Receiving this Error
LoginId:91a644ab47a96b016ea50cb7cf3f9730
EpicAccountId:
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0xffffffff
Endeavor_Win64_Shipping!UGunInstance::CalculateCombatRating() [D:\TeamCity\BuildAgent\work\Endeavor-branch\Endeavor\Source\Endeavor\Database\GunInventory.cpp:170]
Endeavor_Win64_Shipping!ICombatRating::execCalculateCombatRating() [D:\TeamCity\BuildAgent\work\Endeavor-branch\Endeavor\Intermediate\Build\Win64\Endeavor\Inc\Endeavor\ICombatRating.gen.cpp:33]
Endeavor_Win64_Shipping!UFunction::Invoke() [D:\src\unrealengine\distrib-branch\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:5543]
Endeavor_Win64_Shipping!UObject::CallFunction() [D:\src\unrealengine\distrib-branch\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:928]
Endeavor_Win64_Shipping!UObject::ProcessContextOpcode() [D:\src\unrealengine\distrib-branch\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:2796]
Endeavor_Win64_Shipping!UObject::execLet() [D:\src\unrealengine\distrib-branch\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:2581]
Endeavor_Win64_Shipping!ProcessLocalScriptFunction() [D:\src\unrealengine\distrib-branch\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:997]
Endeavor_Win64_Shipping!ProcessScriptFunction<void (__cdecl*)(UObject *,FFrame &,void *)>() [D:\src\unrealengine\distrib-branch\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:828]
Endeavor_Win64_Shipping!UObject::execLocalVirtualFunction() [D:\src\unrealengine\distrib-branch\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:2916]
Endeavor_Win64_Shipping!UObject::ProcessContextOpcode() [D:\src\unrealengine\distrib-branch\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:2796]
Endeavor_Win64_Shipping!ProcessLocalScriptFunction() [D:\src\unrealengine\distrib-branch\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:997]
Endeavor_Win64_Shipping!ProcessScriptFunction<void (__cdecl*)(UObject *,FFrame &,void *)>() [D:\src\unrealengine\distrib-branch\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:828]