Drop Rate Up S
436:Rare Drop Rate Up L
437:CP Cost -10%
438:Half AG Cost 20%
439:Casting Time -5%
440:Counterattack Damage +30%
441:Down Damage +5%
442:Smack Down N/A
443:Down Damage +10%
444:Glutton for Battle N/A
445:Increased Aggro S
446:Increased Aggro L
447:Decreased Aggro S
448:Decreased Aggro L
449:AG Recovery Speed +4%
450:AG Recovery Speed +8%
451:BG Charge Rate +4%
452:BG Charge Rate +8%
453:Alertness N/A
454:Coup de Grace N/A
455:Max HP Damage +15%
456:Move/Escape Speed +15%
457:Fire Damage +7.5%
458:Fire Damage +15%
459:Water Damage +7.5%
460:Water Damage +15%
461:Earth Damage +7.5%
462:Earth Damage +15%
463:Wind Damage +7.5%
464:Wind Damage +15%
465:Dark Damage +7.5%
466:Dark Damage +15%
467:Light Damage +7.5%
468:Light Damage +15%
</DropDownList>
          <LastState Value="64" RealAddress="253ABB40898"/>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>4 Bytes</VariableType>
          <Address>ACCESSABL</Address>
          <Offsets>
            <Offset>18</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>18</ID>
          <Description>"Slot 4"</Description>
          <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">1:Null Poison
2:Null Freeze
3:Null Paralysis
4:Null Curse
5:Fire/Water Damage -50%
6:Wind/Earth Damage -50%
7:Light/Dark Damage -50%
8:Max HP +15%
9:Attack +15%
10:Elemental Attack +15%
11:Penetration +30%
12:Resistance +30%
13:Heal 5% HP on Enemy Defeat
14:Recover 1CP on Enemy Defeat
15:Stat Boost on Enemy Defeat
16:Item Drop Rate Up
17:Move/Escape Speed +50%
18:All Elemental Damage -20%
19:Physical Damage -20%
20:Penetration +80%, Resistance -80%
21:Stagger Time -20%
22:Arte CP Cost -20%
23:Half AG Cost Chance 50%
24:Revival Chance 50%
25:Casting Time -20%
26:Heal 5% HP after Battle
27:Heal 1% HP on Perfect Evade
28:Parental Love
29:Increase Max AG
30:Faster AG Recovery
31:Omit 1
32:Easier Over Limit
33:Over Limit Extension
34:Increased BG at Battle Start
35:Increased Boost Gauge from Enemy Defeats
36:Increased Boost Gague from Enemy Downs
37:10-hit Boost Gauge Increase
38:Recover
39:Mid-Air Jump
40:Mid-Air Evasion
41:Increased Normal Attack Limit
42:Easier Perfact Evading/Guarding
43:Guard Mobility
44:Omit 2
45:Arte Casting Mobility
46:Counter Edge
47:Increased Near-Death Attack/Elemental Attack
48:Increased Near-Death Defense/Elemental Defense
49:Increased Critical Damage
50:AG Restored From Critical Hits
51:Increased Counterattack Damage
52:Increased Counterattack Critical Hit Rate
53:AG Restored Upon Enemy Defeat
54:Increased Down Damage
55:Increased Mid-Air Damage
56:Increased Boost Strike Damage
57:Omit 3
58:Increased Evasion Distance
59:Strengthened Counter Edge
60:Increased Ailment Rate
61:Increased Ailment Bonus Damage
62:Increased Weak Point Damage
63:Faster Flaming Edge Charge
64:Flaiming Edge Burst
65:Improved Healing Arts
66:Thorn Shield
67:Increased Awakening Attack
68:Easier Awakening Over Limit
69:Strengthened Magic Charge
70:Omit 4
71:Increased Anti-Dragon Damage
72:Faster Magic Charge
73:Altered Magic Charge
74:Owl Astral Energy
75:Increased Attack/Elemental Attack After Guarding
76:Increased Guarding Effects
77:Easier Party Member Over Limit
78:Increaseed Attack/Elemental Attack When Surrounded
79:Increased Rod Extension Attack
80:Increased Rod Extension Length
81:AG Restored By Perfect Evading/Guarding
82:Reduced Arte Casting Time During Combos
83:Increased Arte Casting Resilience
84:Ag Restored from Enemy Downs
85:KO Prevension
86:Reduced Flaming Edge HP Cost
87:Easier Flaming Edge Over Limit
88:Increased Attack/Elemental Attack When Full
89:CP Restoration When Full
90:Awakening Battle Chain Bonus
91:Increased Aggro While Guarding
92:Guard Vengeance
93:Increased Special Ammo
94:Last Shot
95:Counter Edge Upon Enemy Defeat
96:Awakening Burst
97:Reduced Awakening Requirements
98:Increased Rod Extension Critical Rate
99:Increased Rod Extension Critical Damage
100:Increased Rod Extension Time Limit
101:Strengthened Guard Ignition
102:Swallow Blade (SKILL)
103:Demon Fang (SKILL)
104:Iron Cleaver (SKILL)
105:Iron Cleaver (SkILL)
106:Rising Wyver (SKILL)
107:Sword Rain: Alpha (SKILL)
108:Lightning Trust (SKILL)
109:Mirage (SKILL)
414:Poison Resistance +25%
415:Freeze Resistance +25%
416:Paralysis Resistance +25%
417:Curse Resistance +25%
418:Fire/Water Damage -10%
419:Wind/Earth Damage -10%
420:Light/Dark Damage -10%
421:Max HP +200
422:Max HP +400
423:Attack +20
424:Attack +60
425:Elemental Attack +20
426:Elemental Attack +60
427:Penetration +40
428:Penetration +120
429:Resistance +40
430:Resistance +120
431:Defense +20
432:Defense +60
433:Elemental Defense +20
434:Elemental Defense +60
435:Rare Drop Rate Up S
436:Rare Drop Rate Up L
437:CP Cost -10%
438:Half AG Cost 20%
439:Casting Time -5%
440:Counterattack Damage +30%
441:Down Damage +5%
442:Smack Down N/A
443:Down Damage +10%
444:Glutton for Battle N/A
445:Increased Aggro S
446:Increased Aggro L
447:Decreased Aggro S
448:Decreased Aggro L
449:AG Recovery Speed +4%
450:AG Recovery Speed +8%
451:BG Charge Rate +4%
452:BG Charge Rate +8%
453:Alertness N/A
454:Coup de Grace N/A
455:Max HP Damage +15%
456:Move/Escape Speed +15%
457:Fire Damage +7.5%
458:Fire Damage +15%
459:Water Damage +7.5%
460:Water Damage +15%
461:Earth Damage +7.5%
462:Earth Damage +15%
463:Wind Damage +7.5%
464:Wind Damage +15%
465:Dark Damage +7.5%
466:Dark Damage +15%
467:Light Damage +7.5%
468:Light Damage +15%
</DropDownList>
          <LastState Value="32" RealAddress="253ABB408A4"/>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>4 Bytes</VariableType>
          <Address>ACCESSABL</Address>
          <Offsets>
            <Offset>24</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>14</ID>
          <Description>"Slot 5"</Description>
          <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">1:Null Poison
2:Null Freeze
3:Null Paralysis
4:Null Curse
5:Fire/Water Damage -50%
6:Wind/Earth Damage -50%
7:Light/Dark Damage -50%
8:Max HP +15%
9:Attack +15%
10:Elemental Attack +15%
11:Penetration +30%
12:Resistance +30%
13:Heal 5% HP on Enemy Defeat
14:Recover 1CP on Enemy Defeat
15:Stat Boost on Enemy Defeat
16:Item Drop Rate Up
17:Move/Escape Speed +50%
18:All Elemental Damage -20%
19:Physical Damage -20%
20:Penetration +80%, Resistance -80%
21:Stagger Time -20%
22:Arte CP Cost -20%
23:Half AG Cost Chance 50%
24:Revival Chance 50%
25:Casting Time -20%
26:Heal 5% HP after Battle
27:Heal 1% HP on Perfect Evade
28:Parental Love
29:Increase Max AG
30:Faster AG Recovery
31:Omit 1
32:Easier Over Limit
33:Over Limit Extension
34:Increased BG at Battle Start
35:Increased Boost Gauge from Enemy Defeats
36:Increased Boost Gague from Enemy Downs
37:10-hit Boost Gauge Increase
38:Recover
39:Mid-Air Jump
40:Mid-Air Evasion
41:Increased Normal Attack Limit
42:Easier Perfact Evading/Guarding
43:Guard Mobility
44:Omit 2
45:Arte Casting Mobility
46:Counter Edge
47:Increased Near-Death Attack/Elemental Attack
48:Increased Near-Death Defense/Elemental Defense
49:Increased Critical Damage
50:AG Restored From Critical Hits
51:Increased Counterattack Damage
52:Increased Counterattack Critical Hit Rate
53:AG Restored Upon Enemy Defeat
54:Increased Down Damage
55:Increased Mid-Air Damage
56:Increased Boost Strike Damage
57:Omit 3
58:Increased Evasion Distance
59:Strengthened Counter Edge
60:Increased Ailment Rate
61:Increased Ailment Bonus Damage
62:Increased Weak Point Damage
63:Faster Flaming Edge Charge
64:Flaiming Edge Burst
65:Improved Healing Arts
66:Thorn Shield
67:Increased Awakening Attack
68:Easier Awakening Over Limit
69:Strengthened Magic Charge
70:Omit 4
71:Increased Anti-Dragon Damage
72:Faster Magic Charge
73:Altered Magic Charge
74:Owl Astral Energy
75:Increased Attack/Elemental Attack After Guarding
76:Increased Guarding Effects
77:Easier Party Member Over Limit
78:Increaseed Attack/Elemental Attack When Surrounded
79:Increased Rod Extension Attack
80:Increased Rod Extension Length
81:AG Restored By Perfect Evading/Guarding
82:Reduced Arte Casting Time During Combos
83:Increased Arte Casting Resilience
84:Ag Restored from Enemy Downs
85:KO Prevension
86:Reduced Flaming Edge HP Cost
87:Easier Flaming Edge Over Limit
88:Increased Attack/Elemental Attack When Full
89:CP Restoration When Full
90:Awakening Battle Chain Bonus
91:Increased Aggro While Guarding
92:Guard Vengeance
93:Increased Special Ammo
94:Last Shot
95:Counter Edge Upon Enemy Defeat
96:Awakening Burst
97:Reduced Awakening Requirements
98:Increased Rod Extension Critical Rate
99:Increased Rod Extension Critical Damage
100:Increased Rod Extension Time Limit
101:Strengthened Guard Ignition
102:Swallow Blade (SKILL)
103:Demon Fang (SKILL)
104:Iron Cleaver (SKILL)
105:Iron Cleaver (SkILL)
106:Rising Wyver (SKILL)
107:Sword Rain: Alpha (SKILL)
108:Lightning Trust (SKILL)
109:Mirage (SKILL)
414:Poison Resistance +25%
415:Freeze Resistance +25%
416:Paralysis Resistance +25%
417:Curse Resistance +25%
418:Fire/Water Damage -10%
419:Wind/Earth Damage -10%
420:Light/Dark Damage -10%
421:Max HP +200
422:Max HP +400
423:Attack +20
424:Attack +60
425:Elemental Attack +20
426:Elemental Attack +60
427:Penetration +40
428:Penetration +120
429:Resistance +40
430:Resistance +120
431:Defense +20
432:Defense +60
433:Elemental Defense +20
434:Elemental Defense +60
435:Rare Drop Rate Up S
436:Rare Drop Rate Up L
437:CP Cost -10%
438:Half AG Cost 20%
439:Casting Time -5%
440:Counterattack Damage +30%
441:Down Damage +5%
442:Smack Down N/A
443:Down Damage +10%
444:Glutton for Battle N/A
445:Increased Aggro S
446:Increased Aggro L
447:Decreased Aggro S
448:Decreased Aggro L
449:AG Recovery Speed +4%
450:AG Recovery Speed +8%
451:BG Charge Rate +4%
452:BG Charge Rate +8%
453:Alertness N/A
454:Coup de Grace N/A
455:Max HP Damage +15%
456:Move/Escape Speed +15%
457:Fire Damage +7.5%
458:Fire Damage +15%
459:Water Damage +7.5%
460:Water Damage +15%
461:Earth Damage +7.5%
462:Earth Damage +15%
463:Wind Damage +7.5%
464:Wind Damage +15%
465:Dark Damage +7.5%
466:Dark Damage +15%
467:Light Damage +7.5%
468:Light Damage +15%
</DropDownList>
          <LastState Value="33" RealAddress="253ABB408B0"/>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>4 Bytes</VariableType>
          <Address>ACCESSABL</Address>
          <Offsets>
            <Offset>30</Offset>
          </Offsets>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
Hi, Is this not working with the latest update of the game? I paste it and try to run it but nothing happens, can anyone explain if I'm doing something wrong?

zachillios
Table Makers
Table Makers
Posts: 905
Joined: Fri Mar 03, 2017 9:05 am
Reputation: 760

Re: [Request] Tales of Arise

Post by zachillios »

MSoniSama wrote:
Sat Apr 23, 2022 7:15 am
zachillios wrote:
Sun Sep 12, 2021 9:45 pm
Awesome. Thank you both so much. I've updated my script with them.
Spoiler

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>27</ID>
      <Description>"Accessory Ability Editor v2"</Description>
      <Options moHideChildren="1"/>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : Tales of Arise.exe
  Version: 
  Date   : 2021-09-12
  Author : zachw

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(ACCESS_ABL,Tales of Arise.exe,44 8B 34 0F 89 43 08) // should be unique
alloc(newmem,$1000,ACCESS_ABL)
globalalloc(ACCESSABL,4)
label(code)
label(return)

newmem:
push rax
lea rax,[rcx]
mov [ACCESSABL],rax
pop rax
code:
  mov r14d,[rdi+rcx]
  mov [rbx+08],eax
  jmp return

ACCESS_ABL:
  jmp newmem
  nop 2
return:
registersymbol(ACCESS_ABL)

[DISABLE]

ACCESS_ABL:
  db 44 8B 34 0F 89 43 08

unregistersymbol(ACCESS_ABL)
dealloc(newmem)
dealloc(ACCESSABL)
{
// ORIGINAL CODE - INJECTION POINT: Tales of Arise.exe+C5F81B

