the game updated today the table itself needs to be updated
I uploaded the table at the 09.09.2021 which is today, isn't it?
And there was no game update after that on my end.
There's also no new update listed in steam.
And even when the game gets an update that still doesn't mean that everything is broken, it's always up to what the update changes.
After I finished 2 missions and before going in hangar I disabled all scripts and went to hangar listen to some story then selected a new campaign to get the intel from that campaign(achievement hunting) and after loading if you don't hit " deactivate all scripts" you get this:
Error:[string "local syntaxcheck,memrec=...
..."]:3: bad argument #2 to 'format' (number expected, got nil)
Error:[string "local syntaxcheck,memrec=...
..."]:3: bad argument #2 to 'format' (number expected, got nil)
Error:[string "local syntaxcheck,memrec=...
..."]:3: bad argument #2 to 'format' (number expected, got nil)
If I hit before hangar "deactivate all scripts" table works fine.
I wonder if you can find the base address for current consumables, would help to not carry only 3 sentry's.
After I finished 2 missions and before going in hangar I disabled all scripts and went to hangar listen to some story then selected a new campaign to get the intel from that campaign(achievement hunting) and after loading if you don't hit " deactivate all scripts" you get this:
Error:[string "local syntaxcheck,memrec=...
..."]:3: bad argument #2 to 'format' (number expected, got nil)
Error:[string "local syntaxcheck,memrec=...
..."]:3: bad argument #2 to 'format' (number expected, got nil)
Error:[string "local syntaxcheck,memrec=...
..."]:3: bad argument #2 to 'format' (number expected, got nil)
If I hit before hangar "deactivate all scripts" table works fine.
I wonder if you can find the base address for current consumables, would help to not carry only 3 sentry's.
If you watch my video, you see how I finish a complete mission without a crash which works 100% always for me.
I had found at least 3 values for the consumables and none of 'em had an effect in-game.
Or at least not the effect we want.
And I also coudn't find a working pointer for 'em.
I think the AI bot address got changed with the very latest update the inf bot health cheat doesn't work for me anymore. Everything else I tried seems to work.
In regards to the in mission consumables, I always find the value just by doing a 4 byte search for the number, then search for the change, and that leaves me with 2 values one for display and one for the actual number. I just change those values to 99 or lock them and they give me more consumables than I'm suppose to have. It does seem to change address at some point during the mission I think when you pick up a new consumable it shifts the address. I have had good success if I just don't open any chests.
I can find values (simple 4 byte for the value on screen) that seem to correlate to the special ammo but freezing them does nothing. So not sure where the actual value is located.
Thank you for your work Akira currently using this table and the TOM table.
After I finished 2 missions and before going in hangar I disabled all scripts and went to hangar listen to some story then selected a new campaign to get the intel from that campaign(achievement hunting) and after loading if you don't hit " deactivate all scripts" you get this:
Error:[string "local syntaxcheck,memrec=...
..."]:3: bad argument #2 to 'format' (number expected, got nil)
Error:[string "local syntaxcheck,memrec=...
..."]:3: bad argument #2 to 'format' (number expected, got nil)
Error:[string "local syntaxcheck,memrec=...
..."]:3: bad argument #2 to 'format' (number expected, got nil)
If I hit before hangar "deactivate all scripts" table works fine.
I wonder if you can find the base address for current consumables, would help to not carry only 3 sentry's.
If you watch my video, you see how I finish a complete mission without a crash which works 100% always for me.
I had found at least 3 values for the consumables and none of 'em had an effect in-game.
Or at least not the effect we want.
And I also coudn't find a working pointer for 'em.
So, any help with that is welcome.
Game updated yesterday, I had some issues with bot hp and table stability, after a game restart and a CE restart only bot HP was not working.
Regarding consumables I had a crack at it but it didn't bare fruit due to the address changes, I think the cause is due to new gear, maybe, I'll try today to have some fun with CE on the game I'll never know what I find.
Appreciate your work with the table so far
Almost forgot can you reuse the code for weapon spread from ver. 1 or ver. 3 of the table? or is not applicable?
does it actually work if i change the player account name and does it stay the same after i stop using CE?
every time i try to change it, the game crashes.
does it actually work if i change the player account name and does it stay the same after i stop using CE?
every time i try to change it, the game crashes.
can someone help me?
Give us more detail, like what version of the game from who and so on.
does it actually work if i change the player account name and does it stay the same after i stop using CE?
every time i try to change it, the game crashes.
can someone help me?
Give us more detail, like what version of the game from who and so on.