[Request] Tales of Arise

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moommoom
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Re: [Request] Tales of Arise

Post by moommoom »

Anyone have Save File before getting 1st fish or before kisara/dolhim joinning you can i have it please?

ilcommendatore
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Re: [Request] Tales of Arise

Post by ilcommendatore »

Hello! Has anyone figured out how to make it easier to trigger the second mystic artes? It normally requires doing 5+ artes, but my results have been consistent so far. I can get Alphen's and Kisara's second mystic artes on a fairly consistent basis, but I'm having trouble with the rest.

joyistheworld29
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Re: [Request] Tales of Arise

Post by joyistheworld29 »

Under Quick chant table- can someone explain how to edit it or add a multiplier/fixed % values option-e.g. 40% which seems to be highest you can get naturally but requires all enhancement slots.

When i went to view the script I saw this line

Code: Select all

je read_chant_time+10
and figured +10 means it is 100%, changed it to 4 but no effect, changed it to 2 crashed the game upon arte cast so I think there are other values that need to be changed?

MasterVegito
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Re: [Request] Tales of Arise

Post by MasterVegito »

joyistheworld29 wrote:
Sat Sep 18, 2021 8:58 am
Under Quick chant table- can someone explain how to edit it or add a multiplier/fixed % values option-e.g. 40% which seems to be highest you can get naturally but requires all enhancement slots.

When i went to view the script I saw this line

Code: Select all

je read_chant_time+10
and figured +10 means it is 100%, changed it to 4 but no effect, changed it to 2 crashed the game upon arte cast so I think there are other values that need to be changed?
CP cost -20% does stack, all the way to CP cost of 1, with 5 of those, or 4 and 1 dlc artifact. cast time doesn't? Quite weird.

traxmac123
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Re: [Request] Tales of Arise

Post by traxmac123 »

Hi! anybody figure out how to edit enemy HP ? thanks!

miwagre
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Re: [Request] Tales of Arise

Post by miwagre »

Cake-san wrote:
Sat Sep 11, 2021 3:09 pm
aSwedishMagyar wrote:
Sat Sep 11, 2021 7:25 am
...
I thought that the game use some kind of custom UE engine shenanigans but nope, my template can still handle it, just need a smart user to run the script in orderly manner. Unreal Engine -> FNamePool scanner V2 (Generic) -> UE4 Object scanner -> Unreal Engine


Image

:roll:
I did what you said and ran the scripts in the order you specified

Unreal Engine -> FNamePool scanner V2 (Generic) -> UE4 Object scanner -> Unreal Engine

but these are the results I get


MasterVegito
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Re: [Request] Tales of Arise

Post by MasterVegito »

traxmac123 wrote:
Sat Sep 18, 2021 12:45 pm
Hi! anybody figure out how to edit enemy HP ? thanks!
there is a mod on nexus that changes enemy stats, so yea, somebody figured it out

joyistheworld29
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Re: [Request] Tales of Arise

Post by joyistheworld29 »

MasterVegito wrote:
Sat Sep 18, 2021 12:12 pm
joyistheworld29 wrote:
Sat Sep 18, 2021 8:58 am
Under Quick chant table- can someone explain how to edit it or add a multiplier/fixed % values option-e.g. 40% which seems to be highest you can get naturally but requires all enhancement slots.

When i went to view the script I saw this line

Code: Select all

je read_chant_time+10
and figured +10 means it is 100%, changed it to 4 but no effect, changed it to 2 crashed the game upon arte cast so I think there are other values that need to be changed?
CP cost -20% does stack, all the way to CP cost of 1, with 5 of those, or 4 and 1 dlc artifact. cast time doesn't? Quite weird.

Good to know about CP, cast time does stack but only to 40% its 20% from special accessory then +5% per 4 slots for 40%. As far as the table is concerned, I found TheByteSize already did it on another thread- apologies! viewtopic.php?p=211114#p211114

moommoom
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Re: [Request] Tales of Arise

Post by moommoom »

can we add party editor and control last lord

traxmac123
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Re: [Request] Tales of Arise

Post by traxmac123 »

MasterVegito wrote:
Sun Sep 19, 2021 12:38 am
traxmac123 wrote:
Sat Sep 18, 2021 12:45 pm
Hi! anybody figure out how to edit enemy HP ? thanks!
there is a mod on nexus that changes enemy stats, so yea, somebody figured it out
can you add a link? thnaks!

demorest2
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Re: [Request] Tales of Arise

Post by demorest2 »

PPl, pls, add
- Character animation(atk) speed
- Collect all dam Owls

jesse0191
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Re: [Request] Tales of Arise

Post by jesse0191 »

Any chance for more kills to upgrade Devil arm weapon please?

MasterVegito
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Re: [Request] Tales of Arise

Post by MasterVegito »

jesse0191 wrote:
Wed Sep 22, 2021 3:02 pm
Any chance for more kills to upgrade Devil arm weapon please?
Already done

jesse0191
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Re: [Request] Tales of Arise

Post by jesse0191 »

MasterVegito wrote:
Wed Sep 22, 2021 8:44 pm
jesse0191 wrote:
Wed Sep 22, 2021 3:02 pm
Any chance for more kills to upgrade Devil arm weapon please?
Already done
Can you show me which one is it please? Thank you

xros
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Re: [Request] Tales of Arise

Post by xros »

anyone have item ids or a way to edit inventory?

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