Tales of Arise.exe+C5F7F4: 48 85 C0                          - test rax,rax
Tales of Arise.exe+C5F7F7: 74 4C                             - je "Tales of Arise.exe"+C5F845
Tales of Arise.exe+C5F7F9: 85 F6                             - test esi,esi
Tales of Arise.exe+C5F7FB: 7E 48                             - jle "Tales of Arise.exe"+C5F845
Tales of Arise.exe+C5F7FD: 4C 89 74 24 48                    - mov [rsp+48],r14
Tales of Arise.exe+C5F802: 48 8B EE                          - mov rbp,rsi
Tales of Arise.exe+C5F805: 66 66 66 0F 1F 84 00 00 00 00 00  - nop word ptr [rax+rax+00000000]
Tales of Arise.exe+C5F810: 48 63 73 08                       - movsxd  rsi,dword ptr [rbx+08]
Tales of Arise.exe+C5F814: 49 8B 4F 18                       - mov rcx,[r15+18]
Tales of Arise.exe+C5F818: 8D 46 01                          - lea eax,[rsi+01]
// ---------- INJECTING HERE ----------
Tales of Arise.exe+C5F81B: 44 8B 34 0F                       - mov r14d,[rdi+rcx]
// ---------- DONE INJECTING  ----------
Tales of Arise.exe+C5F81F: 89 43 08                          - mov [rbx+08],eax
Tales of Arise.exe+C5F822: 3B 43 0C                          - cmp eax,[rbx+0C]
Tales of Arise.exe+C5F825: 7E 08                             - jle "Tales of Arise.exe"+C5F82F
Tales of Arise.exe+C5F827: 48 8B CB                          - mov rcx,rbx
Tales of Arise.exe+C5F82A: E8 F1 7E 97 FF                    - call "Tales of Arise.exe"+5D7720
Tales of Arise.exe+C5F82F: 48 8B 03                          - mov rax,[rbx]
Tales of Arise.exe+C5F832: 48 83 C7 0C                       - add rdi,0C
Tales of Arise.exe+C5F836: 44 89 34 B0                       - mov [rax+rsi*4],r14d
Tales of Arise.exe+C5F83A: 48 83 ED 01                       - sub rbp,01
Tales of Arise.exe+C5F83E: 75 D0                             - jne "Tales of Arise.exe"+C5F810
}
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>21</ID>
          <Description>"Slot 1"</Description>
          <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">1:Null Poison
2:Null Freeze
3:Null Paralysis
4:Null Curse
5:Fire/Water Damage -50%
6:Wind/Earth Damage -50%
7:Light/Dark Damage -50%
8:Max HP +15%
9:Attack +15%
10:Elemental Attack +15%
11:Penetration +30%
12:Resistance +30%
13:Heal 5% HP on Enemy Defeat
14:Recover 1CP on Enemy Defeat
15:Stat Boost on Enemy Defeat
16:Item Drop Rate Up
17:Move/Escape Speed +50%
18:All Elemental Damage -20%
19:Physical Damage -20%
20:Penetration +80%, Resistance -80%
21:Stagger Time -20%
22:Arte CP Cost -20%
23:Half AG Cost Chance 50%
24:Revival Chance 50%
25:Casting Time -20%
26:Heal 5% HP after Battle
27:Heal 1% HP on Perfect Evade
28:Parental Love
29:Increase Max AG
30:Faster AG Recovery
31:Omit 1
32:Easier Over Limit
33:Over Limit Extension
34:Increased BG at Battle Start
35:Increased Boost Gauge from Enemy Defeats
36:Increased Boost Gague from Enemy Downs
37:10-hit Boost Gauge Increase
38:Recover
39:Mid-Air Jump
40:Mid-Air Evasion
41:Increased Normal Attack Limit
42:Easier Perfact Evading/Guarding
43:Guard Mobility
44:Omit 2
45:Arte Casting Mobility
46:Counter Edge
47:Increased Near-Death Attack/Elemental Attack
48:Increased Near-Death Defense/Elemental Defense
49:Increased Critical Damage
50:AG Restored From Critical Hits
51:Increased Counterattack Damage
52:Increased Counterattack Critical Hit Rate
53:AG Restored Upon Enemy Defeat
54:Increased Down Damage
55:Increased Mid-Air Damage
56:Increased Boost Strike Damage
57:Omit 3
58:Increased Evasion Distance
59:Strengthened Counter Edge
60:Increased Ailment Rate
61:Increased Ailment Bonus Damage
62:Increased Weak Point Damage
63:Faster Flaming Edge Charge
64:Flaiming Edge Burst
65:Improved Healing Arts
66:Thorn Shield
67:Increased Awakening Attack
68:Easier Awakening Over Limit
69:Strengthened Magic Charge
70:Omit 4
71:Increased Anti-Dragon Damage
72:Faster Magic Charge
73:Altered Magic Charge
74:Owl Astral Energy
75:Increased Attack/Elemental Attack After Guarding
76:Increased Guarding Effects
77:Easier Party Member Over Limit
78:Increaseed Attack/Elemental Attack When Surrounded
79:Increased Rod Extension Attack
80:Increased Rod Extension Length
81:AG Restored By Perfect Evading/Guarding
82:Reduced Arte Casting Time During Combos
83:Increased Arte Casting Resilience
84:Ag Restored from Enemy Downs
85:KO Prevension
86:Reduced Flaming Edge HP Cost
87:Easier Flaming Edge Over Limit
88:Increased Attack/Elemental Attack When Full
89:CP Restoration When Full
90:Awakening Battle Chain Bonus
91:Increased Aggro While Guarding
92:Guard Vengeance
93:Increased Special Ammo
94:Last Shot
95:Counter Edge Upon Enemy Defeat
96:Awakening Burst
97:Reduced Awakening Requirements
98:Increased Rod Extension Critical Rate
99:Increased Rod Extension Critical Damage
100:Increased Rod Extension Time Limit
101:Strengthened Guard Ignition
102:Swallow Blade (SKILL)
103:Demon Fang (SKILL)
104:Iron Cleaver (SKILL)
105:Iron Cleaver (SkILL)
106:Rising Wyver (SKILL)
107:Sword Rain: Alpha (SKILL)
108:Lightning Trust (SKILL)
109:Mirage (SKILL)
414:Poison Resistance +25%
415:Freeze Resistance +25%
416:Paralysis Resistance +25%
417:Curse Resistance +25%
418:Fire/Water Damage -10%
419:Wind/Earth Damage -10%
420:Light/Dark Damage -10%
421:Max HP +200
422:Max HP +400
423:Attack +20
424:Attack +60
425:Elemental Attack +20
426:Elemental Attack +60
427:Penetration +40
428:Penetration +120
429:Resistance +40
430:Resistance +120
431:Defense +20
432:Defense +60
433:Elemental Defense +20
434:Elemental Defense +60
435:Rare Drop Rate Up S
436:Rare Drop Rate Up L
437:CP Cost -10%
438:Half AG Cost 20%
439:Casting Time -5%
440:Counterattack Damage +30%
441:Down Damage +5%
442:Smack Down N/A
443:Down Damage +10%
444:Glutton for Battle N/A
445:Increased Aggro S
446:Increased Aggro L
447:Decreased Aggro S
448:Decreased Aggro L
449:AG Recovery Speed +4%
450:AG Recovery Speed +8%
451:BG Charge Rate +4%
452:BG Charge Rate +8%
453:Alertness N/A
454:Coup de Grace N/A
455:Max HP Damage +15%
456:Move/Escape Speed +15%
457:Fire Damage +7.5%
458:Fire Damage +15%
459:Water Damage +7.5%
460:Water Damage +15%
461:Earth Damage +7.5%
462:Earth Damage +15%
463:Wind Damage +7.5%
464:Wind Damage +15%
465:Dark Damage +7.5%
466:Dark Damage +15%
467:Light Damage +7.5%
468:Light Damage +15%
</DropDownList>
          <LastState Value="9" RealAddress="253ABB40880"/>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>4 Bytes</VariableType>
          <Address>ACCESSABL</Address>
          <Offsets>
            <Offset>0</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>17</ID>
          <Description>"Slot 2"</Description>
          <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">1:Null Poison
2:Null Freeze
3:Null Paralysis
4:Null Curse
5:Fire/Water Damage -50%
6:Wind/Earth Damage -50%
7:Light/Dark Damage -50%
8:Max HP +15%
9:Attack +15%
10:Elemental Attack +15%
11:Penetration +30%
12:Resistance +30%
13:Heal 5% HP on Enemy Defeat
14:Recover 1CP on Enemy Defeat
15:Stat Boost on Enemy Defeat
16:Item Drop Rate Up
17:Move/Escape Speed +50%
18:All Elemental Damage -20%
19:Physical Damage -20%
20:Penetration +80%, Resistance -80%
21:Stagger Time -20%
22:Arte CP Cost -20%
23:Half AG Cost Chance 50%
24:Revival Chance 50%
25:Casting Time -20%
26:Heal 5% HP after Battle
27:Heal 1% HP on Perfect Evade
28:Parental Love
29:Increase Max AG
30:Faster AG Recovery
31:Omit 1
32:Easier Over Limit
33:Over Limit Extension
34:Increased BG at Battle Start
35:Increased Boost Gauge from Enemy Defeats
36:Increased Boost Gague from Enemy Downs
37:10-hit Boost Gauge Increase
38:Recover
39:Mid-Air Jump
40:Mid-Air Evasion
41:Increased Normal Attack Limit
42:Easier Perfact Evading/Guarding
43:Guard Mobility
44:Omit 2
45:Arte Casting Mobility
46:Counter Edge
47:Increased Near-Death Attack/Elemental Attack
48:Increased Near-Death Defense/Elemental Defense
49:Increased Critical Damage
50:AG Restored From Critical Hits
51:Increased Counterattack Damage
52:Increased Counterattack Critical Hit Rate
53:AG Restored Upon Enemy Defeat
54:Increased Down Damage
55:Increased Mid-Air Damage
56:Increased Boost Strike Damage
57:Omit 3
58:Increased Evasion Distance
59:Strengthened Counter Edge
60:Increased Ailment Rate
61:Increased Ailment Bonus Damage
62:Increased Weak Point Damage
63:Faster Flaming Edge Charge
64:Flaiming Edge Burst
65:Improved Healing Arts
66:Thorn Shield
67:Increased Awakening Attack
68:Easier Awakening Over Limit
69:Strengthened Magic Charge
70:Omit 4
71:Increased Anti-Dragon Damage
72:Faster Magic Charge
73:Altered Magic Charge
74:Owl Astral Energy
75:Increased Attack/Elemental Attack After Guarding
76:Increased Guarding Effects
77:Easier Party Member Over Limit
78:Increaseed Attack/Elemental Attack When Surrounded
79:Increased Rod Extension Attack
80:Increased Rod Extension Length
81:AG Restored By Perfect Evading/Guarding
82:Reduced Arte Casting Time During Combos
83:Increased Arte Casting Resilience
84:Ag Restored from Enemy Downs
85:KO Prevension
86:Reduced Flaming Edge HP Cost
87:Easier Flaming Edge Over Limit
88:Increased Attack/Elemental Attack When Full
89:CP Restoration When Full
90:Awakening Battle Chain Bonus
91:Increased Aggro While Guarding
92:Guard Vengeance
93:Increased Special Ammo
94:Last Shot
95:Counter Edge Upon Enemy Defeat
96:Awakening Burst
97:Reduced Awakening Requirements
98:Increased Rod Extension Critical Rate
99:Increased Rod Extension Critical Damage
100:Increased Rod Extension Time Limit
101:Strengthened Guard Ignition
102:Swallow Blade (SKILL)
103:Demon Fang (SKILL)
104:Iron Cleaver (SKILL)
105:Iron Cleaver (SkILL)
106:Rising Wyver (SKILL)
107:Sword Rain: Alpha (SKILL)
108:Lightning Trust (SKILL)
109:Mirage (SKILL)
414:Poison Resistance +25%
415:Freeze Resistance +25%
416:Paralysis Resistance +25%
417:Curse Resistance +25%
418:Fire/Water Damage -10%
419:Wind/Earth Damage -10%
420:Light/Dark Damage -10%
421:Max HP +200
422:Max HP +400
423:Attack +20
424:Attack +60
425:Elemental Attack +20
426:Elemental Attack +60
427:Penetration +40
428:Penetration +120
429:Resistance +40
430:Resistance +120
431:Defense +20
432:Defense +60
433:Elemental Defense +20
434:Elemental Defense +60
435:Rare Drop Rate Up S
436:Rare Drop Rate Up L
437:CP Cost -10%
438:Half AG Cost 20%
439:Casting Time -5%
440:Counterattack Damage +30%
441:Down Damage +5%
442:Smack Down N/A
443:Down Damage +10%
444:Glutton for Battle N/A
445:Increased Aggro S
446:Increased Aggro L
447:Decreased Aggro S
448:Decreased Aggro L
449:AG Recovery Speed +4%
450:AG Recovery Speed +8%
451:BG Charge Rate +4%
452:BG Charge Rate +8%
453:Alertness N/A
454:Coup de Grace N/A
455:Max HP Damage +15%
456:Move/Escape Speed +15%
457:Fire Damage +7.5%
458:Fire Damage +15%
459:Water Damage +7.5%
460:Water Damage +15%
461:Earth Damage +7.5%
462:Earth Damage +15%
463:Wind Damage +7.5%
464:Wind Damage +15%
465:Dark Damage +7.5%
466:Dark Damage +15%
467:Light Damage +7.5%
468:Light Damage +15%
</DropDownList>
          <LastState Value="63" RealAddress="253ABB4088C"/>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>4 Bytes</VariableType>
          <Address>ACCESSABL</Address>
          <Offsets>
            <Offset>C</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>16</ID>
          <Description>"Slot 3"</Description>
          <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">1:Null Poison
2:Null Freeze
3:Null Paralysis
4:Null Curse
5:Fire/Water Damage -50%
6:Wind/Earth Damage -50%
7:Light/Dark Damage -50%
8:Max HP +15%
9:Attack +15%
10:Elemental Attack +15%
11:Penetration +30%
12:Resistance +30%
13:Heal 5% HP on Enemy Defeat
14:Recover 1CP on Enemy Defeat
15:Stat Boost on Enemy Defeat
16:Item Drop Rate Up
17:Move/Escape Speed +50%
18:All Elemental Damage -20%
19:Physical Damage -20%
20:Penetration +80%, Resistance -80%
21:Stagger Time -20%
22:Arte CP Cost -20%
23:Half AG Cost Chance 50%
24:Revival Chance 50%
25:Casting Time -20%
26:Heal 5% HP after Battle
27:Heal 1% HP on Perfect Evade
28:Parental Love
29:Increase Max AG
30:Faster AG Recovery
31:Omit 1
32:Easier Over Limit
33:Over Limit Extension
34:Increased BG at Battle Start
35:Increased Boost Gauge from Enemy Defeats
36:Increased Boost Gague from Enemy Downs
37:10-hit Boost Gauge Increase
38:Recover
39:Mid-Air Jump
40:Mid-Air Evasion
41:Increased Normal Attack Limit
42:Easier Perfact Evading/Guarding
43:Guard Mobility
44:Omit 2
45:Arte Casting Mobility
46:Counter Edge
47:Increased Near-Death Attack/Elemental Attack
48:Increased Near-Death Defense/Elemental Defense
49:Increased Critical Damage
50:AG Restored From Critical Hits
51:Increased Counterattack Damage
52:Increased Counterattack Critical Hit Rate
53:AG Restored Upon Enemy Defeat
54:Increased Down Damage
55:Increased Mid-Air Damage
56:Increased Boost Strike Damage
57:Omit 3
58:Increased Evasion Distance
59:Strengthened Counter Edge
60:Increased Ailment Rate
61:Increased Ailment Bonus Damage
62:Increased Weak Point Damage
63:Faster Flaming Edge Charge
64:Flaiming Edge Burst
65:Improved Healing Arts
66:Thorn Shield
67:Increased Awakening Attack
68:Easier Awakening Over Limit
69:Strengthened Magic Charge
70:Omit 4
71:Increased Anti-Dragon Damage
72:Faster Magic Charge
73:Altered Magic Charge
74:Owl Astral Energy
75:Increased Attack/Elemental Attack After Guarding
76:Increased Guarding Effects
77:Easier Party Member Over Limit
78:Increaseed Attack/Elemental Attack When Surrounded
79:Increased Rod Extension Attack
80:Increased Rod Extension Length
81:AG Restored By Perfect Evading/Guarding
82:Reduced Arte Casting Time During Combos
83:Increased Arte Casting Resilience
84:Ag Restored from Enemy Downs
85:KO Prevension
86:Reduced Flaming Edge HP Cost
87:Easier Flaming Edge Over Limit
88:Increased Attack/Elemental Attack When Full
89:CP Restoration When Full
90:Awakening Battle Chain Bonus
91:Increased Aggro While Guarding
92:Guard Vengeance
93:Increased Special Ammo
94:Last Shot
95:Counter Edge Upon Enemy Defeat
96:Awakening Burst
97:Reduced Awakening Requirements
98:Increased Rod Extension Critical Rate
99:Increased Rod Extension Critical Damage
100:Increased Rod Extension Time Limit
101:Strengthened Guard Ignition
102:Swallow Blade (SKILL)
103:Demon Fang (SKILL)
104:Iron Cleaver (SKILL)
105:Iron Cleaver (SkILL)
106:Rising Wyver (SKILL)
107:Sword Rain: Alpha (SKILL)
108:Lightning Trust (SKILL)
109:Mirage (SKILL)
414:Poison Resistance +25%
415:Freeze Resistance +25%
416:Paralysis Resistance +25%
417:Curse Resistance +25%
418:Fire/Water Damage -10%
419:Wind/Earth Damage -10%
420:Light/Dark Damage -10%
421:Max HP +200
422:Max HP +400
423:Attack +20
424:Attack +60
425:Elemental Attack +20
426:Elemental Attack +60
427:Penetration +40
428:Penetration +120
429:Resistance +40
430:Resistance +120
431:Defense +20
432:Defense +60
433:Elemental Defense +20
434:Elemental Defense +60
435:Rare Drop Rate Up S
436:Rare Drop Rate Up L
437:CP Cost -10%
438:Half AG Cost 20%
439:Casting Time -5%
440:Counterattack Damage +30%
441:Down Damage +5%
442:Smack Down N/A
443:Down Damage +10%
444:Glutton for Battle N/A
445:Increased Aggro S
446:Increased Aggro L
447:Decreased Aggro S
448:Decreased Aggro L
449:AG Recovery Speed +4%
450:AG Recovery Speed +8%
451:BG Charge Rate +4%
452:BG Charge Rate +8%
453:Alertness N/A
454:Coup de Grace N/A
455:Max HP Damage +15%
456:Move/Escape Speed +15%
457:Fire Damage +7.5%
458:Fire Damage +15%
459:Water Damage +7.5%
460:Water Damage +15%
461:Earth Damage +7.5%
462:Earth Damage +15%
463:Wind Damage +7.5%
464:Wind Damage +15%
465:Dark Damage +7.5%
466:Dark Damage +15%
467:Light Damage +7.5%
468:Light Damage +15%
</DropDownList>
          <LastState Value="64" RealAddress="253ABB40898"/>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>4 Bytes</VariableType>
          <Address>ACCESSABL</Address>
          <Offsets>
            <Offset>18</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>18</ID>
          <Description>"Slot 4"</Description>
          <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">1:Null Poison
2:Null Freeze
3:Null Paralysis
4:Null Curse
5:Fire/Water Damage -50%
6:Wind/Earth Damage -50%
7:Light/Dark Damage -50%
8:Max HP +15%
9:Attack +15%
10:Elemental Attack +15%
11:Penetration +30%
12:Resistance +30%
13:Heal 5% HP on Enemy Defeat
14:Recover 1CP on Enemy Defeat
15:Stat Boost on Enemy Defeat
16:Item Drop Rate Up
17:Move/Escape Speed +50%
18:All Elemental Damage -20%
19:Physical Damage -20%
20:Penetration +80%, Resistance -80%
21:Stagger Time -20%
22:Arte CP Cost -20%
23:Half AG Cost Chance 50%
24:Revival Chance 50%
25:Casting Time -20%
26:Heal 5% HP after Battle
27:Heal 1% HP on Perfect Evade
28:Parental Love
29:Increase Max AG
30:Faster AG Recovery
31:Omit 1
32:Easier Over Limit
33:Over Limit Extension
34:Increased BG at Battle Start
35:Increased Boost Gauge from Enemy Defeats
36:Increased Boost Gague from Enemy Downs
37:10-hit Boost Gauge Increase
38:Recover
39:Mid-Air Jump
40:Mid-Air Evasion
41:Increased Normal Attack Limit
42:Easier Perfact Evading/Guarding
43:Guard Mobility
44:Omit 2
45:Arte Casting Mobility
46:Counter Edge
47:Increased Near-Death Attack/Elemental Attack
48:Increased Near-Death Defense/Elemental Defense
49:Increased Critical Damage
50:AG Restored From Critical Hits
51:Increased Counterattack Damage
52:Increased Counterattack Critical Hit Rate
53:AG Restored Upon Enemy Defeat
54:Increased Down Damage
55:Increased Mid-Air Damage
56:Increased Boost Strike Damage
57:Omit 3
58:Increased Evasion Distance
59:Strengthened Counter Edge
60:Increased Ailment Rate
61:Increased Ailment Bonus Damage
62:Increased Weak Point Damage
63:Faster Flaming Edge Charge
64:Flaiming Edge Burst
65:Improved Healing Arts
66:Thorn Shield
67:Increased Awakening Attack
68:Easier Awakening Over Limit
69:Strengthened Magic Charge
70:Omit 4
71:Increased Anti-Dragon Damage
72:Faster Magic Charge
73:Altered Magic Charge
74:Owl Astral Energy
75:Increased Attack/Elemental Attack After Guarding
76:Increased Guarding Effects
77:Easier Party Member Over Limit
78:Increaseed Attack/Elemental Attack When Surrounded
79:Increased Rod Extension Attack
80:Increased Rod Extension Length
81:AG Restored By Perfect Evading/Guarding
82:Reduced Arte Casting Time During Combos
83:Increased Arte Casting Resilience
84:Ag Restored from Enemy Downs
85:KO Prevension
86:Reduced Flaming Edge HP Cost
87:Easier Flaming Edge Over Limit
88:Increased Attack/Elemental Attack When Full
89:CP Restoration When Full
90:Awakening Battle Chain Bonus
91:Increased Aggro While Guarding
92:Guard Vengeance
93:Increased Special Ammo
94:Last Shot
95:Counter Edge Upon Enemy Defeat
96:Awakening Burst
97:Reduced Awakening Requirements
98:Increased Rod Extension Critical Rate
99:Increased Rod Extension Critical Damage
100:Increased Rod Extension Time Limit
101:Strengthened Guard Ignition
102:Swallow Blade (SKILL)
103:Demon Fang (SKILL)
104:Iron Cleaver (SKILL)
105:Iron Cleaver (SkILL)
106:Rising Wyver (SKILL)
107:Sword Rain: Alpha (SKILL)
108:Lightning Trust (SKILL)
109:Mirage (SKILL)
414:Poison Resistance +25%
415:Freeze Resistance +25%
416:Paralysis Resistance +25%
417:Curse Resistance +25%
418:Fire/Water Damage -10%
419:Wind/Earth Damage -10%
420:Light/Dark Damage -10%
421:Max HP +200
422:Max HP +400
423:Attack +20
424:Attack +60
425:Elemental Attack +20
426:Elemental Attack +60
427:Penetration +40
428:Penetration +120
429:Resistance +40
430:Resistance +120
431:Defense +20
432:Defense +60
433:Elemental Defense +20
434:Elemental Defense +60
435:Rare Drop Rate Up S
436:Rare Drop Rate Up L
437:CP Cost -10%
438:Half AG Cost 20%
439:Casting Time -5%
440:Counterattack Damage +30%
441:Down Damage +5%
442:Smack Down N/A
443:Down Damage +10%
444:Glutton for Battle N/A
445:Increased Aggro S
446:Increased Aggro L
447:Decreased Aggro S
448:Decreased Aggro L
449:AG Recovery Speed +4%
450:AG Recovery Speed +8%
451:BG Charge Rate +4%
452:BG Charge Rate +8%
453:Alertness N/A
454:Coup de Grace N/A
455:Max HP Damage +15%
456:Move/Escape Speed +15%
457:Fire Damage +7.5%
458:Fire Damage +15%
459:Water Damage +7.5%
460:Water Damage +15%
461:Earth Damage +7.5%
462:Earth Damage +15%
463:Wind Damage +7.5%
464:Wind Damage +15%
465:Dark Damage +7.5%
466:Dark Damage +15%
467:Light Damage +7.5%
468:Light Damage +15%
</DropDownList>
          <LastState Value="32" RealAddress="253ABB408A4"/>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>4 Bytes</VariableType>
          <Address>ACCESSABL</Address>
          <Offsets>
            <Offset>24</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>14</ID>
          <Description>"Slot 5"</Description>
          <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">1:Null Poison
2:Null Freeze
3:Null Paralysis
4:Null Curse
5:Fire/Water Damage -50%
6:Wind/Earth Damage -50%
7:Light/Dark Damage -50%
8:Max HP +15%
9:Attack +15%
10:Elemental Attack +15%
11:Penetration +30%
12:Resistance +30%
13:Heal 5% HP on Enemy Defeat
14:Recover 1CP on Enemy Defeat
15:Stat Boost on Enemy Defeat
16:Item Drop Rate Up
17:Move/Escape Speed +50%
18:All Elemental Damage -20%
19:Physical Damage -20%
20:Penetration +80%, Resistance -80%
21:Stagger Time -20%
22:Arte CP Cost -20%
23:Half AG Cost Chance 50%
24:Revival Chance 50%
25:Casting Time -20%
26:Heal 5% HP after Battle
27:Heal 1% HP on Perfect Evade
28:Parental Love
29:Increase Max AG
30:Faster AG Recovery
31:Omit 1
32:Easier Over Limit
33:Over Limit Extension
34:Increased BG at Battle Start
35:Increased Boost Gauge from Enemy Defeats
36:Increased Boost Gague from Enemy Downs
37:10-hit Boost Gauge Increase
38:Recover
39:Mid-Air Jump
40:Mid-Air Evasion
41:Increased Normal Attack Limit
42:Easier Perfact Evading/Guarding
43:Guard Mobility
44:Omit 2
45:Arte Casting Mobility
46:Counter Edge
47:Increased Near-Death Attack/Elemental Attack
48:Increased Near-Death Defense/Elemental Defense
49:Increased Critical Damage
50:AG Restored From Critical Hits
51:Increased Counterattack Damage
52:Increased Counterattack Critical Hit Rate
53:AG Restored Upon Enemy Defeat
54:Increased Down Damage
55:Increased Mid-Air Damage
56:Increased Boost Strike Damage
57:Omit 3
58:Increased Evasion Distance
59:Strengthened Counter Edge
60:Increased Ailment Rate
61:Increased Ailment Bonus Damage
62:Increased Weak Point Damage
63:Faster Flaming Edge Charge
64:Flaiming Edge Burst
65:Improved Healing Arts
66:Thorn Shield
67:Increased Awakening Attack
68:Easier Awakening Over Limit
69:Strengthened Magic Charge
70:Omit 4
71:Increased Anti-Dragon Damage
72:Faster Magic Charge
73:Altered Magic Charge
74:Owl Astral Energy
75:Increased Attack/Elemental Attack After Guarding
76:Increased Guarding Effects
77:Easier Party Member Over Limit
78:Increaseed Attack/Elemental Attack When Surrounded
79:Increased Rod Extension Attack
80:Increased Rod Extension Length
81:AG Restored By Perfect Evading/Guarding
82:Reduced Arte Casting Time During Combos
83:Increased Arte Casting Resilience
84:Ag Restored from Enemy Downs
85:KO Prevension
86:Reduced Flaming Edge HP Cost
87:Easier Flaming Edge Over Limit
88:Increased Attack/Elemental Attack When Full
89:CP Restoration When Full
90:Awakening Battle Chain Bonus
91:Increased Aggro While Guarding
92:Guard Vengeance
93:Increased Special Ammo
94:Last Shot
95:Counter Edge Upon Enemy Defeat
96:Awakening Burst
97:Reduced Awakening Requirements
98:Increased Rod Extension Critical Rate
99:Increased Rod Extension Critical Damage
100:Increased Rod Extension Time Limit
101:Strengthened Guard Ignition
102:Swallow Blade (SKILL)
103:Demon Fang (SKILL)
104:Iron Cleaver (SKILL)
105:Iron Cleaver (SkILL)
106:Rising Wyver (SKILL)
107:Sword Rain: Alpha (SKILL)
108:Lightning Trust (SKILL)
109:Mirage (SKILL)
414:Poison Resistance +25%
415:Freeze Resistance +25%
416:Paralysis Resistance +25%
417:Curse Resistance +25%
418:Fire/Water Damage -10%
419:Wind/Earth Damage -10%
420:Light/Dark Damage -10%
421:Max HP +200
422:Max HP +400
423:Attack +20
424:Attack +60
425:Elemental Attack +20
426:Elemental Attack +60
427:Penetration +40
428:Penetration +120
429:Resistance +40
430:Resistance +120
431:Defense +20
432:Defense +60
433:Elemental Defense +20
434:Elemental Defense +60
435:Rare Drop Rate Up S
436:Rare Drop Rate Up L
437:CP Cost -10%
438:Half AG Cost 20%
439:Casting Time -5%
440:Counterattack Damage +30%
441:Down Damage +5%
442:Smack Down N/A
443:Down Damage +10%
444:Glutton for Battle N/A
445:Increased Aggro S
446:Increased Aggro L
447:Decreased Aggro S
448:Decreased Aggro L
449:AG Recovery Speed +4%
450:AG Recovery Speed +8%
451:BG Charge Rate +4%
452:BG Charge Rate +8%
453:Alertness N/A
454:Coup de Grace N/A
455:Max HP Damage +15%
456:Move/Escape Speed +15%
457:Fire Damage +7.5%
458:Fire Damage +15%
459:Water Damage +7.5%
460:Water Damage +15%
461:Earth Damage +7.5%
462:Earth Damage +15%
463:Wind Damage +7.5%
464:Wind Damage +15%
465:Dark Damage +7.5%
466:Dark Damage +15%
467:Light Damage +7.5%
468:Light Damage +15%
</DropDownList>
          <LastState Value="33" RealAddress="253ABB408B0"/>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>4 Bytes</VariableType>
          <Address>ACCESSABL</Address>
          <Offsets>
            <Offset>30</Offset>
          </Offsets>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
Hi, Is this not working with the latest update of the game? I paste it and try to run it but nothing happens, can anyone explain if I'm doing something wrong?
It's not updated.

