Updated to version 1.036. Apologies for the delay, I couldn’t find the time. And each time I did find time to test, a new version was released
Added new "Fast fire" and "Fast reload" scripts and Skirmish mode scripts. Also several scripts have been reworked
Is it possible to get the stages-script fixed? The values for Stage 1-5 are wrong and manually changing them doesn't update in game (does for a second, only to revert back to default of script)
My bad, it’s fixed now, I’ve rewritten it in Lua, hope there won’t be any problems
I'll be waiting for a cheat from you for the game Men of War 2) The engine is the same, it seems)
How to use this cheat table?
Install Cheat Engine
Double-click the .CT file in order to open it.
Click the PC icon in Cheat Engine in order to select the game process.
Keep the list.
Activate the trainer options by checking boxes or setting values from 0 to 1
Hello everyone! Recently updated my table, sharing with you. Many new functions added.
Tested on last version: v1.031.0v1.034.0v1.036.0 (Steam)
When you activate the Increased stages limits script, the CP (per sencod and limit) for reinforcements calls will also be recalculated (this will activate the Reinforcements calls script, so Battle script must be activated for this).
The Better veterans script provides HP and Stamina values for veterans, calculated based on their veterancy level using a custom formula (Veterancy Level * 50 + 100).
The functions marked with [O] can be applied to all allies or only to the currently selected unit via the [O]ptions menu, depending on your preference.
Also, a speed-up function for vehicles has been added, which can be activated by a hotkey B
The rest of the functions are self-explanatory.
UPD.
v2
- added Instant sniper aiming script
- changed Instant win script for max points
- fixed Battle script for v1.034.0
v3
- fixed Battle script went through a second round of fixes because i overlooked something the first time that could potentially cause bugs (but it’s not certain )
v4
- changed Init script to supports process attachment
- fixed and reworked Increased stages limit and Reinforcements calls scripts
- added new scripts for Skirmish mode - Infinite manpower, Infinite doctrine points, Increased command points limit
- added new Fast reload and Fast fire scripts. The reload and fire times are halved
- fixed Battle, No burning damage, Better veterans, Rapid fire scripts for v1.036.0
- minor improvements
Hello everyone! Recently updated my table, sharing with you. Many new functions added.
Tested on last version: v1.031.0v1.034.0v1.036.0 (Steam)
When you activate the Increased stages limits script, the CP (per sencod and limit) for reinforcements calls will also be recalculated (this will activate the Reinforcements calls script, so Battle script must be activated for this).
The Better veterans script provides HP and Stamina values for veterans, calculated based on their veterancy level using a custom formula (Veterancy Level * 50 + 100).
The functions marked with [O] can be applied to all allies or only to the currently selected unit via the [O]ptions menu, depending on your preference.
Also, a speed-up function for vehicles has been added, which can be activated by a hotkey B
The rest of the functions are self-explanatory.
UPD.
v2
- added Instant sniper aiming script
- changed Instant win script for max points
- fixed Battle script for v1.034.0
v3
- fixed Battle script went through a second round of fixes because i overlooked something the first time that could potentially cause bugs (but it’s not certain )
v4
- changed Init script to supports process attachment
- fixed and reworked Increased stages limit and Reinforcements calls scripts
- added new scripts for Skirmish mode - Infinite manpower, Infinite doctrine points, Increased command points limit
- added new Fast reload and Fast fire scripts. The reload and fire times are halved
- fixed Battle, No burning damage, Better veterans, Rapid fire scripts for v1.036.0
- minor improvements
Hello everyone! Recently updated my table, sharing with you. Many new functions added.
Tested on last version: v1.031.0v1.034.0v1.036.0 (Steam)
When you activate the Increased stages limits script, the CP (per sencod and limit) for reinforcements calls will also be recalculated (this will activate the Reinforcements calls script, so Battle script must be activated for this).
The Better veterans script provides HP and Stamina values for veterans, calculated based on their veterancy level using a custom formula (Veterancy Level * 50 + 100).
The functions marked with [O] can be applied to all allies or only to the currently selected unit via the [O]ptions menu, depending on your preference.
Also, a speed-up function for vehicles has been added, which can be activated by a hotkey B
The rest of the functions are self-explanatory.
UPD.
v2
- added Instant sniper aiming script
- changed Instant win script for max points
- fixed Battle script for v1.034.0
v3
- fixed Battle script went through a second round of fixes because i overlooked something the first time that could potentially cause bugs (but it’s not certain )
v4
- changed Init script to supports process attachment
- fixed and reworked Increased stages limit and Reinforcements calls scripts
- added new scripts for Skirmish mode - Infinite manpower, Infinite doctrine points, Increased command points limit
- added new Fast reload and Fast fire scripts. The reload and fire times are halved
- fixed Battle, No burning damage, Better veterans, Rapid fire scripts for v1.036.0
- minor improvements
Anyone know how to get the veterancy level to work? Reverts back to their original level after applying.
AFAIR, veterancy level resets if, after applying, soldier (or crewmember of a tank or gun) kills someone and gets some exp.
So, if you want to apply it, you need to apply veterancy before you close tha combat after the victory. I usually do that when gathering the trophy vehicles after the combat.