Aliens: Fireteam Elite

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Akira
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Re: Aliens: Fireteam Elite

Post by Akira »

mathygreen wrote:
Thu Sep 02, 2021 8:54 pm
I hate to to be "that guy" (there's always that guy) but the aliens table just doesn't work for me.

Im on a legit steam copy,

i open the table and click the activation "cheat" and it just hangs, not responding.

im fully aware its probably me, but is ther another step? a bypass,

do i need to be offline?
I feel like this isn't the first time you post this message.
Edit: Checked it and the exact same message is also on the first page and also in our discord server AND was already answered.

There is no bypass bc there's no anti-cheat.

I have no idea what might cause this, it is working 100% fine for me (on both of my PCs).
Check List

1) Do you have the latest CE table?
Check the "game tables" section in Discord -or- the frf site

2) Is the Table made for your Game Version?
The supported game version is in most cases somewhere listed inside of the table.

3) Are you attached to the correct process?: Some games have multiple processes.
Deep Rock Galactic:
Process List -> Processes -> "0000####-FSD-Win64-Shipping.exe"

4) Are you following the table instructions?
Many scripts come with warnings and instructions, read them.

5) Are you the game Game Host?
Many scripts will not work without you being the Game Host.

6) Are you playing the game through Steam or the launcher the table was made for?
There might be differences between Steam & Epic Games for example which might cause the table to only work for one of 'em.
However there's a good chance that only the process name is different, just try to change it in all scripts.
If you would like to learn how to hack yourself, CE got its own tutorial and you can also ask questions in ⚙cheating-modding-hacking channel in discord

7) Do you have the latest version of Cheat Engine / the version which were used to make the table?
Download the correct version from [Link]

8) Did you disable all scripts before closing the game and/or table?
Try a to restart the game and the table.

9) Have you changed any CE settings after installing it?
Try a fresh re-install of CE
If only the "Activation" script causes problems (which is most likely not the case):
Attach CE manually to the game process.
Make rightclick on the Activation script, go to group config and remove the mark from "Hide children when deactivated".
Then try to use the normal scripts/cheats.

Also CE seems to load a lot symbols which is why CE might use up to 2 GB RAM.
If you have a bad pc with a low amount of RAM that might cause problems.
In that case go to "Aliens Fireteam Elite\Endeavor\Binaries\Win64\" and
rename the file "Endeavor-Win64-Shipping.pdb" to "Endeavor-Win64-Shipping.pdb.bak" then start the game and try again.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1
Last edited by Akira on Thu Sep 09, 2021 1:36 pm, edited 1 time in total.

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cunhak9
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Re: Aliens: Fireteam Elite

Post by cunhak9 »

Akira wrote:
Thu Sep 02, 2021 11:43 am
cunhak9 wrote:
Thu Sep 02, 2021 6:17 am
Will the table be updated to DayOne-20210713-88655 ?
The game version number in the table and in my post is just an info for which version my table was made.
That does not mean that the table doesn't work in other versions.
The only way to know for sure if it works or not is testing it, did you do that and if so what exactly is broken?

Edit:
The Table is still working just fine.
Yes, i tested but some may not be ok like the Challange Cards option only gets alot numbers in value, cant edit the quantity of them.

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Akira
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Re: Aliens: Fireteam Elite

Post by Akira »

cunhak9 wrote:
Fri Sep 03, 2021 1:03 am
Yes, i tested but some may not be ok like the Challange Cards option only gets alot numbers in value, cant edit the quantity of them.
This is how it's supposed to look:
[Link]
Except the values on the right side, they will be different for you.
Every single pointer under "Owned Challange Cards" is for a single challange card.
I did not add the names for the cards bc I'm not sure if they are in the same order for everyone and had no time to check that.
Normaly you would look at the amount of a single challange card you have in-game , then see which of the pointers shows the exact value (the values on the right side) and then change the value to what ever you want.

Thomsen86
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Re: Aliens: Fireteam Elite

Post by Thomsen86 »

Has anybody figured out how to summon consumables from the console?