quang.billy.79
Expert Cheater
Expert Cheater
Posts: 99
Joined: Sun May 10, 2020 12:22 pm
Reputation: 17

Re: [Request] Tales of Arise

Post by quang.billy.79 »

zachillios wrote:
Sun Sep 12, 2021 9:45 pm
Awesome. Thank you both so much. I've updated my script with them.

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>27</ID>
      <Description>"Accessory Ability Editor v2"</Description>
      <Options moHideChildren="1"/>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : Tales of Arise.exe
  Version: 
  Date   : 2021-09-12
  Author : zachw

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(ACCESS_ABL,Tales of Arise.exe,44 8B 34 0F 89 43 08) // should be unique
alloc(newmem,$1000,ACCESS_ABL)
globalalloc(ACCESSABL,4)
label(code)
label(return)

newmem:
push rax
lea rax,[rcx]
mov [ACCESSABL],rax
pop rax
code:
  mov r14d,[rdi+rcx]
  mov [rbx+08],eax
  jmp return

ACCESS_ABL:
  jmp newmem
  nop 2
return:
registersymbol(ACCESS_ABL)

[DISABLE]

ACCESS_ABL:
  db 44 8B 34 0F 89 43 08

unregistersymbol(ACCESS_ABL)
dealloc(newmem)
dealloc(ACCESSABL)
{
// ORIGINAL CODE - INJECTION POINT: Tales of Arise.exe+C5F81B

