Great table, thanks!
For everyone pressing for more features (unlimited spells etc.), you can easily try the toybox mod over at the nexus which has a lot of functionality
I noob in CE, don't beat me legs....
For those who kept DrummerIX table for 0.6.0nq version(some function for release not work included that i need...)
Only one major function for me its multiple feats on level(yes, yes i want my judge has more than 1 weapon skill ) so...
in script "Add Features During Level up" change script(right button->change script) find row
I think I may be doing something wrong. When I open the table and use the attribute trainer, the character's in game attributes are not affected. However, when I mouse over an attribute, the tooltip shows that the base value of the attribute has changed to the new value. This tooltip value doesn't affect any of the game's functions (to-hit, damage, skills, etc.).
I think I may be doing something wrong. When I open the table and use the attribute trainer, the character's in game attributes are not affected. However, when I mouse over an attribute, the tooltip shows that the base value of the attribute has changed to the new value. This tooltip value doesn't affect any of the game's functions (to-hit, damage, skills, etc.).
Any help would be greatly appreciated!!
For the character attributes, you should modify them, then save & reload
I noob in CE, don't beat me legs....
For those who kept DrummerIX table for 0.6.0nq version(some function for release not work included that i need...)
Only one major function for me its multiple feats on level(yes, yes i want my judge has more than 1 weapon skill ) so...
in script "Add Features During Level up" change script(right button->change script) find row
it might work for u, that's the only solution that i find for now.
This is beyond my debugging abilities for now And when I search by that bytes array, I get thousands of results.
But the most effective feat is the sneak damage bonus, and you can change it with "-> other stats" "sneak attack".
How does the game calculate how much movement points an army has per turn, anyone know? That one is super difficult to find for whatever reason...
You do get like 10 values with the movement point number, but these are display values, changing them don't do a thing. Someone more skilled than me could trace how those values are determined. It's a bit hard to do with CE, maybe ghidra would help.
Hey thanks for your work! Maybe i'm too dumb to make it work but i'm having trouble changing the pet gender, everything else works fine (Stats;alignment;etc) but the animal companion remain male no matter what. Any help would be appreciated since i'm not sure if i'm making some mistake or could it be a bug.
Hey, thanks for that, really good work.
Is it possible to make changes during the character-creation? i tried a lot but i cant find a way to change my starter-values.
Thank you very much for the table!
I gotta question, though. In the table, is there an option for god mode/ unlimited health while in tactical combat mode?
If not, is it possible to add?