A Robot Named Fight!
A Robot Named Fight!
Heyya, the table on this site for "A Robot Named Fight!" hasn't been updated since 2017 and the game has since received numerous updates that has rendered the 2017 table obsolete, so I figured I'd issue a request for a new one. First time posting so apologies if I'm doing this wrong.
I humbly request that this new table include at least the following features:
~Freeze playtime
~Infinite health/energy
~Edit stats [health, energy, speed, damage, shot speed, etc.]
~Add[/remove?] items
~Add gray/red/blue/green scrap
Thank you so much in advance!
I humbly request that this new table include at least the following features:
~Freeze playtime
~Infinite health/energy
~Edit stats [health, energy, speed, damage, shot speed, etc.]
~Add[/remove?] items
~Add gray/red/blue/green scrap
Thank you so much in advance!
Re: A Robot Named Fight!
You can download the table in this thread. I updated the work of Pongo and added some more.
viewtopic.php?f=4&t=4826
viewtopic.php?f=4&t=4826
Re: A Robot Named Fight!
Wow wow thank you so much!! You are a gifted and kindly saint.LeFiXER wrote: ↑Sun Aug 29, 2021 11:06 pmYou can download the table in this thread. I updated the work of Pongo and added some more.
viewtopic.php?f=4&t=4826
Apologies for additional inquiry but how do I get it to work? I have the game selected and table loaded but activation boxes refuse to toggle.
Re: A Robot Named Fight!
It should activate, unless there are some differences in the game version you have. I have version 16.10.2020.
Re: A Robot Named Fight!
Oh thanks! Yes I did have an older version of ARNF installed, I'm up to date now. Much obliged!
The table is indeed working now, but Fight's energy bar is acting strangely. Graphically it immediately empties and won't regenerate, but the energy is still there and is just "invisible" so to speak.
Re: A Robot Named Fight!
How are you enabling the invincibility?
Re: A Robot Named Fight!
Upon further experimentation, the energy bar seems to graphically empty as soon as I toggle the activation box for "player base (energy-float)". In-game I'm still able to use energy-requiring items [energy weapons, usable modules] even though the energy bar being graphically empty. Despite me not being able to see it, the energy is still there, I can use it, it drains with use and empties as normal, but the energy isn't physically showing itself on-screen, there's no yellow in the bar. I have no way of knowing how much energy I have until the bar [invisibly] empties from use and switches back to the default beam.
Toggling "invincibility" has no effect on my energy as the energy is already drained by the time I can toggle the "invincibility" activation box.
I am using version 1.6.0.32 of ARNF, that is the latest version, right?
Re: A Robot Named Fight!
That is the latest version, the invincibility shouldn't affect the energy so that works as expected. They're not scripts but pointers to values that you can freeze/change as you see fit.
Re: A Robot Named Fight!
Huh! That's good to hear at least. But do you have any idea why my energy bar is hidden and pretending to be empty and if there's a fix? It's a bit hindering and confusing gameplay-wise. It reminds me of the Curse of the Unknown from The Binding of Isaac, but for energy instead of health.
Re: A Robot Named Fight!
Sent a PM
Re: A Robot Named Fight!
I had to register here just to give a notification for you... Well mainly anyway!
This cheat table does not work anymore
They're all only stated as P->?????????? with a value of ??.
This is regardless if it's set as open or attached to the process.
This cheat table does not work anymore
They're all only stated as P->?????????? with a value of ??.
This is regardless if it's set as open or attached to the process.
Re: A Robot Named Fight!
You say it doesn't work anymore, there wasn't any update to the game since the table was released.
Re: A Robot Named Fight!
Yes.
Otherwise, what am I doing wrong since it doesn't react at all for me.
Otherwise, what am I doing wrong since it doesn't react at all for me.