Tales of Arise.exe+C5F7F4: 48 85 C0                          - test rax,rax
Tales of Arise.exe+C5F7F7: 74 4C                             - je "Tales of Arise.exe"+C5F845
Tales of Arise.exe+C5F7F9: 85 F6                             - test esi,esi
Tales of Arise.exe+C5F7FB: 7E 48                             - jle "Tales of Arise.exe"+C5F845
Tales of Arise.exe+C5F7FD: 4C 89 74 24 48                    - mov [rsp+48],r14
Tales of Arise.exe+C5F802: 48 8B EE                          - mov rbp,rsi
Tales of Arise.exe+C5F805: 66 66 66 0F 1F 84 00 00 00 00 00  - nop word ptr [rax+rax+00000000]
Tales of Arise.exe+C5F810: 48 63 73 08                       - movsxd  rsi,dword ptr [rbx+08]
Tales of Arise.exe+C5F814: 49 8B 4F 18                       - mov rcx,[r15+18]
Tales of Arise.exe+C5F818: 8D 46 01                          - lea eax,[rsi+01]
// ---------- INJECTING HERE ----------
Tales of Arise.exe+C5F81B: 44 8B 34 0F                       - mov r14d,[rdi+rcx]
// ---------- DONE INJECTING  ----------
Tales of Arise.exe+C5F81F: 89 43 08                          - mov [rbx+08],eax
Tales of Arise.exe+C5F822: 3B 43 0C                          - cmp eax,[rbx+0C]
Tales of Arise.exe+C5F825: 7E 08                             - jle "Tales of Arise.exe"+C5F82F
Tales of Arise.exe+C5F827: 48 8B CB                          - mov rcx,rbx
Tales of Arise.exe+C5F82A: E8 F1 7E 97 FF                    - call "Tales of Arise.exe"+5D7720
Tales of Arise.exe+C5F82F: 48 8B 03                          - mov rax,[rbx]
Tales of Arise.exe+C5F832: 48 83 C7 0C                       - add rdi,0C
Tales of Arise.exe+C5F836: 44 89 34 B0                       - mov [rax+rsi*4],r14d
Tales of Arise.exe+C5F83A: 48 83 ED 01                       - sub rbp,01
Tales of Arise.exe+C5F83E: 75 D0                             - jne "Tales of Arise.exe"+C5F810
}
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>21</ID>
          <Description>"Slot 1"</Description>
          <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">1:Null Poison
2:Null Freeze
3:Null Paralysis
4:Null Curse
5:Fire/Water Damage -50%
6:Wind/Earth Damage -50%
7:Light/Dark Damage -50%
8:Max HP +15%
9:Attack +15%
10:Elemental Attack +15%
11:Penetration +30%
12:Resistance +30%
13:Heal 5% HP on Enemy Defeat
14:Recover 1CP on Enemy Defeat
15:Stat Boost on Enemy Defeat
16:Item Drop Rate Up
17:Move/Escape Speed +50%
18:All Elemental Damage -20%
19:Physical Damage -20%
20:Penetration +80%, Resistance -80%
21:Stagger Time -20%
22:Arte CP Cost -20%
23:Half AG Cost Chance 50%
24:Revival Chance 50%
25:Casting Time -20%
26:Heal 5% HP after Battle
27:Heal 1% HP on Perfect Evade
28:Parental Love
29:Increase Max AG
30:Faster AG Recovery
31:Omit 1
32:Easier Over Limit
33:Over Limit Extension
34:Increased BG at Battle Start
35:Increased Boost Gauge from Enemy Defeats
36:Increased Boost Gague from Enemy Downs
37:10-hit Boost Gauge Increase
38:Recover
39:Mid-Air Jump
40:Mid-Air Evasion
41:Increased Normal Attack Limit
42:Easier Perfact Evading/Guarding
43:Guard Mobility
44:Omit 2
45:Arte Casting Mobility
46:Counter Edge
47:Increased Near-Death Attack/Elemental Attack
48:Increased Near-Death Defense/Elemental Defense
49:Increased Critical Damage
50:AG Restored From Critical Hits
51:Increased Counterattack Damage
52:Increased Counterattack Critical Hit Rate
53:AG Restored Upon Enemy Defeat
54:Increased Down Damage
55:Increased Mid-Air Damage
56:Increased Boost Strike Damage
57:Omit 3
58:Increased Evasion Distance
59:Strengthened Counter Edge
60:Increased Ailment Rate
61:Increased Ailment Bonus Damage
62:Increased Weak Point Damage
63:Faster Flaming Edge Charge
64:Flaiming Edge Burst
65:Improved Healing Arts
66:Thorn Shield
67:Increased Awakening Attack
68:Easier Awakening Over Limit
69:Strengthened Magic Charge
70:Omit 4
71:Increased Anti-Dragon Damage
72:Faster Magic Charge
73:Altered Magic Charge
74:Owl Astral Energy
75:Increased Attack/Elemental Attack After Guarding
76:Increased Guarding Effects
77:Easier Party Member Over Limit
78:Increaseed Attack/Elemental Attack When Surrounded
79:Increased Rod Extension Attack
80:Increased Rod Extension Length
81:AG Restored By Perfect Evading/Guarding
82:Reduced Arte Casting Time During Combos
83:Increased Arte Casting Resilience
84:Ag Restored from Enemy Downs
85:KO Prevension
86:Reduced Flaming Edge HP Cost
87:Easier Flaming Edge Over Limit
88:Increased Attack/Elemental Attack When Full
89:CP Restoration When Full
90:Awakening Battle Chain Bonus
91:Increased Aggro While Guarding
92:Guard Vengeance
93:Increased Special Ammo
94:Last Shot
95:Counter Edge Upon Enemy Defeat
96:Awakening Burst
97:Reduced Awakening Requirements
98:Increased Rod Extension Critical Rate
99:Increased Rod Extension Critical Damage
100:Increased Rod Extension Time Limit
101:Strengthened Guard Ignition
102:Swallow Blade (SKILL)
103:Demon Fang (SKILL)
104:Iron Cleaver (SKILL)
105:Iron Cleaver (SkILL)
106:Rising Wyver (SKILL)
107:Sword Rain: Alpha (SKILL)
108:Lightning Trust (SKILL)
109:Mirage (SKILL)
414:Poison Resistance +25%
415:Freeze Resistance +25%
416:Paralysis Resistance +25%
417:Curse Resistance +25%
418:Fire/Water Damage -10%
419:Wind/Earth Damage -10%
420:Light/Dark Damage -10%
421:Max HP +200
422:Max HP +400
423:Attack +20
424:Attack +60
425:Elemental Attack +20
426:Elemental Attack +60
427:Penetration +40
428:Penetration +120
429:Resistance +40
430:Resistance +120
431:Defense +20
432:Defense +60
433:Elemental Defense +20
434:Elemental Defense +60
435:Rare Drop Rate Up S
436:Rare Drop Rate Up L
437:CP Cost -10%
438:Half AG Cost 20%
439:Casting Time -5%
440:Counterattack Damage +30%
441:Down Damage +5%
442:Smack Down N/A
443:Down Damage +10%
444:Glutton for Battle N/A
445:Increased Aggro S
446:Increased Aggro L
447:Decreased Aggro S
448:Decreased Aggro L
449:AG Recovery Speed +4%
450:AG Recovery Speed +8%
451:BG Charge Rate +4%
452:BG Charge Rate +8%
453:Alertness N/A
454:Coup de Grace N/A
455:Max HP Damage +15%
456:Move/Escape Speed +15%
457:Fire Damage +7.5%
458:Fire Damage +15%
459:Water Damage +7.5%
460:Water Damage +15%
461:Earth Damage +7.5%
462:Earth Damage +15%
463:Wind Damage +7.5%
464:Wind Damage +15%
465:Dark Damage +7.5%
466:Dark Damage +15%
467:Light Damage +7.5%
468:Light Damage +15%
</DropDownList>
          <LastState Value="9" RealAddress="253ABB40880"/>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>4 Bytes</VariableType>
          <Address>ACCESSABL</Address>
          <Offsets>
            <Offset>0</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>17</ID>
          <Description>"Slot 2"</Description>
          <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">1:Null Poison
2:Null Freeze
3:Null Paralysis
4:Null Curse
5:Fire/Water Damage -50%
6:Wind/Earth Damage -50%
7:Light/Dark Damage -50%
8:Max HP +15%
9:Attack +15%
10:Elemental Attack +15%
11:Penetration +30%
12:Resistance +30%
13:Heal 5% HP on Enemy Defeat
14:Recover 1CP on Enemy Defeat
15:Stat Boost on Enemy Defeat
16:Item Drop Rate Up
17:Move/Escape Speed +50%
18:All Elemental Damage -20%
19:Physical Damage -20%
20:Penetration +80%, Resistance -80%
21:Stagger Time -20%
22:Arte CP Cost -20%
23:Half AG Cost Chance 50%
24:Revival Chance 50%
25:Casting Time -20%
26:Heal 5% HP after Battle
27:Heal 1% HP on Perfect Evade
28:Parental Love
29:Increase Max AG
30:Faster AG Recovery
31:Omit 1
32:Easier Over Limit
33:Over Limit Extension
34:Increased BG at Battle Start
35:Increased Boost Gauge from Enemy Defeats
36:Increased Boost Gague from Enemy Downs
37:10-hit Boost Gauge Increase
38:Recover
39:Mid-Air Jump
40:Mid-Air Evasion
41:Increased Normal Attack Limit
42:Easier Perfact Evading/Guarding
43:Guard Mobility
44:Omit 2
45:Arte Casting Mobility
46:Counter Edge
47:Increased Near-Death Attack/Elemental Attack
48:Increased Near-Death Defense/Elemental Defense
49:Increased Critical Damage
50:AG Restored From Critical Hits
51:Increased Counterattack Damage
52:Increased Counterattack Critical Hit Rate
53:AG Restored Upon Enemy Defeat
54:Increased Down Damage
55:Increased Mid-Air Damage
56:Increased Boost Strike Damage
57:Omit 3
58:Increased Evasion Distance
59:Strengthened Counter Edge
60:Increased Ailment Rate
61:Increased Ailment Bonus Damage
62:Increased Weak Point Damage
63:Faster Flaming Edge Charge
64:Flaiming Edge Burst
65:Improved Healing Arts
66:Thorn Shield
67:Increased Awakening Attack
68:Easier Awakening Over Limit
69:Strengthened Magic Charge
70:Omit 4
71:Increased Anti-Dragon Damage
72:Faster Magic Charge
73:Altered Magic Charge
74:Owl Astral Energy
75:Increased Attack/Elemental Attack After Guarding
76:Increased Guarding Effects
77:Easier Party Member Over Limit
78:Increaseed Attack/Elemental Attack When Surrounded
79:Increased Rod Extension Attack
80:Increased Rod Extension Length
81:AG Restored By Perfect Evading/Guarding
82:Reduced Arte Casting Time During Combos
83:Increased Arte Casting Resilience
84:Ag Restored from Enemy Downs
85:KO Prevension
86:Reduced Flaming Edge HP Cost
87:Easier Flaming Edge Over Limit
88:Increased Attack/Elemental Attack When Full
89:CP Restoration When Full
90:Awakening Battle Chain Bonus
91:Increased Aggro While Guarding
92:Guard Vengeance
93:Increased Special Ammo
94:Last Shot
95:Counter Edge Upon Enemy Defeat
96:Awakening Burst
97:Reduced Awakening Requirements
98:Increased Rod Extension Critical Rate
99:Increased Rod Extension Critical Damage
100:Increased Rod Extension Time Limit
101:Strengthened Guard Ignition
102:Swallow Blade (SKILL)
103:Demon Fang (SKILL)
104:Iron Cleaver (SKILL)
105:Iron Cleaver (SkILL)
106:Rising Wyver (SKILL)
107:Sword Rain: Alpha (SKILL)
108:Lightning Trust (SKILL)
109:Mirage (SKILL)
414:Poison Resistance +25%
415:Freeze Resistance +25%
416:Paralysis Resistance +25%
417:Curse Resistance +25%
418:Fire/Water Damage -10%
419:Wind/Earth Damage -10%
420:Light/Dark Damage -10%
421:Max HP +200
422:Max HP +400
423:Attack +20
424:Attack +60
425:Elemental Attack +20
426:Elemental Attack +60
427:Penetration +40
428:Penetration +120
429:Resistance +40
430:Resistance +120
431:Defense +20
432:Defense +60
433:Elemental Defense +20
434:Elemental Defense +60
435:Rare Drop Rate Up S
436:Rare Drop Rate Up L
437:CP Cost -10%
438:Half AG Cost 20%
439:Casting Time -5%
440:Counterattack Damage +30%
441:Down Damage +5%
442:Smack Down N/A
443:Down Damage +10%
444:Glutton for Battle N/A
445:Increased Aggro S
446:Increased Aggro L
447:Decreased Aggro S
448:Decreased Aggro L
449:AG Recovery Speed +4%
450:AG Recovery Speed +8%
451:BG Charge Rate +4%
452:BG Charge Rate +8%
453:Alertness N/A
454:Coup de Grace N/A
455:Max HP Damage +15%
456:Move/Escape Speed +15%
457:Fire Damage +7.5%
458:Fire Damage +15%
459:Water Damage +7.5%
460:Water Damage +15%
461:Earth Damage +7.5%
462:Earth Damage +15%
463:Wind Damage +7.5%
464:Wind Damage +15%
465:Dark Damage +7.5%
466:Dark Damage +15%
467:Light Damage +7.5%
468:Light Damage +15%
</DropDownList>
          <LastState Value="63" RealAddress="253ABB4088C"/>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>4 Bytes</VariableType>
          <Address>ACCESSABL</Address>
          <Offsets>
            <Offset>C</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>16</ID>
          <Description>"Slot 3"</Description>
          <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">1:Null Poison
2:Null Freeze
3:Null Paralysis
4:Null Curse
5:Fire/Water Damage -50%
6:Wind/Earth Damage -50%
7:Light/Dark Damage -50%
8:Max HP +15%
9:Attack +15%
10:Elemental Attack +15%
11:Penetration +30%
12:Resistance +30%
13:Heal 5% HP on Enemy Defeat
14:Recover 1CP on Enemy Defeat
15:Stat Boost on Enemy Defeat
16:Item Drop Rate Up
17:Move/Escape Speed +50%
18:All Elemental Damage -20%
19:Physical Damage -20%
20:Penetration +80%, Resistance -80%
21:Stagger Time -20%
22:Arte CP Cost -20%
23:Half AG Cost Chance 50%
24:Revival Chance 50%
25:Casting Time -20%
26:Heal 5% HP after Battle
27:Heal 1% HP on Perfect Evade
28:Parental Love
29:Increase Max AG
30:Faster AG Recovery
31:Omit 1
32:Easier Over Limit
33:Over Limit Extension
34:Increased BG at Battle Start
35:Increased Boost Gauge from Enemy Defeats
36:Increased Boost Gague from Enemy Downs
37:10-hit Boost Gauge Increase
38:Recover
39:Mid-Air Jump
40:Mid-Air Evasion
41:Increased Normal Attack Limit
42:Easier Perfact Evading/Guarding
43:Guard Mobility
44:Omit 2
45:Arte Casting Mobility
46:Counter Edge
47:Increased Near-Death Attack/Elemental Attack
48:Increased Near-Death Defense/Elemental Defense
49:Increased Critical Damage
50:AG Restored From Critical Hits
51:Increased Counterattack Damage
52:Increased Counterattack Critical Hit Rate
53:AG Restored Upon Enemy Defeat
54:Increased Down Damage
55:Increased Mid-Air Damage
56:Increased Boost Strike Damage
57:Omit 3
58:Increased Evasion Distance
59:Strengthened Counter Edge
60:Increased Ailment Rate
61:Increased Ailment Bonus Damage
62:Increased Weak Point Damage
63:Faster Flaming Edge Charge
64:Flaiming Edge Burst
65:Improved Healing Arts
66:Thorn Shield
67:Increased Awakening Attack
68:Easier Awakening Over Limit
69:Strengthened Magic Charge
70:Omit 4
71:Increased Anti-Dragon Damage
72:Faster Magic Charge
73:Altered Magic Charge
74:Owl Astral Energy
75:Increased Attack/Elemental Attack After Guarding
76:Increased Guarding Effects
77:Easier Party Member Over Limit
78:Increaseed Attack/Elemental Attack When Surrounded
79:Increased Rod Extension Attack
80:Increased Rod Extension Length
81:AG Restored By Perfect Evading/Guarding
82:Reduced Arte Casting Time During Combos
83:Increased Arte Casting Resilience
84:Ag Restored from Enemy Downs
85:KO Prevension
86:Reduced Flaming Edge HP Cost
87:Easier Flaming Edge Over Limit
88:Increased Attack/Elemental Attack When Full
89:CP Restoration When Full
90:Awakening Battle Chain Bonus
91:Increased Aggro While Guarding
92:Guard Vengeance
93:Increased Special Ammo
94:Last Shot
95:Counter Edge Upon Enemy Defeat
96:Awakening Burst
97:Reduced Awakening Requirements
98:Increased Rod Extension Critical Rate
99:Increased Rod Extension Critical Damage
100:Increased Rod Extension Time Limit
101:Strengthened Guard Ignition
102:Swallow Blade (SKILL)
103:Demon Fang (SKILL)
104:Iron Cleaver (SKILL)
105:Iron Cleaver (SkILL)
106:Rising Wyver (SKILL)
107:Sword Rain: Alpha (SKILL)
108:Lightning Trust (SKILL)
109:Mirage (SKILL)
414:Poison Resistance +25%
415:Freeze Resistance +25%
416:Paralysis Resistance +25%
417:Curse Resistance +25%
418:Fire/Water Damage -10%
419:Wind/Earth Damage -10%
420:Light/Dark Damage -10%
421:Max HP +200
422:Max HP +400
423:Attack +20
424:Attack +60
425:Elemental Attack +20
426:Elemental Attack +60
427:Penetration +40
428:Penetration +120
429:Resistance +40
430:Resistance +120
431:Defense +20
432:Defense +60
433:Elemental Defense +20
434:Elemental Defense +60
435:Rare Drop Rate Up S
436:Rare Drop Rate Up L
437:CP Cost -10%
438:Half AG Cost 20%
439:Casting Time -5%
440:Counterattack Damage +30%
441:Down Damage +5%
442:Smack Down N/A
443:Down Damage +10%
444:Glutton for Battle N/A
445:Increased Aggro S
446:Increased Aggro L
447:Decreased Aggro S
448:Decreased Aggro L
449:AG Recovery Speed +4%
450:AG Recovery Speed +8%
451:BG Charge Rate +4%
452:BG Charge Rate +8%
453:Alertness N/A
454:Coup de Grace N/A
455:Max HP Damage +15%
456:Move/Escape Speed +15%
457:Fire Damage +7.5%
458:Fire Damage +15%
459:Water Damage +7.5%
460:Water Damage +15%
461:Earth Damage +7.5%
462:Earth Damage +15%
463:Wind Damage +7.5%
464:Wind Damage +15%
465:Dark Damage +7.5%
466:Dark Damage +15%
467:Light Damage +7.5%
468:Light Damage +15%
</DropDownList>
          <LastState Value="64" RealAddress="253ABB40898"/>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>4 Bytes</VariableType>
          <Address>ACCESSABL</Address>
          <Offsets>
            <Offset>18</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>18</ID>
          <Description>"Slot 4"</Description>
          <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">1:Null Poison
2:Null Freeze
3:Null Paralysis
4:Null Curse
5:Fire/Water Damage -50%
6:Wind/Earth Damage -50%
7:Light/Dark Damage -50%
8:Max HP +15%
9:Attack +15%
10:Elemental Attack +15%
11:Penetration +30%
12:Resistance +30%
13:Heal 5% HP on Enemy Defeat
14:Recover 1CP on Enemy Defeat
15:Stat Boost on Enemy Defeat
16:Item Drop Rate Up
17:Move/Escape Speed +50%
18:All Elemental Damage -20%
19:Physical Damage -20%
20:Penetration +80%, Resistance -80%
21:Stagger Time -20%
22:Arte CP Cost -20%
23:Half AG Cost Chance 50%
24:Revival Chance 50%
25:Casting Time -20%
26:Heal 5% HP after Battle
27:Heal 1% HP on Perfect Evade
28:Parental Love
29:Increase Max AG
30:Faster AG Recovery
31:Omit 1
32:Easier Over Limit
33:Over Limit Extension
34:Increased BG at Battle Start
35:Increased Boost Gauge from Enemy Defeats
36:Increased Boost Gague from Enemy Downs
37:10-hit Boost Gauge Increase
38:Recover
39:Mid-Air Jump
40:Mid-Air Evasion
41:Increased Normal Attack Limit
42:Easier Perfact Evading/Guarding
43:Guard Mobility
44:Omit 2
45:Arte Casting Mobility
46:Counter Edge
47:Increased Near-Death Attack/Elemental Attack
48:Increased Near-Death Defense/Elemental Defense
49:Increased Critical Damage
50:AG Restored From Critical Hits
51:Increased Counterattack Damage
52:Increased Counterattack Critical Hit Rate
53:AG Restored Upon Enemy Defeat
54:Increased Down Damage
55:Increased Mid-Air Damage
56:Increased Boost Strike Damage
57:Omit 3
58:Increased Evasion Distance
59:Strengthened Counter Edge
60:Increased Ailment Rate
61:Increased Ailment Bonus Damage
62:Increased Weak Point Damage
63:Faster Flaming Edge Charge
64:Flaiming Edge Burst
65:Improved Healing Arts
66:Thorn Shield
67:Increased Awakening Attack
68:Easier Awakening Over Limit
69:Strengthened Magic Charge
70:Omit 4
71:Increased Anti-Dragon Damage
72:Faster Magic Charge
73:Altered Magic Charge
74:Owl Astral Energy
75:Increased Attack/Elemental Attack After Guarding
76:Increased Guarding Effects
77:Easier Party Member Over Limit
78:Increaseed Attack/Elemental Attack When Surrounded
79:Increased Rod Extension Attack
80:Increased Rod Extension Length
81:AG Restored By Perfect Evading/Guarding
82:Reduced Arte Casting Time During Combos
83:Increased Arte Casting Resilience
84:Ag Restored from Enemy Downs
85:KO Prevension
86:Reduced Flaming Edge HP Cost
87:Easier Flaming Edge Over Limit
88:Increased Attack/Elemental Attack When Full
89:CP Restoration When Full
90:Awakening Battle Chain Bonus
91:Increased Aggro While Guarding
92:Guard Vengeance
93:Increased Special Ammo
94:Last Shot
95:Counter Edge Upon Enemy Defeat
96:Awakening Burst
97:Reduced Awakening Requirements
98:Increased Rod Extension Critical Rate
99:Increased Rod Extension Critical Damage
100:Increased Rod Extension Time Limit
101:Strengthened Guard Ignition
102:Swallow Blade (SKILL)
103:Demon Fang (SKILL)
104:Iron Cleaver (SKILL)
105:Iron Cleaver (SkILL)
106:Rising Wyver (SKILL)
107:Sword Rain: Alpha (SKILL)
108:Lightning Trust (SKILL)
109:Mirage (SKILL)
414:Poison Resistance +25%
415:Freeze Resistance +25%
416:Paralysis Resistance +25%
417:Curse Resistance +25%
418:Fire/Water Damage -10%
419:Wind/Earth Damage -10%
420:Light/Dark Damage -10%
421:Max HP +200
422:Max HP +400
423:Attack +20
424:Attack +60
425:Elemental Attack +20
426:Elemental Attack +60
427:Penetration +40
428:Penetration +120
429:Resistance +40
430:Resistance +120
431:Defense +20
432:Defense +60
433:Elemental Defense +20
434:Elemental Defense +60
435:Rare Drop Rate Up S
436:Rare Drop Rate Up L
437:CP Cost -10%
438:Half AG Cost 20%
439:Casting Time -5%
440:Counterattack Damage +30%
441:Down Damage +5%
442:Smack Down N/A
443:Down Damage +10%
444:Glutton for Battle N/A
445:Increased Aggro S
446:Increased Aggro L
447:Decreased Aggro S
448:Decreased Aggro L
449:AG Recovery Speed +4%
450:AG Recovery Speed +8%
451:BG Charge Rate +4%
452:BG Charge Rate +8%
453:Alertness N/A
454:Coup de Grace N/A
455:Max HP Damage +15%
456:Move/Escape Speed +15%
457:Fire Damage +7.5%
458:Fire Damage +15%
459:Water Damage +7.5%
460:Water Damage +15%
461:Earth Damage +7.5%
462:Earth Damage +15%
463:Wind Damage +7.5%
464:Wind Damage +15%
465:Dark Damage +7.5%
466:Dark Damage +15%
467:Light Damage +7.5%
468:Light Damage +15%
</DropDownList>
          <LastState Value="32" RealAddress="253ABB408A4"/>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>4 Bytes</VariableType>
          <Address>ACCESSABL</Address>
          <Offsets>
            <Offset>24</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>14</ID>
          <Description>"Slot 5"</Description>
          <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">1:Null Poison
2:Null Freeze
3:Null Paralysis
4:Null Curse
5:Fire/Water Damage -50%
6:Wind/Earth Damage -50%
7:Light/Dark Damage -50%
8:Max HP +15%
9:Attack +15%
10:Elemental Attack +15%
11:Penetration +30%
12:Resistance +30%
13:Heal 5% HP on Enemy Defeat
14:Recover 1CP on Enemy Defeat
15:Stat Boost on Enemy Defeat
16:Item Drop Rate Up
17:Move/Escape Speed +50%
18:All Elemental Damage -20%
19:Physical Damage -20%
20:Penetration +80%, Resistance -80%
21:Stagger Time -20%
22:Arte CP Cost -20%
23:Half AG Cost Chance 50%
24:Revival Chance 50%
25:Casting Time -20%
26:Heal 5% HP after Battle
27:Heal 1% HP on Perfect Evade
28:Parental Love
29:Increase Max AG
30:Faster AG Recovery
31:Omit 1
32:Easier Over Limit
33:Over Limit Extension
34:Increased BG at Battle Start
35:Increased Boost Gauge from Enemy Defeats
36:Increased Boost Gague from Enemy Downs
37:10-hit Boost Gauge Increase
38:Recover
39:Mid-Air Jump
40:Mid-Air Evasion
41:Increased Normal Attack Limit
42:Easier Perfact Evading/Guarding
43:Guard Mobility
44:Omit 2
45:Arte Casting Mobility
46:Counter Edge
47:Increased Near-Death Attack/Elemental Attack
48:Increased Near-Death Defense/Elemental Defense
49:Increased Critical Damage
50:AG Restored From Critical Hits
51:Increased Counterattack Damage
52:Increased Counterattack Critical Hit Rate
53:AG Restored Upon Enemy Defeat
54:Increased Down Damage
55:Increased Mid-Air Damage
56:Increased Boost Strike Damage
57:Omit 3
58:Increased Evasion Distance
59:Strengthened Counter Edge
60:Increased Ailment Rate
61:Increased Ailment Bonus Damage
62:Increased Weak Point Damage
63:Faster Flaming Edge Charge
64:Flaiming Edge Burst
65:Improved Healing Arts
66:Thorn Shield
67:Increased Awakening Attack
68:Easier Awakening Over Limit
69:Strengthened Magic Charge
70:Omit 4
71:Increased Anti-Dragon Damage
72:Faster Magic Charge
73:Altered Magic Charge
74:Owl Astral Energy
75:Increased Attack/Elemental Attack After Guarding
76:Increased Guarding Effects
77:Easier Party Member Over Limit
78:Increaseed Attack/Elemental Attack When Surrounded
79:Increased Rod Extension Attack
80:Increased Rod Extension Length
81:AG Restored By Perfect Evading/Guarding
82:Reduced Arte Casting Time During Combos
83:Increased Arte Casting Resilience
84:Ag Restored from Enemy Downs
85:KO Prevension
86:Reduced Flaming Edge HP Cost
87:Easier Flaming Edge Over Limit
88:Increased Attack/Elemental Attack When Full
89:CP Restoration When Full
90:Awakening Battle Chain Bonus
91:Increased Aggro While Guarding
92:Guard Vengeance
93:Increased Special Ammo
94:Last Shot
95:Counter Edge Upon Enemy Defeat
96:Awakening Burst
97:Reduced Awakening Requirements
98:Increased Rod Extension Critical Rate
99:Increased Rod Extension Critical Damage
100:Increased Rod Extension Time Limit
101:Strengthened Guard Ignition
102:Swallow Blade (SKILL)
103:Demon Fang (SKILL)
104:Iron Cleaver (SKILL)
105:Iron Cleaver (SkILL)
106:Rising Wyver (SKILL)
107:Sword Rain: Alpha (SKILL)
108:Lightning Trust (SKILL)
109:Mirage (SKILL)
414:Poison Resistance +25%
415:Freeze Resistance +25%
416:Paralysis Resistance +25%
417:Curse Resistance +25%
418:Fire/Water Damage -10%
419:Wind/Earth Damage -10%
420:Light/Dark Damage -10%
421:Max HP +200
422:Max HP +400
423:Attack +20
424:Attack +60
425:Elemental Attack +20
426:Elemental Attack +60
427:Penetration +40
428:Penetration +120
429:Resistance +40
430:Resistance +120
431:Defense +20
432:Defense +60
433:Elemental Defense +20
434:Elemental Defense +60
435:Rare Drop Rate Up S
436:Rare Drop Rate Up L
437:CP Cost -10%
438:Half AG Cost 20%
439:Casting Time -5%
440:Counterattack Damage +30%
441:Down Damage +5%
442:Smack Down N/A
443:Down Damage +10%
444:Glutton for Battle N/A
445:Increased Aggro S
446:Increased Aggro L
447:Decreased Aggro S
448:Decreased Aggro L
449:AG Recovery Speed +4%
450:AG Recovery Speed +8%
451:BG Charge Rate +4%
452:BG Charge Rate +8%
453:Alertness N/A
454:Coup de Grace N/A
455:Max HP Damage +15%
456:Move/Escape Speed +15%
457:Fire Damage +7.5%
458:Fire Damage +15%
459:Water Damage +7.5%
460:Water Damage +15%
461:Earth Damage +7.5%
462:Earth Damage +15%
463:Wind Damage +7.5%
464:Wind Damage +15%
465:Dark Damage +7.5%
466:Dark Damage +15%
467:Light Damage +7.5%
468:Light Damage +15%
</DropDownList>
          <LastState Value="33" RealAddress="253ABB408B0"/>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>4 Bytes</VariableType>
          <Address>ACCESSABL</Address>
          <Offsets>
            <Offset>30</Offset>
          </Offsets>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>

