Hello.
First of all, I wanna thank you for doing this amazing job!
Second I wanna ask if you will update and if this table work on the next Beta Weekend 6-7 Nov?
Also, do you have any idea if you can gen banned or smth? ^^
Look at the tabe version number, so far I always updated the table and I will most liklely keep doing it.
There's no anti-cheat system but most values are host sided so you can only cheat in your own server (which is a good thing in my eyes).
You can play now if you like, Beta experimental using the beta code "iwillreportbugsrightaway"
So far, the following no longer works for Beta Weekend 5
-Inf. Health
-Inf. Stamina
-Inf. Water
-Inf. Oxygen
-Inf. Food
-Inf. Jumps
-Inf. Backpack Carry Weight
-Inf. Durability
-Keep Normal Temperature
-Inf. Items
I forwarded this information to Akira on Discord. Whether or not he makes an early table is up to him. Either way, he will update it tomorrow. He always does
I'll probably take a look at it tomorrow.
Btw that things in the table don't work could also be caused by the "experimental" version. At least that was the case for the game Deep Rock Galactic.
If it's not too much trouble could you also make a separate version for the experimental? Thanks. This is best table I've seen in loong time and I've been enjoying cheat tables from when they were still hosted in cheat engines site. So I know it's not easy, and it's def too complicated for me. But I appreciate the artistry and skill that is put into it. Especially this one, so thank you.
If it's not too much trouble could you also make a separate version for the experimental?
I do not know if the table works for the experimental version as well or not.
Anyways I won't make a second table just for the experimental version, not worth the effort.
I can tell you for 100% sure it does not work for the experimental unfortunately.
Wanted to see if there's really a difference between the normal and the experimental version and downloaded it.
There is no difference except ofc that some stuff is different in the experimental version simply bc it's a newer update.
So my table does work for the normal & experimental version.
Except ofc some scripts which did break simply bc of the new update.
Edit:
Table version 1.8 is now live.
(Everything is fixed)
So I just got into BW5 due to unreal engine crash preventing me from before (switch to DX12 if you're still having issues), so I don't know if this is 100% table fault or not but!
Instant crafting...
I tried crafting 1 stone axe. It filled my queue with 100 stone axes, and kept the number at 100. I was very quickly standing in a pile of stone axes. So many stone axes...
I just quit, deleted the prospect and started again since it was like 30 seconds in...
Edit: That might have also been because I combined instant craft with modified item count to craft
Yes, its not Instant craft that does that, its the Modified item count that does it. I turn that off to craft single items. The Modified is good when crafting stacking items. It goes haywire when trying to craft non stacking items.