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cunhak9
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Re: Aliens: Fireteam Elite

Post by cunhak9 »

Akira wrote:
Fri Sep 03, 2021 12:15 pm
cunhak9 wrote:
Fri Sep 03, 2021 1:03 am
Yes, i tested but some may not be ok like the Challange Cards option only gets alot numbers in value, cant edit the quantity of them.
This is how it's supposed to look:
[Link]
Except the values on the right side, they will be different for you.
Every single pointer under "Owned Challange Cards" is for a single challange card.
I did not add the names for the cards bc I'm not sure if they are in the same order for everyone and had no time to check that.
Normaly you would look at the amount of a single challange card you have in-game , then see which of the pointers shows the exact value (the values on the right side) and then change the value to what ever you want.
Yap, mine have 3/4/5 digits in value, gonna do some tests to see if i fix it.

socatekun
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Re: Aliens: Fireteam Elite

Post by socatekun »

After you finish a mission the active options crash the game if left on, they also fail to execute in ship hangar , cause the base address moves or other event, no recoil doesn't work for all guns, instant cooldown doesn't work for any class

gilren
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Re: Aliens: Fireteam Elite

Post by gilren »

Mine worked fine in the hangar. And thanks Akira for working on the update! Appreciate it! Looking forward to grabbing the updated table. :)

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Akira
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Re: Aliens: Fireteam Elite

Post by Akira »

Does anyone else have problems with the game since the last update?
Like pc crash, game freezes and such things?
(Without using cheats)
Steam even thought the game wasn't installed at some point.
(the hard drive is working fine)

Edit:
So far everything seems to work fine again, really strange.

socatekun
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Re: Aliens: Fireteam Elite

Post by socatekun »

Akira wrote:
Wed Sep 08, 2021 10:38 pm
Does anyone else have problems with the game since the last update?
Like pc crash, game freezes and such things?
(Without using cheats)
Steam even thought the game wasn't installed at some point.
(the hard drive is working fine)

Edit:
So far everything seems to work fine again, really strange.
No issues here with the game, I can confirm that inf ability charges and instant ability recharge activate but they won't do a thing.

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Akira
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Re: Aliens: Fireteam Elite

Post by Akira »

socatekun wrote:
Tue Sep 07, 2021 9:53 pm
After you finish a mission the active options crash the game if left on, they also fail to execute in ship hangar , cause the base address moves or other event, no recoil doesn't work for all guns, instant cooldown doesn't work for any class
Yes it seems like the addesses are getting used for something else while loading a level which is why you should disable 'em all before loading a level.
(Just disable the "Scripts" Header, that will disable all scripts under it.)
I don't play the game that much, however, so far the scripts worked fine for all weapons I've used.
Make sure that the game matches the version for which the table was made and also all the other things:
Akira wrote:
Thu Sep 02, 2021 11:23 pm
Check List

1) Do you have the latest CE table?
Check the "game tables" section in Discord -or- the frf site

2) Is the Table made for your Game Version?
The supported game version is in most cases somewhere listed inside of the table.

3) Are you attached to the correct process?: Some games have multiple processes.
Deep Rock Galactic:
Process List -> Processes -> "0000####-FSD-Win64-Shipping.exe"

4) Are you following the table instructions?
Many scripts come with warnings and instructions, read them.

5) Are you the game Game Host?
Many scripts will not work without you being the Game Host.

6) Are you playing the game through Steam or the launcher the table was made for?
There might be differences between Steam & Epic Games for example which might cause the table to only work for one of 'em.
However there's a good chance that only the process name is different, just try to change it in all scripts.
If you would like to learn how to hack yourself, CE got its own tutorial and you can also ask questions in ⚙cheating-modding-hacking channel in discord

7) Do you have the latest version of Cheat Engine / the version which were used to make the table?
Download the correct version from [Link]

8) Have you changed any CE settings after installing it?
Try a fresh re-install of CE
And maybe, just maybe, give me some more informations.
Like which script doesn't work with which weapon?
Steps to reproduce the error so I know what I'm looking for and can actually fix/improve it.

I made a lot tables for a lot different games and it is a lot work for me to keep 'em up to date and I'm not getting paid for it.

qozmaos
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Re: Aliens: Fireteam Elite

Post by qozmaos »

Pointer is not activated. What should I do?

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Akira
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Re: Aliens: Fireteam Elite

Post by Akira »

qozmaos wrote:
Thu Sep 09, 2021 12:24 pm
Pointer is not activated. What should I do?
I don't know, maybe explain what exactly you did?

