Aliens: Fireteam Elite Trainer

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BloodGozilla
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Re: Aliens: Fireteam Elite Trainer

Post by BloodGozilla »

Rhark wrote:
Sat Dec 18, 2021 9:05 pm
BloodGozilla wrote:
Sat Dec 18, 2021 8:59 pm
I am using the +28 for version 1.0.31
Strange, worked fine on the game pass version when I updated it. Will have to test on steam myself to figure out the issue if I can replicate it.
Receiving this Error
LoginId:91a644ab47a96b016ea50cb7cf3f9730
EpicAccountId:

Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0xffffffff

Endeavor_Win64_Shipping!UGunInstance::CalculateCombatRating() [D:\TeamCity\BuildAgent\work\Endeavor-branch\Endeavor\Source\Endeavor\Database\GunInventory.cpp:170]
Endeavor_Win64_Shipping!ICombatRating::execCalculateCombatRating() [D:\TeamCity\BuildAgent\work\Endeavor-branch\Endeavor\Intermediate\Build\Win64\Endeavor\Inc\Endeavor\ICombatRating.gen.cpp:33]
Endeavor_Win64_Shipping!UFunction::Invoke() [D:\src\unrealengine\distrib-branch\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:5543]
Endeavor_Win64_Shipping!UObject::CallFunction() [D:\src\unrealengine\distrib-branch\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:928]
Endeavor_Win64_Shipping!UObject::ProcessContextOpcode() [D:\src\unrealengine\distrib-branch\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:2796]
Endeavor_Win64_Shipping!UObject::execLet() [D:\src\unrealengine\distrib-branch\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:2581]
Endeavor_Win64_Shipping!ProcessLocalScriptFunction() [D:\src\unrealengine\distrib-branch\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:997]
Endeavor_Win64_Shipping!ProcessScriptFunction<void (__cdecl*)(UObject *,FFrame &,void *)>() [D:\src\unrealengine\distrib-branch\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:828]
Endeavor_Win64_Shipping!UObject::execLocalVirtualFunction() [D:\src\unrealengine\distrib-branch\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:2916]
Endeavor_Win64_Shipping!UObject::ProcessContextOpcode() [D:\src\unrealengine\distrib-branch\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:2796]
Endeavor_Win64_Shipping!ProcessLocalScriptFunction() [D:\src\unrealengine\distrib-branch\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:997]
Endeavor_Win64_Shipping!ProcessScriptFunction<void (__cdecl*)(UObject *,FFrame &,void *)>() [D:\src\unrealengine\distrib-branch\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:828]

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Rhark
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Re: Aliens: Fireteam Elite Trainer

Post by Rhark »

Trainer updated to support v9411868 & added some cheats as well as improved some cheats.

socatekun
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Re: Aliens: Fireteam Elite Trainer

Post by socatekun »

basically works if you pay?

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Rhark
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Re: Aliens: Fireteam Elite Trainer

Post by Rhark »

socatekun wrote:
Sat Sep 10, 2022 11:59 pm
basically works if you pay?
Have you tried pressing the HOTKEYS on your keyboard?

Clickable toggles & editors are PRO only.

socatekun
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Re: Aliens: Fireteam Elite Trainer

Post by socatekun »

Yes, so one of the .dll had some issues and the executable wouldn't do a thing for any key I would press, redownloaded and works.
I wanted to edit the weapon XP or XP multiplier but I guess I'll have to use cheat engine for those.

socatekun
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Re: Aliens: Fireteam Elite Trainer

Post by socatekun »

game updated today,PATCH 1.0.5.101883, will test after I get home and bring back feedback. not sure if any pointers were changed, I tried once to update a complex cheat table but I gave up despite I knew the new offset for the address.

socatekun
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Re: Aliens: Fireteam Elite Trainer

Post by socatekun »

socatekun wrote:
Tue Sep 13, 2022 7:38 pm
game updated today,PATCH 1.0.5.101883, will test after I get home and bring back feedback. not sure if any pointers were changed, I tried once to update a complex cheat table but I gave up despite I knew the new offset for the address.
All cheats work with the exception of ability cooldown, tested on technician with no effect.

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