Please update. Thank you

zachillios
Table Makers
Table Makers
Posts: 905
Joined: Fri Mar 03, 2017 9:05 am
Reputation: 760

Re: [Request] Tales of Arise

Post by zachillios »

quang.billy.79 wrote:
Mon Apr 25, 2022 8:22 pm
zachillios wrote:
Sun Sep 12, 2021 9:45 pm
Awesome. Thank you both so much. I've updated my script with them.

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>27</ID>
      <Description>"Accessory Ability Editor v2"</Description>
      <Options moHideChildren="1"/>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : Tales of Arise.exe
  Version: 
  Date   : 2021-09-12
  Author : zachw

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(ACCESS_ABL,Tales of Arise.exe,44 8B 34 0F 89 43 08) // should be unique
alloc(newmem,$1000,ACCESS_ABL)
globalalloc(ACCESSABL,4)
label(code)
label(return)

newmem:
push rax
lea rax,[rcx]
mov [ACCESSABL],rax
pop rax
code:
  mov r14d,[rdi+rcx]
  mov [rbx+08],eax
  jmp return

ACCESS_ABL:
  jmp newmem
  nop 2
return:
registersymbol(ACCESS_ABL)

[DISABLE]

ACCESS_ABL:
  db 44 8B 34 0F 89 43 08

unregistersymbol(ACCESS_ABL)
dealloc(newmem)
dealloc(ACCESSABL)
{
// ORIGINAL CODE - INJECTION POINT: Tales of Arise.exe+C5F81B

