[Request] Tales of Arise
Re: [Request] Tales of Arise
Anyone have Save File before getting 1st fish or before kisara/dolhim joinning you can i have it please?
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Re: [Request] Tales of Arise
Hello! Has anyone figured out how to make it easier to trigger the second mystic artes? It normally requires doing 5+ artes, but my results have been consistent so far. I can get Alphen's and Kisara's second mystic artes on a fairly consistent basis, but I'm having trouble with the rest.
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Re: [Request] Tales of Arise
Under Quick chant table- can someone explain how to edit it or add a multiplier/fixed % values option-e.g. 40% which seems to be highest you can get naturally but requires all enhancement slots.
When i went to view the script I saw this line and figured +10 means it is 100%, changed it to 4 but no effect, changed it to 2 crashed the game upon arte cast so I think there are other values that need to be changed?
When i went to view the script I saw this line
Code: Select all
je read_chant_time+10
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Re: [Request] Tales of Arise
CP cost -20% does stack, all the way to CP cost of 1, with 5 of those, or 4 and 1 dlc artifact. cast time doesn't? Quite weird.joyistheworld29 wrote: ↑Sat Sep 18, 2021 8:58 amUnder Quick chant table- can someone explain how to edit it or add a multiplier/fixed % values option-e.g. 40% which seems to be highest you can get naturally but requires all enhancement slots.
When i went to view the script I saw this lineand figured +10 means it is 100%, changed it to 4 but no effect, changed it to 2 crashed the game upon arte cast so I think there are other values that need to be changed?Code: Select all
je read_chant_time+10
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Re: [Request] Tales of Arise
Hi! anybody figure out how to edit enemy HP ? thanks!
Re: [Request] Tales of Arise
I did what you said and ran the scripts in the order you specifiedCake-san wrote: ↑Sat Sep 11, 2021 3:09 pmI thought that the game use some kind of custom UE engine shenanigans but nope, my template can still handle it, just need a smart user to run the script in orderly manner. Unreal Engine -> FNamePool scanner V2 (Generic) -> UE4 Object scanner -> Unreal Engine
Unreal Engine -> FNamePool scanner V2 (Generic) -> UE4 Object scanner -> Unreal Engine
but these are the results I get
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Re: [Request] Tales of Arise
there is a mod on nexus that changes enemy stats, so yea, somebody figured it out
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Re: [Request] Tales of Arise
MasterVegito wrote: ↑Sat Sep 18, 2021 12:12 pmCP cost -20% does stack, all the way to CP cost of 1, with 5 of those, or 4 and 1 dlc artifact. cast time doesn't? Quite weird.joyistheworld29 wrote: ↑Sat Sep 18, 2021 8:58 amUnder Quick chant table- can someone explain how to edit it or add a multiplier/fixed % values option-e.g. 40% which seems to be highest you can get naturally but requires all enhancement slots.
When i went to view the script I saw this lineand figured +10 means it is 100%, changed it to 4 but no effect, changed it to 2 crashed the game upon arte cast so I think there are other values that need to be changed?Code: Select all
je read_chant_time+10
Good to know about CP, cast time does stack but only to 40% its 20% from special accessory then +5% per 4 slots for 40%. As far as the table is concerned, I found TheByteSize already did it on another thread- apologies! viewtopic.php?p=211114#p211114
Re: [Request] Tales of Arise
can we add party editor and control last lord
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Re: [Request] Tales of Arise
can you add a link? thnaks!MasterVegito wrote: ↑Sun Sep 19, 2021 12:38 amthere is a mod on nexus that changes enemy stats, so yea, somebody figured it out
Re: [Request] Tales of Arise
PPl, pls, add
- Character animation(atk) speed
- Collect all dam Owls
- Character animation(atk) speed
- Collect all dam Owls
Re: [Request] Tales of Arise
Any chance for more kills to upgrade Devil arm weapon please?
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Re: [Request] Tales of Arise
Can you show me which one is it please? Thank you
Re: [Request] Tales of Arise
anyone have item ids or a way to edit inventory?
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