Aliens: Fireteam Elite

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Akira
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Re: Aliens: Fireteam Elite

Post by Akira »

Resurgence wrote:
Thu Sep 09, 2021 8:02 pm
what's the password for the .rar?
And again ppl asking questions which got already answered :roll:
Take a look directly under the savegame in the post or read the comments.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

Resurgence
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Re: Aliens: Fireteam Elite

Post by Resurgence »

pretty sure the cheat engine needs to be updated for the latest update

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Akira
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Re: Aliens: Fireteam Elite

Post by Akira »

Resurgence wrote:
Thu Sep 09, 2021 8:14 pm
pretty sure the cheat engine needs to be updated for the latest update
I made the table with CE 7.3, so yeh it's the best to use CE 7.3.

But if you mean the Cheat Table, I just updated the table for the latest game version (table v1.4).
There was no game update after that.

Resurgence
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Re: Aliens: Fireteam Elite

Post by Resurgence »

Akira wrote:
Thu Sep 09, 2021 8:18 pm
Resurgence wrote:
Thu Sep 09, 2021 8:14 pm
pretty sure the cheat engine needs to be updated for the latest update
I made the table with CE 7.3, so yeh it's the best to use CE 7.3.

But if you mean the Cheat Table, I just updated the table for the latest game version (table v1.4).
There was no game update after that.
the game updated today the table itself needs to be updated

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Akira
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Re: Aliens: Fireteam Elite

Post by Akira »

Resurgence wrote:
Thu Sep 09, 2021 8:21 pm
the game updated today the table itself needs to be updated
I uploaded the table at the 09.09.2021 which is today, isn't it?
And there was no game update after that on my end.
There's also no new update listed in steam.

And even when the game gets an update that still doesn't mean that everything is broken, it's always up to what the update changes.

May I ask which game version you have?

socatekun
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Re: Aliens: Fireteam Elite

Post by socatekun »

After I finished 2 missions and before going in hangar I disabled all scripts and went to hangar listen to some story then selected a new campaign to get the intel from that campaign(achievement hunting) and after loading if you don't hit " deactivate all scripts" you get this:
Error:[string "local syntaxcheck,memrec=...
..."]:3: bad argument #2 to 'format' (number expected, got nil)
Error:[string "local syntaxcheck,memrec=...
..."]:3: bad argument #2 to 'format' (number expected, got nil)
Error:[string "local syntaxcheck,memrec=...
..."]:3: bad argument #2 to 'format' (number expected, got nil)
If I hit before hangar "deactivate all scripts" table works fine.
I wonder if you can find the base address for current consumables, would help to not carry only 3 sentry's.

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Akira
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Re: Aliens: Fireteam Elite

Post by Akira »

socatekun wrote:
Thu Sep 09, 2021 10:19 pm
After I finished 2 missions and before going in hangar I disabled all scripts and went to hangar listen to some story then selected a new campaign to get the intel from that campaign(achievement hunting) and after loading if you don't hit " deactivate all scripts" you get this:
Error:[string "local syntaxcheck,memrec=...
..."]:3: bad argument #2 to 'format' (number expected, got nil)
Error:[string "local syntaxcheck,memrec=...
..."]:3: bad argument #2 to 'format' (number expected, got nil)
Error:[string "local syntaxcheck,memrec=...
..."]:3: bad argument #2 to 'format' (number expected, got nil)
If I hit before hangar "deactivate all scripts" table works fine.
I wonder if you can find the base address for current consumables, would help to not carry only 3 sentry's.
If you watch my video, you see how I finish a complete mission without a crash which works 100% always for me.

I had found at least 3 values for the consumables and none of 'em had an effect in-game.
Or at least not the effect we want.
And I also coudn't find a working pointer for 'em.

So, any help with that is welcome.

DeeplyFlawed
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Re: Aliens: Fireteam Elite

Post by DeeplyFlawed »

I think the AI bot address got changed with the very latest update the inf bot health cheat doesn't work for me anymore. Everything else I tried seems to work.

In regards to the in mission consumables, I always find the value just by doing a 4 byte search for the number, then search for the change, and that leaves me with 2 values one for display and one for the actual number. I just change those values to 99 or lock them and they give me more consumables than I'm suppose to have. It does seem to change address at some point during the mission I think when you pick up a new consumable it shifts the address. I have had good success if I just don't open any chests.