Tales of Arise.exe+C5F7F4: 48 85 C0                          - test rax,rax
Tales of Arise.exe+C5F7F7: 74 4C                             - je "Tales of Arise.exe"+C5F845
Tales of Arise.exe+C5F7F9: 85 F6                             - test esi,esi
Tales of Arise.exe+C5F7FB: 7E 48                             - jle "Tales of Arise.exe"+C5F845
Tales of Arise.exe+C5F7FD: 4C 89 74 24 48                    - mov [rsp+48],r14
Tales of Arise.exe+C5F802: 48 8B EE                          - mov rbp,rsi
Tales of Arise.exe+C5F805: 66 66 66 0F 1F 84 00 00 00 00 00  - nop word ptr [rax+rax+00000000]
Tales of Arise.exe+C5F810: 48 63 73 08                       - movsxd  rsi,dword ptr [rbx+08]
Tales of Arise.exe+C5F814: 49 8B 4F 18                       - mov rcx,[r15+18]
Tales of Arise.exe+C5F818: 8D 46 01                          - lea eax,[rsi+01]
// ---------- INJECTING HERE ----------
Tales of Arise.exe+C5F81B: 44 8B 34 0F                       - mov r14d,[rdi+rcx]
// ---------- DONE INJECTING  ----------
Tales of Arise.exe+C5F81F: 89 43 08                          - mov [rbx+08],eax
Tales of Arise.exe+C5F822: 3B 43 0C                          - cmp eax,[rbx+0C]
Tales of Arise.exe+C5F825: 7E 08                             - jle "Tales of Arise.exe"+C5F82F
Tales of Arise.exe+C5F827: 48 8B CB                          - mov rcx,rbx
Tales of Arise.exe+C5F82A: E8 F1 7E 97 FF                    - call "Tales of Arise.exe"+5D7720
Tales of Arise.exe+C5F82F: 48 8B 03                          - mov rax,[rbx]
Tales of Arise.exe+C5F832: 48 83 C7 0C                       - add rdi,0C
Tales of Arise.exe+C5F836: 44 89 34 B0                       - mov [rax+rsi*4],r14d
Tales of Arise.exe+C5F83A: 48 83 ED 01                       - sub rbp,01
Tales of Arise.exe+C5F83E: 75 D0                             - jne "Tales of Arise.exe"+C5F810
}
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>21</ID>
          <Description>"Slot 1"</Description>
          <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">1:Null Poison
2:Null Freeze
3:Null Paralysis
4:Null Curse
5:Fire/Water Damage -50%
6:Wind/Earth Damage -50%
7:Light/Dark Damage -50%
8:Max HP +15%
9:Attack +15%
10:Elemental Attack +15%
11:Penetration +30%
12:Resistance +30%
13:Heal 5% HP on Enemy Defeat
14:Recover 1CP on Enemy Defeat
15:Stat Boost on Enemy Defeat
16:Item Drop Rate Up
17:Move/Escape Speed +50%
18:All Elemental Damage -20%
19:Physical Damage -20%
20:Penetration +80%, Resistance -80%
21:Stagger Time -20%
22:Arte CP Cost -20%
23:Half AG Cost Chance 50%
24:Revival Chance 50%
25:Casting Time -20%
26:Heal 5% HP after Battle
27:Heal 1% HP on Perfect Evade
28:Parental Love
29:Increase Max AG
30:Faster AG Recovery
31:Omit 1
32:Easier Over Limit
33:Over Limit Extension
34:Increased BG at Battle Start
35:Increased Boost Gauge from Enemy Defeats
36:Increased Boost Gague from Enemy Downs
37:10-hit Boost Gauge Increase
38:Recover
39:Mid-Air Jump
40:Mid-Air Evasion
41:Increased Normal Attack Limit
42:Easier Perfact Evading/Guarding
43:Guard Mobility
44:Omit 2
45:Arte Casting Mobility
46:Counter Edge
47:Increased Near-Death Attack/Elemental Attack
48:Increased Near-Death Defense/Elemental Defense
49:Increased Critical Damage
50:AG Restored From Critical Hits
51:Increased Counterattack Damage
52:Increased Counterattack Critical Hit Rate
53:AG Restored Upon Enemy Defeat
54:Increased Down Damage
55:Increased Mid-Air Damage
56:Increased Boost Strike Damage
57:Omit 3
58:Increased Evasion Distance
59:Strengthened Counter Edge
60:Increased Ailment Rate
61:Increased Ailment Bonus Damage
62:Increased Weak Point Damage
63:Faster Flaming Edge Charge
64:Flaiming Edge Burst
65:Improved Healing Arts
66:Thorn Shield
67:Increased Awakening Attack
68:Easier Awakening Over Limit
69:Strengthened Magic Charge
70:Omit 4
71:Increased Anti-Dragon Damage
72:Faster Magic Charge
73:Altered Magic Charge
74:Owl Astral Energy
75:Increased Attack/Elemental Attack After Guarding
76:Increased Guarding Effects
77:Easier Party Member Over Limit
78:Increaseed Attack/Elemental Attack When Surrounded
79:Increased Rod Extension Attack
80:Increased Rod Extension Length
81:AG Restored By Perfect Evading/Guarding
82:Reduced Arte Casting Time During Combos
83:Increased Arte Casting Resilience
84:Ag Restored from Enemy Downs
85:KO Prevension
86:Reduced Flaming Edge HP Cost
87:Easier Flaming Edge Over Limit
88:Increased Attack/Elemental Attack When Full
89:CP Restoration When Full
90:Awakening Battle Chain Bonus
91:Increased Aggro While Guarding
92:Guard Vengeance
93:Increased Special Ammo
94:Last Shot
95:Counter Edge Upon Enemy Defeat
96:Awakening Burst
97:Reduced Awakening Requirements
98:Increased Rod Extension Critical Rate
99:Increased Rod Extension Critical Damage
100:Increased Rod Extension Time Limit
101:Strengthened Guard Ignition
102:Swallow Blade (SKILL)
103:Demon Fang (SKILL)
104:Iron Cleaver (SKILL)
105:Iron Cleaver (SkILL)
106:Rising Wyver (SKILL)
107:Sword Rain: Alpha (SKILL)
108:Lightning Trust (SKILL)
109:Mirage (SKILL)
414:Poison Resistance +25%
415:Freeze Resistance +25%
416:Paralysis Resistance +25%
417:Curse Resistance +25%
418:Fire/Water Damage -10%
419:Wind/Earth Damage -10%
420:Light/Dark Damage -10%
421:Max HP +200
422:Max HP +400
423:Attack +20
424:Attack +60
425:Elemental Attack +20
426:Elemental Attack +60
427:Penetration +40
428:Penetration +120
429:Resistance +40
430:Resistance +120
431:Defense +20
432:Defense +60
433:Elemental Defense +20
434:Elemental Defense +60
435:Rare Drop Rate Up S
436:Rare Drop Rate Up L
437:CP Cost -10%
438:Half AG Cost 20%
439:Casting Time -5%
440:Counterattack Damage +30%
441:Down Damage +5%
442:Smack Down N/A
443:Down Damage +10%
444:Glutton for Battle N/A
445:Increased Aggro S
446:Increased Aggro L
447:Decreased Aggro S
448:Decreased Aggro L
449:AG Recovery Speed +4%
450:AG Recovery Speed +8%
451:BG Charge Rate +4%
452:BG Charge Rate +8%
453:Alertness N/A
454:Coup de Grace N/A
455:Max HP Damage +15%
456:Move/Escape Speed +15%
457:Fire Damage +7.5%
458:Fire Damage +15%
459:Water Damage +7.5%
460:Water Damage +15%
461:Earth Damage +7.5%
462:Earth Damage +15%
463:Wind Damage +7.5%
464:Wind Damage +15%
465:Dark Damage +7.5%
466:Dark Damage +15%
467:Light Damage +7.5%
468:Light Damage +15%
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        <CheatEntry>
          <ID>17</ID>
          <Description>"Slot 2"</Description>
          <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">1:Null Poison
2:Null Freeze
3:Null Paralysis
4:Null Curse
5:Fire/Water Damage -50%
6:Wind/Earth Damage -50%
7:Light/Dark Damage -50%
8:Max HP +15%
9:Attack +15%
10:Elemental Attack +15%
11:Penetration +30%
12:Resistance +30%
13:Heal 5% HP on Enemy Defeat
14:Recover 1CP on Enemy Defeat
15:Stat Boost on Enemy Defeat
16:Item Drop Rate Up
17:Move/Escape Speed +50%
18:All Elemental Damage -20%
19:Physical Damage -20%
20:Penetration +80%, Resistance -80%
21:Stagger Time -20%
22:Arte CP Cost -20%
23:Half AG Cost Chance 50%
24:Revival Chance 50%
25:Casting Time -20%
26:Heal 5% HP after Battle
27:Heal 1% HP on Perfect Evade
28:Parental Love
29:Increase Max AG
30:Faster AG Recovery
31:Omit 1
32:Easier Over Limit
33:Over Limit Extension
34:Increased BG at Battle Start
35:Increased Boost Gauge from Enemy Defeats
36:Increased Boost Gague from Enemy Downs
37:10-hit Boost Gauge Increase
38:Recover
39:Mid-Air Jump
40:Mid-Air Evasion
41:Increased Normal Attack Limit
42:Easier Perfact Evading/Guarding
43:Guard Mobility
44:Omit 2
45:Arte Casting Mobility
46:Counter Edge
47:Increased Near-Death Attack/Elemental Attack
48:Increased Near-Death Defense/Elemental Defense
49:Increased Critical Damage
50:AG Restored From Critical Hits
51:Increased Counterattack Damage
52:Increased Counterattack Critical Hit Rate
53:AG Restored Upon Enemy Defeat
54:Increased Down Damage
55:Increased Mid-Air Damage
56:Increased Boost Strike Damage
57:Omit 3
58:Increased Evasion Distance
59:Strengthened Counter Edge
60:Increased Ailment Rate
61:Increased Ailment Bonus Damage
62:Increased Weak Point Damage
63:Faster Flaming Edge Charge
64:Flaiming Edge Burst
65:Improved Healing Arts
66:Thorn Shield
67:Increased Awakening Attack
68:Easier Awakening Over Limit
69:Strengthened Magic Charge
70:Omit 4
71:Increased Anti-Dragon Damage
72:Faster Magic Charge
73:Altered Magic Charge
74:Owl Astral Energy
75:Increased Attack/Elemental Attack After Guarding
76:Increased Guarding Effects
77:Easier Party Member Over Limit
78:Increaseed Attack/Elemental Attack When Surrounded
79:Increased Rod Extension Attack
80:Increased Rod Extension Length
81:AG Restored By Perfect Evading/Guarding
82:Reduced Arte Casting Time During Combos
83:Increased Arte Casting Resilience
84:Ag Restored from Enemy Downs
85:KO Prevension
86:Reduced Flaming Edge HP Cost
87:Easier Flaming Edge Over Limit
88:Increased Attack/Elemental Attack When Full
89:CP Restoration When Full
90:Awakening Battle Chain Bonus
91:Increased Aggro While Guarding
92:Guard Vengeance
93:Increased Special Ammo
94:Last Shot
95:Counter Edge Upon Enemy Defeat
96:Awakening Burst
97:Reduced Awakening Requirements
98:Increased Rod Extension Critical Rate
99:Increased Rod Extension Critical Damage
100:Increased Rod Extension Time Limit
101:Strengthened Guard Ignition
102:Swallow Blade (SKILL)
103:Demon Fang (SKILL)
104:Iron Cleaver (SKILL)
105:Iron Cleaver (SkILL)
106:Rising Wyver (SKILL)
107:Sword Rain: Alpha (SKILL)
108:Lightning Trust (SKILL)
109:Mirage (SKILL)
414:Poison Resistance +25%
415:Freeze Resistance +25%
416:Paralysis Resistance +25%
417:Curse Resistance +25%
418:Fire/Water Damage -10%
419:Wind/Earth Damage -10%
420:Light/Dark Damage -10%
421:Max HP +200
422:Max HP +400
423:Attack +20
424:Attack +60
425:Elemental Attack +20
426:Elemental Attack +60
427:Penetration +40
428:Penetration +120
429:Resistance +40
430:Resistance +120
431:Defense +20
432:Defense +60
433:Elemental Defense +20
434:Elemental Defense +60
435:Rare Drop Rate Up S
436:Rare Drop Rate Up L
437:CP Cost -10%
438:Half AG Cost 20%
439:Casting Time -5%
440:Counterattack Damage +30%
441:Down Damage +5%
442:Smack Down N/A
443:Down Damage +10%
444:Glutton for Battle N/A
445:Increased Aggro S
446:Increased Aggro L
447:Decreased Aggro S
448:Decreased Aggro L
449:AG Recovery Speed +4%
450:AG Recovery Speed +8%
451:BG Charge Rate +4%
452:BG Charge Rate +8%
453:Alertness N/A
454:Coup de Grace N/A
455:Max HP Damage +15%
456:Move/Escape Speed +15%
457:Fire Damage +7.5%
458:Fire Damage +15%
459:Water Damage +7.5%
460:Water Damage +15%
461:Earth Damage +7.5%
462:Earth Damage +15%
463:Wind Damage +7.5%
464:Wind Damage +15%
465:Dark Damage +7.5%
466:Dark Damage +15%
467:Light Damage +7.5%
468:Light Damage +15%
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        <CheatEntry>
          <ID>16</ID>
          <Description>"Slot 3"</Description>
          <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">1:Null Poison
2:Null Freeze
3:Null Paralysis
4:Null Curse
5:Fire/Water Damage -50%
6:Wind/Earth Damage -50%
7:Light/Dark Damage -50%
8:Max HP +15%
9:Attack +15%
10:Elemental Attack +15%
11:Penetration +30%
12:Resistance +30%
13:Heal 5% HP on Enemy Defeat
14:Recover 1CP on Enemy Defeat
15:Stat Boost on Enemy Defeat
16:Item Drop Rate Up
17:Move/Escape Speed +50%
18:All Elemental Damage -20%
19:Physical Damage -20%
20:Penetration +80%, Resistance -80%
21:Stagger Time -20%
22:Arte CP Cost -20%
23:Half AG Cost Chance 50%
24:Revival Chance 50%
25:Casting Time -20%
26:Heal 5% HP after Battle
27:Heal 1% HP on Perfect Evade
28:Parental Love
29:Increase Max AG
30:Faster AG Recovery
31:Omit 1
32:Easier Over Limit
33:Over Limit Extension
34:Increased BG at Battle Start
35:Increased Boost Gauge from Enemy Defeats
36:Increased Boost Gague from Enemy Downs
37:10-hit Boost Gauge Increase
38:Recover
39:Mid-Air Jump
40:Mid-Air Evasion
41:Increased Normal Attack Limit
42:Easier Perfact Evading/Guarding
43:Guard Mobility
44:Omit 2
45:Arte Casting Mobility
46:Counter Edge
47:Increased Near-Death Attack/Elemental Attack
48:Increased Near-Death Defense/Elemental Defense
49:Increased Critical Damage
50:AG Restored From Critical Hits
51:Increased Counterattack Damage
52:Increased Counterattack Critical Hit Rate
53:AG Restored Upon Enemy Defeat
54:Increased Down Damage
55:Increased Mid-Air Damage
56:Increased Boost Strike Damage
57:Omit 3
58:Increased Evasion Distance
59:Strengthened Counter Edge
60:Increased Ailment Rate
61:Increased Ailment Bonus Damage
62:Increased Weak Point Damage
63:Faster Flaming Edge Charge
64:Flaiming Edge Burst
65:Improved Healing Arts
66:Thorn Shield
67:Increased Awakening Attack
68:Easier Awakening Over Limit
69:Strengthened Magic Charge
70:Omit 4
71:Increased Anti-Dragon Damage
72:Faster Magic Charge
73:Altered Magic Charge
74:Owl Astral Energy
75:Increased Attack/Elemental Attack After Guarding
76:Increased Guarding Effects
77:Easier Party Member Over Limit
78:Increaseed Attack/Elemental Attack When Surrounded
79:Increased Rod Extension Attack
80:Increased Rod Extension Length
81:AG Restored By Perfect Evading/Guarding
82:Reduced Arte Casting Time During Combos
83:Increased Arte Casting Resilience
84:Ag Restored from Enemy Downs
85:KO Prevension
86:Reduced Flaming Edge HP Cost
87:Easier Flaming Edge Over Limit
88:Increased Attack/Elemental Attack When Full
89:CP Restoration When Full
90:Awakening Battle Chain Bonus
91:Increased Aggro While Guarding
92:Guard Vengeance
93:Increased Special Ammo
94:Last Shot
95:Counter Edge Upon Enemy Defeat
96:Awakening Burst
97:Reduced Awakening Requirements
98:Increased Rod Extension Critical Rate
99:Increased Rod Extension Critical Damage
100:Increased Rod Extension Time Limit
101:Strengthened Guard Ignition
102:Swallow Blade (SKILL)
103:Demon Fang (SKILL)
104:Iron Cleaver (SKILL)
105:Iron Cleaver (SkILL)
106:Rising Wyver (SKILL)
107:Sword Rain: Alpha (SKILL)
108:Lightning Trust (SKILL)
109:Mirage (SKILL)
414:Poison Resistance +25%
415:Freeze Resistance +25%
416:Paralysis Resistance +25%
417:Curse Resistance +25%
418:Fire/Water Damage -10%
419:Wind/Earth Damage -10%
420:Light/Dark Damage -10%
421:Max HP +200
422:Max HP +400
423:Attack +20
424:Attack +60
425:Elemental Attack +20
426:Elemental Attack +60
427:Penetration +40
428:Penetration +120
429:Resistance +40
430:Resistance +120
431:Defense +20
432:Defense +60
433:Elemental Defense +20
434:Elemental Defense +60
435:Rare Drop Rate Up S
436:Rare Drop Rate Up L
437:CP Cost -10%
438:Half AG Cost 20%
439:Casting Time -5%
440:Counterattack Damage +30%
441:Down Damage +5%
442:Smack Down N/A
443:Down Damage +10%
444:Glutton for Battle N/A
445:Increased Aggro S
446:Increased Aggro L
447:Decreased Aggro S
448:Decreased Aggro L
449:AG Recovery Speed +4%
450:AG Recovery Speed +8%
451:BG Charge Rate +4%
452:BG Charge Rate +8%
453:Alertness N/A
454:Coup de Grace N/A
455:Max HP Damage +15%
456:Move/Escape Speed +15%
457:Fire Damage +7.5%
458:Fire Damage +15%
459:Water Damage +7.5%
460:Water Damage +15%
461:Earth Damage +7.5%
462:Earth Damage +15%
463:Wind Damage +7.5%
464:Wind Damage +15%
465:Dark Damage +7.5%
466:Dark Damage +15%
467:Light Damage +7.5%
468:Light Damage +15%
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        <CheatEntry>
          <ID>18</ID>
          <Description>"Slot 4"</Description>
          <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">1:Null Poison
2:Null Freeze
3:Null Paralysis
4:Null Curse
5:Fire/Water Damage -50%
6:Wind/Earth Damage -50%
7:Light/Dark Damage -50%
8:Max HP +15%
9:Attack +15%
10:Elemental Attack +15%
11:Penetration +30%
12:Resistance +30%
13:Heal 5% HP on Enemy Defeat
14:Recover 1CP on Enemy Defeat
15:Stat Boost on Enemy Defeat
16:Item Drop Rate Up
17:Move/Escape Speed +50%
18:All Elemental Damage -20%
19:Physical Damage -20%
20:Penetration +80%, Resistance -80%
21:Stagger Time -20%
22:Arte CP Cost -20%
23:Half AG Cost Chance 50%
24:Revival Chance 50%
25:Casting Time -20%
26:Heal 5% HP after Battle
27:Heal 1% HP on Perfect Evade
28:Parental Love
29:Increase Max AG
30:Faster AG Recovery
31:Omit 1
32:Easier Over Limit
33:Over Limit Extension
34:Increased BG at Battle Start
35:Increased Boost Gauge from Enemy Defeats
36:Increased Boost Gague from Enemy Downs
37:10-hit Boost Gauge Increase
38:Recover
39:Mid-Air Jump
40:Mid-Air Evasion
41:Increased Normal Attack Limit
42:Easier Perfact Evading/Guarding
43:Guard Mobility
44:Omit 2
45:Arte Casting Mobility
46:Counter Edge
47:Increased Near-Death Attack/Elemental Attack
48:Increased Near-Death Defense/Elemental Defense
49:Increased Critical Damage
50:AG Restored From Critical Hits
51:Increased Counterattack Damage
52:Increased Counterattack Critical Hit Rate
53:AG Restored Upon Enemy Defeat
54:Increased Down Damage
55:Increased Mid-Air Damage
56:Increased Boost Strike Damage
57:Omit 3
58:Increased Evasion Distance
59:Strengthened Counter Edge
60:Increased Ailment Rate
61:Increased Ailment Bonus Damage
62:Increased Weak Point Damage
63:Faster Flaming Edge Charge
64:Flaiming Edge Burst
65:Improved Healing Arts
66:Thorn Shield
67:Increased Awakening Attack
68:Easier Awakening Over Limit
69:Strengthened Magic Charge
70:Omit 4
71:Increased Anti-Dragon Damage
72:Faster Magic Charge
73:Altered Magic Charge
74:Owl Astral Energy
75:Increased Attack/Elemental Attack After Guarding
76:Increased Guarding Effects
77:Easier Party Member Over Limit
78:Increaseed Attack/Elemental Attack When Surrounded
79:Increased Rod Extension Attack
80:Increased Rod Extension Length
81:AG Restored By Perfect Evading/Guarding
82:Reduced Arte Casting Time During Combos
83:Increased Arte Casting Resilience
84:Ag Restored from Enemy Downs
85:KO Prevension
86:Reduced Flaming Edge HP Cost
87:Easier Flaming Edge Over Limit
88:Increased Attack/Elemental Attack When Full
89:CP Restoration When Full
90:Awakening Battle Chain Bonus
91:Increased Aggro While Guarding
92:Guard Vengeance
93:Increased Special Ammo
94:Last Shot
95:Counter Edge Upon Enemy Defeat
96:Awakening Burst
97:Reduced Awakening Requirements
98:Increased Rod Extension Critical Rate
99:Increased Rod Extension Critical Damage
100:Increased Rod Extension Time Limit
101:Strengthened Guard Ignition
102:Swallow Blade (SKILL)
103:Demon Fang (SKILL)
104:Iron Cleaver (SKILL)
105:Iron Cleaver (SkILL)
106:Rising Wyver (SKILL)
107:Sword Rain: Alpha (SKILL)
108:Lightning Trust (SKILL)
109:Mirage (SKILL)
414:Poison Resistance +25%
415:Freeze Resistance +25%
416:Paralysis Resistance +25%
417:Curse Resistance +25%
418:Fire/Water Damage -10%
419:Wind/Earth Damage -10%
420:Light/Dark Damage -10%
421:Max HP +200
422:Max HP +400
423:Attack +20
424:Attack +60
425:Elemental Attack +20
426:Elemental Attack +60
427:Penetration +40
428:Penetration +120
429:Resistance +40
430:Resistance +120
431:Defense +20
432:Defense +60
433:Elemental Defense +20
434:Elemental Defense +60
435:Rare Drop Rate Up S
436:Rare Drop Rate Up L
437:CP Cost -10%
438:Half AG Cost 20%
439:Casting Time -5%
440:Counterattack Damage +30%
441:Down Damage +5%
442:Smack Down N/A
443:Down Damage +10%
444:Glutton for Battle N/A
445:Increased Aggro S
446:Increased Aggro L
447:Decreased Aggro S
448:Decreased Aggro L
449:AG Recovery Speed +4%
450:AG Recovery Speed +8%
451:BG Charge Rate +4%
452:BG Charge Rate +8%
453:Alertness N/A
454:Coup de Grace N/A
455:Max HP Damage +15%
456:Move/Escape Speed +15%
457:Fire Damage +7.5%
458:Fire Damage +15%
459:Water Damage +7.5%
460:Water Damage +15%
461:Earth Damage +7.5%
462:Earth Damage +15%
463:Wind Damage +7.5%
464:Wind Damage +15%
465:Dark Damage +7.5%
466:Dark Damage +15%
467:Light Damage +7.5%
468:Light Damage +15%
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        <CheatEntry>
          <ID>14</ID>
          <Description>"Slot 5"</Description>
          <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">1:Null Poison
2:Null Freeze
3:Null Paralysis
4:Null Curse
5:Fire/Water Damage -50%
6:Wind/Earth Damage -50%
7:Light/Dark Damage -50%
8:Max HP +15%
9:Attack +15%
10:Elemental Attack +15%
11:Penetration +30%
12:Resistance +30%
13:Heal 5% HP on Enemy Defeat
14:Recover 1CP on Enemy Defeat
15:Stat Boost on Enemy Defeat
16:Item Drop Rate Up
17:Move/Escape Speed +50%
18:All Elemental Damage -20%
19:Physical Damage -20%
20:Penetration +80%, Resistance -80%
21:Stagger Time -20%
22:Arte CP Cost -20%
23:Half AG Cost Chance 50%
24:Revival Chance 50%
25:Casting Time -20%
26:Heal 5% HP after Battle
27:Heal 1% HP on Perfect Evade
28:Parental Love
29:Increase Max AG
30:Faster AG Recovery
31:Omit 1
32:Easier Over Limit
33:Over Limit Extension
34:Increased BG at Battle Start
35:Increased Boost Gauge from Enemy Defeats
36:Increased Boost Gague from Enemy Downs
37:10-hit Boost Gauge Increase
38:Recover
39:Mid-Air Jump
40:Mid-Air Evasion
41:Increased Normal Attack Limit
42:Easier Perfact Evading/Guarding
43:Guard Mobility
44:Omit 2
45:Arte Casting Mobility
46:Counter Edge
47:Increased Near-Death Attack/Elemental Attack
48:Increased Near-Death Defense/Elemental Defense
49:Increased Critical Damage
50:AG Restored From Critical Hits
51:Increased Counterattack Damage
52:Increased Counterattack Critical Hit Rate
53:AG Restored Upon Enemy Defeat
54:Increased Down Damage
55:Increased Mid-Air Damage
56:Increased Boost Strike Damage
57:Omit 3
58:Increased Evasion Distance
59:Strengthened Counter Edge
60:Increased Ailment Rate
61:Increased Ailment Bonus Damage
62:Increased Weak Point Damage
63:Faster Flaming Edge Charge
64:Flaiming Edge Burst
65:Improved Healing Arts
66:Thorn Shield
67:Increased Awakening Attack
68:Easier Awakening Over Limit
69:Strengthened Magic Charge
70:Omit 4
71:Increased Anti-Dragon Damage
72:Faster Magic Charge
73:Altered Magic Charge
74:Owl Astral Energy
75:Increased Attack/Elemental Attack After Guarding
76:Increased Guarding Effects
77:Easier Party Member Over Limit
78:Increaseed Attack/Elemental Attack When Surrounded
79:Increased Rod Extension Attack
80:Increased Rod Extension Length
81:AG Restored By Perfect Evading/Guarding
82:Reduced Arte Casting Time During Combos
83:Increased Arte Casting Resilience
84:Ag Restored from Enemy Downs
85:KO Prevension
86:Reduced Flaming Edge HP Cost
87:Easier Flaming Edge Over Limit
88:Increased Attack/Elemental Attack When Full
89:CP Restoration When Full
90:Awakening Battle Chain Bonus
91:Increased Aggro While Guarding
92:Guard Vengeance
93:Increased Special Ammo
94:Last Shot
95:Counter Edge Upon Enemy Defeat
96:Awakening Burst
97:Reduced Awakening Requirements
98:Increased Rod Extension Critical Rate
99:Increased Rod Extension Critical Damage
100:Increased Rod Extension Time Limit
101:Strengthened Guard Ignition
102:Swallow Blade (SKILL)
103:Demon Fang (SKILL)
104:Iron Cleaver (SKILL)
105:Iron Cleaver (SkILL)
106:Rising Wyver (SKILL)
107:Sword Rain: Alpha (SKILL)
108:Lightning Trust (SKILL)
109:Mirage (SKILL)
414:Poison Resistance +25%
415:Freeze Resistance +25%
416:Paralysis Resistance +25%
417:Curse Resistance +25%
418:Fire/Water Damage -10%
419:Wind/Earth Damage -10%
420:Light/Dark Damage -10%
421:Max HP +200
422:Max HP +400
423:Attack +20
424:Attack +60
425:Elemental Attack +20
426:Elemental Attack +60
427:Penetration +40
428:Penetration +120
429:Resistance +40
430:Resistance +120
431:Defense +20
432:Defense +60
433:Elemental Defense +20
434:Elemental Defense +60
435:Rare Drop Rate Up S
436:Rare Drop Rate Up L
437:CP Cost -10%
438:Half AG Cost 20%
439:Casting Time -5%
440:Counterattack Damage +30%
441:Down Damage +5%
442:Smack Down N/A
443:Down Damage +10%
444:Glutton for Battle N/A
445:Increased Aggro S
446:Increased Aggro L
447:Decreased Aggro S
448:Decreased Aggro L
449:AG Recovery Speed +4%
450:AG Recovery Speed +8%
451:BG Charge Rate +4%
452:BG Charge Rate +8%
453:Alertness N/A
454:Coup de Grace N/A
455:Max HP Damage +15%
456:Move/Escape Speed +15%
457:Fire Damage +7.5%
458:Fire Damage +15%
459:Water Damage +7.5%
460:Water Damage +15%
461:Earth Damage +7.5%
462:Earth Damage +15%
463:Wind Damage +7.5%
464:Wind Damage +15%
465:Dark Damage +7.5%
466:Dark Damage +15%
467:Light Damage +7.5%
468:Light Damage +15%
</DropDownList>
          <LastState Value="33" RealAddress="253ABB408B0"/>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>4 Bytes</VariableType>
          <Address>ACCESSABL</Address>
          <Offsets>
            <Offset>30</Offset>
          </Offsets>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>

