public static void EnableDebug()
public static void ToggleMachinimaMode()
public static void ToggleMachinimaExclusiveMode()
public static void ToggleSilhouettes()
public static void SetMentallyPowerlessNodesState(bool value)
public static void AddExp(int count)
public static void SendMessage(string msgGuid)
public static void SpeedUpGame(int factor)
public static void SlowDownGame(int factor)
public static void SpeedUpGUI(int factor)
public static void SlowDownGUI(int factor)
public static void SwitchGodMode()
public static void AddToParty(Character character)
public static void RecruitCrump()
public static void RecruitYoko()
public static void RecruitSparrow()
public static void RecruitCheerfulJack()
public static void RecruitKotya()
public static void RecruitFox()
public static void RecruitAll()
public static void MakeAllCompanionsPermanent()
public static void RunOffCrump()
public static void RunOffYoko()
public static void RunOffSparrow()
public static void RunOffCheerfulJack()
public static void RunOffKotya()
public static void RunOffFox()
public static void AddExpAll(int count)
public static void CommandMoveTo(Character companion)
public static void AddFatigue(float value)
public static void AddFatigue(Entity entity, float value)
public static void ResetCooldowns(Entity entity)
public static void GetAmmoForPrimaryWeapon()
public static void GetAmmoForSecondaryWeapon()
private static void GetAmmoForWeapon(bool secondary)
public static void MaxOut()
public static void ResetPrimaryStatsDistribution()
public static void ResetAchievements()
public static void StartRandomEncounter(RandomEncounterConfig randomEncounter)
public static void LoadLocation(Location location)
public static bool IsAchievementUnlocked(Achievement achievement)
public static bool IsDLCUnlocked(DLC dlc)
public static string CurrentIntegration()
public static void Kill(Character character)
public static void Combat_KillAllEnemies()
public static void KillAllCharacters()
public static void KillAllFactionMembersOnLocation(Faction faction)
public static void MakeCombatFreeForAll()
public static void MakeCombatFactionsFreeForAll()
public static void StopCombat()
public static void KnockOutSelf()
public static void OneHp()
public static void SwitchGameGUIVisibility()
public static void AddItem(IItem item, int count)
public static void GetTreasure(TreasureTemplate treasureTemplate)
public static void DetermTreasureItemsStatusEffects(TreasureTemplate treasureTemplate)
public static void DetermStatusEffects(StringBuilder builder, List<StatusEffectApplySettings> effects)
public static void UpgradeAllCharacterSkills()
public static void RaiseReputationEvent(string factionGuid, string eventName)
public static void SetAmmo(Ammo ammo, int count)
public static void SetOnStage(Matter matter)
public static void SetOffStage(Matter matter)
public static void CompleteQuestStep(Quest quest)
public static void SpawnCharacter(CharacterTemplate template)
public static void SetEnemyControl(bool value)
public static void AddStatusEffect(IStatusEffect statusEffect, int time, int chance)
public static void ForceAddStatusEffect(IStatusEffect statusEffect, int time)
public static void AddPerk(ConditionalStatusEffect statusEffect)
public static void ChangeRadiation(float newValue)
public static void DamageImmune()
public static void ActivateFogOfWar(float radius)
public static void DeactivateFogOfWar()
public static void ScaleGUI(int percents)
public static void IgnoreByAI()
public static void ShowAllLocations()
public static void TestTutorial(MiscDataRecord record)
public static void FillPDAWithTestInfo()
public static void JamPrimaryWeapon()
public static void EnterTravelMode()
public static void MakesAvatarMentallyPowerless()
public static void OpenWeaponUpgradeWindow()
public static void LearnAllCraftingRecipes()
public static void RefreshTradesOnLocation()
public static void MapSummonUrsula()
public static void MapSummonRegisteredCar()
public static void MapSummonVehicle(Vehicle vehicle)
public static void OpenRelicSlots()
Noice. Recruiting companions through this ignores the party limit. Thanks.
Anyone knows the code for the "CSP, Dead", used to upgrade companion weapons?
TML_Misc_CPSDead
Yes, but I tried
Cheats.AddItem(Data.EntityTemplates.Items.CraftMaterials.TML_Misc_CSPDead,1)
Cheats.AddItem(Data.EntityTemplates.Items.Miscellaneous.TML_Misc_CSPDead,1)
Cheats.AddItem(Data.EntityTemplates.Items.Tools.TML_Misc_CSPDead,1)
Cheats.AddItem(Data.EntityTemplates.Items.Artifacts.TML_Misc_CSPDead,1)
Cheats.AddItem(Data.EntityTemplates.Items.Consumables.TML_Misc_CSPDead,1)