I can find values (simple 4 byte for the value on screen) that seem to correlate to the special ammo but freezing them does nothing. So not sure where the actual value is located.

Thank you for your work Akira currently using this table and the TOM table.

Ninja321123
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Re: Aliens: Fireteam Elite

Post by Ninja321123 »

Thanks for your work!

Did they change the adresses on consumeable and cards?

I tried watching your video a few times and do it the same way, and nothing I do seems to work for those 2.
Currency is working np.

Thanks again =)

socatekun
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Re: Aliens: Fireteam Elite

Post by socatekun »

Ninja321123 wrote:
Sat Sep 11, 2021 7:13 pm
Thanks for your work!

Did they change the adresses on consumeable and cards?

I tried watching your video a few times and do it the same way, and nothing I do seems to work for those 2.
Currency is working np.

Thanks again =)
They updated the game yesterday.

socatekun
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Re: Aliens: Fireteam Elite

Post by socatekun »

Akira wrote:
Thu Sep 09, 2021 10:27 pm
socatekun wrote:
Thu Sep 09, 2021 10:19 pm
After I finished 2 missions and before going in hangar I disabled all scripts and went to hangar listen to some story then selected a new campaign to get the intel from that campaign(achievement hunting) and after loading if you don't hit " deactivate all scripts" you get this:
Error:[string "local syntaxcheck,memrec=...
..."]:3: bad argument #2 to 'format' (number expected, got nil)
Error:[string "local syntaxcheck,memrec=...
..."]:3: bad argument #2 to 'format' (number expected, got nil)
Error:[string "local syntaxcheck,memrec=...
..."]:3: bad argument #2 to 'format' (number expected, got nil)
If I hit before hangar "deactivate all scripts" table works fine.
I wonder if you can find the base address for current consumables, would help to not carry only 3 sentry's.
If you watch my video, you see how I finish a complete mission without a crash which works 100% always for me.

I had found at least 3 values for the consumables and none of 'em had an effect in-game.
Or at least not the effect we want.
And I also coudn't find a working pointer for 'em.

So, any help with that is welcome.
Game updated yesterday, I had some issues with bot hp and table stability, after a game restart and a CE restart only bot HP was not working.
Regarding consumables I had a crack at it but it didn't bare fruit due to the address changes, I think the cause is due to new gear, maybe, I'll try today to have some fun with CE on the game I'll never know what I find.
Appreciate your work with the table so far :D
Almost forgot can you reuse the code for weapon spread from ver. 1 or ver. 3 of the table? or is not applicable?

Ninja321123
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Re: Aliens: Fireteam Elite

Post by Ninja321123 »

socatekun wrote:
Sat Sep 11, 2021 7:37 pm
Ninja321123 wrote:
Sat Sep 11, 2021 7:13 pm
Thanks for your work!

Did they change the adresses on consumeable and cards?

I tried watching your video a few times and do it the same way, and nothing I do seems to work for those 2.
Currency is working np.

Thanks again =)
They updated the game yesterday.
Ahh okay, didn't notice. I got it yesterday. :D

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sephirotu
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Re: Aliens: Fireteam Elite

Post by sephirotu »

does it actually work if i change the player account name and does it stay the same after i stop using CE?
every time i try to change it, the game crashes.

can someone help me?

socatekun
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Re: Aliens: Fireteam Elite

Post by socatekun »

sephirotu wrote:
Sat Sep 11, 2021 9:35 pm
does it actually work if i change the player account name and does it stay the same after i stop using CE?
every time i try to change it, the game crashes.

can someone help me?
Give us more detail, like what version of the game from who and so on.

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sephirotu
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Re: Aliens: Fireteam Elite

Post by sephirotu »

socatekun wrote:
Sat Sep 11, 2021 10:43 pm
sephirotu wrote:
Sat Sep 11, 2021 9:35 pm
does it actually work if i change the player account name and does it stay the same after i stop using CE?
every time i try to change it, the game crashes.

can someone help me?
Give us more detail, like what version of the game from who and so on.
Version: Aliens: Fireteam Elite – v1.0 Build DayOne_20210713-88358/88415

im using the newest version of CE and every time i change the player name or account name it either crashes or just goes to how it was named before.

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