Please update. Thank you
Nope. It's a simple script, I'm sure someone else can figure it out.

quang.billy.79
Expert Cheater
Expert Cheater
Posts: 99
Joined: Sun May 10, 2020 12:22 pm
Reputation: 17

Re: [Request] Tales of Arise

Post by quang.billy.79 »

zachillios wrote:
Tue Apr 26, 2022 2:11 am
quang.billy.79 wrote:
Mon Apr 25, 2022 8:22 pm
zachillios wrote:
Sun Sep 12, 2021 9:45 pm
Awesome. Thank you both so much. I've updated my script with them.

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>27</ID>
      <Description>"Accessory Ability Editor v2"</Description>
      <Options moHideChildren="1"/>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : Tales of Arise.exe
  Version: 
  Date   : 2021-09-12
  Author : zachw

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(ACCESS_ABL,Tales of Arise.exe,44 8B 34 0F 89 43 08) // should be unique
alloc(newmem,$1000,ACCESS_ABL)
globalalloc(ACCESSABL,4)
label(code)
label(return)

newmem:
push rax
lea rax,[rcx]
mov [ACCESSABL],rax
pop rax
code:
  mov r14d,[rdi+rcx]
  mov [rbx+08],eax
  jmp return

ACCESS_ABL:
  jmp newmem
  nop 2
return:
registersymbol(ACCESS_ABL)

[DISABLE]

ACCESS_ABL:
  db 44 8B 34 0F 89 43 08

unregistersymbol(ACCESS_ABL)
dealloc(newmem)
dealloc(ACCESSABL)
{
// ORIGINAL CODE - INJECTION POINT: Tales of Arise.exe+C5F81B