Make sure to always disable all scripts before you close the table or game.

A restart of the table & game might fix it.

socatekun
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Re: Aliens: Fireteam Elite

Post by socatekun »

Akira wrote:
Thu Sep 09, 2021 2:59 am
socatekun wrote:
Tue Sep 07, 2021 9:53 pm
After you finish a mission the active options crash the game if left on, they also fail to execute in ship hangar , cause the base address moves or other event, no recoil doesn't work for all guns, instant cooldown doesn't work for any class
Yes it seems like the addesses are getting used for something else while loading a level which is why you should disable 'em all before loading a level.
(Just disable the "Scripts" Header, that will disable all scripts under it.)
I don't play the game that much, however, so far the scripts worked fine for all weapons I've used.
Make sure that the game matches the version for which the table was made and also all the other things:
Akira wrote:
Thu Sep 02, 2021 11:23 pm
Check List

1) Do you have the latest CE table?
Check the "game tables" section in Discord -or- the frf site

2) Is the Table made for your Game Version?
The supported game version is in most cases somewhere listed inside of the table.

3) Are you attached to the correct process?: Some games have multiple processes.
Deep Rock Galactic:
Process List -> Processes -> "0000####-FSD-Win64-Shipping.exe"

4) Are you following the table instructions?
Many scripts come with warnings and instructions, read them.

5) Are you the game Game Host?
Many scripts will not work without you being the Game Host.

6) Are you playing the game through Steam or the launcher the table was made for?
There might be differences between Steam & Epic Games for example which might cause the table to only work for one of 'em.
However there's a good chance that only the process name is different, just try to change it in all scripts.
If you would like to learn how to hack yourself, CE got its own tutorial and you can also ask questions in ⚙cheating-modding-hacking channel in discord

7) Do you have the latest version of Cheat Engine / the version which were used to make the table?
Download the correct version from [Link]

8) Have you changed any CE settings after installing it?
Try a fresh re-install of CE
And maybe, just maybe, give me some more informations.
Like which script doesn't work with which weapon?
Steps to reproduce the error so I know what I'm looking for and can actually fix/improve it.

I made a lot tables for a lot different games and it is a lot work for me to keep 'em up to date and I'm not getting paid for it.
Sure, I'll provide more info, all my previous feedback was for ver. 1.3 of the table, regarding the rest I'm using steam release latest version and cheat engine 7.3 64bit, I'll take for a spin ver. 1.4 of the table and come back with feedback.
P.S. I wish I could do cheat tables but my assembler is rusty since colleague microcontroller class.

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Akira
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Re: Aliens: Fireteam Elite

Post by Akira »

socatekun wrote:
Thu Sep 09, 2021 6:41 pm
Sure, I'll provide more info, all my previous feedback was for ver. 1.3 of the table, regarding the rest I'm using steam release latest version and cheat engine 7.3 64bit, I'll take for a spin ver. 1.4 of the table and come back with feedback.
P.S. I wish I could do cheat tables but my assembler is rusty since colleague microcontroller class.
Okay :)

Well I did not learn asm or any other programming language.
Only learned some stuff by working with cheat engine.
So if I can do all this then you can do it as well :P
It's ofc always a learning process which never ends.

Resurgence
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Re: Aliens: Fireteam Elite

Post by Resurgence »

alked wrote:
Wed Aug 25, 2021 11:03 pm
save game

all:
fully finished (insane mod and horde are unlocked)
classes are max lvl
classes are unlocked (including recon)
guns are max lvl
core and modifiers are unlocked
appearances are unlocked
weapon cosmetics are unlocked
emotes are unlocked
weapon attachments are unlocked
challenge cards unlocked
40K credits / 10K red scrip
contains some consumable

override your save in

C:\Users\"username"\AppData\Local\Endeavor

(dont forget to backup your save, some items may not be included due hidden boxes)

at one's own risk

edit1: more intels and hidden boxs found (more attachments and cosmetics)
edit2: hidden boxs found and cards & consumable are now (min 990)
edit3: 900 consumable causes cache box bug, so their amount returned to normal (cards are still 9999). new hidden boxs found (new guns(max lvl), attachments and cosmetics) this is last save, I wont update it again
what's the password for the .rar?

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