Run the main Lua script if prompted: compact view mode and auto-attaches to the game.
Turn on "Get Data" at the main menu. It works anywhere, but it'll let you edit Characters/Challenges doing so.
Misc, Counters, Currency and Health update when a level loads. Bullets per Shot updates whenever you shoot.
Scripts:
Spoiler
- Get Data
- Infinite Ammo
- Godmode
> Affects both Healthbars and Coin-mode HP.
- OHKO Enemies
- Bullet Modifiers
> Bullets per Shot (Max 100) - Going beyond 100 hits performance hard.
> Full Bullet Penetration - Regular bullets pass through enemies and walls, etc.
> Infinite Bullet Range
- HP Mode
> Healthbars and Coins can be chosen. Coins as HP is useful on characters like Sanngridr who otherwise would die instantly when hit.
> Includes pointers for Player Health, Max Health and current Armor
- Currencies
> Coins -- This is what's used if [Coins] is selected as the HP Mode.
> Keys
- Counters
> Banked Coins
> Huginn's Favor (Shop Upgrades)
> Muninn's Armory (Armory Upgrades)
> Final Dish Donations
> Completion Tokens
> Tips
> Total Kills
> Total Deaths
>> Some of these are tied to character unlocks.
- Challenges
> Pointers to all 10 challenges' status for Unlocks and Completions.
- Character Data
> Script to set relevant values to bare minimum for unlocks. You should only need to use it once.
> Pointers to all of the characters' secondary and ultimate ability unlock statuses.
- Misc.
> Enemies Killed (This Run)
> Score
>> Script: Increase over time instead of Decrease
> Streak
>> Script: Never lose current streak when taking damage
> Run Timer
>> Script: Pause the Run Timer
How to use this cheat table?
Install Cheat Engine
Double-click the .CT file in order to open it.
Click the PC icon in Cheat Engine in order to select the game process.
Keep the list.
Activate the trainer options by checking boxes or setting values from 0 to 1
Last edited by EpicBirdi on Tue Sep 21, 2021 9:05 am, edited 1 time in total.
I've noticed that you used data dissect structure,so you're using dissect structure in table? Because dissecting structure is using space on disk(means that structure can take 1mb or less in table size)
They're just basic symbol pointers derived from the base addresses the game reads from, or group-address offsets. The filesize isn't monstrous, in any case.. I'm not sure what you mean.
They're just basic symbol pointers derived from the base addresses the game reads from, or group-address offsets. The filesize isn't monstrous, in any case.. I'm not sure what you mean.
Well, while i was making table for different game, i was using dissect structure, but i've created to much structures, so my table was taking 1mb or less
<1MB is not large by any stretch of the imagination. These are modern times we live in, perhaps in the 80s 1MB may have been a somewhat substantial size for a file but not these days. EpicBirdi's table is 217KB (rounded down), where's the gripe?