Tales of Arise.exe+C5F7F4: 48 85 C0                          - test rax,rax
Tales of Arise.exe+C5F7F7: 74 4C                             - je "Tales of Arise.exe"+C5F845
Tales of Arise.exe+C5F7F9: 85 F6                             - test esi,esi
Tales of Arise.exe+C5F7FB: 7E 48                             - jle "Tales of Arise.exe"+C5F845
Tales of Arise.exe+C5F7FD: 4C 89 74 24 48                    - mov [rsp+48],r14
Tales of Arise.exe+C5F802: 48 8B EE                          - mov rbp,rsi
Tales of Arise.exe+C5F805: 66 66 66 0F 1F 84 00 00 00 00 00  - nop word ptr [rax+rax+00000000]
Tales of Arise.exe+C5F810: 48 63 73 08                       - movsxd  rsi,dword ptr [rbx+08]
Tales of Arise.exe+C5F814: 49 8B 4F 18                       - mov rcx,[r15+18]
Tales of Arise.exe+C5F818: 8D 46 01                          - lea eax,[rsi+01]
// ---------- INJECTING HERE ----------
Tales of Arise.exe+C5F81B: 44 8B 34 0F                       - mov r14d,[rdi+rcx]
// ---------- DONE INJECTING  ----------
Tales of Arise.exe+C5F81F: 89 43 08                          - mov [rbx+08],eax
Tales of Arise.exe+C5F822: 3B 43 0C                          - cmp eax,[rbx+0C]
Tales of Arise.exe+C5F825: 7E 08                             - jle "Tales of Arise.exe"+C5F82F
Tales of Arise.exe+C5F827: 48 8B CB                          - mov rcx,rbx
Tales of Arise.exe+C5F82A: E8 F1 7E 97 FF                    - call "Tales of Arise.exe"+5D7720
Tales of Arise.exe+C5F82F: 48 8B 03                          - mov rax,[rbx]
Tales of Arise.exe+C5F832: 48 83 C7 0C                       - add rdi,0C
Tales of Arise.exe+C5F836: 44 89 34 B0                       - mov [rax+rsi*4],r14d
Tales of Arise.exe+C5F83A: 48 83 ED 01                       - sub rbp,01
Tales of Arise.exe+C5F83E: 75 D0                             - jne "Tales of Arise.exe"+C5F810
}
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>21</ID>
          <Description>"Slot 1"</Description>
          <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">1:Null Poison
2:Null Freeze
3:Null Paralysis
4:Null Curse
5:Fire/Water Damage -50%
6:Wind/Earth Damage -50%
7:Light/Dark Damage -50%
8:Max HP +15%
9:Attack +15%
10:Elemental Attack +15%
11:Penetration +30%
12:Resistance +30%
13:Heal 5% HP on Enemy Defeat
14:Recover 1CP on Enemy Defeat
15:Stat Boost on Enemy Defeat
16:Item Drop Rate Up
17:Move/Escape Speed +50%
18:All Elemental Damage -20%
19:Physical Damage -20%
20:Penetration +80%, Resistance -80%
21:Stagger Time -20%
22:Arte CP Cost -20%
23:Half AG Cost Chance 50%
24:Revival Chance 50%
25:Casting Time -20%
26:Heal 5% HP after Battle
27:Heal 1% HP on Perfect Evade
28:Parental Love
29:Increase Max AG
30:Faster AG Recovery
31:Omit 1
32:Easier Over Limit
33:Over Limit Extension
34:Increased BG at Battle Start
35:Increased Boost Gauge from Enemy Defeats
36:Increased Boost Gague from Enemy Downs
37:10-hit Boost Gauge Increase
38:Recover
39:Mid-Air Jump
40:Mid-Air Evasion
41:Increased Normal Attack Limit
42:Easier Perfact Evading/Guarding
43:Guard Mobility
44:Omit 2
45:Arte Casting Mobility
46:Counter Edge
47:Increased Near-Death Attack/Elemental Attack
48:Increased Near-Death Defense/Elemental Defense
49:Increased Critical Damage
50:AG Restored From Critical Hits
51:Increased Counterattack Damage
52:Increased Counterattack Critical Hit Rate
53:AG Restored Upon Enemy Defeat
54:Increased Down Damage
55:Increased Mid-Air Damage
56:Increased Boost Strike Damage
57:Omit 3
58:Increased Evasion Distance
59:Strengthened Counter Edge
60:Increased Ailment Rate
61:Increased Ailment Bonus Damage
62:Increased Weak Point Damage
63:Faster Flaming Edge Charge
64:Flaiming Edge Burst
65:Improved Healing Arts
66:Thorn Shield
67:Increased Awakening Attack
68:Easier Awakening Over Limit
69:Strengthened Magic Charge
70:Omit 4
71:Increased Anti-Dragon Damage
72:Faster Magic Charge
73:Altered Magic Charge
74:Owl Astral Energy
75:Increased Attack/Elemental Attack After Guarding
76:Increased Guarding Effects
77:Easier Party Member Over Limit
78:Increaseed Attack/Elemental Attack When Surrounded
79:Increased Rod Extension Attack
80:Increased Rod Extension Length
81:AG Restored By Perfect Evading/Guarding
82:Reduced Arte Casting Time During Combos
83:Increased Arte Casting Resilience
84:Ag Restored from Enemy Downs
85:KO Prevension
86:Reduced Flaming Edge HP Cost
87:Easier Flaming Edge Over Limit
88:Increased Attack/Elemental Attack When Full
89:CP Restoration When Full
90:Awakening Battle Chain Bonus
91:Increased Aggro While Guarding
92:Guard Vengeance
93:Increased Special Ammo
94:Last Shot
95:Counter Edge Upon Enemy Defeat
96:Awakening Burst
97:Reduced Awakening Requirements
98:Increased Rod Extension Critical Rate
99:Increased Rod Extension Critical Damage
100:Increased Rod Extension Time Limit
101:Strengthened Guard Ignition
102:Swallow Blade (SKILL)
103:Demon Fang (SKILL)
104:Iron Cleaver (SKILL)
105:Iron Cleaver (SkILL)
106:Rising Wyver (SKILL)
107:Sword Rain: Alpha (SKILL)
108:Lightning Trust (SKILL)
109:Mirage (SKILL)
414:Poison Resistance +25%
415:Freeze Resistance +25%
416:Paralysis Resistance +25%
417:Curse Resistance +25%
418:Fire/Water Damage -10%
419:Wind/Earth Damage -10%
420:Light/Dark Damage -10%
421:Max HP +200
422:Max HP +400
423:Attack +20
424:Attack +60
425:Elemental Attack +20
426:Elemental Attack +60
427:Penetration +40
428:Penetration +120
429:Resistance +40
430:Resistance +120
431:Defense +20
432:Defense +60
433:Elemental Defense +20
434:Elemental Defense +60
435:Rare Drop Rate Up S
436:Rare Drop Rate Up L
437:CP Cost -10%
438:Half AG Cost 20%
439:Casting Time -5%
440:Counterattack Damage +30%
441:Down Damage +5%
442:Smack Down N/A
443:Down Damage +10%
444:Glutton for Battle N/A
445:Increased Aggro S
446:Increased Aggro L
447:Decreased Aggro S
448:Decreased Aggro L
449:AG Recovery Speed +4%
450:AG Recovery Speed +8%
451:BG Charge Rate +4%
452:BG Charge Rate +8%
453:Alertness N/A
454:Coup de Grace N/A
455:Max HP Damage +15%
456:Move/Escape Speed +15%
457:Fire Damage +7.5%
458:Fire Damage +15%
459:Water Damage +7.5%
460:Water Damage +15%
461:Earth Damage +7.5%
462:Earth Damage +15%
463:Wind Damage +7.5%
464:Wind Damage +15%
465:Dark Damage +7.5%
466:Dark Damage +15%
467:Light Damage +7.5%
468:Light Damage +15%
</DropDownList>
          <LastState Value="9" RealAddress="253ABB40880"/>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>4 Bytes</VariableType>
          <Address>ACCESSABL</Address>
          <Offsets>
            <Offset>0</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>17</ID>
          <Description>"Slot 2"</Description>
          <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">1:Null Poison
2:Null Freeze
3:Null Paralysis
4:Null Curse
5:Fire/Water Damage -50%
6:Wind/Earth Damage -50%
7:Light/Dark Damage -50%
8:Max HP +15%
9:Attack +15%
10:Elemental Attack +15%
11:Penetration +30%
12:Resistance +30%
13:Heal 5% HP on Enemy Defeat
14:Recover 1CP on Enemy Defeat
15:Stat Boost on Enemy Defeat
16:Item Drop Rate Up
17:Move/Escape Speed +50%
18:All Elemental Damage -20%
19:Physical Damage -20%
20:Penetration +80%, Resistance -80%
21:Stagger Time -20%
22:Arte CP Cost -20%
23:Half AG Cost Chance 50%
24:Revival Chance 50%
25:Casting Time -20%
26:Heal 5% HP after Battle
27:Heal 1% HP on Perfect Evade
28:Parental Love
29:Increase Max AG
30:Faster AG Recovery
31:Omit 1
32:Easier Over Limit
33:Over Limit Extension
34:Increased BG at Battle Start
35:Increased Boost Gauge from Enemy Defeats
36:Increased Boost Gague from Enemy Downs
37:10-hit Boost Gauge Increase
38:Recover
39:Mid-Air Jump
40:Mid-Air Evasion
41:Increased Normal Attack Limit
42:Easier Perfact Evading/Guarding
43:Guard Mobility
44:Omit 2
45:Arte Casting Mobility
46:Counter Edge
47:Increased Near-Death Attack/Elemental Attack
48:Increased Near-Death Defense/Elemental Defense
49:Increased Critical Damage
50:AG Restored From Critical Hits
51:Increased Counterattack Damage
52:Increased Counterattack Critical Hit Rate
53:AG Restored Upon Enemy Defeat
54:Increased Down Damage
55:Increased Mid-Air Damage
56:Increased Boost Strike Damage
57:Omit 3
58:Increased Evasion Distance
59:Strengthened Counter Edge
60:Increased Ailment Rate
61:Increased Ailment Bonus Damage
62:Increased Weak Point Damage
63:Faster Flaming Edge Charge
64:Flaiming Edge Burst
65:Improved Healing Arts
66:Thorn Shield
67:Increased Awakening Attack
68:Easier Awakening Over Limit
69:Strengthened Magic Charge
70:Omit 4
71:Increased Anti-Dragon Damage
72:Faster Magic Charge
73:Altered Magic Charge
74:Owl Astral Energy
75:Increased Attack/Elemental Attack After Guarding
76:Increased Guarding Effects
77:Easier Party Member Over Limit
78:Increaseed Attack/Elemental Attack When Surrounded
79:Increased Rod Extension Attack
80:Increased Rod Extension Length
81:AG Restored By Perfect Evading/Guarding
82:Reduced Arte Casting Time During Combos
83:Increased Arte Casting Resilience
84:Ag Restored from Enemy Downs
85:KO Prevension
86:Reduced Flaming Edge HP Cost
87:Easier Flaming Edge Over Limit
88:Increased Attack/Elemental Attack When Full
89:CP Restoration When Full
90:Awakening Battle Chain Bonus
91:Increased Aggro While Guarding
92:Guard Vengeance
93:Increased Special Ammo
94:Last Shot
95:Counter Edge Upon Enemy Defeat
96:Awakening Burst
97:Reduced Awakening Requirements
98:Increased Rod Extension Critical Rate
99:Increased Rod Extension Critical Damage
100:Increased Rod Extension Time Limit
101:Strengthened Guard Ignition
102:Swallow Blade (SKILL)
103:Demon Fang (SKILL)
104:Iron Cleaver (SKILL)
105:Iron Cleaver (SkILL)
106:Rising Wyver (SKILL)
107:Sword Rain: Alpha (SKILL)
108:Lightning Trust (SKILL)
109:Mirage (SKILL)
414:Poison Resistance +25%
415:Freeze Resistance +25%
416:Paralysis Resistance +25%
417:Curse Resistance +25%
418:Fire/Water Damage -10%
419:Wind/Earth Damage -10%
420:Light/Dark Damage -10%
421:Max HP +200
422:Max HP +400
423:Attack +20
424:Attack +60
425:Elemental Attack +20
426:Elemental Attack +60
427:Penetration +40
428:Penetration +120
429:Resistance +40
430:Resistance +120
431:Defense +20
432:Defense +60
433:Elemental Defense +20
434:Elemental Defense +60
435:Rare Drop Rate Up S
436:Rare Drop Rate Up L
437:CP Cost -10%
438:Half AG Cost 20%
439:Casting Time -5%
440:Counterattack Damage +30%
441:Down Damage +5%
442:Smack Down N/A
443:Down Damage +10%
444:Glutton for Battle N/A
445:Increased Aggro S
446:Increased Aggro L
447:Decreased Aggro S
448:Decreased Aggro L
449:AG Recovery Speed +4%
450:AG Recovery Speed +8%
451:BG Charge Rate +4%
452:BG Charge Rate +8%
453:Alertness N/A
454:Coup de Grace N/A
455:Max HP Damage +15%
456:Move/Escape Speed +15%
457:Fire Damage +7.5%
458:Fire Damage +15%
459:Water Damage +7.5%
460:Water Damage +15%
461:Earth Damage +7.5%
462:Earth Damage +15%
463:Wind Damage +7.5%
464:Wind Damage +15%
465:Dark Damage +7.5%
466:Dark Damage +15%
467:Light Damage +7.5%
468:Light Damage +15%
</DropDownList>
          <LastState Value="63" RealAddress="253ABB4088C"/>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>4 Bytes</VariableType>
          <Address>ACCESSABL</Address>
          <Offsets>
            <Offset>C</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>16</ID>
          <Description>"Slot 3"</Description>
          <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">1:Null Poison
2:Null Freeze
3:Null Paralysis
4:Null Curse
5:Fire/Water Damage -50%
6:Wind/Earth Damage -50%
7:Light/Dark Damage -50%
8:Max HP +15%
9:Attack +15%
10:Elemental Attack +15%
11:Penetration +30%
12:Resistance +30%
13:Heal 5% HP on Enemy Defeat
14:Recover 1CP on Enemy Defeat
15:Stat Boost on Enemy Defeat
16:Item Drop Rate Up
17:Move/Escape Speed +50%
18:All Elemental Damage -20%
19:Physical Damage -20%
20:Penetration +80%, Resistance -80%
21:Stagger Time -20%
22:Arte CP Cost -20%
23:Half AG Cost Chance 50%
24:Revival Chance 50%
25:Casting Time -20%
26:Heal 5% HP after Battle
27:Heal 1% HP on Perfect Evade
28:Parental Love
29:Increase Max AG
30:Faster AG Recovery
31:Omit 1
32:Easier Over Limit
33:Over Limit Extension
34:Increased BG at Battle Start
35:Increased Boost Gauge from Enemy Defeats
36:Increased Boost Gague from Enemy Downs
37:10-hit Boost Gauge Increase
38:Recover
39:Mid-Air Jump
40:Mid-Air Evasion
41:Increased Normal Attack Limit
42:Easier Perfact Evading/Guarding
43:Guard Mobility
44:Omit 2
45:Arte Casting Mobility
46:Counter Edge
47:Increased Near-Death Attack/Elemental Attack
48:Increased Near-Death Defense/Elemental Defense
49:Increased Critical Damage
50:AG Restored From Critical Hits
51:Increased Counterattack Damage
52:Increased Counterattack Critical Hit Rate
53:AG Restored Upon Enemy Defeat
54:Increased Down Damage
55:Increased Mid-Air Damage
56:Increased Boost Strike Damage
57:Omit 3
58:Increased Evasion Distance
59:Strengthened Counter Edge
60:Increased Ailment Rate
61:Increased Ailment Bonus Damage
62:Increased Weak Point Damage
63:Faster Flaming Edge Charge
64:Flaiming Edge Burst
65:Improved Healing Arts
66:Thorn Shield
67:Increased Awakening Attack
68:Easier Awakening Over Limit
69:Strengthened Magic Charge
70:Omit 4
71:Increased Anti-Dragon Damage
72:Faster Magic Charge
73:Altered Magic Charge
74:Owl Astral Energy
75:Increased Attack/Elemental Attack After Guarding
76:Increased Guarding Effects
77:Easier Party Member Over Limit
78:Increaseed Attack/Elemental Attack When Surrounded
79:Increased Rod Extension Attack
80:Increased Rod Extension Length
81:AG Restored By Perfect Evading/Guarding
82:Reduced Arte Casting Time During Combos
83:Increased Arte Casting Resilience
84:Ag Restored from Enemy Downs
85:KO Prevension
86:Reduced Flaming Edge HP Cost
87:Easier Flaming Edge Over Limit
88:Increased Attack/Elemental Attack When Full
89:CP Restoration When Full
90:Awakening Battle Chain Bonus
91:Increased Aggro While Guarding
92:Guard Vengeance
93:Increased Special Ammo
94:Last Shot
95:Counter Edge Upon Enemy Defeat
96:Awakening Burst
97:Reduced Awakening Requirements
98:Increased Rod Extension Critical Rate
99:Increased Rod Extension Critical Damage
100:Increased Rod Extension Time Limit
101:Strengthened Guard Ignition
102:Swallow Blade (SKILL)
103:Demon Fang (SKILL)
104:Iron Cleaver (SKILL)
105:Iron Cleaver (SkILL)
106:Rising Wyver (SKILL)
107:Sword Rain: Alpha (SKILL)
108:Lightning Trust (SKILL)
109:Mirage (SKILL)
414:Poison Resistance +25%
415:Freeze Resistance +25%
416:Paralysis Resistance +25%
417:Curse Resistance +25%
418:Fire/Water Damage -10%
419:Wind/Earth Damage -10%
420:Light/Dark Damage -10%
421:Max HP +200
422:Max HP +400
423:Attack +20
424:Attack +60
425:Elemental Attack +20
426:Elemental Attack +60
427:Penetration +40
428:Penetration +120
429:Resistance +40
430:Resistance +120
431:Defense +20
432:Defense +60
433:Elemental Defense +20
434:Elemental Defense +60
435:Rare Drop Rate Up S
436:Rare Drop Rate Up L
437:CP Cost -10%
438:Half AG Cost 20%
439:Casting Time -5%
440:Counterattack Damage +30%
441:Down Damage +5%
442:Smack Down N/A
443:Down Damage +10%
444:Glutton for Battle N/A
445:Increased Aggro S
446:Increased Aggro L
447:Decreased Aggro S
448:Decreased Aggro L
449:AG Recovery Speed +4%
450:AG Recovery Speed +8%
451:BG Charge Rate +4%
452:BG Charge Rate +8%
453:Alertness N/A
454:Coup de Grace N/A
455:Max HP Damage +15%
456:Move/Escape Speed +15%
457:Fire Damage +7.5%
458:Fire Damage +15%
459:Water Damage +7.5%
460:Water Damage +15%
461:Earth Damage +7.5%
462:Earth Damage +15%
463:Wind Damage +7.5%
464:Wind Damage +15%
465:Dark Damage +7.5%
466:Dark Damage +15%
467:Light Damage +7.5%
468:Light Damage +15%
</DropDownList>
          <LastState Value="64" RealAddress="253ABB40898"/>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>4 Bytes</VariableType>
          <Address>ACCESSABL</Address>
          <Offsets>
            <Offset>18</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>18</ID>
          <Description>"Slot 4"</Description>
          <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">1:Null Poison
2:Null Freeze
3:Null Paralysis
4:Null Curse
5:Fire/Water Damage -50%
6:Wind/Earth Damage -50%
7:Light/Dark Damage -50%
8:Max HP +15%
9:Attack +15%
10:Elemental Attack +15%
11:Penetration +30%
12:Resistance +30%
13:Heal 5% HP on Enemy Defeat
14:Recover 1CP on Enemy Defeat
15:Stat Boost on Enemy Defeat
16:Item Drop Rate Up
17:Move/Escape Speed +50%
18:All Elemental Damage -20%
19:Physical Damage -20%
20:Penetration +80%, Resistance -80%
21:Stagger Time -20%
22:Arte CP Cost -20%
23:Half AG Cost Chance 50%
24:Revival Chance 50%
25:Casting Time -20%
26:Heal 5% HP after Battle
27:Heal 1% HP on Perfect Evade
28:Parental Love
29:Increase Max AG
30:Faster AG Recovery
31:Omit 1
32:Easier Over Limit
33:Over Limit Extension
34:Increased BG at Battle Start
35:Increased Boost Gauge from Enemy Defeats
36:Increased Boost Gague from Enemy Downs
37:10-hit Boost Gauge Increase
38:Recover
39:Mid-Air Jump
40:Mid-Air Evasion
41:Increased Normal Attack Limit
42:Easier Perfact Evading/Guarding
43:Guard Mobility
44:Omit 2
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46:Counter Edge
47:Increased Near-Death Attack/Elemental Attack
48:Increased Near-Death Defense/Elemental Defense
49:Increased Critical Damage
50:AG Restored From Critical Hits
51:Increased Counterattack Damage
52:Increased Counterattack Critical Hit Rate
53:AG Restored Upon Enemy Defeat
54:Increased Down Damage
55:Increased Mid-Air Damage
56:Increased Boost Strike Damage
57:Omit 3
58:Increased Evasion Distance
59:Strengthened Counter Edge
60:Increased Ailment Rate
61:Increased Ailment Bonus Damage
62:Increased Weak Point Damage
63:Faster Flaming Edge Charge
64:Flaiming Edge Burst
65:Improved Healing Arts
66:Thorn Shield
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68:Easier Awakening Over Limit
69:Strengthened Magic Charge
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76:Increased Guarding Effects
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416:Paralysis Resistance +25%
417:Curse Resistance +25%
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419:Wind/Earth Damage -10%
420:Light/Dark Damage -10%
421:Max HP +200
422:Max HP +400
423:Attack +20
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452:BG Charge Rate +8%
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457:Fire Damage +7.5%
458:Fire Damage +15%
459:Water Damage +7.5%
460:Water Damage +15%
461:Earth Damage +7.5%
462:Earth Damage +15%
463:Wind Damage +7.5%
464:Wind Damage +15%
465:Dark Damage +7.5%
466:Dark Damage +15%
467:Light Damage +7.5%
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15:Stat Boost on Enemy Defeat
16:Item Drop Rate Up
17:Move/Escape Speed +50%
18:All Elemental Damage -20%
19:Physical Damage -20%
20:Penetration +80%, Resistance -80%
21:Stagger Time -20%
22:Arte CP Cost -20%
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37:10-hit Boost Gauge Increase
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41:Increased Normal Attack Limit
42:Easier Perfact Evading/Guarding
43:Guard Mobility
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49:Increased Critical Damage
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52:Increased Counterattack Critical Hit Rate
53:AG Restored Upon Enemy Defeat
54:Increased Down Damage
55:Increased Mid-Air Damage
56:Increased Boost Strike Damage
57:Omit 3
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68:Easier Awakening Over Limit
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88:Increased Attack/Elemental Attack When Full
89:CP Restoration When Full
90:Awakening Battle Chain Bonus
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92:Guard Vengeance
93:Increased Special Ammo
94:Last Shot
95:Counter Edge Upon Enemy Defeat
96:Awakening Burst
97:Reduced Awakening Requirements
98:Increased Rod Extension Critical Rate
99:Increased Rod Extension Critical Damage
100:Increased Rod Extension Time Limit
101:Strengthened Guard Ignition
102:Swallow Blade (SKILL)
103:Demon Fang (SKILL)
104:Iron Cleaver (SKILL)
105:Iron Cleaver (SkILL)
106:Rising Wyver (SKILL)
107:Sword Rain: Alpha (SKILL)
108:Lightning Trust (SKILL)
109:Mirage (SKILL)
414:Poison Resistance +25%
415:Freeze Resistance +25%
416:Paralysis Resistance +25%
417:Curse Resistance +25%
418:Fire/Water Damage -10%
419:Wind/Earth Damage -10%
420:Light/Dark Damage -10%
421:Max HP +200
422:Max HP +400
423:Attack +20
424:Attack +60
425:Elemental Attack +20
426:Elemental Attack +60
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428:Penetration +120
429:Resistance +40
430:Resistance +120
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432:Defense +60
433:Elemental Defense +20
434:Elemental Defense +60
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436:Rare Drop Rate Up L
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438:Half AG Cost 20%
439:Casting Time -5%
440:Counterattack Damage +30%
441:Down Damage +5%
442:Smack Down N/A
443:Down Damage +10%
444:Glutton for Battle N/A
445:Increased Aggro S
446:Increased Aggro L
447:Decreased Aggro S
448:Decreased Aggro L
449:AG Recovery Speed +4%
450:AG Recovery Speed +8%
451:BG Charge Rate +4%
452:BG Charge Rate +8%
453:Alertness N/A
454:Coup de Grace N/A
455:Max HP Damage +15%
456:Move/Escape Speed +15%
457:Fire Damage +7.5%
458:Fire Damage +15%
459:Water Damage +7.5%
460:Water Damage +15%
461:Earth Damage +7.5%
462:Earth Damage +15%
463:Wind Damage +7.5%
464:Wind Damage +15%
465:Dark Damage +7.5%
466:Dark Damage +15%
467:Light Damage +7.5%
468:Light Damage +15%
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Please update. Thank you
Nope. It's a simple script, I'm sure someone else can figure it out.

Could you give us a little guidance on how to do it? Please wUw :( :(

zachillios
Table Makers
Table Makers
Posts: 905
Joined: Fri Mar 03, 2017 9:05 am
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Re: [Request] Tales of Arise

Post by zachillios »

quang.billy.79 wrote:
Tue Apr 26, 2022 5:23 am
zachillios wrote:
Tue Apr 26, 2022 2:11 am
quang.billy.79 wrote:
Mon Apr 25, 2022 8:22 pm



Please update. Thank you
Nope. It's a simple script, I'm sure someone else can figure it out.

Could you give us a little guidance on how to do it? Please wUw :( :(
Update the AoB. There's plenty of tutorials on how to do that.

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